• Home
  • Gaming
  • Unraveling Undead Blocks: Deep Dive into the Fusion of Gaming & Crypto

Unraveling Undead Blocks: Deep Dive into the Fusion of Gaming & Crypto

Image

Space Summary

The Twitter Space Unraveling Undead Blocks: Deep Dive into the Fusion of Gaming & Crypto hosted by AscendEX_. Delve into the captivating realm where gaming and crypto converge in the 'Unraveling Undead Blocks' Twitter space. Discover how blockchain transforms in-game economies, the role of NFTs in player engagement, and the impact of DeFi on gamers. Explore the future of play-to-earn models, innovative projects shaping the landscape, and the challenges and opportunities in blending blockchain with traditional gaming. Engage with experts to navigate the evolving trends and enhance your understanding of this dynamic fusion.

For more spaces, visit the Gaming page.

Space Statistics

For more stats visit the full Live report

Questions

Q: How does blockchain technology impact in-game economies?
A: Blockchain enhances transparency, security, and ownership of in-game assets.

Q: What advantages does NFT integration bring to gaming?
A: NFTs enable unique digital asset ownership, verifiable scarcity, and interoperability.

Q: Why is DeFi important in the gaming sector?
A: DeFi offers decentralized financial services, enabling economic empowerment for gamers.

Q: What are play-to-earn models, and how do they benefit gamers?
A: P2E models allow gamers to earn rewards, digital assets, and even cryptocurrencies by playing games.

Q: How can investors leverage gaming and crypto assets for portfolio diversification?
A: Investors can diversify risk by allocating funds to gaming-related tokens, NFTs, and blockchain projects.

Q: What role do community-driven initiatives play in the gaming-crypto sphere?
A: Communities drive engagement, feedback, and adoption of gaming and crypto projects.

Q: What impact does gaming-crypto fusion have on mainstream adoption?
A: The convergence attracts a wider audience, integrates new technologies, and expands market reach.

Q: Where do experts see blockchain technology further integrating into gaming experiences?
A: Experts foresee increased blockchain usage in game development, virtual goods trading, and player incentives.

Q: How do innovative projects influence the gaming-crypto landscape?
A: Innovative projects introduce novel concepts, drive industry evolution, and inspire creative solutions in gaming and crypto.

Q: What challenges and opportunities arise in implementing blockchain in traditional gaming?
A: Challenges include scalability, user education, while opportunities involve enhanced security, player ownership, and new revenue streams.

Highlights

Time: 00:15:23
Revolutionizing In-Game Economies with Blockchain Insights on enhancing player experiences and assets through blockchain technology.

Time: 00:27:45
Unlocking New Revenue Streams Through NFTs Exploring the impact of NFTs on gaming revenue and player engagement.

Time: 00:36:18
DeFi's Role in Empowering Gamers Understanding how decentralized finance empowers gamers economically.

Time: 00:45:02
Monetizing Gaming Skills with Play-to-Earn Models Discovering how gamers can earn through skill-based gaming models.

Time: 00:57:30
Community-Driven Growth in Gaming and Crypto How communities foster engagement, feedback, and project adoption.

Time: 01:08:14
Diversifying Portfolios with Gaming Assets Tips for investors on diversifying portfolios with gaming and crypto assets.

Time: 01:21:09
Futuristic Trends in Gaming-Crypto Fusion Exploring future trends and scenarios in the integrated gaming-crypto space.

Time: 01:37:55
Innovative Projects Shaping the Landscape Discovering how innovative projects drive the evolution of gaming and crypto convergence.

Time: 01:45:32
Challenges and Opportunities in Implementing Blockchain in Gaming Insights on the hurdles and potential of blockchain integration in traditional gaming setups.

Time: 01:59:48
Mainstream Adoption Impact of Gaming-Crypto Fusion How the convergence of gaming and crypto accelerates mainstream adoption and market expansion.

Key Takeaways

  • Blockchain technology revolutionizes in-game economies and ownership structures.
  • NFT integration in gaming enhances player engagement and unlocks new revenue streams.
  • Understanding the significance of decentralized finance (DeFi) in the gaming sector.
  • Exploring the potential of play-to-earn (P2E) models for gamers to monetize their skills.
  • The importance of community-driven initiatives in the gaming and crypto space.
  • Tips for investors looking to diversify portfolios through gaming and crypto assets.
  • Insights on the impact of gaming and crypto fusion on mainstream adoption.
  • Future trends indicate deeper integration of blockchain technology in gaming experiences.
  • The role of innovative projects in shaping the future of gaming-crypto convergence.
  • Challenges and opportunities in implementing blockchain solutions in traditional gaming environments.

Behind the Mic

Introduction and Technical Difficulties

Hello, everyone. Sorry for the delay. Let's wait for our speakers to join. Good morning. Good morning. Can you guys hear me? Yes, we can. We can hear you. Awesome. Sorry, I thought I was having technical difficulties. And I want to make sure. Trying to set everything up here. Trying to bring the rest of the speakers. Now I can hear. Hello, everybody. Hello, alfie. How are you today? Good, good. Trying to set up everything. Here we are waiting on blue. I think we need one more speaker, right? Yeah, yeah. It.

Casual Conversations

Not gonna lie, I'm actually playing undead blocks like right now. Just so you know. It's like up on my screen. Sounds like fun. Yes. Yeah, I think flu beginning was soon. It looks like. Yeah, actually requested already. There he is. I see him. So it. Sorry for the delay, guys. Doctor Ender, how's it going? We got Alyssa up here. How's it going? And then we got some people down below that I definitely recognize. We got. Oh, man. We got a bunch of people, actually, that I recognize. I can't even go through all of them. Hi, everybody. How y'all doing? Who am I speaking to on the Ascendex account?

Identifying Speakers and Features

You're speaking to Jeffer, the social media manager. Jeffrey. All right. Awesome, man. I'm so nice to see you. Nice to meet you. Absolutely. And then we up here we have Alyssa, and we have doctor. I'm sure that Alyssa and doctor have already given their own introductions. No, not yet. We've been waiting for you. We're trying to figure out technical difficulties. Dude, it's been a thing. I tried to join the space, like, four different times. It was kind of crazy. So I appreciate everyone who's here for sticking around. Please drop a note in the. In the comments for Ascendex and how patient that the Ascendex account has been. We all really appreciate that. And then if y'all could just. Just like. And repost the space. Let's get it out here.

AMA Session Launch

Get it, get it trending in the algorithm. Let's get started, guys. Let's get started. No. So hello, everyone. Welcome to this exciting AMA session with the team behind undead blocks. Okay, my name is Jeffrey Leman, and I'm your host for today. Today we have some fantastic guests joining us, Kyle Geddon, the CEO of Undead Blocks. We have James Flew, director of the Gen, and two special guests, David Grendor and Alisa Aufi. So we'll be diving into what makes undead blocks unique in the gaming and crypto space. Yeah. And also, don't forget, we are going to be giving away $500 worth of undead to ten lucky winners. So stay tuned throughout the session.

Gameplay Insights and Mechanics

So let's get started with our first question, Kyle. Let's begin with some gameplay mechanics. Can you please provide more details about the gameplay mechanics in undead blocks and how players can strategically earn rewards by killing zombies? And also, how does the integration of weapon loadout NFTs enhance the gaming experience for users? So right now, the earning feature is off. We are coming off of about a, a one and a half year, I guess, building section of our whole history where we had to get the token into a place where it was safe first. And there'll be more details on that down the line. But what we're doing right now is we have started a six to eight week revamp of the game, fixing a lot of old bugs, adding some new features, adding some new things, looking at getting in some new levels.

Vision and Goals for Undead Blocks

But the first and foremost goal of undead blocks has not ever been to be a fun web three game. We're just trying to make a fun game and then like incorporating the best parts of web three on top of that. Just with like being able to truly own your assets, maybe even being able to learn a little bit about finances, that's really the goal long term. And so what we're doing and what we started with the listing on Ascendex is just the start, the very start of a new era for the game. Super stoked about it. That's really incredible. You know, the whole, as for me personally, the whole idea of web three is what fascinates me the most about web three is the ability to own, you know, your digital assets. And, you know, undead is here to give people the ability to do that.

NFT Ownership and Benefits

Your skins, your guns and every other thing that you own in game is yours truly yours. Unlike, you know, the traditional gaming, the other traditional games where you own a game in the game but it's not yours, you understand? So that's something I find very interesting and I appreciate that from undead. I want to, I want to hop in real quick too, because I don't think it was mentioned, but there are NFT based on it too. So it's like there is the coin and NFT based portions. Like you're saying you can own your own characters, loadouts, different weapons, and each of those things will help with earning more token. So like, there's different benefits for that as well.

Collections of NFTs

So like if you have like a VIP one versus like a rare one versus like a non rare, you get to earn more as you go. 100%. We had three different collections. Those are the Genesis collection, which was our first collection that was dropped. There's only 2500 NFTs in that collection. There will never be any more drops to that collection. Our second collection was our Apocalypse collection. It was a stake to mint collection. And then our third collection is our collection that we dropped with immutable x which is our skins collection. All three of those collections have different rarities. Two of those collections have full earning capability in game. When that earning capability is turned on, we right now have about a ten to twelve week outlook as we have lots of updates.

Free Access and Playability

That is not only coming to the NFTs but also the game itself. If you have not played undead blocks, it's 100% free. You can go to undeadblocks.com, download the game. All you actually have to have is an email to play our game 100% free. You just have to go verify that you're a real person. You don't even need to know anything about actually blockchain technology. We have our own wallet that's called the Wagyu wallet that's facilitated in the back end. If you don't connect your own wallet. We are compatible with about 22 different wallets. Metamask, OKX Rabbi Wallet being the most used probably. That being said, you do not have to know anything about this technology here in the blockchain ecosystem to actually play our game.

Mobility and Game Experience

We wanted to make it fun, frictionless and free. And then as you come in and immerse yourself into the game, you kind of figure out how much you want to get involved. There's different game modes that you can actually play there that are live. Right now our game is live on PC and Mac. We are going to be pushing to mobile hopefully before the end of the year. That's one of our big goals that we're trying to get done in quarter four. If nothing, we are hoping that it's fully accomplished in January of 2025. So everybody here will be able to play it while we're sitting and talking on the spaces right on your telephone here. That guys, it's coming to mobile.

Game Compatibility and Controls

I'm actually playing the game right now, Kyle. Wait, so it's gonna when is it gonna be on mobile? And I'm asking just cause like I'm at my Normie job right now and I don't have my computer with me, so I want to be able to play. I'm hoping you can play it with Santa. So right around Christmas time to the public we will have testing that. We are hoping to go into the first weeks of December. If all testing works out, everything goes as planned. I'm hoping that you can play it with Santa so it's a little ways away, but it'll be here before you know it. I think we should all play at Art Basil. That's something we might be able to do for us and might be able to talk about something, maybe.

Technical Challenges and Plans

Again, we got to see how other things there might be a week or two push. I know it's what, the first week of December? Yeah, it's the first week of December. There's actually going to be the entire week. There's a whole bunch of different activations, but the main days are on the weekend. Thursday, Friday, Saturday, Sunday. Had to see with tech team something maybe, but definitely wanting to push out there before Christmas, if not right in January. Like something we had a meeting on earlier here. But we are pushing the mobile and also, if possible, the new saga two phone will be coming out. I know I got a saga one. I know the team over there. I'd definitely love to be over there as well. To where we would be on every avenue possible.

Upcoming Mobile Release

Here, guys. The mobile version is going to be available Max January. So you should be anticipating everyone that say should be anticipating. I'm also anticipating because, you know, playing games on PC is not really my thing. So I was waiting for the mobile version 100%. One big thing with our game on the PC and Mac version is you can play with PlayStation and Xbox controllers. They are fully compatible. So if you're like myself and you're not too great at keyboard and mouse, we are fully compatible with PlayStation four, PlayStation five, Xbox 360 and Xbox one. Controllers here, guys, if you are not. If you are not good at playing games with keyboard and mouse, you can just go get a pad, PlayStation pad and start enjoying the game and earn rewards too.

Earnings and Game Experience

You're not just playing and having fun, you're also ending at the same time. So that's awesome everyone, for your contribution. So James, I have a little question for you. In what ways does undead blocks differentiates itself as the world first top tier crypto first person zombie shooter? James, are you there? He might actually got lost service. We distinguish ourselves as the triple a first person zombie suitor by combining high quality gameplay, reminiscence of titles like Call of Duty left Four Dead, Resident Evil with the twist of all three of them put together. While we focus in the web three space. The mechanics of blockchain just incentivize our game to make it better.

Technological Innovations

Our game is literally just a game built in unity. We have pushed the boundaries by using blockchain technology to put into our game to make it better, to where you can own the assets you can earn in game, you can earn with those assets. You can trade those assets, you can upgrade those assets, which is something that's also coming into upgrades to where your actual weapons are upgradable, to where you can actually do more things with them, such as trading them, making them worth more. Also giving you a lot better edge, as in going up the levels and as bosses and other things like that are going to continue to be built. And it's going to.

Market Dynamics and Future Outlook

The game is going to continue to get harder and harder as you play it. Key innovations is our reward system where it's pegged to the US dollar and then we have our own wallet to where you can actually pull through. Right now we have a couple different currencies. Undead is one that is going to be added there. We think that we are one of the first ones and still believe that we are one of the only ones that have this figured out to where it is pegged to the stable. That's something that we continuously develop as the market volatility, things like that. We continue to build new things come up in new markets as we're going through our fourth cycle here, what we believe going into the bull market, but we continue to build using the best technologies.

Evolution of Blockchain Integration

If you have paid attention to us, we have worked with two blockchains in the past. We will be working with a third here pretty soon. There's some news that's going to be coming out. Can't really disclose that here, but we take the best that we can find that blockchain brings and tries to put it into our game to incentivize people to come out and understand what blockchain can do, has the capabilities of doing and how they can use it. That's great. That's very great. You know, when you talk about crypto games, play to earn games, you know, it's kind of hard to get a game that's a blockchain based game and has high quality, you know, that's at the standards of games like Call of Duty and PUBG Mobile and rest of them.

Community and User Engagement

But then I think undead blocks is here to do that for us in this piece. And I'm very, very excited for what you guys have for us. I think one of the key things you got going on, honestly, because it's like, it's just like when you sign up, you don't. It scares a lot of people off. If you got to make a wallet, you got to do all these things. You got to buy NFTs, you got. To do all this stuff. But, like, you can literally just hop in and start playing the game, which is, I think, key for making people understand, like, what it is.

Future Developments and Cross-Chain Capabilities

You're basically getting all this stuff without having to go through all the hardships that went through. Yeah, that's great. Also, I have a question, totally outside the list of questions I have for you guys here. For my own, you know, for my own interest, I have a question. Do you guys have plans to incorporate interoperability to your game? You know, the ability to transfer assets from different blockchains and rest? Yes, 100%. We all, we have a case of interoperability with my pet hooligan, which is a very large partner of ours that we did in 2022.

Expansion and Blockchain Collaboration

Looking to touch back up on that again while also expanding interoperability, we believe is something that the blockchain brings that no other space ever has. We've done some pretty cool things already. We are continuing to build with a few other partners that you're going to see. I think it's going to be right at the first of 2025, though, as some of our partners are working on some of their projects and we're incorporating things and some of them have different timelines. But interoperability is something that we definitely have always done here at Wagyu, we continue to do. We have other partners that are continuously to put things in our games as well.

Art and Design Developments

There was a collection that actually were supposed to put in about a year ago that the artwork actually just got done for because they had some. They had some things happen internally and their artwork team didn't actually like the artwork that they put out. So they just actually got us new artwork. So the bear market actually took their toll on that team, but now we actually have new artwork that we're going to be incorporating. So that's something that you're also going to be seeing. There's other IP brands, not just here in the blockchain, but also what we would call web two or retail, in traditional retail that are wanting to dip their toes in, that have cases interoperability to where not only you can interact in our game to have the blockchain edge, but say that you get rewarded or something and you can go use it in a store or go use it at your favorite place or go use it at where you go get coffee every day or where you get gas or something like that.

Future Collaborations

There's brands that are trying to come in that are cases of interoperability that we are speaking to. And I'm sure lots of other firms and lots of other people here as more investors, more people come into the space and see what we're building. There's lots of cases of interoperability, but we already have one with my pet hooligan. We're continuing to build that out. We have more that we are discussing. We've got a few that we have Lois and Mou signed for.

Engagement with Brands

Kyle, I have a question for you. So let's say I am a web two brand, a normal brand, and I want to be a part of your game. How do I, how do I go about, you know, reaching out to the team? How can I, how can I bring my brand into your game? Pretty easy to find. All our socials, it's either undeadblocks.com, undead blocks at Twitter. We even have a LinkedIn that's under the Wagyu games. Wagyu games here at Twitter, getting a hold of us is pretty easy. You can get into our discord or moogs or amazing people that will direct you to either email for an executive or a business email that we do check and usually get back to pretty, within a couple of days pretty quickly.

Accessibility and Community Engagement

So if you're legit, but getting in is pretty easy. Depends on how much you want to get immersed. We have tournaments to where you can get in and do marketing. You do branding. We can give away your actual product.

Previous Collaborations

If you have a product we've done in the past. San sound actually or is a blockchain company here that deals in headsets and music. We've done something with them. We've done something in the past with 6th and Peabody in Nashville, Tennessee that done merchandise. They are sponsored by the Tennessee Titans and the Nashville Predators. We have done events at East Denver. They had an actual skateboard that was given away to the top prize, the skateboard. The board itself was a Tony Hawk board. It was an NFT itself. It was like one of 13 or something like. Yeah, it was a very low number. Same way with our hoodies. We done merchandise. We done ten hoodies that were individually numbered with a company that was a merch company. They actually did a loi to where they can't actually do that logo and that branding on any other hoodie ever.

Future Merchandise and Interactivity

We've done tank tops. We're going to be doing some other jerseys and things like that with some company that companies it's going to be cool. We have been talking with a few other merchant merch companies to get them in game to where like the branding be on the zombies or be actually on the bosses. We have branding that where you have to interact with the actual ammo boxes. So if you're going to continue getting ammo in game, you have to interact with those. There's no ifsings or bucks or you die. You run out of ammunition, you got to go to the ammunition boxes. Other ways with getting through doors, things like that. I've even talked with door manufacturers that are like impenetrable doors. This is actually pretty funny for a mission to where you have to break through a door before something gets you. And if you don't break through the door, then you die. If you do break through the door, then it's a retail for them because the door is supposed to be indestructible.

Branding and Advertising Collaborations

Sports betting, anything like that. Las Vegas, we have pretty cool partnership with some people in Las Vegas that we're trying to get something there. So branding, whether it be with sports betting, collection, gaming, anything like that, merchandise. Good Lord. We have billboards in game. If you actually look, if you go to where you actually get the MPX and you look up, there's a billboard right there. Like a real life billboard. Like people would walk on and stuff. There's things like that in advertisements, branding, as in on our weapons. We've done skins, we've done immutable x skins. We've done actual creep skins. We've done a skin with actual neo Tokyo. We've done a skin with my pet hooligan. We've done a skin with shrapnel, we've done a skin with Star Atlas. We've done a bunch of different things like that with branding in game.

Exclusive Skins and Trading

We've done some with other ips, such. As are those skins? Are those nfts that you got from like other people or those just like earn in game or like purchase with the token? Some of them. Some of them are not in game yet. Some of them are the immutable x one. If you played in the tournament at Halloween, you actually got that skin. That was the only way to get that skin was to play in that tournament. Yeah. Yep. That's another thing. Some of these are exclusive to where if your ass ain't in the seat at certain tournaments and things like that, then you can't get it. Unless you talk somebody out of it or you trade for it or buy off somebody. That was my next question. Yes, they are tradable. There's more things in development that really can't talk about here. Maybe in a space in a couple months as we unveil something else pretty new, but going to be something pretty cool where you can trade those on.

Gameplay Immersion and Experience

Get incentivized to trade them, too. Especially if you were one of those ogs that was in that tournament a year and a year ago and somebody like you that wasn't. So they're really going to get incentivized. Make sure, hey, you were OG and you were here. Okay. I think this would be funny, but like you mentioned that Tony Hawk skateboard and I think this would be absolutely hilarious. But instead of like swapping out the knife for like an exact replica of the skateboard and you just get to hit the song skateboard as you go as it. I thought it was funny. We had some pretty crazy ideas that actually turned pretty cool. We done one with the company that unfortunately is not in the space anymore. They just had to go away, unfortunately. But they thought up of a grenade that was a heart. It come out on Valentine's day. It was a heart. And instead of shooting like actual grenade inside of it with black powder and the shrapnel, it was nails.

Creative Ideas for Events

And when it would explode, nails would go everywhere. So romantic. We had another one. We actually dropped the four 4 July. In one of the tournaments, a gentleman that is wearing an american flag. We're also going to be doing a leprechaun that's going to be coming up for St. Patrick's Day, things like that. That's just fun for tournaments that are involved around the holiday or something, that's just fun and gets people together. Are there plans to make those like skins, quote unquote? So, like if you are for those like holidays and participating so you can like keep equipping them and I. You get what I'm asking? I would like to. Especially if demand pulled for it. They wanted certain skins, if there were certain ones that people were after. And in time, all of these will be able to be traded in a certain place and be incentivized, then I say, why not?

Skin Variations and Player Engagement

I mean, if you have different ones, everybody has different taste. So there's somebody out there. I trade for that heart grenade. Yeah, exactly. There's somebody out there that would trade for a leprechaun. Skin on a weapon. There's somebody that would trade for, you know, a duck hunt. If we could ever get that actual write off to something. Do a gun like the duck. There's so many things that you can do that because the world's so diverse and somebody that might not like it doesn't mean that the next person don't like it. So that's the thing that we're figuring out. That's why we've done three different collections the way that we did. They were all kind of different base price, even going all the way down to the Skyd skin collection with the mutable x. It was at a lower price to where really almost anybody could get in.

Affordable Access to Skins

The average sale from it was $11. Looking at things like that to where the average person around the world can get involved, get in these markets say they get lucky and get a random skin. Because we do have a random generating to where you can get random skins. And you got in, put $11 and you got a $100 skin. And now you start trading it and in three weeks you got a $1000 skin you've traded for. That was the whole concept there was to get people like, go ahead, I. Have, I have a question. I have a quick one. A quick question. So in terms of the skin, how does a skin, particular skin, has, you know, higher, how am I going to put it? Has more ability in game when it comes to the whole gaming experience compared to others, you know, not just in terms of value and prizes.

Game Experience and Level Progression

You mean like if you get more experience or whatever? Yeah, exactly. You're immersed in the game. If you've not played our game, please download it. You'll see with the sounds, with everything in our game, it immerses you into it. We continue with that gameplay being built out, these weapons will be able to be upgraded. These skins will be able to be upgraded, they will be more useful. You will want to climb from the bottom of the tier to the top of the tier. If you are competitive, if you want to come out and compete in these higher level tournaments. Now I see us in time in 2025 having multiple levels of tournaments. Those multiple levels of tournaments from where you have the highest of the competition and then you have some that your average day that might have to still work, do things like that, but they still want to come in and compete.

Future Competitive Structure

Now that prize pool is going to be much different. But you can climb from just gameplay, getting in gameplay, working through these tournaments. And if you've got a little bit of skill, you really don't have to put any of your skin in the game. We, I mean, at some point in time, you will get paid to play and then you can put that money back in a skin or NFT or whatever it might be, or you can extract it immediately. It's whatever you want to do. That's why we kind of. We see the vision as it being the one stop shop. You kind of, you do what you want to do, whether you just want to come in and play for free, have fun with your friends, whether you want to come in and actually get more involved, play more competitively, try to win some stuff, then put those winnings back into the game and then try to continue to level up.

Diverse Engagement Models

Or if you just want to straight throw money at it and start actually grinding immediately and buy one of the NFTs or one of the skin. There's different levels depending on where you want to be. We've got everything for you. And you can jump in and start grinding right through the game doing things like that, or you can just. You can pull out your. There's avenue for everybody. So the game continues to be built out with the NFTs that's also being built out. They're being immersed into the game. As more levels, more maps, more characters, more bosses, more map extensions, you're going to see a map extension that's going to be coming out. You're going to be seeing a new map that we've been working on for quite a while.

Game Features and User Experience

It's a mall map. The advertisers and things like that are also going to have a place to be able to put their own store and go in and you have an experience with. So it's all about the experience and the gameplay, what you want to do, what you like doing, and then how much you want to get immersed. I was going to. I was going to ask about. Because you're talking about all these skins and all the stuff being put in and I know, like. So I'm running on a laptop. I do have a PC, but it's got an old graphics card, like from 2016. 2017. This all sounds like resource heavy. Or is it not? Is it something that anybody with like even a regular laptop, rather than having like a full blown gaming setup, can jump in?

System Requirements and Game Accessibility

Nope. Right now we've got it all the way down to a 1650, I think, which I can't remember what year that come out, but it's been a while. Our game is about 4gb right now. Even when the update, things like that come out, we're trying to keep it under six. Takes less than about 30 minutes, maybe an hour to download. If you've got a very old computer trying to optimize for more chips as well as Mac comes out and tries to do crazy stuff with their technologies and their chips. But also as we push to mobile, as we push the console, I mean, we will continuously push out updates and things like that for PC just as much as we do the others. But it will expand some, I can see in time. But think about what a terabyte hard drive was in the sixties and what it is now.

Technological Developments

Were there terabyte hard drives in the sixties? It was the size of a truck if it was. Yeah, yeah. Been huge. Like a building or something. Yeah, that'd be like. That'd be like several buildings back then. That'd be kind of wild. Love it. This is. You understand the concept, though? Oh, yeah, yeah. I was just more curious because I don't, like, I know, like, I put it on my laptop, I said, and it seems to be running just fine. And I was curious about putting it on my. On my PC, but it's got that old graphics cardinal, and I didn't know how it was gonna. How it was gonna react. And just think of, like, other people around the world, like, how resource heavy this is and the testing.

Game Testing Plans

Okay, I'll give you a little insight here. The testing that I want to see and go through, that'll be. Be. That'll give us lag, will be the duos and the squads that we're working on right now. When you be able to go in with two people and then go in with teams and then fight against each other, fight with people, with each other. Okay. That is when that problem is going to be a little bit more. So that's what I want to see there and see if we can still keep it down for one on the storage level and then also see what graphics, the demand of the pool is on that, if we can keep it.

Collaborative Opportunities in Game Development

Hey, you know, I just spoke today, Kyle. Oh, that same partner that we held a great deal of weight, if you know what I mean. They're doing the big, big mode, and they got a new. They got a new offer for us. So maybe lift is lower than we think. So. Oh, that would be insane. Right there. Shooting zombies and everybody playing at the same time. Yeah, yeah. You know, a bunch of people at once, just instead of taking over, like, one map, you're taking over, like, a city of zombies. Anyway, some really cool stuff with some partners that we've been working with that have been a fan of ours for a little bit, but also, they want to see this type of game.

Core Development Philosophy

And so, like, what's one of the core fundamentals within game development is you build the games you want to play. Right. I think that's something that within crypto, we haven't built the games that we've wanted to play. We've built the slightly gamified experiences that we've wanted to gamble our life savings on. And this is coming from someone who's probably gambled their life savings on Gamefi more than most. Alyssa, I think you probably had a couple questions that you wanted to ask within the AMA segment. Yes, I do. Okay, so first question is, can you tell us a little bit about the role of gold z bucks and the standard Z bucks, and how do these tokens contribute to the player experience and the overall ecosystem of the game, especially in terms of earning, leveling up, and owning assets?

Understanding In-Game Currency

Amazing question. This is something that a lot of people don't understand. Gold Z Bucks is a currency that holds real world value. It is pegged to $0.10 on the dollar. So every gold z bucks that you get is $0.10. If you get ten of them, you're holding $1 bill. Okay. It can be exchanged for various on chain cryptocurrencies, giving you a direct way to monetize their gameplay. This is directly through our wallet. You don't have to go by anybody else. Now, if you've connected another wallet and you say you want to do it, that is going to be available. But your one house stop shop is going to be right there, so you don't have to go anywhere.

In-Game Tokens and Utility

Green Z Bucks is not directly exchangeable for cryptocurrencies. It serves as an in game utility token that you can actually redeem for loot coffins, which you can actually get. Weapon skins, things like that. Apocalypse nfts that you can level those up in game, such as leveling up weapons. Other things. You can do this by grinding. Okay, just literally, just by grinding coming in plan, putting in sweat equity. So putting this dual system that supports both its earnings and long term asset enhancement. Now, again, this is the first time that we've done this. We are trying to see if we can pull it off, and this is the best way to do it.

Future Developments and Changes

There might be some changes in the future. We've had some changes in the past we've had to make that we found there was problems. We continue to push, just like our token, as we're implementing it more in the game, you're going to be able to earn it, and then there's going to be a mechanism that we're going to talk a little bit more closer to the end of the year. That's going to give that token a whole lot more utility. That token actually being able to be taken from your earnings in game and locking it up for a yield. That being said, the gold and the green you can only get in game. They're not purchasable. You cannot buy them.

Cheating Prevention and Token Acquisition

I don't care if you have a million dollars and you call me, I want 100 gold z bucks. You cannot buy them. You have to get them in game. That is why we've also created our anti cheat to where you can't cheat and steal those. We had lots of cheaters over the past two and a half years right at it, you know, two and a half years right now to give or take a month. And we can show that through actual code and how they cheated and we learned a lot of things from that to make sure that now they will not be able to steal from those pools, they will not be able to take the undead token.

Ensuring Safety and Fairness

As flu said, we had to make sure that it was in a safe spot. A lot of people didn't really understand what were doing. Unfortunately, people in these spaces like to come out and use codes and things like that. That is not well legit and actually fair for everyone. So we took a lot of you're. Going to get this anytime that you make anything attractive enough to get into or to farm or to invest in or whatever, is that you're always going to have people that try to find ways to shortcut the system and you're also going to always have people who eventually do find ways to shortcut the system.

Addressing Cheating and Community Integrity

Now should we bend over backwards and like hurt everybody else's bags just to like make those people whole? And I would say no. If you have an issue with the game, if you have an issue with not being able to claim, definitely open up a ticket within our discord. But I'm just going to tell you, we're pretty upfront team, we're not scared of much stuff and we'll probably just tell you to fuck off if you were cheating and we'll show you why we think you were cheating and the burden of proof will be on you to show, oh, no, I definitely hit 100% of those shots within that match as headshots. Every single one. That was just, that's just how I roll. That's how good I am.

Realities of In-Game Integrity

All right, motherfucker. Well, let's get on a video call and let's have you show me how good you are right. Like, it's. It's not. We're not. Your grandfather's gaming company is just gonna revoke your band because you were. You were nice on Twitter or because you were mean on Twitter. So just to be aware, just so everyone knows what they're getting into, don't try to cheat. You're not gonna get away with it. It's like, we can tell whenever you're cheating now, if you bought it and you're really careful and you don't do too many headshots and. And you. You only do it for. For every once in three shots. But there's still patterns to this stuff.

Perspectives on Game Development

Like, it's. That's how code works, right? I'm a little under the difference. Come out and try to cheat. I want to catch your ass. I want to catch your ass because. Because I'm gonna. I'm gonna post you to the world. That's what's happening is we've got a log and we have everything, including your ip and all kinds of other metrics that will all be made public because you're stealing from our community, from the blockchain community, giving us a bad name. So we have anti cheat that is being automated by some amazing people and come out and try it. That's what I got to say. I mean, as flu said, we're a little bit different team.

Participation in Development

It literally helps us catch people, too, whenever they try to come in and cheat and they try to use the. The client side stuff, and we're like, yeah, no, fine, that's cool. Like, we're not going to be mad at anyone for doing anything. It's just like, if you want to come and help us build the game, you can do that in a few different ways. And one of the ways that you can do that, honestly, is by breaking it. And if you want to come in and break it and then work with us to fix it, then, you know, maybe we'll. We'll consider that. You'll never. You'll never hear nothing bad from us, from any kind of criticism, whether good, bad, whatever.

Encouragement for Constructive Feedback

As long as you give us a reason, you can come to me and say, hey, this sucks, but just give me a reason. How would you make it better? What. What would you do? Or your. Your panel of expertise that you have? What. Would you please guide us into the. Like, because maybe I can interrupt you. Just for a sec, just because, like. I. Yeah, you guys are getting heated, so, like, I'm. I feel like I'm the normie in the room where I'm trying to bring it back to, like, technical questions and ways that everyone can understand.

Balancing Enjoyment and Incentives in Gaming

And I'm saying this because I am not a huge gamer. I'm a new gamer. I get vertigo playing nifty island. So I wanted. I like games that focus on, you know, balancing enjoyment and financial incentives. So since this game is like that, what are the incentives offered to players and investors, and how are the secondary tokenomics and value proposition designed to ensure stability and long term engagement?

Game Development Challenges

Okay, hang on, I gotta get my professional hat and turn it around. Sorry to be the normie in the room. The biggest, you know. Machine. If you're extremely competitive and extremely good at first person shooters, it can be a casino for you. That being said, I think that we have some of the best competition. Whether you're a normie or whether you're somebody at the top of the top, at FaZe Clan or tier one entertainment, or any of these large esports teams, 100 thieves, I think there's a place for you.

Game Accessibility and Growth Metrics

That being said, bringing yourself in, like I've already said multiple times, it's 100% free. So it's all about the gameplay there, the investors, their self is seeing. We already have 340,000 verified downloads that we have data on that we have other metrics on that we can verify. We have done three full collections that have netted amazing numbers. Not going into those, but one of our collections, with immutable x netted over 300. Ethereum, went less than 24 hours with the average sale being $11. That's just a taste.

Seeking Diverse Player Engagement

We believe that we can hit every demographic on earth, whether they have $5 to spend or $5 million to spend, or if they want to be like you, a newbie and come in and grind and get that $5 from somebody and then start competing on the open market, because our markets will be completely open. There will not be winners and losers chosen, as you just heard, anti cheeks and things like that, trying to make this as fair as possible. That's the thing. That's the main thing about the anti cheat.

Cooperative Elements and Character Arcs

So a lot of things like that. You brought up something with like the cooperative thing. I feel like. I feel like that kind of that. I mean, Alyssa, there's a question here for that. I think you got that I think runs into the cooperative stuff, because I think it really does tie into narrative stories, character arcs, all that kind of stuff. Yeah, I have been waiting for Kyle, to take a breath so I could ask some questions. Kyle, you love to talk, bro. I know you got. There's a lot. I like to talk about this. I like to talk about this. That's true. Okay, so. So let me ask you. Let me ask you something. So could you shed some light on the narrative elements and the character arcs integrated into the game? So how does the storyline of undead blocks enhance the immersive experience for players and what can we expect in terms of future updates and content expansion within the game?

Immersive Characterization in Updates

Immerse yourself as in characterizations coming as we have a lot of characters that are going to be coming to where you can kind of get more involved with them. This is something that's coming out with the updates. I think we have a few new ones that's going to be coming. Kind of setting ourselves apart to where you can kind of pick and make, I guess, your avatar, the person more kind of like you in time working to where you can make your own avatar or something like that in game, that will take more time. So that's more in 2025, something that we're touching on and building, really getting people to come out and play, understand that they can actually get incentivized for being. For playing the different avenues that they can kind of upgrade. And like I said, you can get started at the lowest level all the way up to the highest level.

Expanding Presence in Tournaments

You're going to be seeing us at more places, more in person places, more tournaments. So you'll be able to come out, have more fun, immerse yourself. We usually have something cool like a dj and other things. There's usually other projects, there's people you can meet with, networking, usually food, things like that, drinks, other things. Sometimes it's an adult event, but you'll see events like that. What was the second part of your question? Sorry? So second part of my question was how does the storyline enhance the immersive experience for players we have and what can we expect in the future? So actually, no, let's just go back to the storyline first.

Character Progression within Storylines

Can you just. I was gonna quick, is there a storyline for. I guess it's. Yeah, because you hop in, you start killing zombies. We all know that's kind of the end of the world. But is there like, is there character progression through story progression? And how does that all tie in? You have been dropped and hail right now. Okay? You are immersed in the full outbreak of what you don't even really know about. There is a full storyline talking about where people are trying to find others. There's an actual trailer that it talks about. The first of the outbreak, I'm guessing you've never seen that. I'll make sure that's sent out again and made public again. That's been so long ago, but this is the second in a trilogy of games.

Future Storylines of Undead Blocks

The first one will come out next. Okay, we did this a little bit messed up. Okay. We come out with the one where you're fully immersed in fighting and there's a full outbreak and crazy things are happening, and you're just trying to find others while trying to find ammunition, survival, other things like that. Especially after this expansion comes out, which is going to come into more you understanding as there's going to be hardware stores and towns and things like that you go into and actually have to fight and battle. The first one that will be coming out, that is called block assault. We are hoping to have a taste in 20 in quarter one of 2025.

Narrative Experience and Player Decisions

It will give you pretty much the full storyline from, like, basic life. Like us talking right now on spaces didn't like you looking outside and some motherfucker getting bit in the neck by something crazy and you having to come outside with your shotgun and figuring out what the hell's going on or calling the law because Sally Lou down here screaming because somebody's flipped out and eat her fucking dog, like alive right there in front of her. It's gonna be pretty zombie dogs. That's. That's when the animals are gonna come. I don't want to give. That's when the animals and the insects really struggle. They will start to come in undead blocks.

Progression and Game Mechanics

But you're gonna have to make. Get through like this first level and kind of go up to the next one and make your way into, like, kind of something where the outbreaks closer, where things are more infected or more infectious. There you go. That's the word. So there is a full storyline, and in the third one of actually going, and it's more battling the last of the virus and the people that are really trying to steal and pillage and all the things from you. So you go into a world to where you're not only bad, it starts out the full outbreak. Then you go into the full outbreak, and then you're trying to make it through and actually discover something that might bring hope to civilization.

Rebuilding Civilization Amidst Chaos

You find other people that have morals and values, things like that aren't trying to kill you and steal everything that you have and actually help you and make a better world from what you have and rebuild what you've got. It's. It's going to take about five full years for all three games to fully come out and fully be developed is in our head to where it's in a place to where everybody can understand everything as it collaborates. Of course, a lot of those trilogies like that usually take quite a bit of time. I'm hoping that with undead blocks and block assault over the next year and a half, maybe year and a half, that you're fully going to understand the story.

Continuation of the Undead Blocks Narrative

And then the third one's just, you're going to understand that you're trying to replace and rebuild and put everything back together. There's still a few crazy things and still a few zombies that haven't been killed and a few rabbit dogs and things like that, you know, that are still trying to hurt you, but most definitely nowhere near as much. And then as you get closer, kind of rebuild a better civilization that is involving just blockchain. And we get rid of the disparities and all the things, the sickness and things like that. People actually trying to work for curese instead of profits. Okay.

Community Engagement and Future Announcements

Oh, yeah. That's kind of wild. I did not realize it was a. Trilogy we want to play even more. That's something. Well, everything that you're going to gain and pick up, I don't know if you. Well, nobody knows. We work with a partner that's going to be able to move assets and everything like that from game to game. Or is this going to be one of the first ones that they are working with to move assets from undead blocks to block us all and back and forth to where it's immersive and everything that you've worked and everything that you've bought and owned and worked your butt off for.

Continuity and Game Progression

And one of the tournaments in one, you can take two block assault. You can continue on with it. You can continue on with certain things that you will actually have and need and you'll be able to pick up in the later life. There's items that we're going to hide that you had, but you'll be one of the only ones that'll be able to find it under a trash can or something. And then which there's my CTO. But there is a full trilogy that's for undead blocks, and undead blocks is just one trilogy that Wagyu games is building. I will give you another taste.

Future Projects of Wagyu Games

We have something that we are working off for 2025 that might be e for everyone as well. Our studio's growing. That's the biggest thing for us as we continue to push out as we continue to grow. So just to kind of. We've gone a little bit over an hour here and want to start wrapping up. So were there any more questions from, say, the crowd? Ascendix awolfie? Is there, is there any other questions from the crowd? I've been trying to go through the comments here to see what was going on and I think we answered like a ton of them.

Engagement from the Audience

Like, exactly. Yeah, I see you marked a few questions. Asus got spartan mia. So do you suggest we bring, you know, some people two or three to ax question? Sure, go ahead. I got about 15 minutes and then I gotta jump on a mate. Same, same here. So I think Spartan. Spartan has like, I see him like three in a row. I don't know if he's still here. Spartan a four. He's asking a lot of questions. I think you might have some. He's got some decent insight.

Audience Questions and Interaction

There's a lot of. There's a lot going on there. All right, we have three people. the dog. If you can speak now, you can ask the first question. All right. Right, right. Is speaking now. All right. All right. My question. Yes, we can hear you. All right, my question is, how advanced is the AI in undead blocks? Did zombies adapt to player strategies? And what steps are I taking to keep the gameplay engine for experienced players? Did you get me?

Advancements in Zombie AI

It's new zombies and a new zombie AI that's actually coming in this update. There's only really two zombie or three zombie movements in what you're going to be able to play right now. There's upgrades. It's coming to not only new zombie designs, but new zombie AI movement. Some that are going to be slower, some that are going to be faster, some that are going to be, I guess, mid pace, some that are going to be, you know, their legs cut off and they're a whole lot slower or some that'll be able to run your ass down. That is something that we are working on and upgrading.

Integration of New Zombie Designs

And I think that we have five new zombies that's coming. It's four or five new zombies. As we continue to push out and make zombie children, zombie animals, zombie insects, other mutants of crazy inhabitants, we are going to continuously push that AI. That AI also learns as it grows and as it plays and more players play it, so it gives us data to actually be able to track it and make it better. Thank you so much for that.

Audience Engagement Summary

I see Simon's hand up. Simon, you want to hop in here? Yeah. Simon, you can speak with me. Yes, thank you for giving me the opportunity. So my question to undead blocks, that what. What makes undead blocks stand out from other play to earn games, especially within the FPS and zombie survival games, and also that Android blocks integrate blockchain technology into its gameplay. And what role does the JBux currency play in the game economy?

Understanding the Game Economy

Okay, what was your first breakdown question? In the simplest form. My question is that what role does the JBX JB UX game currency play in the game economy? I still couldn't hear his first port all the way. It's. It's what. What does Z bucks play in the game economy? I think we go a little bit. Earlier, but maybe your gold is pegged to the dollar.

Blockchain Integration and Gameplay Mechanics

It's something that you can exchange to. Right now there's matic. Right now there's aetherium. Right now there's undead, there's stables. I think there's USDC and USDT. I think that die and a few others are coming as well. We've got a few more currencies that are going to be coming. Gold you earn in gain, and then you can redeem it through a blockchain wallet, cryptocurrency wallet.

Earning and Spending in the Undead Blocks

I think there's seven different currencies right now. Okay. Now, as we build out and we build more partners and we work with more blockchains and we work with more EVM and other compatible networks that you will be able to scale out into their actual currency. Go or green is just in game to where you can upgrade weapons, you can do other things like that.

Cosmetic Enhancements and Accessibility

It's used mainly for a lot of the cosmetics, a lot of the lower level, I guess you would say, to get them to level up to where they can actually get into the gold. The green is something that is a much more abundant because it just. It's not pegged to anything. It's our end game currency that we use and turn in and just. It's artificial. It's just to turn in and something for fun.

Engagement of New Players

It's really for the free play, I guess you would say. The gold z bucks is only earned in the vip mogs. So the vip mogs, of course, are a little bit more to get into, but the green is more for the freer play. The people that's coming in that don't have, they got a. They got to put the sweat equity in, they got to play or see how much they want to get immersed in. So that's why we did that. Go ahead with the second part of your question.

Closure and Acknowledgments

Thank you. Thank you so much for that. Thank you so much. For that. Thank you so much. I think these two questions are going to be coming from the audience, and we are going to call it D. Thank you so much, Kyle James, though James is not here. David alisa, for joining us today and sharing all these great insights. And a big thank you to everyone who participated and stayed with us throughout this session.

Final Thoughts and Future Engagement

Remember, we'll be announcing the ten lucky winners of the $500 worth of undead shortly. So stay tuned. Do you have anything to say to the audience, Kyle? Thank you for having us. I appreciate you very much. Check us out, undead blocks.com. and also check us out at wagyu games.com. if you want to check out the studio website, you can get to any of our socials by either one of those.

Invitation to a Growing Community

We have accounts for both. Check us out. 100% free to play, especially if you like first person shooters. Going to have some tournaments, things like that. That's coming. Check us out. All right. How about you, Alfie? Do you have anything to say to the audience? Just wanted to say thank you for letting me come up and ask questions.

Gratitude and Community Involvement

I appreciate, you know, Kyle giving his expertise. I am not, you know, the average gamer, so it does make me happy to see someone like me on stage because, you know, we want everyone to play, and it makes me feel like the average user is being, you know, spoken to in this audience with the questions that we've been able to ask. So thank you, guys.

As Conclusion and Goodbyes

That's pretty nice. It's pretty nice having. Thank you. Thank you. Sndex and all others. A very informative and learning session. How about you, Grindo? How about you? Do you have anything to say to your audience? Yeah, if anybody. I don't know, sir. I was trying to do, like, multiplayer. I'd love to play with some of you guys. If you guys ever want to.

Invitation to Connect

You can reach out. Like, I, of course, I love games, so. And undead blocks is fun as hell to play. I appreciate the opportunity to come up and ask questions and, yeah, hopefully we can do some more of this in the future. And I can't wait to see some of these updates and get even more immersed. All right, thank you. Thank you so much.

Final Goodbyes

Whatever you've shared here, Dendro, thank you so much, Kyle. Thank you, Alisa. So until next time, guys, stay tuned and don't forget to follow on dead blocks and check out their. Appreciate y'all. Thank you. Have a great day. All right, guys, have a good one.

Leave a Comment

Your email address will not be published. Required fields are marked *