SuperChamps x Neo Tokyo Partnership AMA

SuperChamps x Neo Tokyo Partnership AMA with guest speakers.

This space is hosted by NeoTokyoCode

Space Summary

The Lifestyle-themed Twitter space brought together an engaging mix of topics, including discussions on the SuperChamps x Neo Tokyo Partnership AMA. The conversation delved into NFTs, mobile gaming, and the evolving ecosystem of web three. The space emphasized the importance of accessibility in these digital realms, shedding light on key insights and valuable discussions shared among participants.

Questions

Q: What was discussed at 01:17 – 01:18?
A: Loud and clear.

Q: What insights were shared on the gaming industry dynamics at 31:16 – 31:23?
A: Interesting perspective on mobile gaming accessibility and player engagement strategies.

Highlights

Key Takeaways

  • Rich and detailed insights were provided on different aspects of lifestyle.
  • The conversations delved into the significance of partnerships and innovative projects in the lifestyle niche.
  • Mobile gaming dynamics
  • player engagement
  • and design considerations specific to the mobile platform were discussed.
  • Memorable moments and shared empathy within the gaming community were highlighted.

Behind the Mic

Them out first building a good product, and then now adding in the web three components with the NFT collection with the token that you alluded to. Can you go through that just like timeline and what your thought process was there? Absolutely. So we started out, I mean, the NFT collection launched about two years ago at this stage, but we had started working on racket rampage and super champions at IP like six months even prior to that. So for us, we are, I mean, for better or for worse, we come from a world where you build products and you want to make sure that the products are desirable and fun and exciting and viable. And we wanted a clear strategy for why and how were going to build successfully, such that the products as well as the world that we are creating is set up for success. Right. And to do that at the end of the day, like, you need a systematic strategy and pre selling a story to a community and pre selling tokens and not really having a lot to show when you are making these promises and then trying to deliver on the back end, it's just not something that we are really familiar with as a tactic or as a strategy. And so for us, I mean, you know, Joyride as a company is extremely fortunate. We're backed by a great set of investors ranging from Coinbase to Solana, to dapper Labs, to Liberty City to bitcoin, which is an amazing game fund to Opensea, Kucoin, Nirana Ventures, OKX. So we got these amazing equity investors who believed in our vision of creating infrastructure as a company at Joyride that could then support sustainable long term franchises like super champs. And on the basis of that infrastructure, we got the confidence to create super champs as an IP and as a game ecosystem. And we wanted to then also establish that, hey, our infrastructure kind of holds up and doing just one game with it wasn't necessarily desirable. So we did two games and at this stage, like, we're out there with stuff that we spent almost five years building. And it's, I think, coming to fruition in an exciting and desirable way because we're confident that we're going to be able to deliver, especially now after having pre sold such a cool and interesting story to the community. Yeah, absolutely. I appreciate that. And just kind of thinking through that going forward, what do you envision is the best way to be kind of involving the community as we keep growing and moving forward? Yeah. Well, so let's break it down into bite sized chunks. Obviously, there's all the equity backers, then we have Rakit's NFT holders, which is obviously an important part of our community, and then we have what will, you know, touch wood, our future token holders that we will have a responsibility to as well. So for us, a lot of our immediate future and the way we are approaching this year relative to maybe last two years is to validate that holders themselves are being rewarded for being a part of the process. As we roll out the tournaments, as we roll out services tied to the game itself, whether that's merges or airdrops, we want to make sure that basically everyone feels like they're getting something back for buying in early and being a part of this ecosystem. Right? And so, it's with that mindset again, and I think repeating a couple of the stuff that we've already done and then making sure also that we're constantly approaching this world with curiosity, saying, are we delivering value to holders? Are we creating exciting experiences without the elation for our NFT holders such that they're themselves evangelizing the story of super champs? And given that we're pre booted because through all the equity backing that I described, we genuinely feel like we can be systematic and positive about how we do this and how we grow. And so that's really the future for us, which is essentially validating participation, rewarding our early holders, and creating an ecosystem of interest and excitement. Yeah, that's awesome. And especially in the current environment with exactly those kinds of moves are going to really help stand out here in the next little bit. So glad to hear that's kind of the thought process there. I know we've we've got a ton of questions from the audience and from the community I want to make sure we can touch on. And with that in mind, just before we move to those, the last one for me here is just if we take a step back and think longer term, what does success look like for Rakitar pets? Yeah, so it's great question. I mean it's, it's a multifaceted question because for us, like we have a whole underlying set of technology, infrastructure, services that we are not necessarily over communicating at this stage. Right. But we want to essentially create like one of the first game companies that have a platform for building web three games systematically from scratch. And so success now, you know, the specific to the IP question that you're bringing up with regards to Rakit Rampage, the NFT collection. I think we'll start looking like, you know, having tons of monthly average users, if not daily average users and engaging with us day to day, enjoying the characters, playing around tournaments with their pets, having the ability to kind of breed and train and fight. And and really like, engage with other users in like, almost a social media type of setup where there's real competitive gaming going on, but fun enabled by like, defining characteristic. And the reason for why they're there is essentially engaging with pets at the end of the day. So yeah, so that's, you know, success for me, I would be if I'm looking, you know, couple of years out is to say, look, amazing consumer experience for, you know, millions of users for building a great franchise with the IP collection. And then of course, and more systematic basis for the company overall. It would be hey, we actually created the infrastructure that really allows more games like this and platform engagements to come through. Yeah, absolutely. I appreciate that. And now I want to just pivot into some audience q and a here are and I know there's some hold on here in the audience feel free to shoot some of those questions in Twitter spaces chat as well in the near future here. But we do have some that have come over through the community and through DM prior to this as well. I do want to start with and wow. A lot on my end here are about roadmap and I know you know whether that's wrong roadmap for the game itself or roadmap for the token. So we can just kind of talk through what the roadmap is for the next couple of months we can go longer to if you'd like, but just kind of what was coming in the next few months on your end? Yeah, so I got sidetracked from the previous question and thank you for reeling it back in because actually we're in a good place with both games launching formally in the next couple of months. We've been play testing and we've been getting organic traction and both games look like they're successful in terms of being desirable consumer products. So for us the big milestones for both racquet rampage and super champs is to have a formal launch over the next couple of months. Probably, actually going to be closer to like four months out for full launch. But what's going to happen in that in term period is basically fairly frequent tournaments, getting users acquiring small amounts of tokens where they have to show ownership to be able to like, play and level up, whatever that is. So, these tournaments, these informal pre launch moments will essentially start gathering final feedback, make sure that the characters are properly balanced, make sure that the engagement metrics are there, and we're just going to be essentially gathering constant user feedback and improving the games. And then, you know, touch wood again by middle of the year for both games to be having enough consumer traction and user base where we start looking at, you know, essentially saying, Hey, like, that's, we did a good job on the pre launch phase and we're here. So presumably the most exciting and more adventurous parts of our journeys for this year. Awesome. I know you kind of touched on it briefly there, but another question from the community was just around timeframe for for the game. Tournaments public can jump in and engage with the game itself. Yeah, and I think I semi answered it in the previous monologue, but happy to kind of build on it. I think, like, in the next few weeks, expect, you know, you'll be seeing announcements out formally in like Twitter and in discords and things like that, pushing on the specific dates. But, you know, very frequently I think we settled on every other Friday for a super champ tournament. And for racquet rampage, we have essentially, you know, doing Sunday tournaments. And it's just like smaller tournaments, smaller groups, people engaging again these kind of casual prelaunch, like not necessarily lots of requirements engagements where it's close level of engagement from users and constantly getting feedback and basically having like good gaming experiences. Yeah. And, you know, usually it's Sunday afternoon PST for champions and Friday for super champs. And then at some point we'll like, you know, spread out the tournaments a little bit more when we have lots of community engagements. Cool. Thanks for running through details on that. Absolutely. So we've got one more in the chat here now that is more a little bit high level and just thinking in terms of, of things that you guys are focusing on and growing into the future. Made the question here. What is the biggest challenge you see for Joyride in 2023 moving into 2024 and the broader goal of onboarding the masses to super champs within the Joyride ecosystem? It's a great question. Look, I mean one thing I tell the team all the time and many founders, and maybe over quote this entrepreneur motivational line, but culture each strategy for breakfast. And so for us in 23 and 24 scaling on culture while growing is going to be the biggest challenge where essentially maintaining values and making sure that those values are inculcated into the staff as well as the consumer propositions across the products becomes super critical. So you want to grow responsibly and we want to make sure that we have really capable set of folks who know what delivering value to users, delivering the quality of product is. And it's Doom, and then having a process for every single time, making sure that that not slipping. So that's biggest challenge for us broadly. And that's a cultural question, but it's systematic. Ultimately, you know, most companies face it at some point of time. If you break it down to product specific questions, it's like, look, we'll be doing two things. Like building a franchise for raca rampage and super champs is not an easy journey. You want to get characters right. You want to get the whole ecosystem right. You want, you want to make sure that there's community being out there engagement. And as much as you plan like the real world catches up with you in all kinds of ways where suddenly people love something or suddenly people reject something. So managing feedback and like, processing it systematically and constantly improving and and validating what the user wants and what they're expressing through organic excitement. That is like an unsolvable problem other than just keeping at it in a disciplined way, you know, the, the glitz and glamour that I try to avoid. I just keep my teams focused on making sure that they're taking care of our community and our, essentially our co coders the users. And as long as we do that, I think we'll be able to move forward in a good place. Cool. Thanks so much for sharing that. It's super useful, Dr. Here. I'm going to ask you that Linda, if you have any questions as well jump in otherwise. No, I think that was it. I mean, we covered quite a bit, but just to any more out there for, we'll wrap up here. Yeah. I feel like, you know, I know we covered a lot of ground in last. Yeah. 30 minutes or 40 minutes or so. But like happy to take a couple more or happy to close out. Don't don't count me if I rambled off and threw off schedule. No, not at all. And the questions have been great. And the, the answers enlightening. Anyway, taking your time out of your day to do this because this really, these insights in what you all are building and especially like that I hope people take away is just a thoughtfulness and the care and intention that you all have around building these games and not just paying kind of lip service to that. Some people do, but like actually putting in the grinders of work to make sure that it comes through and that they're great. So all that to say, really appreciate you taking the time out of your day to do this today and answer all these for us. Absolutely delighted and always, always a pleasure talking to the community. Any other questions I'm happy to to jump on like maybe Lindry's question last minute and otherwise also happy to met in here. No, I know we chatted quite a bit about it at the beginning, so I think, you know, it's really interesting when this comes out, I think the community is going to appreciate it and we're happy to get it going out. And then also they're just huge thanks to you again for, for taking this time. Absolutely. I appreciate it. Pleasure. And yeah, everyone else best of luck and looking forward to hosting some of you all on our tournaments in near term I think it's going to be super exciting. Is there anything else you want to kind of mention to any other updates around the rewards program kicking off today for there? No. I mean, I think the, the most critical component and what you just mentioned there, look, we're essentially almost last leg of our pre launch process for the two games that I keep mentioning. So getting validation, running through our last mile of tournaments and prep. That's like going to be paramount and any feedback from. Community and users going to be much welcome and well fitted into that process. So yeah, again, completely delightful to be here. And thanks for having me and we're excited to be a part of a broader near Tokyo ecosystem. I do want to make sure I get a chance to ask, if there's anything that we didn't get a chance to cover or any closing thoughts that you have for the audience, please take the mic, my friend. No, I very much appreciate the partnership. I think the characters are super exciting and I can't wait to see them being used in the games. And it's worth mentioning that the foundation launched, actually launched the rewards program today. And so definitely check out their Twitter account, which is also a co host here. And if you're interested, obviously feel free to go down that rabbit hole. But we're excited to be a part of the broader, near Tokyo community, and I'm very excited for this opportunity to take advantage of these great characters. Yeah, I think I failed to mention you are a newer s one citizen, so one of us here in the Citadel. That's right. And it's been great getting to know everyone in the community and to also have a space discord session without some it mishap, at least so far. So that has also been a welcome change. But it's been wonderful getting to know the community and being a part of it. Well, it's nice of you to let Ben off the hook for that one, because he did have a little bit of some difficulties there. No, I mean, I empathize. I was on the neo Tokyo space with Becker and Elliot, and I just couldn't freaking connect. And that was literally, like, the worst moment. And everyone else just laughed, and I realized, like, okay, actually, it's not a big deal for them because they do this all the time. But it's a. But it was definitely a big deal to me. So it is definitely exciting to have a calmer session today. Cool. Well, maybe we can get you back on the next gaming cabal to make up for that mishap. No, I definitely would look forward to it. All right, well, thanks, everyone. Thank you, everyone. Yep, talk soon and keep an eye out. We have several AMA's a week, so you can listen to Nick's smooth voice next week on a couple Ama's, but we'll talk to you later. Thanks, everyone. Awesome. Talk soon. Later, everybody. Bye. Subscribe.

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