Q&A
Highlights
Key Takeaways
Behind The Mic

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Space Summary

The Twitter Space What does it take to build a proper game hosted by HauntedSpace_. In this insightful Twitter space, experts shared valuable insights on game development encompassing funding strategies, community engagement, monetization models, and the importance of innovation in the dynamic gaming industry. Discussions ranged from securing grants from prominent entities like Epic Games, fostering loyal player communities, establishing publishing partnerships, to embracing emerging trends such as blockchain integration and NFTs. The space shed light on the competitive nature of the gaming market and emphasized the significance of continuous adaptation to industry trends and player feedback for sustained success.

For more spaces, visit the Gaming page.

Questions

Q: How can game developers secure funding for their projects?
A: Seeking grants from organizations like Epic Games and engagement with platforms like SeedifyFund can provide financial support.

Q: Why is community engagement important for game developers?
A: Building a loyal player community fosters support, feedback, and long-term success.

Q: What are some effective monetization strategies for game developers?
A: In-game purchases, subscription models, and ads offer sustainable revenue sources for games.

Q: How do publishing partnerships benefit game developers?
A: Collaborating with companies like Galaxy Games expands market reach and credibility for games.

Q: How can game developers stay competitive in the gaming market?
A: Innovation, unique game mechanics, and compelling storytelling help games stand out amidst competition.

Q: What role do platforms like PlayStation, Xbox, and Steam play in game development?
A: Partnering with these platforms provides exposure, distribution channels, and access to a broad player base.

Q: Why should game developers consider integrating blockchain technology and NFTs?
A: Exploring blockchain and NFT integration offers novel monetization avenues and engagement opportunities for developers.

Q: How can game developers ensure player retention and engagement?
A: Regular updates, responsiveness to player feedback, and maintaining a strong brand identity are key to retaining players.

Q: What advantages do collaborations with industry-leading companies bring to game development?
A: Partnerships with reputable companies enhance credibility, market access, and potential for game success.

Q: What are the benefits of participating in game development incubation programs?
A: Incubation programs like SeedifyFund offer support, expertise, and resources to accelerate game development projects.

Highlights

Time: 01:12:04
Securing Funding for Game Development Insights on obtaining grants from Epic Games and engaging with SeedifyFund for financial support.

Time: 01:25:39
Importance of Community Engagement Discussions on building a loyal player base through community interactions and feedback.

Time: 01:35:52
Monetization Strategies for Games Exploring in-game purchases, subscriptions, and advertising as revenue streams for games.

Time: 01:45:17
Platform Partnerships and Distribution The benefits of collaborating with platforms like PlayStation, Xbox, and Steam for game exposure.

Time: 02:00:09
Innovation and Game Development Highlighting the importance of innovation, game mechanics, and storytelling in competitive game markets.

Time: 02:15:44
Blockchain and NFT Integration in Gaming The potential benefits of adopting blockchain technology and NFTs in game development.

Time: 02:30:21
Player Retention Strategies Tips on maintaining player engagement through updates, responsive feedback mechanisms, and strong branding.

Time: 02:45:10
Publishing Partnerships for Game Success Insights on collaborating with reputable companies like Galaxy Games for market access and credibility.

Time: 03:00:02
Industry Collaboration and Growth Advantages of partnering with industry leaders for expertise, market insights, and game development acceleration.

Time: 03:15:29
Game Incubation Programs and Support The benefits of joining incubation programs like SeedifyFund in advancing game development projects.

Key Takeaways

  • Building a successful game requires a strategic approach to funding, marketing, and partnerships.
  • Community engagement is vital for game development, fostering a loyal player base and feedback loop.
  • Understanding monetization models like in-game purchases, subscriptions, and ads is key to sustainable revenue streams.
  • Creative collaborations with platforms like PlayStation, Xbox, and Steam provide exposure and distribution channels.
  • Innovative game mechanics and storytelling are essential for standing out in the saturated gaming market.
  • Securing grants from entities like Epic Games and incubation by funds such as SeedifyFund can fuel game development.
  • Publishing partnerships with reputable companies like Galaxy Games offer credibility and market access.
  • Building a strong brand identity for games contributes to long-term success and player recognition.
  • Adapting to industry trends like blockchain integration and NFTs can open new opportunities for game developers.
  • Staying agile, responsive to player feedback, and continuously updating games are crucial for player retention.

Behind the Mic

Introduction and Welcome

Subscribe our channel. All right, thank you guys so much again. Welcome back to another haunted spaces with me as your guest co host again hosting along the incredible haunted spaces. Guys, I'm super excited for today. It's a beautiful 06:00 a.m. here in Los Angeles, California, where I'm from. And I'm not sure where anywhere most people are from at this point, but would love to just say hello and GM, first and foremost to our incredible host, lelo behind the haunted spaces. Paige. GM. How are you, my friend? I feel like it's been forever.

Guest Introductions

Hello. Hello, guys. It's all good today. Not Lelo, but alessio from Hunter space team. But we're still working hard today, so we are very excited about this space and we love to know also each other also. Okay, well, I was wrong, but it's a pleasure to speak with you and hang out with you as well, sir. So let's go ahead and again start introducing our people on stage, which we're running a little thin this morning, but no worries. So to my right, we'll go ahead and start off with Astronova. Gm. Gm, how are you? And who do we have the pleasure of speaking with today?

Meet the CEO of Astronova

Gm. Gm. There. My name is Faisi. I'm the CEO and co founder of Astronoa. Pleasure to be here and excited to speak about the future of gaming. Well, we're happy to have you with us. So really quick, I did actually go ahead and invite blood loop and grid network, who are also in the audience as well as I'm gonna butcher this a niche's game. So if you guys want to go ahead and accept that'll be awesome. Do you consider me? Oh, wow. Yeah. Both me and green network are on stage. Apparently I am. So I'm rugging. 06:00 a.m. i'm rugging Elon. That's perfectly fine.

Discussion on Rugging and Connection Issues

How are you, my friend? I'm so happy. It's a pleasure to be here. Hopefully we don't get rugged from Elon at any time soon, but it's happening more often lately. It is what it is. It really is. Yep. Haven't been in a haunted space in a while. That's a great repetition, by the way. And I'm excited for the Congo. Let's go for the combo. Let's go. Okay. I think I'm getting fully rubbed officially. Can you guys hear me right now? Okay. Yeah. See, it's funny because I was completely hearing you, Pascal, and for some reason, your introduction cut out for me. So I'm sorry about that.

Continuing the Introductions

But GM, thank you so much for being here today. Grid network, GM to you, my friend. Who do we have the pleasure of speaking with and welcome. Hey, yeah, it's 09:00 a.m. i'm on the east coast, so other side and GM, this is Jack. I'm the co founder and CEO for Grid Network. Really excited to be here with some great games and a great host and really fun topic. Looks like you and I are having somewhat of an early start this morning, so we love that. And happy hump day for those who are also just waking up alongside Jack and I this morning.

Setting the Stage for Discussion

So with that, I think we might be waiting for one or two more people to join us on stage. But no worries. We're going to go ahead and just kind of jump straight into it because I tend to lose track of time very quickly, especially when the conversations are incredible. So again, for the listeners in the audience, please do me a favor, like retweet that space, bookmark it, you know, don't be greedy. For those that want to kind of listen back, we want to get them an opportunity to come back and enjoy a space. So for today's topic, what does it take to build a proper game? I want to go ahead and ask all of our speakers, including our host, kind of that starting question, right?

Opening Question on Building Games

And then we'll segue into some of the following questions because I feel like there's a lot of really good answers that could potentially come from this. Maybe some that may be similar, but I think gaming is so complex in a lot of different ways and yet so simple, depending on whether you're discussing mobile, PC or console. So let's go ahead and jump right into it. So, Lelo behind haunted. No, it's not. Lilo. Gosh, I'm sorry. So used to Lalo behind haunted spaces, but haunted spaces. What do you feel like it takes to actually build a proper game? Am I getting rugged? Oh, no. What's happening? I can hear you now.

Challenges and Elements in Game Development

Yes. It'S a very rugged face to this time, but we are here, so, yeah, definitely. I totally agree with what you mentioned. So there are a lot of different topics to manage in order to build a proper, good web three game. So, yeah, I think. Okay, now we are back. So, yeah, definitely we need to start thinking a lot on the gaming side, but also on the marketing engagement side. And there are many, many topics here. So I would love to explore with also all the other game developers because we are a very big community in the web three space and I love to understand also what other people are doing on our side.

Community Building and Mini Game Launch

What are we concentrating right now is the community building and we want to achieve that through our own mini game that we just released today. So if you want to check it out, we are live fully on Telegram with our minigame and then we will focus also on the development of our web three game that will be out by the end of the year. So yeah, these are the steps that we are doing right now. I think that Zeyana ragged a little bit. Let me just add it again. Okay. So I am not sure. Are you back? Yeah, I am back. Man, that was bad. I don't know what was going on.

Discussion Continuation and Technical Difficulties

At first I couldn't mute myself and then it was like I got kicked. But that's okay. I heard what you were saying. So I definitely agree with you. Alessio definitely wanted to find out from our speakers what information and what big brain topics they can kind of share with us in regards to this. So let's go ahead and pass this over to Ashley. Same thing to you, my friend. What does it really take to build a proper game? Right? So to build out a proper game, especially in web three, what we require is, first, the vision.

Vision and Team in Game Development

What exactly are we trying to build? And then second, it comes to the team. We would require, you know, if you're setting out to actually build a project, especially in the gaming industry, you do need teammates who are skilled in that niche. So you definitely need good game devs, artists, and a whole bunch of folks who are specialized in this, in whichever segment you're focusing on, if it's hyper casual or whatever. And third would be what makes web three gaming really special? That is our community aspect.

Community Building and Team Dynamics

Someone who, I mean, teams who are really skilled at actually building a community, inspiring folks through storytelling into coming together behind a vision, is actually the ones which succeeds really well. Yeah, I mean, these are a couple of things. It's a very huge topic, but yeah, on the top of my head, these are the points which all comes together to build a really successful game. I love that you definitely mentioned on the team aspect, I feel like having a solid team can always get you through really anything. So I have to 100% agree with you.

Insights on Building a Proper Game

Pascual behind blood loop, my friend, same question. What does it take to build a proper game? I think it's such a broad question that everyone on the panel could just hear and speak for an hour on himself. It's hard to pinpoint, first of all, what's a proper game or what's a good game. It truly depends on people, expectation and the niche that you are targeting with your product. Generally speaking, when I refer to a proper game, I'm talking about something that can at least convey attention, so it can convey the likes of players and at the same time is built in a way that anything that happens in the game is not game breaking.

Game Dynamics and Player Satisfaction

And it's enjoyable from point a to point b with a great built in customer journey. And it's enjoyable from point a to point b with a great built in customer journey.

Team and Market Reality

And overall, definitely, as other panelists said so far, it takes a great team, it takes great minds. It's not a matter of building the best game out of everyone. It's a matter of building a nice game, a matter of finding something that people can appreciate. You have to understand that there are hundreds of thousands of games fully live right now on the market between the mobile market and the desktop market. You will never be the best one. Or at least it's going to be hard to be the best one. You don't need to compete with everyone. You need to focus on finding your own success, finding your own niche, finding your own players, and finding your own way to get it out to the market.

Importance of Gameplay and Player Engagement

A proper game is a game that has players. Otherwise your game is just a piece of code sitting on an app store that will never be downloaded or will never be seen by anyone. And currently, I think we are in a stage of the market, particularly in web three, where everyone is a great product, but it's a matter of who actually makes it to a point where they can actually market it. Three years ago, there were very few great products, and marketing games was fairly easily if you were to stay in the niche because people were looking for them and no one had a product. Now everyone has a product, but the gamers are going down, and it means that it's finally the time of the showdown where we get to go outside of our bubble and demonstrate that we're not just building for the sake of spending vc money, but rebuilding a product that can sustain the web.

Quality Standards and Marketing Strategies

Two markets and that's where the real building a proper game comes in. One, you need to be empowered with at least the webtoo quality, and a lot of games do not yet. And that's what every studio should be. And I see a lot of studios driving for that. Upgrading the details, the attention to details, the quality of the small things, all the way up to web two standards. And two, the ability to convey a public, which is not just the ability to spend money on marketing, but to find creative ways to get your product out, to make sure that you can establish a player base that can sustain your operation. Furthermore, and it's not easy, I don't think anyone has figured out the perfect formula.

Observations from the Panel

But I definitely think, as I see a lot of gaming studios and definitely for the ones on the panel, that we are moving forward at least to nailing point one. Point two, I think will come along the way. I definitely have to agree. I was going to chime in with some of those, but I don't want to take up too much more time. So let's go ahead and pass this on to grid network. Same question to you, my friend. What do you feel like it takes to build a proper game?

Building for Community and Retention

Well, I definitely want to give some flowers to Pascal for the answer. I think that was really well put in a lot of ways. I think if you look at the raw numbers or the amount of games that get created every year, every month, it is going to be about how you can really, are you building it for a community that you understand, for a customer base that you know really well, how are you reaching them? And you know what? I think it's not just about it is about getting users in, but it's also about making sure that you're retaining those users, that you're also turning the early people that you get to try your game into evangelists for your game, creating games that people want to play with their friends or that have social aspects to them, you know, which can be as simple as, you know, the things that New York Times games do where, you know, you can have a leaderboard with your friends and do like, you know, fun things, even though they're all kind of individual games.

Entertainment Value and Onboarding Challenges

So I think that it's, I guess, as Pascal said, like, you know, games are things that really, like, as an entertainment class, are larger than, you know, any other media group or most media, maybe all media groups combined. And, and so you've got to be able to have a, you know, both a really good game that, you know, kind of stands up against, you know, anything in the traditional space. And then, you know, I think a lot of the other pieces, you know, that we try to solve for and continue to basically work on is how can you know, reduce the amount of friction that it takes, like you're a user that might be interested in your game to get into it.

Addressing User Friction

I think for a long time, you know, in the space there was, you know, when you talk about, you know, the onboarding friction for a user that might be interested in your game, but maybe has no idea about what, you know, web three entails. Or, you know, I can't tell you how many games, even just myself, that does understand wallet technology has their own wallets and different things. But when I would get hit with, hey, connect your wallet and do these different things and, you know, it can be as small as that. They can really affect the conversion rates of like, users into actually giving your game a chance. And so, you know, I think that these things we talked about the quality of the game being on par with web two, but the, you know, both the basically visibility of your game and also the, you know, onboarding processes also need to be on par with gamers other options.

Ease of Accessibility

It needs to be as easy as, you know, any other game that someone's going to go play. And I think that we're a lot farther along in that regard that we have then were during the last cycle when, you know, a lot of these games were first kind of really coming out and popping up and, you know, it's gonna take more work. You know, we're working to increase the amount of distribution channels, there's awareness kind of points and for, you know, I think what we're trying to do, you know, similar to what consoles originally did was provide like a single access point discovery hub for a lot of these different games and then showcase the awesome creations that have been put out.

Welcoming New Guests

But yeah, that's my kind of take upwards take for the day. I love that you definitely touched on more so the side of things specific to web three, especially touching on like the connecting wallet and the conversion rate from that. So thank you so much. Really quick. I do want to go ahead and welcome a new guest on stage, and if it's NFT, Tom eth, hopefully I didn't butcher that. Hi, GM. I'm assuming you're on behalf of Anisha's game, correct? Yes, I am the product manager for Annie Chess.

Insights from a Game Manager

Awesome. Awesome, sir. Well, GM, thank you so much for joining. Better late than never, I always say. So, sir, we're just going to jump you right into this. So right now we're just kind of touching on the title of today's space, first and foremost, because I feel like there's always different sides to what everyone considers good ways. Right. And obviously, hopefully you've had a chance to listen into these incredible speakers and they've proven that so far. So same question for you, my friend. What do you feel it takes to build a proper game?

Analytical Approach to Game Development

I think like any products, the way I think about games, I did used to work at EA and it's quite funny. EA is probably not known for making great games, but they do still have a lot of audiences in their game. The metric they kind of look at. I'm going to take a little more analytic approach to this question. What they like to look at is actually screen time. And when I was there, they talk a lot about, hey, we're not just competing with other games, we're also competing with social media at that time, like Facebook, TikTok, Instagram. Because at the end of day you're trying to get screen time and that's why EA worked really hard on building like a social platform.

Capturing User Attention

Sorry, sorry, that's background noises there. And sorry, 1 second. All good man held a space the other day and suddenly like someone was in the jungle. I swear there was like birds and all types of things going on in the background. So you're all good, we can hear you just fine. Okay, sounds good. So I'll continue on. My, my short answer to this, I think it's really important to get screen time. And how do you get screen time? It's really about, you know, entertainment and solving user problems.

Identifying Target Audience

So when you're building a good game, you really think about, you know, which audience you're trying to target. For example, any chess, we are a spell chess variant, you know, variant of chess. So our target is really about, okay, people who play chess for a long time, do they actually want to maybe try something else that's more fast paced or maybe try something else that's a variant to the traditional chess. So when we look at making a good game, we're really making it something that's good for that specific audience and making sure that they actually enjoy the game and not just, oh, we made a game that has a lot of users and low retention.

Focusing on Entertainment Value

It's really about solving user problems. And in games I think it's really giving them entertainment value. And I know this is like nothing to do with web three, but when building proper games, I think about entertainment value. And then one of the best metrics to measure is like screen time, how long are they actually playing in the game? Every day. And then retention rate, which other speakers here mentioned. So no worries. Anatitam, I wasn't really specifically touching on web three, just more so in general.

Amber Quick Insights

So you honestly killed it. So thank you so much for that. I definitely have to agree with a lot of the points that were made. And again, I won't take up too much more time because we're like flying through the days. I feel like the days are just literally zooming past. I don't know if it's just me. So let's continue on to some of the other questions because I do want to kind of get some perspectives here.

Essential Steps from Concept to Launch

So I'll actually continue with Mister Nft Tom. So what do you kind of feel are some like some of those essential steps kind of involved to developing a game from concept to launch? I think sometimes when you're building a game from concept to launch, you really want to think about what's hot in the market and what people are actually playing these days. If you think about users, the attention span of a lot of younger users these days, a lot shorter.

Understanding User Preferences

If your game is a slow, like role playing game with lots of text, reading a lot of text for you to proceed in the game, it's probably not going to be as attractive to the new younger players. So I go back to target audience. If you're really building for a certain audience, just really actually talk to customers, talk to potential gamers. Like what do they actually like? I think it is really that simple. It's really expending time to understand your users and then designing a concept that they would, you know, if they had to build a game, that's what they would like.

Iteration and Flexibility in Game Development

I want to pass the same question over to pasquale blood loop. Same question, my friend, because I feel like you could also chime in here. What do you kind of feel are essential steps involved into. I can't speak today into developing a game from concept to launch. I would say so I don't want touch on the iteration like the full process. I think it's fairly known in regards of you start from the base line of your idea and you try your best to stick to that and to iterate on top to make sure that your first initial concept is now something that is fully playable.

Addressing Market Saturation

What I want to address is the fact that concepts are extremely hard to pinpoint right now, mainly because there's a lot of games again on the market and everyone has done everything. So when you first start building your product, it's extremely hard to understand what direction you want to go. You might know you want to do a shooter game, but then is it a hero shooter? Is it a realistic shooter? Is it a third person shooter? Or am I. Am I building the next battlefield? Or am I building the next Fortnite? And the next XY game is always a bullshit.

Flexibility and Adaptation

In reality, you will never get to build the best version of something that already exists on the market. But it's a matter of understanding where you want to start from. And then it's a matter of being completely flexible with your initial idea. Blood loop, for example, started out as a completely different type of shooter. We had completely different ideas. We had completely different goals when we first started building our first MVP and we wrote down our first game design document. But then we realized that were building towards a direction where funding would have been hard.

Marketplace Challenges and Pivoting

And the market was extremely, let's say, busy with other titles and with other competitors at the same time. At some point we realized that it wasn't really the game we wanted and we pivoted and we started back up from the ground with what we had built coming into a completely different genre. And that happened a lot of times we pivoted. A lot of times. That really happens quite a bit in game development, or at least it happened to us. But I think it's a common occurrence when you're building a product.

The Importance of User Feedback

You need to be able to be quick and to be flexible with what you're doing in order to achieve the final product that you really want to create. Apart from that, I would say that other best practices and important things to take care of whilst I working towards your final product, your final build will definitely be getting feedback from the outside. A lot of games and that's the standard for double and aaa productions.

The Traditional Gaming Industry Model

They don't really get to show their product off to the market until the product is ready. Why? Possibly because they're spending millions of dollars and they have strong publishing channels. So whatever it happens, I think they can probably make the money back or at least the investment that they made into the game can be easily retrieved. And generally speaking, that's how the gaming industry has worked so far. Whilst a paragraphing shift that is happening right now, thanks to indie games and indie developers and the fact that indie studios have one chance to make it or one chance to break it, is the fact that a lot of gaming developers are finally building in public. Something that is quite common for web three, by the way. And it allows them to collect feedback from the people that they will be selling their product to. It allows them to create a deeper relationship with the people that will be looking to get their title. Because they feel like they're part of something and they get emotionally attached to your product.

Building in Public and Its Implications

So they are eagerly waiting for it to be released and they will definitely prefer your title to other ones launching out launch day because they were part of it and they saw it from the beginning and very important here. So it's funny that you started off by saying that most people probably know how the concept of building from concept to launch and then you completely debunked your own statement. That was amazing. But I think you mentioning the point of pivoting is always super reasonable whenever you're building anything, especially currently in this space. And then you made another point and I forgot I was totally going touch on it and it'll probably come back to me in a little bit. But no, again, I think you made a lot of good valid points, but I don't personally think it is a very well known concept, especially building any sort of game specifically here in this space. You know, when it comes to building really anything, especially when it comes to a game, things are so heavily involved when it comes to the community that trying to find that balance is, can sometimes be very stressful for the team that's building out this concept.

Challenges in Game Development

Right. And also I was going to mention Pascual. I feel like you're looking into the future because one of my topics to discuss in the future is really that concept of building in public as well as in private. So I was like, wait, hold on, he's looking at my stuff. What's going on here? So with that kind of, I actually wanted touch on and I'll pass this over to grid network. What are kind of some of the biggest challenges developers are really facing when building that game? Like regardless of the platform, whether it's from web two to web three, I think you were touching on that web three concept. So you can definitely be more specific in that niche. Yeah, I think, you know, if we're talking specifically about like web three, you know, I'd say that right now we work with a lot of different publishers and yeah, there's a lot of unique challenges that the developers in this space face.

Unique Challenges in Web Three Game Development

I think, you know, starting with one that we've been trying to, you know, be a force for change on was is that, you know, for when you're a game developer coming in and you're going to be building a web three game, you know, you can build the game, you know, kind of in isolation, not connected to a lot of the blockchain features for a long time. But eventually, you know, if you want to be a web three game, you got to get on chain. And when you're doing that, you know, developers face the choice of basically which protocol that they're going to launch with. And, you know, there are different reasons to launch with different protocols. You know, I would say that most developers kind of look at a lot like, you know, these days that the infrastructure from the major kind of protocols that have the most games, you know, are not that far off. You know, there. There can be some different kind of things that might push you to avalanche versus going on Solana.

Choosing the Right Protocol for Launch

I think a lot of it really has to do with the grants that are available. Frankly, the communities that are associated with those protocols and the level of support that they're going to get from a lot of these protocols, a lot of them that we work with, many of them that are on our cat table. And for us, when we actually started over three years ago in the space and were building games ourselves, we chose to build on the Solana network and launch our game there. But, you know, we are already a small gaming niche. And what we kind of saw was that we are creating this like, as a space. We kind of have created this somewhat like tribalism, almost like different protocols, that there's different communities that are bullish for avalanche or for Solana. A lot of it has to do with where their bags are. And, you know, were creating basically these like, semi walled gardens that in a space that was designed to break them down.

The Future of Game Development in Web Three

And so, you know, I think that the future of this space, I mean, I can pretty much say, I feel like I know the future of this space will involve many different chains. And, you know, I think one of the, you know, the best things that could happen through this is that games, like, via the technology that we've been building and the, we've been putting out, we want games to be able to tap into multiple different communities, maybe create different NFT collections across these different pieces to tap into those user bases, to really kind of like, connect a lot of these different spaces. And I think, you know, if you see it like week over week, that there are these new chains that continually launch from Sony's new one that's coming out now. Pudgy Penguins is launching abstract chain. You know, you've got every incredibly successful game, basically, as in our space, also basically goes and creates their own chain from axie Infinity, creating ronin.

The Joy of Multiplayer Games

It is enjoyable with a thousand players and 100,000 players as well. And tech wise, I think it's more of a problem with web three rather than web two as in the web two components already scaled up to kind of avoid any sort of bottleneck. Whether web three wise, we didn't have any success games so far that stressed the blockchain up to a point where it couldn't handle the transactions well. We did. We have perination which reached a point given their fully on chain, where they had to deploy a second blockchain because a single blockchain wasn't able to run the full system. And that's a way to scale technologically wise on a gameplay level, it's extremely important to account for, I would say to future proof your game, as in you should be thinking one about your first thousand players, then your 1st 10,000 and then all the way until your next 100,000 and so on.

Ensuring Sustainability for Players

And you need to make sure that the first 1010 thousand can have the same enjoyable experience as well as the millionth player that joins maybe after a month or a year or two years after the first one. And you need to make sure that it's a continued experience in order to sustain the retention that you need to make your game a success. Of course, that doesn't apply to every type of game. That really applies to multiplayer games like ours, where repeatability and the ability for players to keep on playing. It is extremely important for us to keep the player base alive and the game liquid in players. But yeah, I think it should be. And for us, it's one of our main priorities when it comes down to building both the economic and the gameplay side of the game.

Exciting Developments in Gaming

Okay, I love that answer. And with that, I'm going to just shut up here and allow, again, our incredible guest speakers on stage to just, again, share some alpha things that we should be looking forward to and getting excited on the timeline with the games in the community and your team that you're building alongside. So I'm going to go ahead and start from the bottom up and from what I see, so, nft Tom, on behalf of Anisha's game, again, same thing. What can we look forward to on the timeline from you guys? Yeah, so any chess is a chess variant, right? So we actually haven't launched a our actual player versus player game publicly. So we're now in season three. So season one and two were more anti chess or spell chess puzzles for people to get familiarized with the rules.

Future of the Chess Game

And that's been really successful. We were, we had over a million wallets using our. Trying our game. But the main, you know, the main game is actually being released in the next quarter and that's actually playing this annie chess one versus one. So that's coming out soon. Do come to our website, check it out. There's a waitlist, but we are going public with our bill very soon. So for those who are interested in strategy games, chess, do check us out. Yeah. So that's the main what we're working on. I love that. I'm a big chess junkie. I actually have to give it up for web three for that because I ended up falling in love with chess because of web three. And then I actually became very good at it.

Engaging with the Community

I'm not going to say that I'm going to go into your community and whoop some ass, but I'm just saying it's really good. I'm going to send you an invite. Please do it. I'm so down. I would love to see what you guys are building. Grid network, my friend. Same thing. What can we be excited for? What can we look forward to on the timeline that's coming out of your community, your team? Please feel free to share some alpha? Yeah, absolutely. I mean, you know, we're working with over 100 games that are building this space again to solve some of these problems of distribution, try to create more of a level playing field for these awesome games that are being built, trying to open up new distribution channels.

Upcoming Features and Partnerships

We've got some really awesome partnerships that we're going to be announcing just this month that are going to help in that regard. So definitely stay tuned for some of that. We're also basically releasing our universal Wallet solution, an SDK that allows any game to plug in and works across right now, 20 different blockchain protocols, kind of feeding a single inventory system for users. So we've got that basically going on. And just last week we launched basically the grid terminal, which again allows users to claim really cool, exclusive content from these awesome games and maybe get their first NFT. And that's going to be one of the ways we're just trying to make it really easy and fun to collect basically cool things from all these amazing games that are on the stage and on.

Aiming for Success in the Gaming Space

And, you know, if we're not working with you, we should because, yeah, we really, you know, our goal is making the space succeed and, you know, we want to try and do it in ways that make sense for gamers. Oh gosh, my emojis are not working. We love to hear it. We're so excited. Thank you so much for sharing. Pasquale, behind loop. Behind blood loop, please. Same thing, my friend. Alpha. Things we should be getting excited for in the timeline. I don't think there's any main alpha right now, but what I can share and what we are extremely excited is that we are going to be at Tokyo game show this year, which is in less than two weeks from now, by the way, with possibly the biggest boat in the indie section.

Preparing for a Major Gaming Event

And we are just one of the three, five web, three games in the whole Tokyo game show. And it's going to be an incredible experience for us. We will be live streaming every day, the event from our Twitch and Twitter profile, both the boot and the gameplay and the MC's and the commentator happening there. And yeah, it's going to be a fun experiment for us to expose the game to over 200,000 people coming live at the event and finally getting some real webtoo feedback. Definitely looking forward to that. And shortly after to what will be our node sale for our crafting system. But more to that will be shared in the upcoming weeks.

Excitement Around Announcements

Awesome. We can't wait for it. And thank you so much. I'm wishing you guys the best of luck here within the next two weeks. Astronova, same thing, my friend. Alpha. Things we could be excited for and looking forward to being rolled out on the timeline. Right? So there is, there has been some, you know, major, like, pivots in our project, which includes, you know, so were primarily building an action rpg. However, going forward, we would be. The action RPG would be there. However, there's a lot of products that we are releasing within the ecosystem.

Future of the Astronova Project

So Astronova would be the name of the ecosystem, but also the rpg game, which includes our loyalty platform, which is our social fi platform, along with we have an upcoming telegram mini game which we are planning to launch in October under the Notcoin accelerator, along with a very interesting survival game which would be having two playable characters sometime towards October end. And this would be like an update for the version which is already there on Steam and Epic store. And we do have a very major news which we're planning to announce to deepen our ties within. As you guys may be aware, we are a saudi arabian project. We do have a royal family member which will be joining us shortly as a backer.

Major Developments in the Gaming Community

So these are all news which will be released in this month, hopefully. Holy cow. This man said, I got news that tops everything. We have royalty joining. Dude, you can't just come on here and tell me that, like, that's alpha. That's what we're waiting for. That's what we need. But thank you so much. We'll look forward to that. And that's huge. Again, congratulations to you as well. And Alessio, behind haunted spaces. I know at the beginning you mentioned that there was a game that was just launched. Please feel free to tell us a little bit about that.

Exciting Launches and Mini-Games

Things we should also look forward to seeing on the timeline from you guys, our incredible, gracious host. Absolutely, absolutely. So regarding the game, we just launched, our mini game that is also driven by the play to Airdrop campaign. The minigame is pretty addictive, so don't play too much because you get attached a lot. It gives you some, let's say, bumper survivor vibes. If you know the type of game, it's full on Telegram and so you can just play by your smartphone easily. And we just released a partnership with Notcoin today, so we are pushing it a lot.

Future Developments in Gaming

And in the next weeks we are going to do it even more. You can do a lot of stuff, upgrades and basically you can try it out if you go on our own page. We have the link directly to there and talking about the future things that we are planning to do. We are working hard on our main game, the multiplayer game. Things are getting real and I can't say any more about that, but hopefully in the next weeks we are going to reveal something. In the meantime, if you are interested to know what our multiplayer game will look like, we are releasing basically weekly multiplayer dev diaries.

Looking Ahead with Excitement

So you can watch our developments week by week. So yeah, basically keep following us and be ready because it will be very good. So that's it. Amazing. We're definitely looking forward to that. So thank you so much, Alessio, for hosting this incredible space and to all of our incredible guest speakers, guys, in the listeners panel, please, listeners panel, in the listeners, please do me a favor, and you are more than welcome to still retweet the space. Allow people who did not have an opportunity to listen here live to listen back to the recording.

Wrapping Up and Future Engagements

Lots of great information and I know that I learned some things. I was taking a little bit of notes. I know it's a little early, so I'm trying to sip some coffee as we go ahead and have this discussion to help wake me up. So, guys, as I always mentioned, make sure that you are following the correct accounts. We want you guys to have an incredible time while you're joining new communities and while you're staying active with the current ones that you're a part of. Please do not get rugged. And again, support these guys and these gals and all of these incredible adventures they're producing on a timeline. Some of the most hard working individuals I have the pleasure of sharing the stage with.

Closing Remarks

So with that, thank you again for joining us on another haunted spaces. We look forward to seeing you in the coming weeks. For another space, look out again, like retweet and bookmark. Have an incredible day. Happy hump day. We'll see you in the next one. Bye, guys.

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