Q&A
Highlights
Key Takeaways
Behind The Mic

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Space Summary

The Twitter Space Web2 vs Web3 Gaming with special guest Pastel Network! hosted by PortalFantasyio. Delve into the realm of Web3 gaming with a focus on the transition from traditional Web2 models to decentralized, interactive experiences. Learn about innovative concepts like Play-to-Airdrop and Creature Collecting RPGs, backed by industry supporters Makers Fund and #Hashed. Explore the role of blockchain technology in enhancing ownership, transparency, and community engagement in gaming ecosystems. Join Pastel Network in envisioning the future of gaming through decentralized governance, player-driven economies, and cross-game asset interoperability. Embrace the Web3 gaming revolution and unlock new opportunities for creativity, collaboration, and immersive gameplay.

For more spaces, visit the Gaming page.

Space Statistics

For more stats visit the full Live report

Total Listeners: 5

Questions

Q: What sets Play-to-Airdrop models apart in Web3 gaming?
A: These models reward players with digital assets for participating in gameplay activities, enhancing user engagement and retention.

Q: How do Creature Collecting RPGs innovate the gaming experience?
A: These games introduce unique mechanics where players collect, battle, and trade virtual creatures, adding depth and strategy to gameplay.

Q: Why are backers like Makers Fund and #Hashed essential in the gaming sector?
A: These backers provide financial support, mentorship, and industry connections, fueling the growth and success of gaming projects.

Q: What role does Pastel Network play in advancing blockchain integration in gaming?
A: Pastel Network leverages blockchain technology to enable secure asset ownership, transparent transactions, and creative collaboration within the gaming ecosystem.

Q: How does Web3 gaming foster a more interactive relationship between players and developers?
A: Through features like player-driven economies, decentralized governance, and community-driven content creation, Web3 gaming empowers collaboration and innovation.

Q: What advantages does blockchain technology offer in the context of gaming ecosystems?
A: Blockchain ensures verifiable scarcity, tokenized assets, secure transactions, and player ownership, enhancing trust and value within gaming communities.

Q: How can gamers participate in the Play-to-Airdrop model for rewards?
A: By engaging in gameplay activities, completing quests, and achieving milestones, players can earn digital assets through the Play-to-Airdrop mechanism.

Q: What are the implications of the transition from Web2 to Web3 gaming for the industry?
A: This transition signifies a shift towards decentralization, player empowerment, and new economic models that redefine the gaming landscape.

Q: What type of gameplay experience can players expect from Creature Collecting RPGs?
A: Players can immerse themselves in collecting, training, and battling diverse creatures, engaging in strategic gameplay and community interactions.

Q: How does ownership of in-game assets differ in Web3 gaming compared to traditional gaming?
A: In Web3 gaming, blockchain technology enables true ownership of digital assets, allowing players to trade, sell, and utilize their in-game possessions outside of the gaming platform.

Q: What opportunities does blockchain integration bring to the future of gaming?
A: Blockchain offers opportunities for enhanced player ownership, cross-game asset interoperability, provable scarcity, and new monetization models, shaping a more inclusive and sustainable gaming ecosystem.

Highlights

Time: 00:15:42
Introduction to Web2 vs Web3 Gaming Exploring the fundamental differences between traditional centralized gaming models and the innovative decentralized approach of Web3.

Time: 00:25:18
Play-to-Airdrop Mechanics Unveiled Understanding how Play-to-Airdrop mechanisms engage players by rewarding participation with valuable digital assets.

Time: 00:35:59
Impact of Makers Fund and #Hashed on Gaming Insights into the support and influence of key backers like Makers Fund and #Hashed in driving innovation and growth in the gaming industry.

Time: 00:45:37
Revolutionizing Gameplay with Creature Collecting RPGs Exploring the evolution of gaming experiences through interactive and strategic gameplay features of Creature Collecting RPGs.

Time: 00:55:21
Blockchain Integration in Gaming Examining the benefits and challenges of integrating blockchain technology in gaming for transparency, ownership, and new player experiences.

Time: 01:05:44
Community Engagement and Decentralized Governance Highlighting the importance of community participation and decentralized decision-making in shaping the future of gaming ecosystems.

Time: 01:15:12
Future Vision: Web3 Gaming Revolution Discussing the potential growth and impact of Web3 gaming on player experiences, industry dynamics, and technological advancements.

Time: 01:25:36
Play Now and Join the Web3 Gaming Revolution Encouraging gamers to embark on the journey of Web3 gaming by experiencing innovative gameplay and exploring the rewards of blockchain integration.

Time: 01:35:59
Creativity and Innovation in Web3 Gaming Exploring how Web3 technologies foster creative gameplay, ownership, and player-driven narratives in the gaming landscape.

Time: 01:45:28
Economic Models and Sustainability in Web3 Gaming Examining the emerging economic models, player incentives, and sustainability factors that shape the future of gaming ecosystems.

Time: 01:55:17
Collaborative Opportunities for Gamers and Developers Showcasing the collaborative potential between gamers and developers in co-creating immersive experiences, digital assets, and decentralized gaming environments.

Key Takeaways

  • Web3 gaming introduces novel concepts like Play-to-Airdrop, revolutionizing player rewards.
  • Innovative models like Creature Collecting RPGs are gaining traction in the gaming world.
  • Backers such as Makers Fund and #Hashed play a crucial role in the success of gaming projects.
  • Web3 gaming bridges the gap between players and developers through interactive gameplay features.
  • The evolution from Web2 to Web3 gaming signifies a paradigm shift towards decentralized and immersive gaming experiences.
  • Community participation and engagement are vital in the success of Play-to-Airdrop gaming mechanisms.
  • Pastel Network's expertise sheds light on the future potential of blockchain integration in gaming.
  • Understanding the benefits of blockchain technology for transparency and ownership in gaming ecosystems.
  • Web3 gaming fosters a sense of ownership and value for in-game assets through blockchain technology.
  • The collaboration between technology and gaming reshapes the industry, offering new opportunities for gamers and developers.

Behind the Mic

Introduction

Hello. Hello. Hey, how's it going? Good, good. How are you? Not bad. It's just a little bit jet lagged from attending Toca 2049 last week. Oh yeah. How was your trip back? It's quite the journey. Direct flight from Singapore to New York is 19 hours. So not super fun. Isn't that like one of the longest flights in the world? I think probably. I don't know many other flights that would be longer. Damn.

Getting Started

And we're just going to give it a few more minutes. Yeah, sure. You just join. Yep. Yep. It did not want to use my mic right now. Okay. Just give it a couple more minutes. Okay. Why don't we go ahead and get started? Welcome everyone. Thank you so much for tuning into the AMA. We have pastel network here with us, portal fantasy. And just as a reminder, this is going to be recorded just for everyone here. And also if anybody misses out, they will be able to listen again later. So yeah, let's go ahead and introduce ourselves. I am Persephone. I am the marketing lead.

Introduction of Team Members

Hey guys, it's cassie here. I'm the project founder, autofancy. Hey, it's Vincent from Pastel Network, basically leading business development and product as well. Awesome. Well, we're so excited to have you here with us. Why don't we go over each project really quick? I don't know who wants to go first. After you, Vincent. Yeah, sure. So just to give everybody an introduction as to what is pastel network, we are a layer one blockchain, you know, providing or with heavy focus on infrastructure for the general web three.

Understanding Pastel Network

So we have a couple of protocols that we have built on our network, Cascade being our decentralized permanent storage solution. So you could think of it as a competitor to IPFs, arweave, AWS, things like that. We also have sense, which is basically an AI protocol that assesses the relative rareness of an image asset. So basically if you submit an image through the sense protocol, it will provide you a relative rareness score of that image. So basically it compares it to all other image assets across the Internet and then provides you data such as mentioned earlier, the relative rareness of that image along with top ten most closest images, a not safe for work score, and things of that nature.

Pastel Network Features and Upgrades

And then lastly, we recently had mainnet upgrade, which involves providing inference. So basically this provides developers access to a lot of different AI models, ranging from Grok, anthropic, deathrill, OpenAI, swiss army llama, and things of that nature. And all of these things can be accessed through OpenAPI calls so whatever ecosystem you choose to build on, if you're interested in these services, you can just simply call towards our network and utilize it. So for example, if you're, let's just say minting nfts on Ethereum in smart contract process, you would just simply call towards cascade for the storage aspect instead of maybe utilizing AWS or ipfs.

Expanding on Pastel's Functionality

And then you can also, you know, run the image asset through sense as well through these, through an API call as well. So you can get that kind of metadata and store it on the token. So the token will natively sit on the Ethereum network while, you know, the file itself will be stored on Pastel. So yeah, that's basically what we're building at Pastel network. Awesome. Yeah. To give everyone else a bit of background on portal fantasy. So we are a nostalgic pixel rpg.

Overview of Portal Fantasy Game

It's a creature capturing rpg based on our love of old school kind of Nintendo sort of games. In the game you can play as one of two roles, a hero where you're exploring, you're questing, you're going around and capturing these creatures we call pawbles across multiple different lands and worlds. You can PvP, you can play with multiplayer, you can see other people as you're going around on the other side. The architect side allows you to create maps and worlds for other players to play. So everything you see on screen, you can kind of put them together and tiles in order to create these experiences and sub quests and worlds for other people to play to.

Additional Elements in Portal Fantasy

As well as the main game, we also have a telegram companion game called port of Fantasy Odyssey where it's almost like a battle tapper that you can play on the go and rewards are you can kind of game rewards on that game and then also eventually tie them back to the main game as well. And our vision really is to create a suite of these nostalgic sort of mini games that you can play and tie it back into the main game as you quest as well. Awesome. So do you guys want to chat about some of the updates you have for each of your projects?

Updates from Pastel Network

Yeah, for sure. So as I was mentioning earlier, we recently launched inference like the protocol, so it was mainly on Testnet. In the coming weeks, we're expecting to have it on the mainnet where developers can directly access these AI tooling for their projects themselves. For us, we're also very supportive of developers utilizing any of our services on our network. So we are running a lot of grants in this aspect to basically help other projects get started, get up and running and that would basically provide you a lot of credits to utilize our services for an extended period of time without any charge.

Ongoing Support and Flexibility

Essentially, we just want to ultimately provide that kind of support to more developers in whatever ecosystem they choose to build. As I mentioned earlier, we very much understand a lot of developers might have existing preferences, whether it's in the EVM ecosystem, the Solana ecosystem, because of the existing liquidity and infrastructure that may exist on those ecosystems. So it doesn't matter if you choose to build on those. You can always, as I mentioned earlier, to utilize our services through open API calls. So very flexible in terms of its capabilities.

Updates from Portal Fantasy

Yeah, awesome to hear. On our side, we're running a play to airdrop campaign, and there's multiple ways for you to get involved. So the big one right now, which is nearing the end, is our faction tournament, where we're inviting players to come in and register for a faction. There's a bunch of very prominent web three communities that are involved, and essentially you come in and play the game. You can earn some XP by completing quests and achievements, and then with that XP you can either buy some keys to open chests, which then give you potential heirloom drops, which basically are our token allocations.

Gameplay Mechanics and Rewards

Or just by competing, just by earning XP, you actually earn points for your faction, and the top three factions will receive a 2 million PfT allocation. And five randomly selected factions will also get NFT pets for their faction in the game as well. So that's one side. The other side is that just by playing the mini game Auto Odyssey on Telegram, there's a separate allocation of a million PFT as well. And then the third thing that's happening right now is we are part of B three Network's season one campaign.

Engagement and Future Opportunities

And again, just by playing our game, you can also in addition earn some b three points as well, which I believe are allocations to their token when it drops as well. So lots and lots of ways to get involved and lots of prizes to be won too. Also, just as a little side note, we will be doing a second round of the tournament since the first round is ending this upcoming week. So if you haven't done your airdrop quest, you should be doing that to get the XP up on those factions.

Upcoming Events and Announcements

There's also going to be a double xp weekend this weekend. You guys heard it here first. We will be announcing tomorrow for that. So that's really exciting.

Introduction to Web Two vs Web Three Gaming

So also, if you want another chance, we will have another round for partners to participate and for players to play. So just a little fun fact if you tune in. So the topic of our ABA tonight is really about web two versus web three gaming. So I'm gonna start asking some questions around that and we can chat through that. So for the first one around community building in web three, how important do you guys feel community building in web three gaming is and what is the best approach to grow an engaged community? Also, I will let you guys decide who wants to answer that first.

Community Building in Web Three Gaming

Oh, sorry. Go ahead. Go ahead. Yeah, you go ahead. I think sometimes when it comes to, I think, the difference between web two and web three gaming in terms of building communities, the web three community is a lot more focused on, I think, the monetary aspect, sometimes very much focused on, you know, the airdrops that you can get, you know, the tokens that you can get. And what do those tokens translate into? And, you know, ultimately, it's just like, they're like. I also understand why this is the case sometimes because of the, you know, the nature of people following, you know, blockchain gaming in general, as opposed to maybe like, in a traditional sense of where, like, gamers that are coming from, like, you know, the web two space, they much more follow whether or not, like, a game is fun or their friends are playing it and things of that nature. So it feels like there's some sort of, like, I don't know, divergence in terms of interests, in terms of the web two versus web three community, I think, yeah, sometimes also when it comes to development of these games, there's a lot more focus on, even from the development developer aspect of, like, coming up with a, you know, I guess like a financial model, as opposed to just spending more time, like focusing on making a game just naturally fun and then thinking about, like, the monetary aspects, like, further down the road.

Monetary Focus and Game Development

Because I think when it comes to these large games that are very popular for the example of CS Go or, I don't know, the new game that everybody's playing now, deadlock. It's very much about the mechanics of the game that people are focused on. And then I think the skins then by the nature of a lot of people playing it will naturally have value. As opposed to like, oh, we need to make sure skins have value first and then make the game after. It's kind of like vice versa. Like, the focus is a little bit different and, yeah, I think that's like how I kind of see it at the moment. Yeah, I do agree with you on that aspect. I think that is something that a lot of web three projects do struggle with. And I think the counter side of this is that if your project is focused on certain monetary aspects initially, I think it becomes very difficult to have a sticky community or a community that trusts you for the long term, just because the types of people that you kind of attract are naturally going to be there for a specific thing that you're offering.

Challenges of Building Trust in Communities

And if that specific thing then fades or is not there in the same sort of capacity, then, you know, that person might feel like they want to kind of look elsewhere as well. And I think this is quite a big thing right now because compared to, say, two or three years ago, the number of new games, layer ones, layer twos, campaigns, skills and all these kind of things, they multiplied so much and there's just so much out there. And so I think for a typical web three kind of fluent user, there's a lot of areas that they can go into and a lot of things that they can get involved in and there's just so many things projects looking for their time right now. So I think especially from a game building point of view, being web three for us has meant that we've had to be a lot more focused on community from a much earlier stage. And I think that's actually been a good thing for the game. I think being able to show value to your community, to build trust with them and to grow with them and show them that the stuff that they suggest and the feedback that they're getting is implemented in the game and added straight away, even at early stages, is very valuable in getting a long term user base to grow with you.

Engagement and Feedback in Game Development

And that's what we've been trying to do. So even from kind of a very early stage, we put up very early playtests. We worked for community last year when we released a closed version and we had user interviews and we sat down and worked through all these bug reports and feedbacks and improvements. And even up to now, I think a lot of the suggestions in the game are basically what community members have said. I like to think that's helped quite a bit in getting the right sorts of people involved and showing them that we're here for the long term as well. And I think when it comes down to providing monetary value and stuff, we focus less on that because. Yeah, I just think that it's not as sticky and it's not a net worth for both sides as much.

User Experience Challenges in Web Three Gaming

Yeah, I totally agree with that. We just touched on it. But what key differences do you see between traditional gaming and web three, aside from nfts and tokens? The more obvious aspects. I think there's a lot of people talk about, I guess, interoperability and a lot of the positives, and I think there are a lot of positives as well. There's one side I've seen come up again and again, which is the user experience at the moment for web three is still maybe a little bit lacking, I have to admit. Even our side, we're trying to really make this a lot better and a lot more focused. But what I'm talking about is if you imagine someone coming in and playing a web three game or web three enabled game, there's still considerations on, for example, what network they're on.

User Experience Needs and Development

Or maybe sometimes even what wallet they need to choose and things like that. Although a lot of that is being abstracted away. I think just being able to play the game without having to worry about anything where your assets are stored and just kind of trusting that things are fine is still kind of in development, and it's something we're working on as well. But I think we're still a little bit. We're not quite there in terms of being able to give a seamless user experience and really just abstracting everything away from the user. Yeah, for sure. User experience is everything, people, I think sometimes, unfortunately, it's one of those things where, like, they kind of want to have that web two experience in terms of, like, you know, user experience and then kind of, like, in the background, it's more like the web three stuff running in the back.

Market Saturation and Competition

Yeah, I think also when it comes to, you know, dirt, I feel like there's yet to be, like, a really strong, I would say, flagship web three game that's out there in the market right now, as you mentioned, like, everybody's kind of, like, fighting for everybody's attention. Not only are you fighting for other people's attention within the gaming and, like, the web three gaming space, but also, like, just other projects that are coming up because, like, everybody's in the space is very, like, crypto focused, very much focused on tokens and things like that. So if there's another project that has, like, some sort of token launch, it will also take away from, you know, the attention of your existing project, which is somewhat unfortunate.

The Challenge of Retaining Attention

Whereas I think, yeah, as you were mentioning, like, you know, the stickiness is a little bit more prevalent, I would say, in terms of web two gaming, where people kind of stick towards a specific game or specific brand or franchise. And, yeah, for web three is just not really there yet for some reason. I think it's just inherently, it started off very much with monetary focus, and it hasn't really been able to shift away from that even after, like, all these years. Yeah, I think it's kind of also like, even in traditional gaming, it's like when indies try to release and then, you know, Nintendo drops something suddenly and so all the attention is going away.

Constant Distraction and User Engagement

I think that's like, also a common issue. It's just like people are constantly getting new things and something new and shiny and wanting to pivot to that. And it's very difficult to hold people's attention across everything, even social media and things like that. So it's definitely a huge challenge. Which leads into our next question. What challenges are web three gaming projects currently facing and how do we feel they can be overcome? That's kind of a big question. Yeah, I think the biggest thing on everyone's mind right now is ua. It's like, where do we get the players in? Like, where are they coming from? Can we get a. Can we get more web two players into web three?

Acquiring Players in Web Three Gaming

I think that's. That's something that a lot of people have been talking about for last like year plus, at least. And I think it's right because it stems from the fact that I think there's a lot of people that think that gaming is a very big use case of blockchain technology, and it's a very practical use case as well. And it could be that the next big game is the one that really brings blockchain to the masses. And the problem I think a lot of studios and projects are facing right now is there's just a certain finite amount of web. Three fluent players. And I think Vincent mentioned as well. Like, not necessarily all of them are there for specific gaming. Maybe some of them are a mixture of monetary and gaming as well.

Source of User Acquisition

So it's really about kind of figuring out where to get these users from. And I think that's why Telegram is such a big pull right now, because there's just so many users on there that are, I guess, like, untapped. And a lot of the web three native people are on telegram as well. For us specifically, we've been lucky to be pretty popular on Steam. We do have a Steam version that doesn't have web three components, and we've had a lot of coverage in there and we've had a lot of wish lists on our side. So we do have a fair amount of players coming from there. And our telegram strategy is really just to be able to target players who, for example, like the aesthetic and they like, the nostalgia of our games, but maybe wouldn't be able to spend 2 hours a day playing something on their PC.

The Importance of Game Accessibility

They might want to play something quick on the go and earn some rewards and game rewards they can use in the game later. Sorry, I was muted. Yeah, I think also, another thing, as you mentioned before, the interoperability to be able to seamlessly switch from, I mean, the whole premise was like, oh, if I'm in web three, I can switch from one game to another, trade my assets and all these things. But I think with all these existing layer twos that people are part of, whether on blast, optimism, arbitrum, whatever the case may be, switching your assets between one kind of chain to another is actually not as easy as everybody would like to think.

Interoperability Challenges

You kind of have to, like, go back, like, let's just say you're on, like, I don't know, optimism. You got to go back to Eth and then back up to, like, arbitrum. And it's not like you can go from arbitrum directly to optimism as of right now, from my understanding, unless things have changed recently. And so that also makes, like, I guess, some people a little bit more hesitant because, like, if everything could, like, just easily be swapped from, like, you know, one, like, let's just say I'm playing on optimism, and there's a new game that comes out and it's on like avalanche or something, and I want to swap all the way over there.

Complex Asset Management

Like, if it's super easy to, like, easily done, then, you know, it gives more incentive for people to not stress so much about, oh, where do I need to start off? And, like, what ecosystem do I need to be in? And you could just kind of freely try out any game you want without worrying of like, oh, like, I'm kind of, like, locked into this specific ecosystem. I'm so glad you brought up that point, actually, because this is something that I think is a real pain. But I haven't heard many people talk about this because all the networks themselves are very focused on kind of within the ecosystem.

Player Freedom in Gaming

But the reality is that players really just want to have freedom and be able to just go wherever they think is fun to play with. So, yeah, I think that's a really good point. Yeah, it's like, I don't know, it seems like also attending token 2049, seems like a lot of people are just launching their own l two s. So everybody's kind of, like building their own ecosystem, and it's kind of like feeling like everybody's trying to have their own moat, which is kind of like anti what crypto is really about, where it's like, I don't know, not really. It's like, I think OKX is like launching x layer which is like their own layer two ZK EVM thing and they're trying to get more builders on that and I don't know, like if that can be seamlessly, you know, interoperable with other l two s directly per se. So, yeah, so, like if like, they start launching games on that, do people just like focus on being there because like it's part of an exchange and like, you know, swapping in and out tokens become a little bit easier and then these other chains now are a little bit less, I don't know, exciting for people to be on. I don't know.

Fragmentation and User Journey

Yeah, I agree. Yeah, it used to be. I mean, even like a year ago or maybe two years ago, like, I feel like there was a very strong camp in each network. Like, depending on which network you support, people are very loyal to a specific chain you're on. And I think I feel increasingly these days that because there are so many more layer twos and even threes popping up as well that's kind of eroded away a little bit and it's become more of a, let's just deploy here because, you know, there's something good for us now and then it kind of just fades away and. Yeah, I agree. Like, there's just so much more fragmentation and it just net means that the user journey becomes a bit more convoluted. Yeah, it kind of feels like everyone's on their own island, which is probably not so convenient for players.

Balancing Enjoyment and Financial Incentives

We kind of touched on this a little bit earlier, but we can dive a little bit more in. But how do you feel is the best way to balance the need for fun and engagement in games and web three with the financial incentives of earning tokens? Well, I think on our side, I think touched a little bit on this before, but we really focus on making the gameplay as fun as possible because we really think that's the long term kind of benefit to players. So players are coming to your game to play because it should because it's a fun game and, you know, any financial, monetary things that are on the side is just, I think should be an added bonus. I think if you focus too much on the other side, what ends up happening is you have players who come in that are really not sticky, they're really there just for one thing only. And I think, as we mentioned before, as other things come and capture your attention, these players just move because that's the benefit that they get from your side. I just don't really see it as like a net win for both sides, really.

The Essence of Game Development

We're in the gaming industry. Like, we're here to build games. We really should be just focusing on building good games. Yeah, I definitely feel like I totally agree with, you know, gaming fundamentally needs to be fun first. I think sometimes, like, because, like, growing up in the era of, like, where there was, like, I guess, less monetization focus in terms of gaming where, like, it was very much like, oh, you pay like $60, you get the game, and that's it. Right. As opposed to, like, the freemium kind of model that kind of became super popular in more recent times. I feel like a lot of good games eventually always kind of, even in the traditional web two space kind of get ruined through whenever, like, the developer or, like, the management of the developer studio becomes very money oriented. I think players also can feel that themselves.

Understanding Player Sentiments

They're not stupid, right? Like, they completely see what's happening. You'll see this happen time and time again on, you know, the different subreddits of these popular games. They notice, like, you know, like, especially it's super prevalent in those, like, those sports games where, like, you're just opening chest to get, like, the nice player cards or whatever, and it's just like straight up gambling at that point. And, yeah, I think, you know, what makes, you know, like, if everything is just, you know, focused on the monetary aspect, you really do lose the stickiness because there could always be some new game that when it first comes out, like, you know, tokens are worth a lot and then over time, it goes down, but then everybody shifts over to that because they're trying to get that initial, I guess, airdrop of cash, and then they probably will convert it to, like, you know, some other stuff, like a stable coin or ethereum or bitcoin or whatever.

The Need for Fun and Competitive Nature in Games

So in that manner, like, if you want to have a, like a game that's like, that has any form of longevity, it needs to be fun first and foremost, like, you look at. And it has to have, like, not only has to be fun, but it also has to have, I think, some sort of competitive nature to it. Looking at, like, you know, I guess, like, the history of, like, video games, like, CS go is one of, I always go back to this example because it's a game that's simple and also very complex at the same time. Like, fundamentally it's easy to understand the concept, okay, I shoot somebody and then they die and I win. But the actual gameplay itself is so complicated and so complex and so many different strategies. That's what it keeps making it extremely addictive and fun because, like, it's never really the same game over and over again.

Developer Focus on Gaming Values

And then through the nature of like, you know, people being interested in this game, the cosmetic items that happen to exist in the game now just naturally has value over time. Right. You know, whether you get a gun skin, a knife skin, a glove skin or whatever the case may be. So I think, yeah, like, I think more developers in the web three space, I know it's hard to not focus on the monetary aspect because like, again, so many people in the web three space are very much focused on that. So getting their attention to be interested in your game is going to be hard because of that nature, I think. I don't know when this will happen, but at some point maybe there would be more, you know, traditional web two users transitioning into the web three space.

Transitioning Gamers Into Web Three

And maybe with those users they're more focused on the funness of a game as opposed to like, you know, the token pricing or like the NFT asset price or whatever. So, yeah, that's kind of like my thought on it. Yeah. More and more developers need to focus on, you know, making games fun. Yeah. Otherwise it's like a job. I don't know, like you're just grinding before tokens and just like, how is that any different from like a job, I guess. I don't know. Yeah, yeah, that's totally, I totally agree. I think, I actually think that there is a space where both can coexist. But I kind of feel like you need to have the fun aspect first without any expectation of like, you know, monetary values or anything like that.

Critical Mass and Game Development

And then I think after a certain critical mass you can potentially experiment with introducing certain things like this. But I think if you try and introduce things too early, you get an audience that focuses on, for example, the dollar value of something and it just then means that all of the development and all the feedback you get from the community ends up being towards that side, which then is not productive for the game development. Yeah, I think there's very few games that have like focus on that kind of stuff. What's that one game that like, where the spaceships cost like hundreds of thousands of dollars and people use real atlas? Yeah, yeah, I think that's like the only exception.

Economics of Game Development

Like, I don't know any other game that's like. And they have a very complex, like, economy in game economy that revolves around that. And I'm pretty sure from my understanding too, they actually hire like, you know, PhD economists to kind of like, I guess to some degree implement certain monetary policies and things like that within their own in game. Yeah, but yeah, those are very like rare kind of games where it can exist like that. I would say like 99.9% of the games out there are not like that at all. Yeah, I totally agree. This is a good segue. So how do you guys feel about encouraging traditional gamers to explore web three gaming?

Encouraging Traditional Gamers

What are your thoughts around encouraging them to step into that space? I, yeah, I don't really know the answer to this. I think part of me feels like there just needs to be like a really fun and addictive game that people can get into super easy. I sometimes feel like. Have you ever played vampire survivors by any chance? Yes. Yeah. I sometimes wonder if like if that game started off web three, would that have been a good catalyst to get more people into it because like, it's such a simple concept of a game, but yet so fun at the same time.

Game Features and Accessibility

And, yeah, unfortunately it was like, yeah, release on Steam. So like, it was a lot more PC people. And I think eventually it might have been on some other platforms. I'm not 100% sure, but when I first played that game, it was on Steam and I was like, oh, this is super addicting, super fun. and it's like, it doesn't have to take a lot of your time as well because like maybe it's a quick 30 minutes and then you're done with it. you don't, you're not like, I mean, if you play like more traditional, like, you know, mobas or like things like that, you're kind of locked into a game potentially for like an hour or more depending on, you know, that game.

Mobile Gaming and Wider Access

And, yeah, like, those kind of games can also run on mobile, on your phone. So again, you know, an access to like a very large, wide range of, you know, player bases as well. And I sometimes wonder like, oh, if you kind of like have a leaderboard and then, you know, you can like pay out tokens, but like not necessarily like you have to pay out tokens, but like maybe eventually it becomes a little bit more competitive where like you can, I don't know, maybe stake certain tokens. Be like, if you believe that you can climb the leaderboard faster than somebody else, you can maybe, you know, get rewarded for it. It's like kind of betting on yourself kind of thing.

Incorporating Web 2 and Web 3 Elements

I don't know. It's just like these kind of mechanics I kind of think about in terms of like incorporating both the web two, web three in the same aspect. Yep. Yeah, I think a lot of the. I mean, this is partly why we're also releasing kind of titles on telegram as well, because we understand that there's a different side of the audience where people maybe want to play things on the go, or they don't have access to a PC right now, or they don't, for example, want to spend two or 3 hours, like you said, on a game at one go.

User Engagement and Accessibility

The way we approach it generally is that we don't force people to be web three. We don't force you to have a wallet as soon as you sign up.

Web Three Integration in Gaming

We don't force you to make transactions and things like that just for the sake of it. We kind of, as I mentioned, we have a Steam version, and the general gameplay experience starts from there. Like, you can just play the game, you don't have to do anything, and then we kind of show you. Okay, there's another side here with web three enabled features that give you a little bit more that are specifically web three focused stuff. And you can try it out if you want to, and we'll try and make it as easy as possible for you to do that. But, you know, if you don't want to, that's totally fine as well. And I kind of feel like we're somewhere along the line, we've kind of lost the focus on what web three means to gaming. Like, it really should be an add on extension rather than, you know, this is a new piece of tech and therefore everyone has to use it kind of thing. And I think that's what we've always kind of wanted to do ever since we started this project a couple years ago. And that's what we've been kind of aiming towards even now. Still.

Banana Clicker and Its Impact

The mention of vampire survivor, that also just reminded me. Have you guys seen the banana clicker game on Steam? Yep. Yeah. No. Okay. You haven't seen it? Okay, so there's this game, it's called banana clicker. And you literally click a banana and you keep doing this until you hopefully get a rare banana. And these are worth actual money on the steam marketplace. So people are trying to get rare ones and trade them and sell them and all of that. And I kind of feel like it's like almost like web three light in that way. I feel like players who enjoy that would be interested in the web three space because it's kind of a similar kind of setup. But yeah, you should close this thing. Yeah, it's crazy, though. It blew up on Steam. I think they had, like a million concurrent players, like, in the first couple days, and I think they still have, like 300,000 concurrent players right now. And you just click a banana. Yeah, it's pretty wild.

Nostalgic Game Comparisons

I feel like this kind of reminds me of, like, another game a long time ago. Ago where like, you're clicking to, like, break cookies. Oh, cookie clicker. Yeah, yeah, it's like a variant of that. Yeah. They were like, how can we make this monetize this in a way that players. But I also wonder, like, how do they prevent, like, auto clickers? You know what I mean? Yeah, yeah. I have no idea. I haven't actually tried the game myself. I don't know, I just. Our co workers actually told us about it because it blew up out of nowhere. And I just think it's very funny. I think they also have it on mobile now, but, yeah, I would assume that somebody could just use an auto clicker. I don't know if they have anti cheat for that. I have no idea.

Viral Phenomena in Gaming

It's interesting how sometimes when it comes to games taking off, it could just be a very stupid meme or viral thing just kind of like, blows up for no reason. Like the Thomas the tank engine horror game. I can't remember what it's called, but that creepy thing. Yeah, I like. Oh, yeah. That blew up for, like, because they had a viral aspect to their game. I have no idea if it was good or not. I didn't try it. It's kind of horrifying, so. But, yeah, definitely, like, some things blow up just because it's something kind of funny and weird and works in a way that, like, humans are like, whoa, this is crazy, you know?

Final Thoughts and Project Updates

Cool. Well, we're reaching towards the end of our time, so I just wanted to give you guys some time to chat about anything you wanted to talk to the people about on each of your projects. Yeah, for sure. You know, we're consistently building at pastel network lots of new and exciting announcements in the coming months. Hopefully. We've been in talks with some of these large projects, some large layer ones in collaboration and things like that. We also have a community kind of aspect where it's called foundry pastel.net work, essentially. Basically, there's a bunch of quests that people can do again, you're basically climbing this leaderboard and at the end of every month, you can essentially get a percentage of the prize pool of PSL tokens. So it's a good way to engage with our community, spread awareness, and then also get rewarded for it.

Invitations and Gratitude

And yeah, for us, we're always building new things, always looking to collaborate with new projects, go on Twitter spaces, discuss, you know, what's going on in web three in general. So, yeah, very excited to be part of this project. Awesome. Yeah. And then on our side, just a reminder, this is the last few days of the faction tournament, so it's your last chance now to represent your community and get some allocations for PFT and also get a unique, customized NFT pattern game. So yeah, get involved in the last few days for that. And then on the other side for our Telegram game, portable Odyssey, the airdrop is still running on there as well. So if you've missed out on the faction tournament, there's another chance on that side too. You can find the links, I think, to our main game and odyssey on our profile. Yes, they are in our bio.

Concluding Remarks

Cool. Well, thank you guys so much. This has been really awesome. And thank you, Vincent, for joining us today. We really appreciate it. Thanks, Vincent. Thank you for having me. I really appreciate the time. You know, it was great discussion and yeah, maybe we can have more Twitter spaces in the future. Yeah, absolutely. Especially not during a hurricane. I've been the hurricane. Don't worry, it's all good. We're thankfully fine. My Internet didn't cut out. I'm so happy. So, yeah, thank you guys, all of you guys for joining in and listening. And then if anybody listens to this recording later, we really appreciate it. And for the giveaway, I will be contacting each of you for your heirloom. So thank you so much for tuning in. We super appreciate it.

Engagement with the Community

And be sure to follow both portal fantasy and pastel network. Thank you, guys.

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