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Telegram Clicker Games – Mobile Free to Play

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Space Summary

The Twitter Space Telegram Clicker Games – Mobile Free to Play hosted by SkaleNetwork. The Telegram Clicker Games space delved deep into the innovative gas-free AppChain network that aims to revolutionize mobile free-to-play gaming experiences. With a focus on scalability for gaming, AI, and high-performance decentralized applications, this California-born network stands out for its commitment to accessibility, innovation, and community engagement. By emphasizing features like gas-free transactions, EVM compatibility, and modular design, the network is poised to drive advancements in the gaming and AI sectors while prioritizing user experience and inclusivity.

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Questions

Q: How does the gas-free feature benefit gamers on the AppChain network?
A: The gas-free transactions ensure a seamless and cost-effective experience for gamers, encouraging more participation and engagement.

Q: What sets Telegram Clicker Games apart in terms of accessibility?
A: Being mobile free-to-play makes the games easily accessible to a wide range of players without financial barriers.

Q: Why is scalability crucial for powering gaming, AI, and dApps on the network?
A: Scalability ensures that the network can accommodate growth and handle increased activity without compromising performance.

Q: How does EVM compatibility contribute to the network's ecosystem?
A: EVM compatibility allows for seamless integration with various Ethereum-based applications and enhances the network's utility.

Q: How does the California origin influence the network's development?
A: The California roots signify a commitment to innovation and excellence, driving the network to pioneer advancements in gaming and AI technology.

Q: Why is community engagement important for the success of the AppChain network?
A: Engaging the community fosters user loyalty, feedback, and involvement, vital for the network's sustainability and evolution.

Q: What advantages does the modular design of the AppChain network offer?
A: The modular design allows for flexible development, easy upgrades, and efficient deployment of a variety of applications.

Q: How does the network provide high performance for decentralized applications?
A: The network's design prioritizes speed, efficiency, and reliability, ensuring that dApps function optimally without compromising user experience.

Q: What is the significance of the network's emphasis on being gas-free?
A: The focus on gas-free transactions aligns with a user-friendly approach, reducing barriers to entry and promoting widespread adoption.

Q: How does the AppChain network enhance interoperability within the gaming and AI sectors?
A: By embracing EVM compatibility and scalability, the network fosters seamless interactions, data exchange, and collaboration among diverse applications.

Highlights

Time: 00:15:20
Gas-Free Transactions for Seamless Gaming Exploring how the network facilitates cost-effective and efficient transactions for gamers.

Time: 00:25:45
Mobile Free-to-Play Games Accessibility Discussing the significance of making games easily accessible across mobile devices.

Time: 00:35:10
California Roots and Innovation Focus Highlighting the network's origins in California and its commitment to driving technological advancements.

Time: 00:45:30
Scalability for Future Growth Understanding the importance of scalability in accommodating the network's expansion.

Time: 00:55:15
Community Engagement and User-Centric Approach Emphasizing the role of community involvement in shaping the network's development.

Time: 01:05:40
Modular Design for Versatile Applications Exploring how the modular design fosters efficient deployment and customization of diverse applications.

Time: 01:15:25
EVM Compatibility and Interoperability Examining how EVM compatibility enhances integration with Ethereum-based applications.

Time: 01:25:50
High Performance and Reliability Standards The focus on speed, efficiency, and reliability for optimal decentralized application performance.

Time: 01:35:05
Gas-Free Initiative for Lowering Barriers Looking at the network's strategy to reduce transaction costs and improve accessibility.

Time: 01:45:30
Advancing Gaming and AI Technology Globally Discussing how the network's features contribute to technological advancements on a global scale.

Key Takeaways

  • The focus on gas-free transactions offers a seamless experience for gamers using the AppChain network.
  • Telegram Clicker Games are designed to be mobile free-to-play, ensuring accessibility for a broader audience.
  • Scalability is a key feature of the network, allowing the seamless growth of gaming, AI, and high-performance decentralized applications.
  • The modular design of the AppChain network enables efficient development and deployment of diverse applications.
  • Embracing EVM compatibility enhances interoperability and integration with the broader Ethereum ecosystem.
  • Rooted in California, the network aims to bring innovation and advancements in gaming and AI to a global audience.
  • The network's unique approach caters to the mass adoption of decentralized applications by offering high performance and reliability.
  • Community engagement is vital in driving the network's growth and ensuring a user-centric environment.
  • The network's foundation in California signifies a commitment to technological excellence and innovation in the gaming and AI sectors.
  • The network's focus on being gas-free aligns with current trends seeking to reduce transaction costs and improve user experiences.

Behind the Mic

Desperation and Passion for Singing

Desperation might give a fuck are on vacation and I got this way I know I got a bad so I'm working my hair cause I'm a singer.

Introduction and Welcoming Guests

Gm Gm everyone, we are having all of our awesome guests starting to join the space. If you are a listener, welcome in Happy Wednesday. Excited to be talking to you guys about telegram clicker games at the bottom right of your screen. Go ahead and share the space. Get your people in. It's going to be a really interesting conversation about the gaming meta mobile, free to play and a lot of exciting conversations about what is the best interface for users. So yeah, let's get that going.

Popular TikTok Songs and Heartbreak

About to play the next song. These are a lot of popular TikTok songs. Ironic that only I feel that way I promise that you're different and everyone makes mistakes but just don't I heard that you're an actor so act like a stand up guy whatever devil's inside you don't let them out tonight I tell them it's just your culture and everyone knows their eyes yeah no oh I'm asking baby please don't prove I'm right please don't bring me to the tears when I dusted my makeup so nice heartbreak is what.

Reflections and Partying

I. Bet you don't embarrass me motherfucker up. Please, please have a fun idea, babe maybe just stay inside I know you're craving some fresh air but the ceiling fan is so nice nobody could live so happily if no one knows that you're with me I'm just kidding, really. Please, please don't bring me.

Speaker Introduction and Music Discussion

Okay, awesome. I think we have everyone in. If you guys like that music, it was Sabrina Carpenter. When I'm not working and not trading, I'm rotting away on TikTok. So I think I know every single song on there, but I'm excited to have you guys on. Actually, our topic kind of relates to that. We're talking about people addicted to their phones were always on our phones, so creating applications that are accessible via mobile definitely seemed like the way to go.

The Impact of Telegram Games

As we have seen, telegram casual games have been a very powerful catalyst for web three gaming mass adoption. These telegram clicker games are showing huge amounts of users numbers that we haven't seen before in crypto gaming. They provide an accessible entry point for users unfamiliar with the blockchain. Using familiar gaming mechanics to introduce digital ownership tokens, decentralized economies. It's a lot of good stuff.

Future of Telegram and Its Users

What's interesting is Telegram has over 700 million monthly active users and they're projected to hit 1 billion by 2025. So it's a very easy onboarding process. What's interesting is that Telegram doesn't really have an app store that's very accessible to use. But anyways, I know these speakers have a lot to say about this. I'm going to pass it to Zesh first.

Introduction of Zesh

Would love just an introduction of who's behind the screen and what your application is, and then we'll get right into the topic after we introduce everyone. Yeah, thanks for inviting me. I'm Mars Martoks and I'm the CEO of Zash and I build one of the biggest and largest sports fan communities on the planet. So over the past few years, I have been deeply involved in Webfree space.

Current Trends and User Growth

So I have learned a lot and I learned one of the main factor was like rider trends and definitely telegram apps and clicker games like you like to name them, are super trendy right now and everybody is trying to this trend. And for us, we managed to grow quite fast to 100,000 users with our to the moon Telegramming app. And we partnered so far with like probably 100 projects, but we managed to announce only like 40 of them.

Collaborations and Learning Opportunities

The others are in the pipeline. We come one by one, and of course, scale network is one of the biggest partners we have so far. And to be honest, I'm glad we have another opportunity to discuss about the Telegram mini apps and learn from each other, because every single day I learn something new from different spaces, different topics. And by the way, my internal battery just reaches probably 10%. So at some point, if I stop answering, you will know that my battery drain out.

Diving Deeper into the Discussion

So let's dive deeper in this topic and through the discussion, I'm sure we will discover more details about what we do to the moon and what others have in their apps. Definitely. Thanks for coming on and for the introduction. Let's pass it to crush AI. How are you doing?

Crush AI Introduction and Purpose

Gmgm. Gm world? How's it going, everyone? Happy to be here. This is Tyler from the crush AI team. I'm the technical director here, Crush. We are essentially building one of the most advanced large language model powered companion AI agents. So essentially what this means is we're building a telegram bot that allows users and traders to have democratized access to information.

Centralizing Information through Technology

So imagine this, you want to place these trades, you want to see, you want to analyze market conditions, but you have to go search all these different interfaces and websites to find information, whether that's on deFi, llama, Coinmarketcap, Coingecko, et cetera, reading charts as well. But what if you could actually centralize all this information into a telegram bot that is native to the telegram experience, if within the tan ecosystem.

Data Unification and Streamlining Transactions

So that's essentially what we're trying to do. We are unifying data, access to cryptocurrencies and the market catalysts, what's happening in the world, what's macro conditions like? We are streamlining complex transactions. So essentially you can place via text certain conditions, if certain conditions are met, these AI agents will place transactions and for you. So essentially you are almost, it's almost like creating clones of yourself to do things that you want them to do when you can't do it. So yeah, this is what we're building right now. We're really excited about this and seeing the current prototype and demo results. I think this is going to be really interesting and cool for people to just have more access to helpful information for them to understand the market and just better cryptocurrency participants overall. So looking forward to sharing more and happy to be here. Thank you.

Thoughts on Crypto and Leverage Trading

Controversial to better crypto participants. Very interesting point. I know, like I do a lot of leverage trading. Sometimes people say things like that's bad for the space or bad for the market. So very interested afterwards to get your thoughts on what that means. Vexer, welcome to the stage. A reputation protocol. That's cool. Hello. Hello everyone. First of all, thanks for having me. This is Zad, aka crypto banks behind the vector account. It's first of all, it's awesome to be part of this legendary panel, a bit of context about us. We're building a player reputation engine for web three games, essentially bringing back scalability and sustainability to user acquisition and overall player and I mostly token retentions.

Innovations in Airdrops and Player Engagement

So we practically take ordinary airdrops and turn them into smart airdrops with our incentive infrastructure and as well with the player reputation scoring models we've built. So I'm really excited to chat about how telegram, clicker games and mobile free to play games in crypto are shaking things up, especially with this panel. I know that from the numbers you gave, I believe it was around 900 million users on Telegram globally. And what we've seen is we have around 20% of those users engaging in games. So it shows massive promise within the overall space. How much of these users are genuine versus how much are sybils or bots? That's another story. But super excited to talk about this. Yeah, the botting thing, I think on.

Identifying Bot Activity

Chain we've really figured out a way to be able to tell the difference between Dapp activity that's bought it and not. But I'm curious if Telegram has built a mechanism. I know that there's a lot of the games, most of them have various bots to prevent that. I know Zesh is very good with tracking these things, so we'll get into it. But thanks for the introduction. Very cool. We also have Yaz joining us. He is a web three builder and enthusiast building galaxy fight. How you doing? Hey, I'm doing great. I'm also part of the crush team, but yeah, just here as a backup. Tyler's not the main account, so he's got those. Okay, double.

Marketing DAO and Growth in Clicker Games

Thanks for joining us. Next we have marketing Dao, GM, everyone. It's great to see we've got. What have we got? 85 people here all desperate for a bit of alpha to help in our jobs. Guys, my name's Paul. I have created the marketing Dao as a way to help web three marketers in this space. But I have a special love for today, Graham clicker games. And that is because when I'm not working on a Dao, I'm working as vp of growth for Bondex and we've just launched our marketing, our clicker game. And yeah, being crazy growth, 150,000 users in 24 hours. And then we've ramped to close to quarter of it. So close to half a million users in a few weeks. This space is insane.

Introduction to the Discussion

So really keen to hear what everyone's thinking. It's a super fast moving space. With Telegram now saying they're close to a billion people, one eighth of the world. Not sure how many of those are real people, but yeah. Really interested to see what people have to say. Yeah, Keith get some alpha as well. Thanks for joining us. Also interested to know if those are real numbers. I feel like would they put out those numbers without verifying that, you know, a good amount of them are real? I don't know, but chainmonsters, welcome to the stage.

Introduction of Chainmonsters

Thank you so very much. Hello, everybody. Names Olga. I am head of content and comms. HP works the owner company of chain monsters. It's an upcoming open world MMO where effectively players matter the most and their decisions matter the most. And we utilize web three overall blockchain force and AI as well to ensure maximum empowerment. We've also launched a spin off adventure based intelligram, so far seeing very interesting results and I'm very happy to exchange this experience with everybody else in the space. Thanks so much for joining us. And last but not least, Gaspodi.

Gaspodi's Experience

Hello. I'm a content creator in the space aimed to introduce new web through games across multiple platforms and kind of forms of content. And I have recently, I say recently since having kids been playing more mobile games than my PC games just because the mobile is always close to hand. Interesting. Let's start right off that you're a content creator, you play a ton of games, you figure out what's fun to play, what you're enjoying, what's hot, what's not. Do you genuinely enjoy playing telegram clicker games?

Thoughts on Clicker Games

Some, not all. And it kind of depends on how they go through it. Even before the clicker games, I've actually reviewed a couple of idle games which are of a similar kind of vein that web three has out there. So the free to play idle games which it's all about number go up without really doing much. It's pretty mindless fun, to be honest. Kind of falls into the same bracket as what you were saying to do with TikTok. Just turning my brain off, a little bit of brain rotten too. And as long as they've got nice.

Preferences in Game Design

It doesn't. It's not like photorealistic graphics, but as long as the graphics are pleasing on the eye, there is a bit of a loop in it. I have to actually make a decision at some point. I prefer it. I think some of the clicker games I've been less impressed with. You're just literally clicking and everything happens based on the number of clicks. I've seen a couple where there's a few more elements of choice into it. So it's taking it slightly deeper than just counting your clicks. And I think those ones will do better long term.

Market Potential in GitHub Games

And I know a lot of projects are just using the click again to share early insights into what their ip is like with a bigger game down the line. So it's kind of being used as more of a top of funnel to market people to the real meal of their proper game later on. That's interesting, especially from a gamer perspective such as yourself. My stance is Telegram clicker games. We see a lot of headlines and a lot of, you know, thought leaders in the space saying things that this is what's going to bring adoption to web three.

Adoption and Market Dynamics

And I think it's going to bring adoption to web three in terms of helping market other games or other dapps, rather than the actual clicker game being the mass adoption tool. But I want to pass this to Zesh and then I also want to keep this an open panel. So if you guys have, you know, inputs on this, just go ahead and get in. But Zesh, what do you think about that? About the method option for that? Clicker games can be one of the triggers that bring people into web free space.

Gratification from Clicker Games

Yeah. So let's face it, most of the people that are grinding in those telegram mini apps are there for one reason. Because they are promising airdrops. Airdrops are offering tokens. Right?

The Transition to Token Ownership

So here we go. Suddenly, thousands, hundreds, thousands or hundreds of thousands of those players will become owners of tokens. Now it doesn't matter that those tokens, how well they will perform or where they will go. The important, I think the most important part is the fact that we will become owners of the tokens. And that way, without even knowing in no time they become web free users, right? And all they need, especially on the tone network, is to have their wallet because lots of clicker games are building directly on turn network. And I think it's one of the triggers. But another massive trigger was the meme coin. And I keep saying this, just because they will own some tokens, just because everybody's owning memes, doesn't mean I web free adoption, in my opinion, that's far away. Because we provide some simple ways for them to become owners of the token.

Challenges in Educating Users

How about how do we train them? How do we teach them to actually use the protocols, to use the platforms that are now live on web three? I have been in so many communities and I'm so disappointed that people invest in different projects and they have no clue what they bought, what they have in their wallet. When they go with the Minot, a project is going with their Minotaur is launching a platform. Those users most of the time have no clue how to use it. They try to follow or to understand, but most of them don't even bother to learn. They are there just to make quickly five x ten x 100 x because they sold that on an influencer. Or we are doing this because they heard somebody paid $5 to a friend of them on a clicker game, right? So I don't think we will get real web three adoption with onboarding web two users by becoming owners of the tokens through airdrops, through these clicker games. That's just my opinion.

The Role of Clicker Games in Web3

Bexar, take it away. Yeah, I think you brought on a lot of good points, Zesh, especially on the fact that we have two stance where we can look things around, right? It's one through the Telegram clicker games as a way to onboard only web two users or those that are fully interested in airdrops. Because before we dive into all of this, we need to start considering how web three games are looking more of games as becoming a layer of web three rather than fully web three, right? A lot of games are just adding these layer web through user acquisition, through token incentives, et cetera. But that's mostly to make sure that they really tap into and attract these web three users. However, the entire user experience that we look at is mostly on how can we onboard as many people as possible, web three or web two regardless, and play the games.

User Experience and Game Mechanics

And I do think that these clicker games that be their idle games and hyper casual games. The main point is the ease of entry where it's extremely easy to get into, right? Take hamster combat, which has, I believe, over 200 million players. The game's all about tapping to earn in game tokens, right? But it's simple. Usually, of course, not all games, but usually it's addictive and it doesn't necessarily require any crypto knowledge upfront, which is the important part, however, educating about web three after that initial onboarding, that's another question where users need to put in a bit of effort to understand that, okay, they're receiving these tokens and it has monetary value for those that have no clue about crypto, of course. But I do think that this ease of entry and the widespread reach that they have. So given the fact that Telegram is reaching 1 billion users is still insane.

The Future of Onboarding

It's a massive market to tap into that before crypto native or non crypto native. Right? And we can see that with not coin with how much people they brought interest from. And. Yeah, so overall ease of entry, widespread reach and hopefully having projects learn how to educate their users properly to slowly and seamlessly bring them from web two if they're not crypto native to web three. And this might help us adopt mass adoption to a certain extent, of course. Love that chain monsters then gas podi by the way, you guys, I guess just feel free to chime in. All right, thanks. I have a couple of thoughts. The first one would be on the web three adoption. And the second one is probably on the stance and the overall perception of the telegram clickers.

User Engagement and UX Design

Not sure which one to open with, but where we like what we see in general from some of the other sister brands in the ecosystem spielworks is that education on web three doesn't matter at all. What matters is creating optimal conditions and great ux for people to feel enabled to explore this at, well, low sort of effort on their side and safely and securely. And that also that the lead up to this first leap of faith that they got to take with the token transfer or claiming their NFTs or I whatever it is that it's engaging and it's fun. For instance, the platform within the Spielberg's ecosystem that we have a game launcher, wombat. There we see from kind of initial final entry for traditional non web three savvy users. The average conversions are about 28% into signing their first transaction, and the funnel is really only just about playing some games, getting the soft currency with the ability to either cash it out further or lock it away for some further gains with the NFT prices as well.

The Marketing Value of Games

So that's kind of the first take is that at no point we are shoving information down their throats about what blockchain is, how to operate your wallet, etc. Etc. It's a supportive information that users can find upon request right within the app, but nobody is trying to drill it into their heads that hey, you are about to interact with the wonders of a decentralized ledger. Right? Another point that I want to make is that it's definitely more of a marketing tool at this point, the clicker games. And we also see that from all of the previous experiences and the current conversations, games as a marketing tool is not a new concept, right? A lot of blockbuster movies 1015 years ago were trying to release some sort of a 20 hours adventure on the side to promote the movie somewhat.

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