Q&A
Highlights
Key Takeaways
Behind The Mic

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This space is hosted by NeoTokyoCode

Space Summary

The Twitter space titled 'Navigating the Stormy Winter' delves into handling challenges and uncertainties, emphasizing the value of reflective experiences, resilience, and strategic thinking. It highlights community support, mental well-being, and proactive planning as crucial elements. By learning from mistakes, maintaining a positive attitude, and fostering innovation, individuals are better equipped to face adversities and make informed decisions, ensuring preparedness for the future storms.

Questions

Q: What importance does reflecting on past experiences have?
A: Reflecting on past experiences helps draw valuable lessons and prevent repeat mistakes.

Q: How can one navigate uncertain and challenging environments?
A: By being resilient, adaptable, and leveraging strategic thinking.

Q: What role does community support play during difficult times?
A: Community strength and support offer emotional and logistical assistance, boosting morale.

Q: Why is innovation crucial during adversities?
A: Innovation helps in finding creative solutions and navigating issues effectively.

Q: How can one maintain mental and emotional well-being during storms?
A: Through self-care practices and seeking support when needed.

Q: What are some strategies for proactive planning and preparedness?
A: Anticipating potential challenges, creating contingency plans, and staying informed.

Q: How does mindset shift help in overcoming hardships?
A: A positive mindset fosters determination and a hopeful outlook, making it easier to tackle challenges.

Q: What can be learned from mistakes made during tough times?
A: Mistakes offer learning opportunities and insights for better decision-making in the future.

Q: Why should a positive attitude be maintained?
A: It helps sustain motivation and encourages others around you.

Q: How can resilience be built?
A: By consistently challenging oneself and embracing both successes and failures as growth opportunities.

Highlights

Time: 00:00:43
Recalling Experiences

Time: 00:00:50
Uncertain Moments

Time: 00:00:55
Emotional Reflection

Time: 00:03:10
Resilience Discussion

Time: 00:05:30
Importance of Innovation

Time: 00:08:45
Community Support

Time: 00:12:30
Mental Well-being

Time: 00:15:10
Learning from Mistakes

Time: 00:17:45
Proactive Planning

Time: 00:20:20
Positive Attitude

Time: 00:22:10
Strategic Thinking

Key Takeaways

  • Importance of reflecting on past experiences to draw valuable lessons.
  • Strategies for navigating uncertain and challenging environments.
  • The role of resilience and adaptability during difficult times.
  • Insights on leveraging community strength and support.
  • Perception and mindset shift as crucial elements for overcoming adversities.
  • Emphasis on innovation and creative problem-solving.
  • Recognizing the significance of mental and emotional well-being.
  • The impact of proactive planning and preparedness.
  • Learning from mistakes and making informed decisions.
  • Importance of maintaining a positive attitude and hopeful outlook.

Behind the Mic

GM. Gm. How's everybody doing? Get some quick mic. Mic check. Awesome. Thank you, Jeff. No, I appreciate it. And I'm really it's such a fun keynote. But anyways, thanks, guys. Appreciate you having me on here. And let's go. Let's talk about this. Yeah. So I mean, what you're working on right now is something that's really interesting from a macro perspective. And the way I can view it at a broader level is really it's fan engagement and it's getting communities involved with brands and through gaming. Like that is a really cool subject space right now because, you know, we see all these various opportunities out there that have been really interesting from a Web two and Web three convergence point of view. So you can go a lot of different directions with brand engagement and whatnot. But what is an important component of that topic to you? Well, you know, obviously we built mega fans around gaming and there's not a shortage of games out there. We have 3 billion on zone on this planet of ours today. And it's the largest participating sport on Earth that's 50% larger than the second largest sport, which I believe is soccer or you might say football if you're outside the US. And so there's a lot of opportunities there for brand engagement. Where it comes into Web three is, you know, it's a natural progression. I've been in and around technology for over 30 years. I've seen the transitions and the evolution of technology. And, you know, this is kind of where we're at right now. We're seeing a lot of these communities being built around games, gaming and game community. And that's really sorry, I've got a few kids in the background here. So we're on a family vacation, which is fantastic in its own right. So, yeah, it just when you think about brand engagement through games and how engaged these user bases are, they're so loyal. That's true. That's true. Look at these larger AAA game development groups and stuff and you have loyal followers in Web two that are just constantly following and playing, listening to Twitch creators and influencers like it is it is very sticky. So you spoke briefly about loyalty and you know, something that it's important to note because with mega fans, you know, the way that we've built it, it's it's for a larger audience. I mean, that larger audience is the key Word 100% Absolutely. Let's, let's go a little deeper into mega fans, like tell me more about that concept and the project. I understand it's for a larger audience and obviously you've got a lot of CAA around. So when we went to build mega fans, we looked around, we saw what existed and we realized there's some pieces missing almost like a puzzle, right? And we identified those pieces and we put them together to make mega fans as it stands today. whether that's ads or whether it's something, some of the other components that we've built into it to create that loyalty with our customers and with our partners, too, by the way. That was a big deal. Yeah, yeah. One of the interesting things and, you know, we'll get into a lot of the games and stuff that you guys work with host and sort of even dive deeper into the utility aspect, but you've got some pretty notable backers in your project. You've built a strong team. Maybe talk a little bit about what it took to build a company and what you think project leaders, you know, whether they're in Web three or just traditional gaming, like what does it take to build a strong project? Yeah, it's a lot of work, really just a lot of grit and a lot of work. Number one and then number two is asking questions and getting, you know, answers from those that came before you that have more knowledge and more experience. You know, there's that old saying, you don't know what you don't know. And so asking questions, being curious is the path for growth. And yeah, I mean, it's, you know, the same things I think any type of business requires and it's meeting your audience where they're at, right? And really delivering a fair amount of value. But I think you touched on it really well. That uniqueness of having that stickiness and that loyalty is what this really pulls it all together. That the biggest business in the world are the stickiest. That's why we're all here on Facebook and Instagram and discord and all those, right? That's right. That's right. And you know, like, can you talk a little about some of the games and what you're seeing there that's got that stickiness use? So there's a few genres that, you know, for a really long time, I was super into your traditional FPS games, but recently it seems like some of the games that are less traditional for the esports space tend to have a hyper loyal audience. Like I'm thinking, you know, some of the traditional sports games even, but it's just interesting to see that evolution and the growth. How are you seeing the market shift from traditional esports games to other games? Yeah. So to touch on that, the genres you brought up and the categories you brought up are good starting points. So with what we started doing with mega fans, we originally started out to offer the typical FPS sports titles, more I want to say like simple, easier to play on a device games, paradigms. And then we realized we had to pivot partly because we were seeing what the larger AAA groups and the larger publishing companies were doing and we realized we couldn't compete with them like who could in those categories, right? I mean, those are that they're spending, those are billion dollar titles, right? And so we pivoted and we went to like hypersimple games. And that was just a learning experience. You know, when you're iterating a project, right? And you're learning from mistakes or what does and does not work, need to go where the audience is as well. And if your audience is going into these more hyper casual experiences, they are easier to produce, I imagine as well. But you get to learn a lot from what's traditional and even translate some of those learnings into this new genre. Absolutely, absolutely. And it's funny you say that because we did. We learned a lot from the community and the market about what works and what doesn't. I mean, we've got an original deck model for mega fans where we sat down and said, okay, there's a clear missing opportunity here for a certain kind of ad driven. So go through testing and learn where to pivot and where to stay the course. You're not going to say a lot of that is, you know, it's good lessons for anybody else listening right now. Like you said before, you don't know what you don't know, get as much feedback as you can and be willing to iterate and be agile about your approach. Well, it's hard to explain, right? Yeah, I got to do it. Another thing I wanted to ask too is around, you know, this idea of community, loyalty, stickiness. There's a lot of projects and a lot of people listening probably who built some amazing communities. What are some nuanced aspects of building community in the Web three space particularly to you? Well, all of Web three is still relatively new. So anybody in the community that's really involved in, I'll say the movements per se, or the different projects and what's actually happening in and around the different projects, those people are getting to watch the experimentation and evolution of the space. For us, how we maintain our community is we're hyper-focused on who our consumer is. Yeah, and I think that's an important thing to note, right? Because you have time, right? Megafans didn't start as this project that hit deadlines on day one. You had time to experiment and iterate as you learned your audience more and building in public more or less, right? Mm-hmm . That's correct. And to give you a little bit of insight, we went through the same thing in that space, too. What you find out is most of these folks in these communities spend a good deal of their time around a certain project and they'll stick with a project for a long time, too. So keep that value coming for them, right? Giving them actual value for their time spent. We interact with our community like all day, actually. That's great. That's really fantastic. So looking at this from just a definition standpoint, but it's still relevant and useful for today, you know, what is the goal? Is there a version for the Megafans project itself that you can talk about? Oh, sure. Yeah. So the you know, the objective of the project is really simple. You know, and I agree with you. And so right, there's a lot of noise around what Web three is and what it's supposed to be, what it could be. And for us, the objective is creating experiences that bring people together through gaming and give everybody access. It's accessibility, right? So accessibility and inclusion. So even though we are focused in what's interesting is that we have 1500 users right now. And so our core audience is free users is it? Is it free or is it paid? It's it's free to play. I'd say it's a little over 1500. Now I'm rounding the numbers. So Yeah, the user base would you say like, I know it's probably a little more varied but do you see them in a particular age range? Are they leaning more towards mobile gaming than PC or desktop gaming? Like how are you seeing some of those types of just usage stats and trends? Yeah. So it's interesting question and I'm glad you brought it up because historically, actually, I've used a few different audiences, but most are pretty hyper focused on what they're doing or what we're offering. Very neat, very neat. So the generations of, of Gen Z, you know, is part of that segment that's coming into mega fans and they're using the service and interacting with, yeah. Oh yeah. every generation. And it's interesting because they always follow the same pattern, right? Like we've all done throughout our lifespans as humans who play games to some degree or another. So yeah. So yeah, you know, there's, it's always working on targeting in proper ways and channels that will resonate with those demographics. That makes sense. So here's a little bit of a curve ball question for you. What is your favorite game, your personal favorite, not, you know, not ranking it by number of users or anything else. What is Jeff donaldson's favorite video game? That's a tough question, right? Because it's changed over time. I'm kind of an old school guy, you know what I mean? So I like the games that are challenging and that, you know, you really get emersed in. So I'll go all the way back to I'm dating myself big time here, but like, you know, like the original, you know, like Oregon Trails and Command and Conquer and telling you and that's that's my style too. So no worries there. It's classic but yeah, it's changed throughout time, of course. Of course. Um, and when we go forward to mega fans, let's say I, I see mega fans on validity. I find something that interests me. I want to jump in. What should I look for? What's the next step for a potential newcomer to the mega fans community? We made it very easy. Um, so our intent and our goal is to bring in the larger audiences possible. We made it a free to play model and we have a trust wallet. Um, I can't say plug in, but they do have the option to engage with our tokens if they want to go into our tournament. They don't have to. can do it vprivately. That's neat. It definitely expands the scope right beyond what could be just a small net. So that's great. Well, is there anything that you want to share, anything specific about your project or upcoming about your project that you'd like to highlight to listeners and readers? Yeah. So, um, we're doing what's called the MBX IDO and I think I put you the time, but so the point at 20, 100 UDT, we will be listening on pink sale. Um, I'll be listening mega bucks, which is the last part of it there. Um, so we're really looking forward to that. And the rest of the year is going to be really, um, impactful in terms of what we learn and what we build around the game community. Very exciting. And the whole purpose is that's a utility, correct? Like it's, it's a traditional digital asset that will transact on mega fans' platform. That's correct. Cool. All right. Well, uh, very exciting. I'd say so, I mean, from what it sounds like you're having a pretty, uh, full year ahead of you and I'm interested to see how that release goes. So please feel free to circle back and we can do an update followup in the future around that. Um, anything. You know, that helps the audience understand a bit more as these launches go forward, please, you know, consider coming back. Oh, we will. We absolutely will. Um, you know, it's our audience at mega fans, right? Our, the people that are playing the game and then those that are using our tokens, we consider us the shareholders of that. And we treat it that way, even though it's a utility token. And so that's how we operate our standard operating procedure. And it's because you've got a couple of people at the head here, myself and Colin, who've been around for 25, 30 years. So we understand what it's like to build a business and to scale a business. And so that's how we're going to treat it. Love it. Well, Jeff, I really appreciate you taking the time to come on and talk through the audience on what you guys are offering and just thoughts around the space and user acquisition. Really appreciate you having you on. You guys are great. Yeah, I'd love to come back anytime. If you ever want me on just a panel to, you know, ask questions too, be happy to. But thank you for having me. I really appreciate it. And don't forget, I'm sure you guys are going to post, you know, links and stuff, but megafans IO is the website. There's a link tree. We'll put it up with you guys. It's got all the links to everything in it again. Launching Thursday night. 07:00 p.m. uTC is listing, 730 is claiming and it's megabucks Mbux. So let's go, megabucks. Much appreciated. Jeff and I really like the idea of having you on and maybe we do a space all around like user acquisition. I think that would be super helpful, not only just for the NT audience, but there's a lot of projects who could certainly improve on that. Happy to help always, but this has. Been the Megafans ntama. Thank you all for joining us today. Big shout out to the whole Nt AMA team for helping putting this on. Lack of vegetables Photoshop see you guys in the crowd. Fractillion absolutely could not do it without you and all the rest of the team members. Obviously we had been hosting today and I am just hitting the publish button right now on Neo Tokyo interlinked. We have the style protocol on this week, lots of cool information so definitely dive in. Great, great to have everybody here and I hope everyone has a wonderful rest of their day and we will be back with another Nt Ama.

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