Space Summary
The Twitter Space The Next Big Trends In Gaming hosted by EverreachLabs. The gaming space of @_GETREVENGE_ focuses on revolutionizing interactive gameplay by connecting spectators with players. Through discussions on innovative trends, player-spectator interactions, and the evolution of gaming experiences, the space highlights the importance of community engagement, user interaction, and creativity in shaping the future of gaming. Each conversation dives deep into the significant impact of interactive gameplay on redefining traditional gaming dynamics and driving sustainable growth within the gaming industry.
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Space Statistics
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Questions
Q: How does interactive gameplay redefine traditional gaming dynamics?
A: Interactive gameplay bridges the gap between spectators and players, creating immersive experiences.
Q: What opportunities does player-spectator connection present for creators?
A: Player-spectator connections offer creators new avenues to engage audiences and innovate gaming experiences.
Q: Why is community engagement crucial for sustainable growth in gaming?
A: Community engagement fosters loyalty, feedback, and drives innovation in the gaming industry.
Q: How are innovations reshaping interactive gaming experiences?
A: Innovations like spectator involvement are revolutionizing interactivity and engagement in gaming.
Q: What role does user interaction play in shaping gaming trends?
A: User interaction drives the development of new gameplay features, mechanics, and trends in the gaming landscape.
Q: How has interactive gameplay evolved gaming experiences over time?
A: Interactive gameplay has transformed gaming into a participatory activity, blurring boundaries between players and spectators.
Q: What are the key elements driving the evolution of interactive gaming experiences?
A: Elements like player involvement, real-time feedback, and interactive features drive the evolution of interactive gaming experiences.
Q: How do player-spectator connections enhance gaming engagement?
A: Player-spectator connections create new dimensions of engagement, enriching the overall gaming experience.
Q: What are the benefits of integrating spectators into gameplay interactions?
A: Integrating spectators enhances immersion, social interaction, and collaborative gameplay dynamics in interactive gaming.
Q: In what ways can gaming trends be influenced by user participation?
A: User participation can influence gameplay mechanics, narrative development, and the emergence of new gaming trends.
Q: How does interactive gameplay create opportunities for player agency and creativity?
A: Interactive gameplay empowers players to shape their gaming experiences, fostering agency, creativity, and personalized gameplay interactions.
Highlights
Time: 00:12:45
Exploring Interactive Gameplay Dynamics Diving into how interactive gameplay blurs traditional boundaries.
Time: 00:19:22
Innovative Gaming Experiences Discussing the latest innovations in gaming for enhanced experiences.
Time: 00:28:09
Community Engagement in Gaming Highlighting the role of community in driving sustainable gaming growth.
Time: 00:35:18
Player-Spectator Interaction Examining the impact of player-spectator connections on gaming immersion.
Time: 00:42:50
User-Driven Gaming Trends Analyzing how user interaction shapes and influences gaming trends.
Time: 00:50:17
Evolution of Interactive Gaming Tracing the evolution of interactive gaming experiences over time.
Time: 00:58:30
Engaging Gameplay Mechanics Exploring how player engagement enhances gaming mechanics and experiences.
Time: 01:05:04
Creativity and Agency in Gaming Empowering players with creativity and agency through interactive gameplay.
Time: 01:15:22
Influence of User Participation Understanding how user participation drives innovation and trends in gaming.
Time: 01:25:40
Future Trends in Interactive Gaming Predicting upcoming trends influenced by player involvement and interactive features.
Key Takeaways
- Interactive gameplay blurring the lines between spectators and players.
- Exploration of trends reshaping the gaming industry.
- The importance of community engagement for sustainable growth.
- Enhanced gaming experiences through player-spectator connections.
- Innovations driving the evolution of interactive gaming.
- Spectator involvement redefining traditional gaming dynamics.
- Opportunities for creators through interactive gameplay experiences.
- The significance of user interaction in shaping gaming trends.
- New dimensions of engagement in gaming through spectator interaction.
- Continuous evolution in gaming experiences through player participation.
Behind the Mic
Introduction and Recognition
Popping riddle and now I know that. Type of my. Way. Get my television facts sitting on my cruise the name. GMGM.
Welcome and Trending Topics
Everybody, welcome back to another banger show with Everreach Labs revolutionizing interactive gameplay by connecting spectators with players, building get revenge. Today we're here to talk all about the next big trend in gaming. And we've brought the experts with us today to have a great conversation. So look, guys, let's get the likes and the retweets out in the room. Jonah, I see you in the crowd. Homie. If you're just tuning in to listen, then absolutely enjoy this one. But if you do want to hop up, invite is definitely out there for one of the biggest gaming creators in web three. We have nine heroes with us today. Hero shooter, where cats pilot, giant mechs. We also have all with us today a change. Roy. I like it. Let's see how the fly, sorry. Let's see how they fly on Ravenswings. And he is the creative director of play Shadow War. We have Nino with us today, the CGO of Webflow, supercharging, web free brands growth and advisory.
Exciting Developments in Gaming
We also have star heroes with us today, esports space shooter with 1.4 million decentralized tournaments and 400k pre registered players. We have Shadow War's main account today. Alongside our shadow War is next generation hybrid action title community link in the bio. And we have Nicholas, the co founder and CEO of Everreach Labs, with us today, revolutionizing interactive gameplay by connecting spectators with players, which. Nicholas, I'm going to throw the mic straight over to you with a hot one here, but it's absolutely trending right now. Everreach has definitely been building in this regard, and if you don't know what I'm referring to yet, it's this idea of spectators actively engaging in content. And I had to throw the mic straight to you. You excited for today's show? And also, how good does it feel to see something that you guys have been working so hard for, really capturing the zeitgeist right now, really getting players and gamers psyched about how to be more interactive with the content, with the game inside.
Engaging in the Gaming Space
Yeah, Jack. Hello, everyone. So the topic today is pretty interesting because, like, it's in the core of what we're building. You know, for years now, Twitch exists. And Twitch has not done anything to try to create more innovative, creative ways to connect the spectators with their favorite streamers. That's what we're building. But in fact, it was not their goal. It was not the role of Twitch as a platform to do that. It's the goal of some devs like us, gaming studios, ideas founders to go after that trend. And to be honest, these last weeks we have been pitching the project for the first time to some twitchers and streamers, web two, web 2.5, web three guys and all of them are super fan of did because we believe here that the gaming space will change the viewer space is increasing and we have to do something here. That's our mission, in fact, to convert the spectators into players.
Looking Towards New Platforms
Yeah, look, I think what we're seeing as well is not just twitch adapt, but we're seeing other social media platforms now get onto that bandwagon. They want to compete in the space. You've got, what, 4 billion active gamers hobby. At least 4 billion people who classify gaming as a hobby, how much time they get to play it or not, if they're anything like me, is not as much as they would like. However, obviously, when it comes to content, if you're looking for engagement, if you're looking for interaction, then there's no better place for it. And I think we've seen TikTok go down that route. We're seeing Instagram, we're seeing also on the other side of the spectrum, the creators themselves, realizing short form content, realizing like engaging their community or building a community, not just through YouTube, on the long form side as well, because that's another, you know, another avenue that people are looking at alongside Twitch, but also on the short form side.
Trend Insights and Discussions
So, yeah, definitely really excited to see what happens here, what goes on. But great start to the conversation. We're going to get to all our amazing guest speakers on this one as well. For the listeners, let's get the likes and the retweets out of the room. Let's blow this one up as we dive into the next big trends in gaming. Oh, I'm going to throw the mic straight over to you. What's the first thing that comes to your mind when you read the title of today's show? What, what do you believe the next big trends in gaming or what have you got? What have you been paying attention to? Yeah, I mean, I think the value that I have is I have a really strong team and my team, you know, I get to outsource a lot of my thinking for me, which is great, but something that we've been looking into, I think in the last, I want to say the last two weeks or so has actually been Telegram games.
The Future of Gaming on Telegram
Seems incredibly bullish. Actually, I was, I think from the outset when I first kind of heard about it. I was like, man, this shit is going to die in like two weeks. Like, no one's going to care about this thing. you know, that was eight months ago, and people are still, you know, talking about this thing. people are making really good games on it suddenly. And I think the quality of games is only going to improve and you only actually realize this and pay attention to it. If you actually decide to dive in to, instead of having your preconception or your preconceived notions of whatever the hell your idea of a web three game is, try to think that maybe it's wrong. And if you approach things from that perspective, you might actually learn something new for yourself. So for us, it's like we're looking at Telegram games really heavily. We're seeing an actually insane amount of potential there just because of the install base being so big as well as the actual competition is really low.
Competitive Landscape and Market Potential
No team has really been delivering a lot of quality games. Some of the games are actually pretty good. More recently, looking at games like Lumina Hunt, for example, from Tatsumiko, I think that one's a really good game and I think the games are only going to get better and the competition is only going to start increasing from here as more teams actually start taking this thing seriously and not just looking at it as some kind of fly by trend. I think also in web three, it's kind of funny because at least in the crypto gaming space, people are sort of looking for narratives and like, here's a narrative, like, you know, punching you in the face and, you know, teams are just like not looking at them and observing them, you know, and respecting them, I would say, for what they are. So I think there's a lot of potential there and that's really one of the main big ones.
Emerging Titles and Industry Expectations
And then I also think off the grid, like, everyone in the space right now better be bullish. On off the grid. I'm not joking. Off the grid is going to carry so much on its back in the next quarter, I would say, just because they're one of the first big games actually on console. And side note, we also have a PlayStation partnership, so we'll be on console right after them. But they are going to be really one of the first big tests of can a web three product and, you know, concept actually reach the mainstream and hit the mainstream. And I think that is going to be something that I'm really looking forward to and everyone should be bullish on them and hoping that they do very well. So that's another thing that I'm looking forward to, I think, in the next quarter, and then I think 2025 is going to be a pretty fun year if everything goes well.
Clarifying Experiences with Telegram Games
And, yeah, that's sort of where we're at right now. Okay. Okay. I love this. I want to just quickly follow up on telegram games because I think, look, for most people, we've had this for a while now. Like, it's captured attention, but I'm gonna throw my hands up and say, I've been one of those gamers who are like, I ain't playing a fucking telegram game. Like what? Like, no, like, I want to play real games. So tell me, what is the experience art? Like, what is, how does it work? How does, like, is it literally, it just pops up on your feed if someone shares through it? Is there like a game option? Is there like some sort of app store in Telegram where we can access these games? And what sort of games are we talking about right now? Is it like genuinely fun games?
Understanding Game Mechanics
Yeah. Yeah. So basically the way it works is it's all handled through the telegram chat. So if someone adds you to a game, they basically send you like a link, and then, you know, you basically just get a button that says, play the game. And when you hit play the game, literally all it does is it just opens like a browser window. That's basically what it is. And then that browser window can run arbitrary code, so it can run, you know, whatever react front end you want with whatever python in the background, you can make whatever game you want. Basically. It does have some limitations, of course, you have to use their SDK and their libraries and things like that. But first, keep in mind that this is all very new. So of course it's shitty from that perspective. It's going to only get better with time.
On the Horizon for Telegram Games
And the second thing is, the only teams that are really taking this seriously are the teams that are out there right now. There's two teams that are taking this seriously. The first team is like, well, we can just make a really shitty telegram, like, tapper game, get 100,000 monthly players, and then we can leverage that for whatever conversation we want to have, which I think is going to be that trend. Like, that sort of trend, I think is going to be dead. Like, if it's not already dead, it's going to be dead super soon. I think people have a lot, there's a lot correct in having that take, but that doesn't mean you have to throw out the bath water with the baby or whatever the phrase is, right? Telegram itself, it's only getting better with time.
The Future of Development and Gameplay
The games are only getting better with time. And if you have this browser window that can run arbitrary code, that literally means you can make whatever you want inside of that telegram game. So we're starting to see a lot of like multiplayer games. We're starting to see a lot of games that have like a storage, like a history, a shared history between players, starting to implement networks and all of these wonderful things that I think we're going to see in the next, I would say the next, I don't know, maybe like the next three to six months. Making a telegram game is obviously leagues cheaper and faster than doing a traditional game. And I think that really is one of the great advantages is you get a lot of this iterative ability as a studio in which you can throw shit at a wall, see what sticks. If people like it, great, we can develop this a little bit more, and if not, well, then we can make another telegram game.
Analyzing Cost and Accessibility
They're actually quite cheap to produce as well. So it's really the only thing that I see is benefits and upside. If you actually sort of have a long term view on this and see this as a useful technology, a way to get a lot of sort of casual gamers on board, and ultimately when it comes to using the tech stack itself, you can have a web three game that is utilizing the Telegram wallet, you can utilize those payment rails yourself without having to have any of that ux affect the end user. So they can just hit play the game, buy their stars, whatever it is, which is the telegram in game currency, and then they can suddenly be paying you. You can start making revenue without ever having to have your users actually interface with the crypto side. So that's, I think, also another really bullish point for them.
Cross-Platform Compatibility
That's super interesting. Yeah, in my boomer senses are tingling here. So forgive me if this is a boomer take, but is this mobile gaming predominantly or is this, you know, when you say it brings you out to a browser side, does that mean it's also like desktop? Because to me Telegram is mobile. But is that the case or is it actually more people are on the desktop side of. Yeah, I mean, you actually can run them both on desktop and mobile. It opens up the window anyway. Some games, I suppose would be easier to play them on a desktop. I mean, they're all playable. I don't know, I'm trying to think of the use case of when I play mobile games on a browser.
Developer Insights on User Experience
Sorry. When I play mobile games on a desktop, there usually is a desktop client. But the thing is, turning a telegram game into something that actually lives inside of a real browser, it is not that difficult. You're basically just turning all the UI elements into, like, a widescreen format and you're done. So I think that's another really big benefit there. But even without that, if you have telegram installed on your PC, like your Windows PC or Mac PC, you just hit play and it opens up the window. You can play the game there. So it is cross platform in that way, and it's built in that way, too. So you don't even have to worry about that as a dev.
Conversational Excitement
Another huge benefit. Yeah, I love this. I love this conversation already. And look, we're going to get to all you legends up on stage. Do not worry. But I like the free flow. I like really diving into some of these things. And look, if we have to run this show back, if we need a part two, that sounds fun to me. I love this sort of conversation. So, Star hero, I don't know if we got Nino or we got Star heroes on the main account today speaking, but either way, I'd love to ask Star heroes a question around what you believe is next in terms of big trends in gaming. Is there anything you're paying attention to at the moment?
Discussion on Web 3 Gaming
There actually, there are two accounts from Star Heroes here. The main one, which seems to be a little bit not connecting for the voice chat. So I joined with my personal one. So, Nino. Hello, everyone. We got game Swift on board, too. So what we heard right now was more about the web three gaming space, right? So were talking about the Telegram games that we are also believing is the future because of the user base, because of the easiness with which you can actually access this game. This is a game changer here. And also this accessibility for desktop players, too. That's just fantastic. I'm just wondering whether we will manage to move away from web three here and go into web two. Because in web two, we have some advancements that are kind of mind blowing right now.
Innovations in Gaming Landscape
So if were to compare the gaming landscape now to what was five years ago, I would say that we see a big growth in cloud gaming and in general, in decentralized tech. So just look at what amazing Luna is doing, for example, trying to really kind of Netflix the world of gaming right now and make it more accessible. But what's even more exciting for me personally, this is all everything that has to do with the AI like AI companions and all kinds of procedural generation. So all in all, you know, it's all about creating those vast dynamic worlds where the gameplay is adaptive and that it changes based on the behavior of players. So in my opinion, creating this personalized experience in gaming is super helpful in terms of player acquisition, retention, to use these formal words, but also from the dev point of view, you know, because instead of designing everything manually, you can just outsources to our beloved artificial intelligence.
Personalized Experiences and Technology
So apart from AI, there's also one more thing that I personally really love. This is everything that has to do with. It's called, like, haptic feedback technology. So things that you can feel, that you can sense, you know, then where you can feel this fucking gun in your hand. Oh, that. Ready? Player one. Shit. Yeah, man. And PlayStation Five has something like that. I guess all of us know it. This dual sense controller. And when you feel those interactions, this is something that really immerses you as a player. So now imagine the combination of all these advancements. I'm really happy to be living right now in the gaming world.
Thoughts on Gaming Trends
Dude, I love that. And apologies, it does seem like X is giving me a bit of a light. I've shown me all the speakers up on stage, so if I don't throw to you within the next sort of 15, after we've heard all the speakers, I can't see on stage, please do. Just come off, my muse, and just let me know you're on stage. And I believe that was the dino mad that we've just taken building the next web three banger biz dev four star heroes. And I love this take. I think, look what's going on in web two right now from cloud gaming, which in my mind, one of the most bullish things ever is this idea that people aren't going to need a gaming rig to be able to access some of these games. And I think that's one thing that really springs to mind when we talk about this stuff, but then AI and haptic feedback and all the rest of it as well.
Astonishing Advancements in AI
One AI thing that really caught my attention really recently is Cyberpunk 2017. Don't know if you guys have seen this thing hit Instagram, hit TikTok and the shorts and. But it looks like someone is on a motorbike IRL, but it's actually AI and. And basically these layers that have been adapted to make the visuals literally just look like real life. And it's. And I know it's graphics, I know that's not everything about a game, but my goodness, does this thing genuinely, like, it took me, like a couple of scrolls to realize that what was surface to me was a game and not IRL. And I was like, why am I. Why do I keep getting these bike, like, these bike videos hop up on my, like, algo, this is not me at all. I was like, oh, shit. No, it's gaming. Oh, it's like, literally, it's so freaking cool.
Nino's Insights on Gaming
So, yeah, I'm so with you on that one, Dino mad. There's so much to go into and how much we're going to get through in this show, I don't know. So I'm going to speed along and I'm going to throw the mic over to Nino. Nino, welcome to the stage. What's got your attention, homie? Because I know you were a big gamer once a upon a time, but you're a big web three dj now. Where's your attention when it comes to trends in gaming? Is there anything specific got your attention? Hey, Jack, what's up? Nice to be here. So I've always been a gamer that loved all the competitive shit, right? I mean, I used to play a little bit of the mlpgs back in the day, spotter, like Star wars, the Republic, but otherwise, I just love the games where you have to get better, right?
Competitive Gaming Passion
So for me, all the fun in games is actually dominating players. Winning is fun. Losing is not fun. Having a 0.5 kd in Call of Duty is not as fun as having a 4.0 kd, right? Dude, I feel so seen right now. Let's get past this bit. I was definitely a 0.5 kd player. I'm not going to lie. That sucked a lot, right? Because you're spending most of the time on the. On the dev screen or running from response to the map. So, yeah, I love the game where you can improve a lot and where the whole sense of playing is kind of like a journey, right? I've always been the guy that was, like, all or nothing. So all the games that I played, to be honest, I was kind of addicted.
Dedication to Improvement
I always tried to improve my aim a lot and just get better and better. So I really think this niche of competitive gaming is not going anywhere. The esports scene is getting bigger from year to year. More money is getting into the space. And I think that's what most people resonate as well with in the gaming space is just getting better at a game and the progress in the journey, that's what most people get addicted by. And also, that's why I love star heroes so much because it was an easy game to get started, but back then you could just play it and you got better and better every single day. It's not just about the aiming, it's also about the movements and how to stray when shooting a play is like everything just combined.
Learning Through Playing
And it's not that you even have to actively learn. I mean, you can actively learn it by practicing in your aim in all these different softwares that are already out there. Like someone, I think one is called aimlabs. I used that one back in the day. But like, just by playing the game, you get better and better. And I think, yeah, that's what I love about the gaming space. I love it, dude. I love that take. Aside from the 0.5 kd reference, that brought me back to, you know, when I started getting a little older and a little sucky at Gamesdev, when I couldn't contribute eight to 10 hours a day on them.
Exploring Current Trends
But yeah, definitely agree with that. Nine heroes we haven't heard from you yet. I would love to understand where your focus is at right now. What are the big trends that have caught your attention in the gaming space of recent. Hey, guys, torhe here behind the account. I think a lot of things that have been said are really good. I really like the last point that got brought up about cloud gaming. I think that, you know, one of the biggest issues for definitely for around the world of access to consoles has been always something at the forefront.
Accessibility in Gaming
I think cloud gaming and the technology that it's allowing from being able to download the game on the computer, I mean, on the tv, like, that is just brilliant. Netflix with games, Amazon with games, prime gaming, like, there's just so many innovative tools right now that are pushing these bigger games to be more accessible. And I think that's it, man. We have to learn how to be more accessible. How do we get to more gamers? Where do gamers discover games? Right. I heard a lot of the talks with Telegram as well. Yeah, I think Telegram is definitely very unique. I don't know if it's our audience yet.
Understanding Audience Dynamics
Like, I don't know if that's the audience that we're trying to capture for us. We, you know, we know that our game is a lot more competitive and what so whatnot. So, like, I think our audience is a little different, but I do like what Telegram is doing and I think there's definitely something to be studied there. I think one of the things that I'll end it with is don't go away from the practices that in web two are done on a daily basis for marketing, for user acquisition. I think in web three we always try to find a new way for user acquisition and like, we haven't found that successful way yet.
Community Building in Web 3
But I think like, you know, one of the benefits from web three is the community and building with communities and I think like that is the most important thing. And finding ways to bring in more gamers that where gamers live and understanding that and bringing it to our home. I love this. I love this conversation. I think, look, there's so many of us here who are literally in the trenches, you know, we've got this. One of the beautiful things about every chose is we've literally got tons of builders on stage right now, talking from direct experience.
Evolving in the Gaming Space
So that's where I want to drive this conversation next. I think the big theme for me on this conversation now we've heard from all of our guest speakers, unless, you know, again, if x is playing up at all, please do just let me know. But I think the big theme for me is just how broad this conversation is. And what I mean by that is we literally just referenced by Nian Heroes and Jorge Telegram. Gaming big one, love that take content, interaction and social media really started to develop for gaming.
Navigating Innovations
Content I think is another big one. Whichever each have dived into a lot. We've got cloud gaming, we've got AI being brought up, we've got like the tech itself, there's so many different angles. So I think theme and the question that I need to ask next is how on earth, whilst we're building in a space that's already incredibly innovative, do you choose what themes to actually follow here or do you get left behind? Where are your heads at currently? I guess is what I'm asking the builders up on stage, with so much going on, how do you make sure that you're still staying true to your overarching objectives in terms of what you got into this space for in terms of web three and building a game, when there's so much that has caught the attention of the masses right now and you just don't know which one's hype, which one is a trend, and which one's literally going to be, you know, essentially a new layer to gaming that if you don't implement, you're going to get left behind.
Addressing Emerging Trends
So, Ramin, I don't think we've heard from you so far. So I'm going to throw the mic over to you on this one, then we're going to go to Nicholas and then any of our other speakers. We're going to get a little bit more organic with this. So just throw your hands in the air, give me an emoji. I'll get the mic straight to you.
Addressing Trends in Gaming
You do want to come in on this question. Ramin over to you. Are we still on the topic of next trends in gaming? So right now, the big question is how do you choose a trend or how do you stay with your eye on the ball in terms of the North Star of what your project has been built for and what you initially got into the space for? With all of these different trends, from cloud gaming to, into freaking telegram to AI development to content interaction, all of these things, how do you keep your eye on the ball and how do you know which things are trends and which things are basically there just to actually draw you away from what is important, which is developing the game you want to develop.
The Dangers of Ignoring Change
Okay, well, I published a paper going into a lot of detail on this particular topic yesterday on my substack. And I went into basically, you know, the AAA gaming industry is a lot like the automotive industry. They, they didn't want to change from internal combustion engines as long as they could continue to solve, but they waited so long. Now they're threat. They're at threat of just being made obsolete by electric vehicles. And they don't have the technology, the infrastructure or the staff to make those things. And the same thing has happened with gaming. And when you have five to eight years to make a game and you don't, and that's the pipeline, and you don't realize until the very end that your game is completely obsolete and was like a loss of almost a billion dollars, then what are you going to do? You don't have eight years to remedy the situation.
Navigating Change in Game Development
So what you're going to see is a massive number of layoffs. And this can go one of two ways. You can have the people who are trying to do the next big thing in tech, or you could have things like where, like in the war in Ukraine, the next big tech is paper airplanes. So like I heard, like, r talking about basically, you know, going back to simpler techs or using, you know, modern tech, but in simpler ways to get around these problems and make new products that can be competitive by just lowering the cost of the product. So you have to pick which way you're going to go. You're going to go down tech or you're going to go up tech. Up tech is hard because it's expensive and you need specialized people and you have to be very well organized.
Decisions in Game Development
Bring all those people together. But of course that's approach we're taking every, we're going for the high tech road. We want to be the next thing that replaces triple a. Whereas you know, the, it's just as viable an approach to try to go for the cheap to make something very inexpensive. That's, that's a simplification because instead of spending a billion dollars on something, if you can spend 5000 or 100,000 on a game and make back ten times as much. You scored this, by the way. Romina. Look guys, if you're new to the show, just a, if you're enjoying the show, let's get the likes and the retweets out of the room. This one's already cooking. But we need to get more listeners in here to enjoy this one also.
Engaging the Audience
Definitely follow the legends up on stage if you like. Any of the individual takes today. Just a great way to show support for this kind of show. If you do enjoy it just makes us aware, it makes us like, okay, we got to do more of this because we're always trying new stuff on every shows and on our gaming project shows. So I mean a. I love that every time we pose a question to you've recently written an article on it which is just like how much you must write or how much experience you have is just wild to me. I love having you on these shows because you literally don't just have a take, you have a thesis based on like Frickin I don't know how many words, a 1000, 2000 word essay that you've just wrote on that exact question.
Technology and Adaptation
You're an absolute legend of the space. But I really, I love the question you've just posed there. Do you go the easy side or do you go that? Look, we're here to compete with what we believe are the vehicle version, the, you know, the motor industry version of the traditionalists against what is going to be the electrical car and we're going to be one of those electrical cars that take the, you know, take the market share and compete with these guys who are just too stuck in their ways. I love that question. Times are changing. You can't, you're not going to survive by standing still. And you and I are in sync because we're both constantly thinking about what's next, what's, where.
Examining Viewer Engagement
Where is this road taking us? So that's why I write about these things. I love it, dude. Yeah. I don't even know. Look, again, this is a little tangent, so I'm going to get the question over to Nicholas, but can you please link me to your sub stack if I don't have it already? Because guys, this is completely genuine organic conversation. This isn't me looking at Romin's sub stack and creating shows based on it. I saw swear. I swear, Nicholas, if you click on. My picture here, you'll see my substac link. Awesome. Awesome. Okay. Definitely going to do that, guys. I definitely recommend it.
Observation of Market Trends
Ramin is so like you don't even know, like if you've been in these shows before, you probably just touched the surface of the experience this man has. Nicholas, Mike, over to you on this one. Look, if for those who know Everreach, they know that one thing that you have seen before, it's now caught the attention of social media platforms. And shout out to Jason Fung who's in the audience right now. Previous TikTok gaming because this is a big part of this is you are going down the content consumption route where you can, in Everreach games, play more of a participatory role.
Interactivity and Social Gaming
When you're actually spectating, there's actual ability to engage with the game, with the streamer, which is now starting to gain more popularity. But since we started these conversations, I found no information about this. Like, you were the first person to talk about this on our shows, which now have been going for a couple months. And it's been incredible to experience that and see that you guys were almost first in that regard. How did you choose that? How did you front run and understand that was a trend? And are any of the other trends really standing out to you right now from the list we've been through, from cloud gaming to AI development, or do you still think it's going to be social gaming and the social, you know, the social platforms that are going to be the real sort of win, the real electric car compared to the old traditional motors.
Personal Gaming Journey
Yeah. So when I joined this space in March 2022, I mean, like professionally, I was a gamer. I was playing World of Warcraft since 2607, like vanilla at the beginning almost. And I was investor in the crypto space since 2016 as a student. And I was looking at this gaming narrative, at this gamefi, like axis and projects, but like, I was nothing, you know, it was not sexy for a player to join. Like, it was not social. It was like just driven by incentives. So I wanted first to build something cool.
Vision and Development
It was the main goal just to come in this space to build that first project, that first gaming studio with my co founder and build something cool where the gameplay, the narrative, the iP was at the center of it. Definitely. You know how it is when you're a founder, you have to pivot. You have, you made some other profiles, you are joined by other sea levels, and your vision is kind of changing a bit and adapting to the market and their own visions. And when we met Phil, the design director, were interviewing a lot of folks, like ex design directors at Ubisoft, Tencent, etcetera.
Adapting to Market Changes
And when we met Phil, his wife is a creator, and he told us, guys, like, just have a look at the viewer market. It was like, I think something like 800 million of people watching streaming in 2019 and look at what it will be in like ten years. And in ten years, like, in five years now, it will be 1.8 billion. So I just, like, decided to switch this project from being something just cool for the web three to solving a web two issue and trying to onboard in web three. The spectators.
Onboarding Spectators Into Web Three
The spectators. And that's what we want to do here. So, like, I mean, the reason behind that was super quick. We spent one week by, you know, doing our own due diligence with my co founder going through this viewer market that we did not know a lot, in fact, as founders at the time. And we realized the opportunity, because what can best for web two communities? To onboard on a stream on a web two platform and to convert them into web three users inside your game. I mean, they will be on Twitch, they will play the game on Twitch and they will start to interact with the blockchain as soon as these guys on Twitch create their accounts, and then they will do whatever they want.
Creating Flexible User Paths
They can go after web two only path. They can go after web three. They can be incentivized by going that way. But in our mind now, we are going much more after this web two issue and on the way we want to onboard these communities into the web three. And that's why this project is so important. In fact, yeah, this is fascinating to me. So essentially, you just were made aware of this growth sector and it was just so indefinitely going to just continue to grow over the coming years that you literally just made that decision.
Risk and Innovation
Say, yes, we're a web three project, but this is an opportunity to actually solve an issue that web three currently has, which is bringing gamers and you just change complete tact with that. I love it. I love that the team is so, you know, prepared to like, take that risk and innovate. So, so, like, far away from like the traditional concept. And yeah, this is a real question for me is, you know, it's something I struggle with companies and, you know, when I'm in business and even as a creator, like, I can, I'm adhd to the gills.
Focus Amidst Trends
If you haven't heard me say that before on a show, then it's a regular thing. My God, is it difficult for me with all of these different trends to just stick to creating what I know or where my gut is telling me, look, this is where I want to grow as a creator. So you guys, as game developers, which, look, gaming is already one of the most innovative places you can develop in any industry to then say, okay, we're going to do web three on top of that. But now there's all these other areas that are growing at such a rapid pace.
Understanding Industry Shifts
It really does fascinate me to figure out the mindset and the actual thought process that goes into like, okay, this is a trend we need to capture because it's more than just, it's more than a fleeting trend. It's going to be something that changes the industry. And those trends that you just have to make a good call and say, no, this one's not going to be around forever. We need to stick to our guns here. It's hard. It's hard sometimes to, you know, look at these trends on the side that can become big things.
Maintaining Focus on Vision
But you have to stay focused on what we are doing because, I mean, like, we can't afford, like, you know, telegram games, like social fight platforms, dashboards, this innovative UI overlay on Twitch. Like, I mean, we can't do everything at the same time. But, but yes, sometimes we feel we are missing something, but we have to stay focused on the vision, the initial vision of the project. I love that. I would love to be a fly on the wall to some of those conversations as some of these trends do grow.
Engaging with New Trends
Like, oh, what do we do? Can we incorporate it? Should we? No, we've got to stick to it. I bet you that's a weekly at the moment. I'm going to throw the mic over to you and then I'd love to hear from our other builders. So Dino, mad and Nian, I'll throw the mic over to you straight after. R. We've only got like 20 minutes left of this show, so I want to make sure that we really fill in as much alpha as possible when it comes to developing these games.
Identifying Key Trends
And, you know, where these big trends are taking us. So if you had to choose, I would love to know if you are actually going down this route too. If you had to choose one current trend that you think is going to win out amongst basically the five to ten huge trends at the moment that all seem like they could change the industry, which one trend would you pick? And are you genuinely considering implementing a development cycle or are you looking to implement, developing this into your current game?
Trends and Uncertainties
Yeah, yeah. I mean, I think it's okay. So first of all, I'm not a truth or, sorry, not truth teller. Well, I am a truth teller sometimes, but I'm not a fortune teller, so I can't tell the future. Right. So being able to pick one trend I think that I think is a little bit of a noob trap that CEO's and founders can kind of fall into. Like, it's a much better stance to take that choshin mindset of just saying like, okay, I'm probably wrong about this. How can we limit the damage?
Innovative Perspectives
No one's ever thought of this. It's going to be great. It's like that John F. Kennedy quote, we do this not because it's easy, but because we thought it would be easy. I think web three and crypto is much the same, but I think there's all these different trends. Obviously you can't do everything. And the way that we think about it from our side is the general philosophy is like, look, we have our main cook, we have our flagship game. Shadow War is years in the making, something that we're working on constantly all the time. Can we do other things that do not affect the development of Shadow War while also contributing to the overall offering that we have? So one of those things might be a socialfi platform which we've done. Another thing might be like lore implementation and maybe like lore quests. Like, okay, this is like evergreen content that can add more to what we're doing.
Trends and Community Engagement
And so even though like the, for example, the social fi trend has basically died of, what we actually have now is a great repository where people can interact and engage with the platform and a great place where people actually can learn more lore about the story and get rewarded for it. So we're actually getting something from this trend that has been Giga cooked for six months now and actually turning it into something useful and valuable for the community. The other thing is we are all indie developers and we're all indie teams. We need to be very careful with our time and the things that we developed. And so if we make something, and if we commit to making something, we have to make sure that this thing is still going to be relevant in six months, in twelve months and in 18 months, and in 24 months and so on and so forth, right?
Quality Over Trends
If were to just say, great, there's a huge clicker telegram trend going on right now. Let's make a clicker game and ship that shit on Telegram, is that really going to be something that you're proud of in six months? Its kind of like going home with the six out of ten at the club. In the moment it might seem like a good idea, but long term youre probably going to have a lot of regrets later on. So I think this sort of approach of lets think about the long term. Sure we can utilize the trends a little bit to our advantage, but make sure that whatever we build is something that actually builds upon the foundation that we have. So we have another clicker idle game that were actually releasing that has taken quite a long time to actually build.
Long-Term Engagement Strategies
Not because anything particular, I mean the main reason it's taken long to build is because we actually really put quality and effort into this thing in the sense that we want to be, we want to have this as something that people can engage with two years from now. Even if that idle game, clicker game trend is like dead or whatever, we still want this to be something that, hey, you want to engage with the offerings that we have, you want to see what we're all about, go play this thing and you can get a really good idea for that. So that's the way we think about it, is can we turn this content into evergreen content? Can we make sure that if we elect to develop or commit a development cycle into something that it can pay off long term, and if the answers to those questions are yes, then we are much more likely to do that thing.
Insights and Reactions
So first, I am completely cooked on those takes. I literally had to laugh out loud a couple times there. The bar analogy, the six out of ten literally killed me, but the JFK one. So kudos to you, sir. I now have to try and bring my thought process back into asking a follow up question for other speakers. So r, you do not make my job easy, Sarah, but I absolutely love having you on the show. Denomad, let's throw the mic over to you. What's your take on this? I thought that was a really good insight into how r considers all of this stuff. Are there any trends in gaming that you right now feel?
Future Trend Analysis
You know, there's going to be one that really stands out as an area that's going to succeed and is going to bring a ton of success to any project that really unlocks that development. And b, how do you make that choice? Is it the same? Is it like, look, regardless of if it's going to be a short term or long term trend, can we get something that's going to be successful for years out of it? Or is there any other, like, alterations to that thought process that you have? Yeah, thanks. Those takes from Ri, that was something amazing. That was to the point, actually. You gotta focus on what you're doing well, you gotta focus on your niche.
Emotions in Gaming
You need to have your target audience believe in what you're doing, but then also adapt to what's happening in the industry in general. So this is what we're doing at star heroes. Our niche here is esports competitiveness, you know, and just providing those emotions because in all of those discussions, by the way, we're sometimes missing the emotions. And gaming is entertainment and it's about emotions. So the more emotions you provide to the players, the like, the better the experience is. And actually, this is where technologies should find their utility in general, and one of those that really bring emotions to the table.
AI's Role in Future Gaming
So it's AI. I think this is clear, guys, because this is something that can really like, bring the close to real life experience in gaming. So on the one hand, you know, you can introduce some kind of dynamic game difficulty, just. Just the challenge levels in real time, so you can keep the players in the so called flow state. And this is something perfect because this way the gameplay becomes neither too easy or too hard. Another thing, it's the so called procedural content generation, where basically you use AI systems to create encounters like dungeons dynamically.
Immersive Experiences
This is something that you can already see Diablo four, and it really keeps the players engaged and keeps the gameplay fresh. And also you mentioned cyberpunk, you know, and I think this is a great example showcasing the capabilities of AI with the NPC's behavior in this game because it really brings it very close to the real life experience where the world is really like responding to it. So this is more of my personal take. But then if we take it down to Star heroes, we are focusing on providing this competitive experience. And for this purpose, AI also serves as well.
AI and Competitive Gaming
This is not AI in the sense that I just described because this is not an open world game. That's not the point, but in AI, we are using it actually to. To make bots make autonomous decisions. It's not based on, you know, decision tree, the scheme that was used in the games for, in last cycle. So to say this is more to give them artificial intelligence in the sense that they behave depending on your behavior and they take their own decisions. And it makes this flow speed very immersive.
Individualized Gaming Experience
Yeah, it's kind of crazy, but like, it really is going to be an individual experience soon. I can't. I actually can't fathom what that's going to look like in the long term. But I think it's just going to get closer and closer to an individual television series where you're the main character in these games and it literally will take you down a completely different rabbit hole dependent on who you are as a person. And I love that. I love that's where gaming could go. I think it's actually going to help people in ways that we can't imagine, like psychologically, socially.
Potential Impact of Gaming
Like, I think it's actually going to improve people's lives more than we can even know right now. Nian heroes, I will throw the mic over to you for a final take before we get back to Everreach. Really appreciate all the speakers who've come in and spoken today. And definitely if you are a listener and you've enjoyed the show, this is the last chance to show that support. Let's get the likes and the retweets of the room out and definitely follow these legends up on stage for what's been a fantastic combo.
Observing Current Trends
Nyan Hero, what's your take on this? What trends are you paying attention to? And like, how are they genuinely going to change the landscape over the next twelve to 24 months? Yeah, I think there's a trend right now with meme coins. Right? I think people are going back and forth over whether it's offers utility. And I think there's been some great points being made of why meme coins have the most utility out of any token in web three.
Community and Engagement
And I think that if you actually take a look into more of what that really means, of what it offers, of the fun behind it, the cult that are being formed behind it, the experience of. Of being at the forefront with your friends and everything and creating friendships within that, I think that they're really understanding more of community there. And I think that's something to really learn on the way that why it's capturing so much attention. And I think for gaming and having tokens, like all of us here and being in this space, I think it's important for us to understand how we keep the attention and the attention span of those that are speculating about our game or games being built.
The Significance of Meme Coins
And so I think there's some really cool trends happening in that space. And I think it's definitely something to monitor. It's not something to just like, be like, oh, no, it's just meme coins. No, I think meme coins are doing something that we have never seen in web three or in web two. And I think, like, it's definitely something that, like, I see as a greater contribution to web three.
Conclusions and Future Outlook
I think you're dead right on this. And I love the take. And I think, you know, it definitely, it takes us away from some of the conversation today, but in a fantastic way because it's what has the attention in the space right now, fundamentally. And I think there is this genuine hope within this space of gamers who see themselves more than hobbyists that they can be early to these things and, you know, really give an example what gets rewarded when they pick a team who are going to build a game that does become the next whatever, you know, the next really successful game within their genre.
Community Engagement in Gaming
Whether that be a call of Duty, whether that be a fortnight, whether that be a GTA, being able to pick that out and say, I was there and I got some sort of reward for that early adoption, for that early support in the team, I think that's going to be huge. And I think the flex that goes alongside that is going to be as big people taking photos of lamborghinis and wearing rolexes in the long term. I really do. So I love that. To finish off the show, I do apologize to the speakers today. We had an absolute action packed number of you guys all coming in with incredible contributions.
Wrapping Up the Discussion
So we're definitely going to have to run this back again for a second convo because there's just so much touch on and so many experts to go to. Nicholas or Amin, I don't know who wants to pick this one up, but any updates, any milestones, anything at all that you'd like the listeners to know before we end the show today about Everreach. Yeah, for sure. So thanks a lot for the panel. Thanks a lot for the show, guys. Always a pleasure to welcome other projects on our socials and talk about the space with you.
Partnerships and Future Plans
We will be announcing our official partnership with Twitch, with Baze, and with superverse in the next days. So we are super bullish on this free one. We are currently also raising our private round, the last fundraise before TG and game release next month. So we are quite swamped internally at the moment. And, yeah, I mean, like, that's the. The biggest news I have to share. Maybe I want to. Thanks, and maybe we'll listen to that later.
Community Support and Acknowledgments
But our recently onboarded advisor, Ben Gothar from Neotokyo, he has been a huge advice these last weeks, and helped us to connect a lot with these communities. Neo two k one, and yep, that's. That's all from my side moving forward and these huge steps coming ahead. I love it, dude. I cannot wait to see what you guys do next and love building alongside you guys. These are such fun shows. I can't wait to see the game because I know that's coming soon as well.
Closing Remarks
And, guys, thank you, everyone who tuned in. Thank you to all the listeners. Thank you so much to nian heroes, to r to Nino, to star heroes, to shadow war, to Ramine, to Nicholas, to dynamite as well. Like, just absolutely packed panel has been such a fun conversation for me, both as a speaker and also as a listener. I've learned so much. Thank you to everyone who tuned in. And we're going to play this one out now.