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The Hideout – Ep. 93 – Web3 Gaming and Metaverse

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Space Summary

The Twitter Space The Hideout – Ep. 93 – Web3 Gaming and Metaverse hosted by Satoshiverse_io. In The Hideout – Ep. 93, experts delve into Web3 Gaming and the Metaverse, exploring collaborations between Apollon NFT and Jose Delbo to create immersive blockchain-enabled universes. Key insights highlight NFT integration in gaming, the influence of DeFi on virtual economies, and the transformative power of Play-to-Earn models. Discussions revolve around the synergy between traditional gaming and blockchain technology, emphasizing community engagement, and opportunities for creators to monetize assets through NFTs. This space offers a glimpse into the future of gaming, where decentralized technologies redefine digital ownership and interaction.

For more spaces, visit the Gaming page.

Space Statistics

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Total Listeners: 43

Questions

Q: How does collaboration between Apollon NFT and Jose Delbo contribute to the blockchain universe?
A: Their teamwork creates a blockchain-enabled universe, introducing new experiences to users.

Q: Why is Web3 Gaming crucial for the evolution of the Metaverse?
A: Web3 Gaming enhances immersive digital experiences, merging technology with entertainment.

Q: What advantages do NFTs bring to gaming platforms?
A: NFTs enable unique ownership, verifiable scarcity, and interactive elements within games.

Q: In what ways can blockchain technology revolutionize the gaming industry?
A: Blockchain technology enhances security, transparency, and user engagement in gaming.

Q: Why is community engagement vital for Web3 Gaming success?
A: Community involvement fosters loyalty, feedback, and continuous growth for gaming projects.

Q: How do NFTs allow creators to monetize digital assets in the gaming space?
A: Creators can tokenize game assets, sell collectibles, and engage with fans using NFTs.

Q: What is the significance of Play-to-Earn models in Web3 Gaming?
A: Play-to-Earn models empower players to earn rewards and contribute to virtual economies.

Q: How does DeFi impact virtual economies within the Metaverse?
A: DeFi introduces decentralized financial tools that drive economic activities in virtual worlds.

Q: What potential synergies exist between traditional gaming and blockchain technology?
A: Combining traditional gaming elements with blockchain offers new gameplay mechanics and ownership structures.

Q: How do NFTs shape the future landscape of digital ownership?
A: NFTs redefine ownership, authenticity, and value propositions in digital assets and virtual worlds.

Highlights

Time: 00:08:25
Collaborative Universe Building Apollon NFT and Jose Delbo teaming up to create a blockchain universe for users.

Time: 00:12:40
Immersive Web3 Gaming Experiences Exploring how Web3 Gaming enhances user interactions and digital immersion.

Time: 00:16:55
NFT Integration in Gaming Platforms Insights on using NFTs for unique in-game assets and ownership experiences.

Time: 00:20:10
Blockchain Technology Revolutionizing Gaming Discussion on blockchain's impact on security and user engagement in games.

Time: 00:25:30
Community Engagement in Web3 Gaming Importance of community participation for Web3 Gaming project success.

Time: 00:30:15
Monetization through NFTs How creators can generate revenue by tokenizing game assets with NFTs.

Time: 00:35:20
Play-to-Earn Revolution Exploring the rise of Play-to-Earn models and their impacts on players.

Time: 00:40:05
DeFi's Influence on Virtual Economies Understanding how DeFi tools reshape economic activities in the Metaverse.

Time: 00:45:50
Traditional Gaming Meets Blockchain Discovering the potential synergies between conventional gaming and blockchain tech.

Time: 00:50:30
NFTs Shaping Digital Ownership The transformative role of NFTs in redefining ownership and digital asset values.

Key Takeaways

  • Collaboration between Apollon NFT and Jose Delbo in creating a blockchain-enabled universe.
  • The significance of Web3 Gaming in the Metaverse for immersive digital experiences.
  • Exploration of NFT utilization within gaming platforms for unique ownership and interaction.
  • The role of blockchain technology in revolutionizing the gaming industry and enhancing user engagement.
  • Community involvement and engagement as critical aspects for the success of Web3 Gaming initiatives.
  • Opportunities for creators to monetize digital assets through NFTs within the gaming and Metaverse realms.
  • The emergence of innovative concepts like Play-to-Earn (P2E) models in Web3 Gaming.
  • Discussion on the impact of decentralized finance (DeFi) on virtual economies in the Metaverse.
  • Exploring the potential synergy between traditional gaming and blockchain technology.
  • The transformative power of NFTs in shaping the future landscape of digital ownership.

Behind the Mic

Introduction to the Hideout

Sadeena. Sadeena. Sadeena. All right, hello. Hello, everyone, and welcome to episode 93 of the Hideout, where we will be discussing web three, gaming and the Metaverse with another awesome panel. For those of you who don't know me, my name is Nick Frontera. I am one of the founders and the CEO of Apollo Entertainment, the company behind the Satoshi verse and Legions 2029. And, you know, everything we are building with the hideout. So very excited to have everyone on. I think we're just trying to get a couple more guests on stage. So as soon as we do that, we will get started. Started with introductions, but I guess quickly to begin. For those of you who are new to Satoshi verse or Legions 2029, we've been building for about four years now. Crazy to think it's been that much time, but we've been building.

Building a Blockchain Themed Universe

We started off as a blockchain themed superhero universe. We did a bunch of comic art and really cool releases with the infamous comic artist Jose Delbo, who was a former Marvel and DC comic artist and became one of the bigger crypto artists in the space during that early boom of this wonderful space. But then, you know, we. We started doing a bunch of other things, including building our game, Legions 2029, which is, in short, a fast-paced hack and slash game for PC. It's free to play and we have a ton of really awesome, you know, engagements right now and things that we're doing that can only be earned in this period. We have our season one that's currently live and as I mentioned, it's free to play and open for all.

Game Development and Pinned Tweet

So I won't spend too much time on that because we have a big panel here and I want to make sure we get to introductions. But if you are interested in that, check out the pinned tweet at the top of the spaces or. Yep, right here. And also pinned to our profile. That'll give you all the information you need, give you a much better version of what the game is about. So, moving on, what we're going to do is we'll do some introductions if, I'll call on the speakers, and then if you could tell us about yourselves, about what you're building. And then we will move into questions for everybody. A couple things. Feel free to share anything that you would like to the top of the space that is an open forum for, you know, anything graphical.

Open Forum and Speaker Introductions

Oh, I guess graphical is probably the wrong word, but anything illustrated, you know, pictures, videos, things that, you know, show what you're building and can give the audience a good sense of all the exciting stuff you've got going on, so feel free to pin stuff up there, but otherwise, just give us a couple minute introduction on who you are, what you're building, and then we will jump into the questions. So why don't we start? We'll go in the order I see them, so why don't we start? Start with old or. Nice to have you on the space is. Welcome. Hey, thanks for having us. Yeah. So I'm Chris Adcock, better known as Grazlow, the founder and CEO of Oldur, and we're building a dark fantasy MMORPG in UE five.

About Oldur

We call it a souls-like MMO. We draw inspiration from dark souls Elden ring and blending that with the large scale open world multiplayer of like a World of Warcraft and, you know, web three economy. So we're really excited. We do have a playable demo mode called Oldur Dread arena. It's available on hyperplay and elixir game launchers. So, you know, if you're interested in that kind of gameplay, definitely give it a try. It's free to play. It's not token gated or anything like that, but yeah, glad to be here. Really excited about everything being built in the space. Amazing. Well, I am definitely personally a big fan of MMO and souls-like games and when they mix in web three, I think that's the perfect combo.

Game GPT Introduction

So really excited to check it out and go a little deeper into what you guys are building. Welcome again to the spaces. Now why don't we head over to game GPT? Welcome back. What's going on, guys? It's Devin from game GPT. Happy to be here and happy to make my second appearance on the hideout. I know the first one was not as long as I wanted it to be. I had to hop out halfway through, but it was an amazing conversation. So thanks again for having me here. For anyone interested in learning about game GPT, we're an AI model that allows people to build their own blockchain, hyper casual games.

Upcoming App Launch

We have an app coming out in the next two to three weeks that is going to be on the Apple App Store, Google Play Store, and a Telegram app. We're launching with 15 new AI generated games. And in early 2025, we're coming out with GamegbTV one, which is where not only we can self publish our games using AI, but others are going to be able to use our model to create their games as well and to host them on our arcade for everyone to play and for creators to actually earn from the fees collected from their own games. Really excited to be here and yeah, I think Q four is going to be amazing. I just got off our own space and everyone was calling it October.

Market Outlook

It looks like the first day of the market is not truly October, but I'm super bullish on where we're going to end off the rest of the year. Maybe the market's in a different time zone and it's just starting to catch up. It doesn't realize it sucked over yet, so we'll give it a couple more days. You know, who knows, maybe long weekend hangover. Maybe the markets will figure it out soon. But yeah, great to have you on. I'm excited to jump into the questions. Love what you guys are building. Let's jump over to Metaclash. Welcome to the spaces. Hello, I'm Lenny. At least that's what everyone in the space calls me. I'm the co-founder of Metaclash.

Lenny's Background

I've been in the crypto space since 2014, been playing games for over 20 years. I used to be an audio engineer doing concerts and some post production audio stuff until I got into game design a couple of years ago when my co-founder Nan and I wanted to create our own game with blockchain technology in the backend, I'm creating Metaclash. It's a third person shooter, mobile style PvP game where players can customize and upgrade their vehicles for battle. It's a vehicle combat game set in soft Mad Max ish worlds, and we've taken inspiration from nostalgic games that we played in the past like twisted metal and mechwarrior.

Excitement for Diverse Games

Amazing. Well, excited to dive in and learn more. Always great to see all the different game concepts that are now integrating web three, and we are fortunate to get to have projects on every week that are coming from such eclectic backgrounds, whether it's AI or your prototype, the MMOs where it's integrating the game economies, or real money skill based gaming, which I am a huge believer in web three integration there. I think there's just so many use cases, so it's always awesome to get new projects on here, at least for me to see. Okay, how. And a lot of times it's crazy because I like to think that I'm very dialed into this space and you know, I go to all the conferences, I talk to as many people as I can.

Growing Ecosystem and Exciting Projects

We do this every week and it blows my mind how many projects are developing incredible things that I haven't yet had the opportunity to see or dive into. And it just makes me very positive at least on the amount of people who believe in this space and are developing for it. So I'm always excited to see all these awesome new projects, you know, whether new or old, but new to me. So definitely excited to have everybody on, you know, learn more about what everyone is building and jump into the questions. And for that, we have our Spencer over on the hideout account.

Housekeeping and Giveaway Details

Why don't you clean up all the stuff I missed and then take it away? Thank you, Nick. What's going on, everyone? My name is Spencer Vogel. I am the business development manager with Satoshi verse and Apollo Entertainment. Excited to be asking the questions on today's space for all you guys. So just a couple housekeeping items. What I'm going to do right now is I'm going to pin a tweet to the top of the space here. Right here basically explains our giveaway and is your way to enter the giveaway that we have going on today for our space.

Details of the Giveaway

Today we're giving away five Satoshi's crystals, which is one of our main in game resources within Satoshi verse and within legions 2029. Basically allows you to upgrade all of your avatars and your in game items. Crucial, crucial resource within the game. Definitely want to have some of these. So in order to win our giveaway for that, all you have to do is repost that tweet that I pinned to the top that says we're live, and then just be here in the space when we end in about an hour. So that is basically how you enter. So definitely get involved in that, getting into the format of the space.

Format for the Space

So basically how it's going to work. Going to start out with a group question for everyone. I'll call into someone to start and then feel free to just jump into the conversation from there. No need to raise your hand or anything like that. Then we'll get into individual questions for each of you guys and then go back into group questions at the end if we have time. But that pretty much is it for me. I'm going to move us into questions. First question, and why don't we have Devin, why don't you start us out on this one? How can web three games provide lasting value to players beyond just financial rewards or ownership?

Understanding Lasting Value in Games

Yeah, in a lot of ways. Right. I often talk about this with others and it's one of the awesome talking points that I have. But crypto games give you the ability to have a fungible reward system, right. And oftentimes the question is, well, like, what is money in general? Right. Back in the day, and I know I'm going to do a brief history lesson to kind of build up to the explanation on why crypto games are the best. But bear with me for a moment. Back in the day, before there was actually money, before there was like a fungible unit of exchange, there was the barter system, right?

Barter System and Its Evolution

So let's say I was a carpenter and I made chairs and tables, and I wanted to have a steak for dinner. I'd actually have to find a butcher who needed like a table or a chair made. And then we would barter for the goods that I make, for the goods that they provide as well. And it would go on and on like that if you ever needed anything. And there was no kind of centralized unit of exchange. Once money came out, it allowed people to just trade a certain amount of money that they get for selling their own goods, for whatever goods or services that they needed. Games are finally kind of turning on, and the economies inside of games are becoming fungible through blockchains, right.

Unlocking New Opportunities in Gaming

And there's a lot of things that opens up that we could have not made in games before. One thing that I often try to say, though, is even though we kind of like, have this, the financial rails for people to be rewarded for, whether it's being an advocate for a game, whether it's for being a high scorer or a very skilled player in a game, or whether it's for just being early and one of the beta testers or one of the first players inside of a game. That doesn't mean that you can't learn from what happens in web two.

Blockchain Game Evolution

In web two. And there has been many games made already, and those games have millions and millions of users. And the things that they do well, we're going to have to do well as well in terms of what makes a game fun, what makes a game shareable, what makes a game kind of like a cult classic, and what makes a game almost like, what makes a game, like, competitive or kind of like, what is the street cred or the types of things that you want to kind of like, be proud of and share with others inside of a game. Those are all things that we need to do inside of blockchain games, but we need to not only implement that, but to take advantage of the fungible aspects of blockchain games as well whenever we create our games. So in my head, the way that I think about this is a blockchain game, and by extension of blockchain game studio, takes all of the best of things that are done in web two. And adds a financial layer to it. It isn't kind of like a new type of game. It is almost like an evolution of what games already are. And when you look at it through that way, there are tons and tons of ways that we can impact the industry and potentially disrupt the way games are made today.

Lasting Value Beyond Financial Incentives

Yeah, I totally agree on a high level. You know, it's funny, your response reminded me of the four or five years that I spent in law school and as a lawyer, you know, taking a question and molding it to make sense because I'm rereading the question now and, you know, it's saying, how do we provide lasting value to players beyond just financial rewards or ownership? And I'm thinking, well, to myself, you know, I think that the ownership layer is really, like you said, and the financial layer is really what makes web three kind of useful in the gaming space. And there is, you know, if we get away from financialization or ownership, I think this layer of the technology, at least the ownership aspect, right. I think the financial aspect of it is, I think a part of it, probably a big part of it, but because ultimately I think people tantalize the concept of ownership through financialization, kind of to your point, but I think that the ownership aspect we've already seen maybe open up some doors, right? Maybe you have an IP that is being community developed and the ownership layer gives you the ability to co develop the ip and get much deeper into a game's development and kind of have like intrinsic rewards where you have access, right? That is unprecedented for the gaming industry. Or maybe you look at the apes, bored apes scenario or some of the other, you know, projects that give rights to the underlying images and IP. And you see there, and maybe not directly financial, but you have an audience that if you're an artist, for example, you can use that IP and extend that IP and potentially grow your following.

Navigating the Financial and Ownership Layers

And yeah, ultimately that may have financial incentives behind it and motivations, but I think that, you know, there's a lot of use cases that are more tied to ownership and access. So yeah, I'm actually going to fight the hypothetical as well because I think ultimately, at least in my eyes, the ownership layer is what web three does. And once you get past the ownership layer, at least in its current consumption, there are some financial layers that are there, but they seem to funnel through, you know, the ownership layer even in things like right now, kind of getting away from web three. You look at DPIM, right, which is like the big shiny new object in the web three space and where, you know, VC's are deploying a lot of their capital. And it's kind of what everybody's excited about because of the extensions to AI and gaming and cloud computing, even that is a web three financial incentivization model. But what you're really talking about is at its core is a very web two concept. It's just distributed computing power, and how do we tap into that? But the web three comes in. It's not so much from an ownership perspective, but from a financial incentivization layer to kind of tie it all together and to create incentives for people to burn electricity and provide that commuting or the computing power to do a very real thing that we need very much in the kind of the future we're headed into.

Community's Role in Web Three Games

And so, yeah, I guess maybe the question is put like, what are the nuances to the financialization and the ownership layer of web three? And maybe not excluding those, but it is a lot deeper than just kind of what we see on the surface. And so maybe, I don't know if anyone else has some thoughts on that as rephrased, you know, it's like, what are those nuances that we see kind of emerging from the web three space? Because I think game two did a really good job of summing it up. Can I jump in here? Yeah, go ahead. Sorry, guys. If once we start, just feel free to jump. Yeah, like we'll call on the first person and you can just jump in whenever you have a point. Okay, well, I'm just going on like what it was before, because I feel like when it comes to web three and web three games in general, it's a lot about the community. And I feel like when it comes to web three games, it allows for the community to help build the game and sort of forms like a stronger, longer lasting bond with the project that they're supporting. It also helps the team create a better product for their current users and of course, any future user in general, because they're just introduced a lot earlier on in the development than traditional games.

Building Stronger Community Connections

So that sort of helps, you know, helps build that sort of longer lasting value for gal players in general. When it comes to the project that they're supporting. 100%. Totally agree. Did we. I think we've got everyone. Aldor, did you have any thoughts on this? Yeah, I've got to take that. It may be a hot take. I don't hear people talking about this, but, you know, I've been in the games industry for quite a while. And so I've seen this problem in the past where you have these thriving communities, but the, you know, a game closes for whatever reason, usually it's business reasons, you know, it's no longer profitable. The studio wants to move on to something else, whatever the reason is. And they kind of leave this community just, you know, with no game to play, just kind of abandoned. It abandons the community, you know. So you've seen these communities like, hack together multiplayer servers to keep these games going, make clones of the game. You know, it's like they work really hard to kind of keep the community alive for games that they're very passionate about.

Potential of Blockchain in Gaming Communities

Sometimes it's just, you know, having a fan base and they're just continually posting about this game that they really love that's no longer available. I think that blockchain has the real potential to give these communities more life and to be able to let them continue to thrive and open up new business models to hopefully keep games alive longer. But having assets on chain and in some cases game mechanics on chain, it allows players to take these assets and use them in creative and different ways. If you think about let's just take World of Warcraft, there's no way that game is shutting down. But let's just say your war of Warcraft characters are on chain. You know, even if the game shuts down, if those characters are in your wallet and you can take those and log into a community run, you know, mini game or some type of, you know, some type of app or dap that the community has built and they maintain it can give, you know, more life to these communities. While that may not be exciting to everyone, it doesn't, you know, necessarily scream like huge profit potential. It does create more stickiness to blockchain gaming as a whole. It gives players confidence and creates demand for you to come to blockchain gaming. And it's beyond just the financial incentives.

The Assurance of Asset Ownership

It's like, oh, if I have these things in my wallet, I have possession of them. The company can't just shut down and all the things that I've worked hard for just disappear. Yes, I can't log into their game anymore, but if I have these things, it opens up more potential. There's this transparency of blockchain. I think that there's really something to this. You know, I can see a lot of use cases and I think that we're going to see some really interesting things done, but that's something that excites me because it builds this kind of lasting mindset for gamers as to why there's value in having these things on chain. Yeah, I think that's a really good point. You know, and I just as some context, you know, my background was as an IP and entertainment lawyer before I started doing this. So the IP and downstream kind of persistence of IP was something that really excited me about web three kind of in the early days when I got involved in 2017 thinking about like how does this space grow? How do we develop sustainable business models around this space?

Challenges in Disrupting the Gaming Industry

And I think that to your point, I mean, I think the opportunity is there, right? I think we've got this ideological hope that this technology can kind of disrupt this 40 year, 50 year old IP system that surrounds games and kind of these closed gardens that they all exist in. I think that the challenge is that you would need to disrupt quite a bit of practice and industry standards and business models in order to get there. Right. So I think when we start thinking about the challenges with that, I think fully on chain gaming is a really interesting example, developing open source games so that the community can take advantage and continue them and that they persist and you can really have community led projects. But as it stands right now, that kind of necessitates a certain degree of simplicity for the game itself, right. Because you can only do so much and there's only so much profit motive, I think, for these bigger companies to develop something that they're not going to have ownership of the IP for.

Misconceptions About IP Rights

So, you know, I think it's interesting, right. Because I do think there are some misconceptions about IP rights when it comes to NFTs and how they, you know, I think, I guess the only place I would push back, and I think it's an important point, not pushing back directly, but maybe just expanding on it, is. I do think that people think that because they have an NFT in their wallet, it's going to persist. And at least in the current conception of how things are done, it can't or it doesn't. I think from an IP ownership perspective, the fact that you own the NFT may not in all cases give you the right to develop a game or use that in another game. That's something that I would love to see lawmakers start to regulate and make happen, but it's not necessarily automatic. Right. It's something that I think sometimes we take for granted. But I think the bigger challenge is that right now, the metadata that you would need to actually do those things isn't being stored on the NFT or the things that it points to, right. So if it's on IPFS, maybe you've got the 3D files, maybe you've got the rigs, but you really don't have the data you would need to use that character in another game.

Addressing Challenges of Blockchain Data Storage

So at best you have a picture of it or a video. There are 3D GLB standards, again, simplifying it because you can only store so much data right now. And there's challenges with IPFS. We've seen those servers go down with NFTs art platforms like known origin now where people are really worried about what's going to happen to their NFT metadata. So I do think we have a long way to go before NFTs really fulfill the promise of persistence. Right. And even blockchain in general. I think a lot of people, that was kind of the big thing with NFT art three years ago was like, oh yeah, this is on chain. It's going to last forever. It's going to be like a physical piece of art when in reality a lot of that data is not being stored on chain. And that's where you get into some of the arguments for fully on chain and what have you. But I think that kind of, to your point, the persistence angle, the idea that this stuff can continue on and more so that you can create business models that incentivize the community to build spin offs and that is part of what you're offering them through the NFTs, I think that becomes a very important way of looking at it.

Future of IP Ownership and Community Involvement

I think that does become a challenge maybe for AAA studios that, you know, need that greater degree of ownership because they're going to do a movie or they want to feature the characters in, you know, comic book, and they don't necessarily want to get licenses from, you know, all their NFT holders. So I think that we'll see a variety of different ways in which that's implemented. But I would love to see the infrastructure and metadata standards get a lot better so that persistence can be possible. Because right now, these ideas of persistence and interoperability, it's kind of like this ideological dream that we all have, but in practice just isn't there yet. Right. Awesome. Well, if there are no more comments on that first question here, I'd love to move us on to individual questions. So the first individual question is going to be to Lenny. So Metaclash allows players to transform their 2D PFPs into 3D avatars for in-game use.

Enhancing Player Engagement

So how do you think bringing together multiple communities like this enhances player engagement and fosters a richer gaming ecosystem? Yeah, I mean, we're already talking about interoperability, and I feel like it provides a little bit more value to digital assets, especially since right now it can only really be done with tokens and with blockchain technology. I feel like it allows players to represent their communities, especially with competitive games. It permits a deeper connection between players of the same community, especially. And then when you add things like guild and clan systems, the NFT communities can kind of gather and play as a team. And then it builds stronger bonds, not just within our games, but within the NFT communities as well. Then our games give them another place to hang out and play, make new friends and sort of expand the community as well. Right. With such an environment, players also tend to want to sort of one up each other. And I think it'll be very interesting to see how this competitive spirit could affect playstyles, game economy, and our blockchain gaming and NFT ecosystems as a whole.

The Evolution of Character Design

Yeah, that's my answer. Cool. I mean, if I could follow up, I'm curious to know how you guys are doing that. Right. That's a really exciting use case, you know, something that we're constantly looking at trying to find ways to get other communities involved in our game. And, you know, the prospect of being able to go from 2D to 3D in some way is really interesting. Maybe could you tell us a little bit about how that actually happens in your game experience? Yeah, of course, we're not just doing PFP NFTs, but we're also, you know, talking to guilds and such like avocado, you know, to bring in their cute little avocado into our game. What we do for start is we start with one character and then afterwards we kind of continue creating all the traits and everything to build the rest of the collection.

Creating Customizable NFT Characters

So like what we did with the board apes yacht club, because we have bought ape in our team, we made every single trade that they have. And then we have this system in our game that because our vehicles are customizable and we already have that sort of system where you can sort of switch assets, depending on how the character is rigged. Right. so, yeah, that's kind of how we return, all these, PFP NFTs or any sort of character, from any project, slowly from one into like 10,000 in our game without it being, you know, causing our game to be very big.

Introduction to Game GPT

Go ahead, game GPT. Yeah, so I know that was kind of framed in a certain direction, but I'd love to just shed light on just the concept that you guys were speaking about. Obviously, the name implies Gamegbt. We're an AI focused company. We're always trying to figure out what is on the fringes of kind of like the emerging technology that people are building to help us build better games and help others build better games. Stability AI, which is kind of like a staple AI company that's been around since the beginning, just came out with a new model called Stable fast 3D about two months ago. And it allows people to give that you basically input the model, a 2d image of what you want built, and it outputs a 3d texture of whatever it was. So let's say it was a table from my example earlier. If you give it a 2d image of a table, then it will actually create the 3d model of the table in the same style that it was given in the 2d format. That's something that we've been experimenting with. Obviously, game GPT is an AI model to help other people build games. And right now we're focused on the hyper casual genre. So think things like subway Surfer, Temple run fruit ninja, flappy bird, Angry Birds, Snake IO, Archero, and many of these other types of games.

Exploration of 3D Technology

We've been slowly trying to understand the technology at hand to help us build 3d games as well. So that is just one. If you guys have checked it out on all the spaces that I'm on, I'm kind of the resident techno optimist and kind of like person that talks about AI. So that's something that we're working on with our project as well. Yeah, to kind of your point, it's definitely something we've probably, I guess the last seven years we've been having a big focus on creating these highly customizable, optimized 3d models for games. And a big part of our team are 3d modelers. And I think that the way that this progresses with AI, because AI is just ultimately going to be another tool for creativity and production. I think that, at least from my viewpoint, if you're not thinking about how to use AI in your pipeline, it's like not wanting to use Photoshop and using Microsoft paint to edit images. As a graphic artist, I think we're getting to that point where AI is going to get you at least 50% of the way there and serve as a really good starting point, similar to how most games kit Bash and then just work from there with assets that already existed.

Challenges with AI-Generated Models

But I think at least our experience and I definitely want to check out the stability AI and the new model because our experience has been that the AI generated 3d models so far have lots of challenges with rigging and with optimization, mainly that they're just heavy and it's hard to make them work in a lot of these games. And so we end up sometimes having to do more work to clean them up than it would be to create them. But that's now, right? Give it three months, give it six months and that's not going to be the case anymore. And so, understanding these pipelines at an early level, I'm also quite an optimist on this. I think we're barely scratching the surface for what immersive entertainment experiences are going to be with AI. I think there's going to be a time where the engines and hardware are going to get powerful enough that we're going to be able to recreate movies as video games, you know, with scripts that are inspired by AI and, you know, take. I think we're going to see AI create so much value for ips that we've known and loved that may feel like they're dead or classics or whatever.

Future of Personalized Gaming Experiences

It may be extensions of those ips, games based on those ips, you know, because I mean, you're, it's going to be only limited by the inputs, right. And I think that even then afterwards, you know, it's going to, you'll be able to tell it, hey, create me a really cool game with a space theme and come up with something. I think we'll get to the, to that one day and I think it's going to make gamified experiences much more tailored to an individual than we currently think about the gaming industry. I think AI is going to give us the potential for every single person to be able to play different games differently and have that game kind of tailored to their own likes and interests, almost like an Instagram feed does with an algorithm. And I think if we can use AI to iterate that quickly, we're just going to be thinking about completely different pipelines for game development. And so, yeah, I mean, I'm excited for the day that you can kind of come as a creative to the table with a smaller team and create something great, because I think it's going to provide a lot of opportunities for people to develop really niche and fun ips that may never have had the Runway to get to market had it not been for AI.

Long-Term Impacts of AI Integration

And then I think on the flip side, our minds are going to be blown by what a 50 person studio, 100 person studio can do with a $5 million budget. And AI, I think once we start seeing this AI, probably five years away, ten years away from real deep integration into top games. Just because games take a long time to build and the ones that are coming out in the next year or two probably don't have as deep of an integration because they were basically already built and in testing. So it's going to be a little while. But I'm excited for that first wave of truly AI integrated games. I'm excited for VR and AR and the possibilities of AI there. So, yeah, I'm glad there's a fellow optimist because I think AI is also a very scary subject. And I think when we start to get peel back the layers of the onion, gaming and art and creativity is one of the cool places. But AI is going to change the world and so is AR.

AR and Its Potential Transformation

I'm a big believer in AR potentially changing how we live our daily lives. And you saw Zuckerberg's keynote. I think we still have a little way to go. But you're starting to, you know, we're starting to sniff what's coming and it's going to change everything. So I don't think the gaming industry is any exception. I think, you know, Web three is going to have its place, but there's other technology that is going to have maybe a much bigger impact on the gaming industry in the next couple of years. And it's exciting as a gamer. I love it. Right? I love whatever that new thing is. I think that's what we all crave. So, you know, if not, we wouldn't be in this space. I don't think so.

AI's Impacts on Crafting Systems

Really? I'm sorry, that was a rant. I took us off the question. So I'll kick it back to Spencer because I don't even know where we are. All good. Thank you, Nick. So we're going to stay on the topic of AI here for Devin. So in what ways do you think AI will impact the gaming space the most over the next few years, both web three and traditional web two games? Yeah, I can actually go into detail about that. Let me go find a thread that I made a couple of days ago. And that's going to be my talking points for most things. But it is right here. I'm going to share this into the space. I'm not really going to go into it too much just because it's a lot. But there are a lot of ways that I think AI is slowly helping people on the fringes of game development.

Challenges in Game Development

For people here who are just gaming advocates and have a huge passion for games, or people who are game developers, you know that there's a lot of things that you have to put together to create a game. There is not only, like we talked about, the open worlds that people would play if they're in like an open world rpg that takes a huge amount of 3d assets kind of like put together for people to run around in. There's 3d animations for characters, there's the soundtracks inside of a game, there's the cutscenes inside of a game. And then there's the asset generation, like we talked about earlier. There's also the code base that is generating the game logic and all of the core loops. Whenever you first develop a game, all of those have potential to be augmented, to be made more efficient.

Technology Advancements in Game Development

With AI, there are tools already out there that does everything that I talked about, whether it's making cutscenes, rigging 3d animations, creating the code base, or generating 3d assets. There's also another company that I'm pretty close friends with called Atlas AI that is actually a 3d world generator. That's pretty cool. If anyone is interested in learning more about that, please just check out the thread that I linked above and just scroll down for all of the use cases. But in terms of asking the questions on where AI is going to impact the industry over the next one to ten years, I feel like there's basically two phases that I can think of.

Two Phases of AI Impact

Phase one, which is something that I believe was just talked about by the Satoshi verse account, which is just AI tools making things, making game development a lot faster. I think that's the first phase that we're in where like a five or a ten or a 15 year game like the Skyrim, like the. Just the most recent Bethesda game that came out, Starfield, whether the Cyberpunk 2070 sevens or witchers that take ten to 15 years to build. I feel like that's going to be a thing of the past due to all these tools that automate a lot of the functionalities that are really the strenuous tasks of game development. I feel like games, this lower barrier of entry in game development is going to be kind of the first phase of AI.

Democratization of Game Development

And this rapid, almost like democratization of what it takes to build a high quality game, is what AI is going to do. The second phase, which I'm much more interested in, and this is kind of like the thought process on why we built game GPT in the first place is that in the next five to ten years, maybe longer, but it's hard to tell when you're on an exponential growth curve. I think gaming is going to shift from curated linear storytelling where people are playing a campaign, or playing like a very, I guess, singular about a royale that's kind of standardized across everyone, to a personalized gaming experience where game studios aren't going to be building a game for everyone to play per se. They're going to be building a type of game that is 80% the same for everyone.

Future of Personalized Gaming

But that 20% is actually a customization that is perfectly personalized based on your experience, based on your preferences, based on what it thinks you're actually going to like in the type of games. So this personalized gaming is going to be where I think the future is. That was the brainchild and kind of the seedling for why game GBT is built, because we want to help others build whatever type of game that they want. And I ultimately think that the road is going to lead down to game personalization in the future. Thanks for sharing that thread. I actually just forwarded it to my creative lead because I think it's an awesome bit of content. Really appreciate it.

Importance of Personalization

And then, yeah, I mean, I think I said it before, but I totally agree. I think the personalization aspect, especially when we start to talk about the concept of the metaverse, right? And maybe like a more physically present metaverse through Ar, I think there's so many things that can be quote unquote gamified and with that personalized. Right? Like people like to play games because they want to have fun. But what if you were having fun while shopping? You know, you go to the mall and you do quests, and after you do a certain amount of quests, you visit six or eight stores, lunches on them. And that's, you know, a pretty traditional model that's not web three, but it could be done through kind of a gamified solution.

Gamification in Everyday Life

And I think we're going to get there with Ar, and I think we're going to see a lot of that. And so that could be, you know, based on your preferences, maybe those quests are generated and it could be super simple. It could be, you know, all right, like you're going, you tell it, you're going to the mall to look for a shirt. And I'm a guy, and I don't want to spend more than $20 on a t shirt. So I'm gonna, you know, my quest is gonna be to go to H and M, to go to Zara, to go to whatever, whatever. And once I've done those five things, I've probably found my shirt, but I've gone to the five stores that, you know, the game told me to do because they opted in or they're supporting the business model.

Integrating Gamification with Retail

And then not only did I get the shirt that I would have bought anyways, now I'm gonna get, you know, a free smoothie at the end at the, you know, food court. So I think there's gonna be crazy potential. That's why I'm excited about Ar. I think Ar is going to really change the way we operate. But the game side of that, just retail use cases. I don't think gaming is going to be limited to getting on a computer or throwing on a VR headset. I think it's going to be everywhere in different ways. And I think that goes to your point, that to do that, to create those integrations, we need to be able to do it much more efficiently.

AI's Role in Marketing and Data Privacy

And so when a marketing team for a brand is thinking about, okay, how do we create something cool? They're not looking at a $200,000 budget to develop this experience. They're looking at a much smaller budget to use AI to connect the dots on something that already exists and make it personalized based on the users. And then you get into data privacy and all that. I think that's where it may start getting tricky with AI. And, you know, we've got a, I think, an uphill battle there as a society, you know, to figure some of those challenges out in the world of AI. But I also am optimistic about how all this stuff comes together.

Questions on Crafting Systems and Blockchain

Yeah, thanks again for the thread. That's awesome. Beautiful. So I think we most likely just have time for one more individual question here, which will go to Graslood Oldur. So old war has a crafting system within its game. So I was wondering, how do you think crafting in web three games differs from traditional games? And what benefits do you think blockchain based crafting systems offer to players?

AI and Crafting in Web Games

Yeah, I love the whole conversation about AI, but I think crafting is a mixed bag in web two games. I think that in Web three, when we have on chain crafting mechanics, it's going to enable a real player economy in ways that we don't have in a lot of web two games. I mean, there's some games like. Like, I'm thinking Albion online, where all the items in game are player crafted. You know, there's some games that do this really well, Eve, of course, but in many games, you know, crafting is just, it's just a thing you grind. It's a chore. It's something that has its own progression system, you know, often crafting items that, you know, have no value or utility other than, you know, whatever the progression is. So I think giving players this extra piece, this integral part of the economy is going to be really important.

Impact of On-Chain Crafting

It obviously gives, it makes game devs be more thoughtful about, you know, how crafting works in the game and how it works in the economy so that they're not, you know, creating this infinite inflation where you basically are grinding out all these worthless items. But if these crafted items have more utility and demand, it allows players to basically convert their time, luck, skill in the game to value that they can trade with other players that they can, you know, use for enhancing their character, improving their play. So I think that this, it opens up a lot of avenue for players and it potentially creates revenue opportunities for studios as well. I always go back to that, but yeah, I'm excited for this on chain transparency.

Transparency in Market Dynamics

When you think about how a market works, what you need for a market to exist, you need to know the supply and demand. You need to know things like seeing the history of trade so you know, what something was trading at yesterday or a week ago, or that, you know, one user is sitting on 10% of the supply. But these are things that games are really bad at showing you. You know, in most in game marketplaces, you don't have this kind of data available. So I'm for putting all of these economic things on chain because it enables a real economy, it enables a player economy where players can make these informed decisions, they can trade, they can determine the value based on not only historical things and supply and demand things, but the utility that item has for them for improving their character, if it's a vanity thing, whatever it is.

Challenges for Newer Games

And I think that we just don't have that consistently in Web two. And so I'm excited for having those things more consistent in Web 3100%. Yeah, I think as someone who grew up on Diablo and Runescape and probably played the game less than I got on the forums and actually was trading and, you know, going and doing deals with players, that is near and dear, I think, to our hearts. And, you know, how do you drive these player economies through NFTs? How do you really open up the doors to real player engagement? And what does ownership mean in that context? How do things change? I think there are some challenges I think we've seen recently that there is a huge liquidity challenge for a lot of newer games and, you know, maybe a business model challenge for AAA games regarding player economies.

Looking Forward to Future Developments

We're actually working on some infrastructure now to try to address some of that. So definitely excited about the potential to tackle some of those challenges. But, you know, there's, that's where I think it really shines. Right. If we can create sustainable business models around downstream sales that allows ownership to really flourish and mean something with NFts, we get it to that next place where it needs to be. So. Yeah, definitely agree there, I guess. Kicking it back to Spencer. I think we need the winner of our contest, right? Yes, absolutely. So the winner this week of five Satoshi's crystals is debonair. Or debonair. Alt congratulations, debonair. In order to claim your prize, please go to Game dot Legions 2029.com.

Instructions for Prize Claiming

Create a free account and then send a DM to the Satoshi verse account here with your username and we will drop those into your account. Congratulations again. And Nick, I'll throw it back to you to close out. All right, awesome. Well, so let's do this. Let's give the speakers a few minutes. In case you've got anything coming up that you want to tell us about, feel free to tell people about how to find you, about what the best way to engage with your project is. Use that time however you'd like. For us. For those of you who weren't here in the beginning, the best thing I can say is check out the pin tweet. We've got our game Legions 2029 in the, in its alpha phase.

Engaging with Legions 2029

It's open to the public to play. We're constantly building it. It's free to play PC games. So if you like kind of that God of War meets Diablo type of feel, you know, with a fast paced, roguelike gameplay loop. Check us out. You know, we're always excited to have new users playing the game. And there's no downside. In fact, there's a lot of cool things you can earn now by playing the game for free. So check it out, jump into our discord. And then if you are, I guess as a general point, please do support the project founders and the representatives that we've had on this space.

Appreciation for Participants

They took time out of their schedules. And thank you to all the guests and thank you to everyone who joined live. Was an awesome audience. Seeing everybody in the crowd, very excited to see some new faces and for the returning ones as well, who show up every week. We do this every single week. We have a new panel on this similar theme. So if you enjoyed the conversation here and want to get some new perspectives, join us next week. This has been a particularly fun one. I think we have some really smart people on this space.

Future Conversations and Closing

So, you know, really appreciate all of your insights and. Yeah, so I'll let go of the mic and then once you guys are done, I'll wrap it up and then there'll be a 32nd pause just because we are on slightly different times than the listeners. And then I'll close the space. So yeah, if anyone wants to jump in, go ahead. I was just say real quick before we do that, Nick, do you want to plug the game night that we have on Thursday? Very good point, Spencer. Thank you for reminding me.

Details on Upcoming Game Night

So I'm going to actually pin it. Yeah, and that's on me. This, we've been working on this for a while, so let me pin it real quick because here we go. So we have been working for the last several months on the side on a Fortnite experience. So our game is a single player game, but we have and you know, multiplayer could be coming down the line, but for now we wanted to engage with our community and create a really cool multiplayer experience. So we're actually going to be having our first Fortnite game night in the new Fortnite build that we've created, taking, you know, our ip and bringing it into the Fortnite game and creating this multiplayer capture the flag game where it's going to be melee based and set in the outskirts, which is the place where our game is set.

Timing and Instructions for Game Night

And so it's going to be October 3 at 05:00 p.m. eastern time. If you want to join that, it should be either today or tomorrow. We'll post more detailed instructions in the discord. It might be a little hacky this first time just because Fortnite's matchmaking isn't exactly the best if you want to get a group together. So we're going to have to jump through a few hoops, but it's going to be a real fun time. And all the instructions will be in the discord. It'll be pretty easy. You'll just have to follow the Satoshi verse account on Fortnite and join the party and then we'll all get into the same game.

Encouragement to Join the Community

We're gonna have a really fun game night and the hope is to do that either weekly or bi weekly. So really cool fun time. I'll be there. You know, we'll definitely be having some fun and. Yeah, so jump in, check it out and we'll have all the details in our discord very soon. If you are a fan of Fortnite, Fortnight's free to play. So if you're not a fan of fortnight, you can download it for free and jump in as well. And the cool thing is it's gonna should work on console and Mac as well.

Game Compatibility and Accessibility

We've been testing it on both and I think everybody can play together. So Ken confirm is working on that. Sweet. Yeah. So we got Mac, we've got console. I think we've got console, I'm pretty sure. So definitely opening up the legion's experience to everyone. Very exciting. Thank you, Spencer. So if anyone else wants to jump in, feel free. I know we'll go a little bit over now, but I feel free to close out and then we will wrap up the spaces.

Gratitude and Encouragement

Thank you, everyone. I'll just jump in and say thanks for having us. Just a reminder, if you are interested in like souls like MMO, if that sounds appealing to you, go check out old or dread arena on hyperplay or elixir. We'd love to have you in our discord and following our project progress. Thanks. Okay, I saw Metaclash on mute, so I was waiting, but I think he was doing the same.

Final Words from Panelists

Okay, I'll go just so we can keep this rolling, guys. My name is Devin at game TBt. Really hope you guys learned a little bit about AI and what we're doing on this space. I know I had a great time with the panelists. We have an amazing Q four lined up. We have our app launching on the Apple App Store, on the Google Play Store, and we have an app launching on Telegram that will be our 1st 15 AI generated games going live. We have a ton of rewards, a ton of exclusive tournaments, and a ton of really interesting things to look forward to. So definitely follow our Twitter to stay updated on the new app and everything else to come.

Upcoming Innovations and Community Engagement

Game GPTV one, which is going to allow anyone to build their own blockchain hyper casual game is coming early 2025. So the app is coming just in the next few weeks and our first AI model is kind of being open for the community to build their own games early 2025. If you're excited, be a part of the group, join the community and look for what's next. Thanks, everyone. Yeah, thank you for having us again. I'm Lenny from Metaclash.

Game Highlights and Engagement Opportunities

If anyone likes, you know, vehicle combat games, we're at the person shooter. We just had our close alpha launch, and sometimes we also have game nights. We run game nights off our close alpha in our discord. So follow us on Twitter and join us on discord if you want to test out our game. Thank you. All right. Thank you, everybody, so much.

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