Q&A
Highlights
Key Takeaways
Behind The Mic

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Space Summary

The Twitter Space IRLS impact on gaming communities hosted by xocietyofficial. Dive into the realm where real-life and gaming converge, as industry experts discuss the profound impact of In-Real-Life experiences on virtual communities. Explore the fusion of AAA POP Shooter and RPG progression, leading to immersive gameplay and community-driven initiatives. Discover how collaborations with @SuiNetwork, @unopnd_Official, and @Surgence_IO shape the future of gaming, emphasizing cross-platform accessibility, strategic partnerships, and continuous evolution for sustainable gaming ecosystems.

For more spaces, visit the Gaming page.

Questions

Q: How do IRL events impact gaming communities?
A: IRL events enhance community engagement and foster a sense of belonging among gamers.

Q: What benefits does the integration of AAA POP Shooter with RPG elements bring to games?
A: The fusion creates immersive gameplay experiences, blending action-packed elements with progressive storytelling.

Q: How do collaborations with industry leaders like @SuiNetwork influence gaming dynamics?
A: Collaborations offer diverse perspectives, innovative ideas, and insights for gaming community development.

Q: Why are community-driven initiatives essential for the gaming industry's future?
A: Community initiatives drive innovation, inclusivity, and positive user experiences, shaping the future of gaming.

Q: What role do strategic partnerships play in gaming content development?
A: Partnerships enable collaborative content creation, user engagement strategies, and mutual growth for gaming communities.

Q: How important is cross-platform compatibility for expanding gaming communities?
A: Cross-platform accessibility ensures a broader reach, enhanced player experiences, and community growth.

Q: Why is continuous evolution crucial for gaming communities?
A: Adaptation and evolution are necessary to meet changing player expectations, technological advancements, and industry trends.

Q: What opportunities arise from the convergence of real-world and virtual gameplay?
A: The fusion opens doors for unique interactive experiences, social connections, and innovative gaming concepts.

Q: How can networking with industry experts like @SuiNetwork fuel creativity in gaming communities?
A: Networking offers access to valuable resources, mentorship, and collaborative opportunities that inspire creativity and innovation.

Q: Why are innovative gameplay mechanics essential for the sustainability of gaming ecosystems?
A: Innovative mechanics drive player engagement, retention, and the overall evolution of gaming landscapes.

Highlights

Time: 00:14:25
IRL Events and Community Engagement Exploring the impact of real-world events on building stronger gaming communities.

Time: 00:22:10
Collaborative Gameplay Innovation Discovering new gameplay dynamics through the fusion of AAA POP Shooter with RPG elements.

Time: 00:31:45
Strategic Partnerships for Gaming Growth Insights on the benefits of partnerships in driving content development and user engagement.

Time: 00:42:55
Cross-Platform Accessibility in Gaming The importance of cross-platform compatibility in expanding gaming communities and experiences.

Time: 00:50:30
Continuous Evolution in Gaming Communities Adapting to industry changes and trends to ensure competitiveness and relevance.

Time: 01:02:15
Innovative Gameplay Mechanics Exploring the significance of creative gameplay elements for sustained gaming ecosystem growth.

Time: 01:15:20
Real-World Integration in Virtual Gameplay Discussing the opportunities arising from merging real-world elements with virtual gaming experiences.

Time: 01:30:05
Networking with Industry Leaders The role of networking with experts like @SuiNetwork in fostering creativity and innovation within gaming communities.

Key Takeaways

  • IRL events enhance gaming communities' engagement and sense of belonging.
  • The integration of AAA POP Shooter with RPG progression in games fosters immersive experiences.
  • Collaborations with @SuiNetwork, @unopnd_Official, and @Surgence_IO offer diverse perspectives on gaming dynamics.
  • Innovative gameplay mechanics contribute to the evolution and sustainability of gaming ecosystems.
  • Community-driven initiatives play a pivotal role in shaping the future of gaming experiences.
  • The convergence of real-world elements with virtual gameplay creates unique opportunities for player interactions.
  • Networking with industry leaders like @SuiNetwork fuels creativity and innovation within gaming communities.
  • Gaming communities benefit from strategic partnerships for content development and user engagement.
  • Cross-platform compatibility and accessibility are crucial for expanding gaming communities and experiences.
  • Continuous evolution and adaptation are vital for gaming communities to stay relevant and competitive in the industry.

Behind the Mic

The Silver Ball Experience

Ever since I was a young boy I played a silver ball from Soho down to Brighton I must have played them all but I ain't seen nothing like him in any amusement hall back that don't like it sure plays me with him all. He's a bit small wizard. That has to be addressed. A bit small wizard's got such a stuff for it. How do you think he does? I don't know. Makes him so good. Ain't got no distractions can't hear no buttons and bells don't see no lights flashing plays my sense of smell always gets to replay never seen him fall back there sure plays me. I thought I watched somebody take a picture.

Society's Banger Show

GMGM everybody. Welcome to another banger show with society. Triple A pop shooter with rpg progression powered by Sui Network, unopened official and sergeant IO. Look, I'm excited for this one. We're talking IRL's impact on gaming communities during one of the biggest gaming events in the world, Gamescom, right now. So definitely prudent conversation to be having at the moment. I cannot wait to dive into this conversation with some of these speakers who are there, but also, you know, I think everybody understands IRL in some sense, in some way, shape or form, has a role to play in gaming in this space. At this point, we have Everreach labs revolutionizing interactive gameplay by connecting spectators with players, building get revenge. We have game GPT by Prism AI driven game engine with dual token. We have astronova with us today revolutionizing f two p action rpg built on unreal engine five powered by rvv token on Hedera. And we have moon ray games. Enter Moon ray, a fast paced, competitive arena combat game set in visually stunning post human world.

The Excitement of the Discussion

Look, guys, I really. I don't even know where to begin today with this conversation because there's just so many different roads and avenues we could go down. Society. Who do we have behind the main account? Are you excited? Is there anything that springs to your mind when you think irl games that might start this conversation off? Ryan. Cannot hear Ryan. Can you guys hear Ryan? There we go. I feel like Twitter might be rugging or X. I should say possibly rugging because I said Twitter rather than X. There we go. Yeah. Elon's coming for you. Teaching me. That's the last person I need on my radar. I mean, in real life, events for gaming is just. It's a massive area. There's everything from, you know, professional events to industry events to community events to even those events you set up as a land with your friends. You know, they're all part of this wider tapestry and they all contribute to a massive inclusion and feeling of community, be that highly organized community or casual smaller breakout groups.

Community Connections and Inclusion

I mean, we know there's many different micro communities across web three. You know, you have particular geographically based communities of similar projects. So you have like, guys like pudgies have their european area, they also have asian pudgies. And for gaming, that bond can even be stronger because people put so much time into gaming, so much of their, like, their identity into gaming and the bonds they form with people they play games with, and in real life events can really force that to be even stronger. So, looking forward to a great talk. Thank you, Ryan. That was so well put. And honestly, yeah, I completely agree with you. You know, IrL means a ton of different things. I think one thing that comes to mind right now is AI. When I think IRL actually, for me, like there, it's very weird, I guess, but, like, is just something, especially with gamers. And I'll try and put this into words.

Technology's Role in Gaming

Like, I'm definitely not doing the best job as a co host at the moment, but just not finding the words for anything. But I think, for me, the thing about AI that springs to mind when I think IRL is how continuously the improvement of these features that AI is bringing means that I think people are going to seek those IRL connections even more. So it's a really nuanced, really niche thing to focus on, maybe for this conversation. But I do think also when I think tech more broadly, I think of bots, I think of, you know, I've heard time and time again now from founders that it is very complicated to really genuinely bring true gamers into your games. You know, like, people are offering these services that are bringing gamers in, and it's bots. It's not real players. It's, you know, somewhere in between. It's not drawing true players, true fans of gaming into the games. And when I think of IRL, well, there you go, like, there's no bots there yet.

Reflections on Connections

That's the thing. So I don't know if that makes any tangible sense for you guys, but it's definitely an area that I think IRL is actually only going to become more prevalent the more digital we go. It's very weird, very balanced take. But look, let's go around to all the speakers. I'd love your guys, like, initial thoughts on IRL in terms of what comes to your mind if you just hear the term IRL and gaming. What is literally just the first thing that springs to your mind? Do we have Devon behind the game DPT account? Because I'll throw the mic over to you first, homie. Yes, we do. What's going on? Jack? GMgm. Really happy to be here. Thanks, everybody. Appreciate it. Zayadi for the invitation. But yeah, Irl and gaming, the first thing that comes to my mind is like, this is where culture. This is where gaming culture comes together, right?

The Evolution of Gaming Culture

I know this is kind of like a historical, broad kind of point to bring up, but before the days of the Internet, there was no room for niche interests, or there was no room for someone to have these really esoteric things that they really love and for them to share that with people. Because more often than not, everyone around you kind of just did the normal their interests. And what they did day to day was kind of like everyone else. It was really at the onset of the Internet, that culture got to propagate through the entire world. And even if you were in Texas, but you shared interest in things that were overseas or in Europe or Asia, you could actually bond with those people. You could actually consume content from those people and really, through the Internet, be able to communicate with like-minded people and make friends. Right. Gaming is different.

Strengthening Personal Connections

Gaming does that super well. And it's one of the, I think one of the best ways to make friends. But I think what it lacks is the human connection. And I think a human connection is important. And it's part of just reaching, kind of like going from, I guess, like gaming friends to like IRL friends, you could say. So I think having some type of IRL event, having some type of way so that friends that you meet online only can sync up for the first time, or just like the Internet, you could congregate a whole bunch of people who have similar interests from across the globe really strikes me as something that you can't do anywhere else. And here in gaming, I think it leads to not only a stronger community around your product or service or whatever it is, but it allows all of your gamers to meet people that have the same interests as them.

Continued Importance of IRL Interactions

I love this take, especially from you, Devon, with the game DPC side, because no matter who we bring into these conversations, there is yet a person I've brought in where they don't in some way, shape or form, understand the importance of IRL. I think obviously, with the AI focus and what you guys are doing at game GPT, it's just really refreshing to still hear that, like balance take with this sort of stuff because, yeah, I think honestly they really mutually benefit each other. Like more and more. We can go down the dark rabbit hole if you want to on this show because you guys are the experts. I'll let you go wherever you want. You know what I'm like? But I do genuinely think, yeah, there is the improvements that we're seeing with the tech, with gaming more broadly, with indie games getting their moment.

Future Directions and Community Growth

All of these things have a part to play and I think so many of them only hit rocket fuel moments when you really unlock it. Irl two. So look, Everreach, I don't know who we have behind the mic today. Could be Shelby, who I think might actually be at Gamescom right now. So would love your take on like the first thing that springs to your mind when you see IRL and gaming. Yeah, and it is, I definitely right now full of wolves and everyone else. So yeah, this is really great. But I mean, just like when it comes to like the importance of IRL and everything, like Gamescom is like a primary example, right? It's like a lot of developers and people from all over the world come together and, you know, in this space, in this ecosystem and get to be a part they're so passionate about.

The Impact of Events

And like, again, just being here in person, bringing this take to the table, like, there are people here dressed up in cosplay. These characters have impacted their lives. The, you know, the games themselves have brought people together and they've become friends with each other. And just from my history as well, bringing this to the table, my best friends I met in gaming met them IRL at events. Like, it's just, you know, it changes people's lives and really brings people together in wonderful ways. So it's just another thing that we need to consider when it comes to growing our communities. Like, how can we create games and products and communities and provide that foundation that will lead to something like this? Like essentially world building in a way and leaving a real world impact with it.

Bridging Real and Virtual Worlds

Kind of merging the two worlds together. Thank you for that, Shelby. It got a little muffled at the end there, which is also something that springs to mind when I think of IRL is background noise and just a ton of people having fun, but yeah, definitely got the most of that take. Definitely agree. Like the friendships look, again, not necessarily gaming, but like, you know, token 2049 is on its way. Breakpoint. Yeah, there's, I think career Blockchain week. There's all these events coming up more broadly in web three as well. And my God. Like, some of the closest relationships I've got, even, you know, why I'm a co host on this stage right now, all came from these really random IRL connections.

The Importance of IRL Connections

Even though I spent what must be like literally like hundreds, if not thousands of hours on spaces. Like, it's something about IRL solidifies all of that. And I don't know what it is. I don't know what it is about human beings that need that final piece of the puzzle to say, look, I really think I vibe with this guy. I've gamed with him, I've done all of these things with him. I've been on shows with him, I've spent virtual time with him. But the IRL definitely seems to be that final missing piece that human beings just need to really get a sense of a person and push that boundary from friends to best friends. So really like this take. Astronova bringing you in on this one. What's your take on IRL? Is it important to what you guys are doing? Is there anything specifically that springs to mind when you think about it? Mike, over to you.

The Role of IRL Events

Gm. Gm guys. So faizy this side. Co founder of Astronoa. Well, pretty much everything is covered when it comes to the role of IRL events and building these kind of communities. Well, just to reiterate, like, yeah, the physical presence definitely adds that trust and credibility to the project as well. Because, you know, most of our, most of the projects, especially in web three gaming and Gamefi sector in general, they have a lot of online presence, digital presence, but having an element of some kind of tournaments and get togethers, that will be a great. It'll be a great way to actually foster that trust and camaraderie between those users and players if there are gaming projects. And it just increases the kind of emotional connections between these users. You know, we all know the reason why nfts, especially ones like bored ape and several others which came, were initially based on the community and the community trust between each other. So I think that having such kind of events will definitely deepen that and they'll have more shared experiences. One of those events which was really good for us, in particular Washington, we had an event a few. I mean, I think it was, yeah, a few months back, outlanders event back in Riyadh, there were plenty of cultural, I mean, because we are focusing on the MENA region, there was a lot of cultural connections that we made with players in that regions who got to know more about our project was interested to playtest, and we got a few testers, in fact.

Player Engagement and Benefits of IRL

So it definitely increases player engagement and it resonates with the local gamers, that particular event for us. So that's a short example of how it helped us a lot. I love that taken. Definitely would love to dive a little bit more into your individual experiences. Speakers. So, especially in relation to IRL, any sort of moments that you've specifically experienced Irlatz that you found beneficial or anything in terms of, like, how you genuinely look at the, like, the value proposition of IRL events, especially, you know, with already developed gaming communities. Like, does it add, does it detract? And even if it does add, is it valuable enough to, you know, spend that time and resource energy and sometimes, you know, financial as well, to really put together that event for those community members as well? Because I think these are all the things that are going through my mind right now. Moonray, your hand is raised. I would love your take on all of this. And we'll keep this one cooking.

Comparing Physical and Digital Experiences

Hey, guys. Yeah, I mean, I agree with what everyone is saying. I think IRL is great. I mean, we see it even with other things. Like we published a graphic novel, actually two, and we show it digitally to a lot of people. You know, here's a PDF, here's some images. But when you show to someone physically, when you physically hold it's a way different experience. I mean, there are things about physical reality that are really important. But the question is, how do you do it? I mean, the problem with IRL is, okay, let's do Irl. What? How. Now what? How are you gonna do that? Especially when you have an audience that's international, you have a game that's multiplayer. It's based on server architecture. What are you gonna do? You're gonna, you know, start hosting game? You can, but boy, it's tough. I mean, I think it's cool, but it's. It's tough to actually. To actually pull off. That's the challenge.

Strategizing for IRL Events

Sorry. The Elon is coming for me as well, apparently on today's space, and the mic button is taking a couple more clicks to come off me today, guys, look for the listeners. We've already heard from all of our speakers. I'm really excited for where this conversation is going to go. And let's get the likes and retweets of the room out if you're enjoying this one, because I definitely feel like we can get a couple more people in here who are going to be interested by this and definitely follow these guys up on stage if you enjoy any of their individual takes as we go deeper into the conversation. Ryan, like, for me, I think there's so many avenues. As I said at the beginning of the show, we could go with this. But from here in the takes, I think one thing I would like is that personal perspective a little bit more. I think what's so fascinating about spaces, as in x spaces, even though for all its bugs and issues, is that we get to cultivate this sort of, you know, this sort of show with, like, all of these amazing builders.

Exploring Developers' Perspectives

I just don't see web two doing stuff like this in the same way. Like, I feel like maybe they just see themselves as too much of competition to share this sort of knowledge. But whatever it is, it's definitely a superpower of web three. How. What's your individual experience of IRL, like when it comes to society? When it comes to, you know, have you guys done anything IRL? What? Has there been any specific experiences you've had? If you have done anything IRL, even if you haven't, why not? Like, is it just the value and, like, the, you know, the tangible value? You just don't really. You know, you can't really get a sense for that in this IRL. So I'd love whichever way you want to take this, depending on your experience.

Upcoming Major IRL Event

Well, for society, we're actually ramping up to possibly one of the largest IRL events that we're going to be part of before, you know, we go into full early access. And that will be at KBW, which makes a lot of sense. You know, being a career based project, we're going to obviously show up in large numbers to our home turf and represent. And that IRL is incredibly, like, on point for us. You were saying earlier about, or it was said earlier in the space, you know. Okay, you've committed to doing one, but what are you actually going to do? How do you run this IRL event? What are you going to focus on for us? Two things come to mind.

Cultural Connections and Gaming Events

When you think Korea and you think gaming, you think PC Cafe and you think PC gaming. Now that is just synonymous with gaming culture in Korea. We're lucky that we're going to be having a PC gaming cafe rented out exclusively for society and a few other people. We're going to have YGG and sweet up there as well, some other great fam. So we have a natural point of what are we going to do? Well, we're going to play, we're going to show off the game, we're going to have the game running with people, and we're going to build that relationship. Is it purely holders? No, it's going to be open for others. Of course, it's an event for everyone, but it's a focus on what we do best, our game, and showing off in a truly unique way to the project.

Evaluating the Value of IRL Events

So it helps foster that relationship not between just players, but between us and the kind of things we do iRl when it comes down to, you know, is it worth the cost? It's more of a question of is it worth the cost now? Like you can spend loads of money having amazing events where you have fabulous celebrities turn up and do music on stage, but if it's not giving your core audience a reason to stick with a project other than just, hey, that was a cool experience. If there's no understanding of what you've been doing for us as a gaming project, it doesn't make sense, but it makes sense now because we have a high quality build, we have everything ready to go and we have the opportunity to do it on large scale.

The Reality of IRL Experience

If were just going to turn up and go, okay, we've got like five PCs and you can kind of play. That's not really it's 50, 60 PCs playing. It's a proper reason to play. It's an old school style Lampardy esque mentality and it goes back to that core of us being gamers as a project. So for us it does become worth spending the money. That's such a great point. You know, like really does depending like the moment, like where you are within your journey as a developer, as a game studio, as a game and like, yeah, what you were looking for, like guys, again, like hands raised.

Fluid and Conversational Discussions

If you want to come in on any of the conversations, conversation we're going to have, I'm going to try and keep this fluid, keep this one, you know, really conversational because I just, I can ask the questions but you guys are the experts on this one and I do think you've just, you. I don't want to stifle the answers that you want to provide by, you know, getting too granular in a specific area. So if you guys want to come in, by all means do. And I can always bring us back in line if needed. But I think, again, like from what I'm hearing there, it's very much timing which, you know, we've been very clear about.

Attention in Virtual Settings

Right. I think the other point is, and I think this is the point that went through my head when you mentioned timing and like value is it not getting less and less possible to capture attention in a virtual setting, especially, and this is just a complete gamer's perspective, and it could be a bias that only I share. Maybe this doesn't go beyond myself. However, I am getting more and more pessimistic about quality visuals and quality games where I can't actually physically play them. So imagine you are early Alpha, but you've put all this work into like, you know, really trying to visually represent what will be built, you know, bringing in a great, like, demo or maybe even some sort of more specific trailer.

Seeking Authentic Experiences in Gaming

My brain more and more is just like, yeah, but could that be done with AI? And could that be done in a way where that value that they're trying to show me virtually is in any way not truly what's being built? And I do think with that comes even more of a seeking from myself of getting to these IRL events and these tangible products. Because I like to be early. Like, that's why I'm in web three. I like to be early in terms of I want to play alphas, I want to play betas, I want to test, and I want to play these games in a way where I can feed back and feel part of supporting the growth of the game. That's actually as enjoyable to me as playing like a AAA game that's fully developed. Like, it's just so fun.

Evaluating Web Three Opportunities

I think web three does that very well, but I am not going to do that without being convinced that my time is going to be, you know, like, the value is going to be reciprocated from the team, from the community. And I think that's where IRL really is taking more front and center stage for me of like, how I gauge a team in the real sense. And it's not just in terms of their presence, but what type of events they're present at. Which was a conversation that was brought up yesterday, you know, those big events that are quite gated to let web three games in. That's interesting to me for the ones who do get in, because I'm wondering how many hoops they've tried to get through just to get to those events. So I'll stop monologuing ever each your hand is raised and then we'll go over to astronaut on this one. Would love your take on this.

Integrating IRL Activities with Online Engagement

Yeah, I just wanted to kind of bring up that with like, you know, I hope my background noise isn't too loud for you guys right now, but yeah, I just wanted to bring up that with, you know, IRL events. There are a number of things that you can do, too, to merge your, you know, your IRL activities and your online activities as well, to really extract that value. We can see this with having twitch, right? There are lots of. I'm just going to pull from examples here, but there are lots of booths and game studios that are utilizing twitch right now. They're live streaming. You're playing the games. They're live streaming. The people who have the early access, like you mentioned, that you're really into and you prefer and feel safe with engaging. So that's another way you can have these. And nothing. It doesn't need to be super expensive either. These IRL events that you do. Yes, having, you know, the budget and being able to do something grand is great, but there are plenty of, like, different creative things that you can do to involve your.

Creative Engagements for Various Communities

Not only your IRL community members who come out or, you know, partners and things like that, but, you know, bring on, bring in and involve those who can't attend and stuff in a. In kind of like an IRL, like, merge y type of way. No, I love that. Shelby, it is getting increasingly more difficult to. To get the words from you with the background noise. So if it is possible for you to find a slightly quieter spot or get some headphones that isolate the mic a little bit more, that'd be fantastic. Or just cupping your hand around the mic, sometimes that genuinely works. And. But, yeah, really love that take. And I think, and, you know, give me a thumbs up or thumbs down if I'm getting this wrong, if you can hear me well, but the point being made here, and you obviously are like, an expert when it comes to community building, and that's.

Value of In-Person Interactions

That's what. What one of the pieces of your, you know, role within everreach. But is this idea that, yes, Irl and, like, making the decisions, as Ryan mentioned earlier on, making sure it's the right time for you. Definitely a factor. However, don't let the, you know, the big events and the big moments stray you away from the value that can be provided in any opportunity of IRL. And I definitely think with some of the web free side, I resonate heavily with that because some of the best conversations I've had that have got me incredibly bullish on projects to the point where, you know, I take advisory positions or I just create content for them, you know, without even being asked or, you know, I really get involved with the community having come from a huge event that they thrown just their presence there, you know, so they're just at like a web free event I bump into someone like, oh, this is what I'm building and I can just see the passion and you know, we connect offline, we figure this sort of thing out and then I get exposure to the game and that to me is super valuable because you don't know who you're going to bump into.

Building Connections for Future Collaborations

And that, you know, it is one of those like true fans philosophies where you're building that one at a time and it's not hugely scalable, but you know, content creators much bigger than me go to these things and can add tremendous value and their DM's are so full. I don't believe like, unless you're a project that already has a very good, you know, a chance of bringing one of these guys in, I do think that is such a leverage point. Ashranova Mike, over to you on this one. Jack, that was some really great points that you made and I think the way how you are thinking about, you know, the, you know, being early into these projects and like this in real life events actually helping you to further solidify your crust factor, I think that's a really great point. But when you look at the general masses, it's a digital world we are living in. Everything is digital, virtual.

The Role of Digital Presence

It's kind of like these in real life events are more like cherry on top. According to me. That's my personal take. They are purely there to, you know, showcase some important milestone if it for, in our case, it's a game project and for us it will be to demonstrate our live demos. If you want to push out a major update, some huge news, we want to push that out through an in real life event so that more investors or more partnerships and collaboration opportunities open up. So that is how we would play this game. And I think that a good balance of both realms, like having a really good, strong digital presence along with once in a quarter or every other quarter in real life events, will be a good mix to have meaningful interactions.

User Acquisition Strategies

And I think if projects are leveraging this really properly, this can open up investment, collaboration, as well as even user acquisition moments like there's. There was a few. I forgot the name of the event, apologies. But last year there was an event in Manila which were part of, and that was a really great user acquisition strategy where a lot of users from several colleges and stuff who are interested in web three gaming, were able to tap into. In fact, we have one of those community members who is now acting as one of our ambassadors in our project in our discord and stuff. So that really helped in bringing in awareness in these kind of regions and also to we got some really cool, neat partnerships that way.

Importance of Positioning Within Events

So if you're able to position this well, I think yeah, in real life event will definitely be a game changer and how the project is viewed by the masses. That's really interesting. I think there's a huge and great take, by the way, and agree heavily with a lot of this. I think there is a huge caveat of web three games maybe, and also type of audience. So, you know, the title of today's show, IRL's impact on gaming communities. I think a subset of a gaming community in web three is definitely a lot more creator centered. But also I do feel like some of the web three is like. I think people who are involved and interested in web free gaming are beyond hobbyists.

Passion Beyond Gameplay

You know, they genuinely have like a pretty significant passion for the industry itself and not just the gameplay itself. That would be my take from, again, very personal experience of the people that I find myself surrounded by. Both in spaces, but also definitely in IRL. I guess that's where I would say I agree and disagree. Astronaut with that take is like 100%. It's a cherry on top. Especially as you know, I don't believe like a web two native audience or at all as skeptical as I might be trying to get involved in a game at such an earlier point in its development. You know, I think that's the key point.

Varied Engagements in Web Three

But in web three, we do get exposure to these games way earlier in development. And there is this like reciprocal nature, I believe, at least within gaming, within web three, where there is more asked from the community and there's also more value provided to that community from the right teams. But with that ask, it does come, you know, in a sense, not work, but definitely input and definitely, you know, time. And with that input and time, from my perspective, I'm just too busy to just give that away for free and just get involved in all these games just because they look a little funky or cool.

Setting Boundaries as a Creator

Like I have to be a little bit more strict with myself and able to say no. And the way I define that as a creator and, you know, as a spaces co host and for the role that I play as a gamer as well is those IRL events or spaces. I think spaces are the great way to get yourself across to a community in a way where you can really, you know, build your personal back, your personal brand as a creator and a builder too. That people will resonate heavily enough to give you a chance if they believe in you as an individual and your team as you do, more and more of these shows.

Mass Adoption in Gaming

So that would be my caveat, but I really agree with a lot of that take, especially in more of like a mass adoption sense, you know, like when we're talking about appealing to the masses in gaming. Devin, I'll bring you in on this. And then I think, is it Rodrigo we have behind the moon Bay account? My assumption is as well. So I'll bring you guys both into this in like, a really broad sense of the word. Just give me anything that, you know, again, springs to mind for you guys. Are there any specific experiences you guys have in the IRL setting?

Discussing Value in IRL Engagements

And it could be. By that, I don't mean having attended IRL, even just in terms of you guys as a team, sitting down and discussing how do we get the most value? Is it time for us to go IRL, and what are some of the key metrics that you are looking for and the value, if you did decide to go Irlatzen, that you would really want to bring out of that event? So, Devin, I'll throw the mic over to you first, homie, and then we'll go over to Rodrigo on this one.

Insights from Game GPT's IRL Experience

Of course. Of course. So, yeah, in terms of IRL and what game GPT has already done here in the states, we usually want to have a crypto conference, try to do some type of event. So for consensus and for permissionless, which are some of the bigger blockchain conferences here in the states, we usually have, we rent out a venue and we try to do something, or at the very least, just try to host a dinner. I know we had a pretty awesome event in permissionless when it was in West Palm beach. We had a pretty cool investor dinner that ended up turning into kind of like an after party because we had a whole bunch of things that people had fun on, like a DJ. It was poolside.

Future Plans for IRL Engagements

It was a whole bunch of good stuff. That is probably the extent of the IRL events, would be the events that we hold at conferences, but that is a little bit different because were pre product for the most part, as some people may know, I see some familiar faces in the audience. We are an AI model that allows people to build blockchain, hyper casual games in unity. And most of those games are going to be playable on our mobile app coming in the next 30 to 45 days. So that is when we're really pushing a lot of, I would think a lot more, I guess, like this IRL ness to the actual product and the games that we're going to be building.

Collaborative Efforts with Influencers

We have an ambassador program coming out, and that is going to have a host of content creators and streamers that we're going to partner with to play all of our games. That is going to be probably one area in which we really want to extend towards IRL events. So meeting up with streamers who stream all of the. Everything that's in the arcade for game DBT is going to be really big. Another thing that's a little bit of alpha, but at the same time, we are a bit away from it, is we're actually planning in 2025 to branch a little bit out from the hyper casual game and to try to build something that we think is going to actually be able to build some sort of an esports league or an esports event inside of the app with the game that we've been kind of testing on and really building concepts for, I think is going to be really awesome.

Anticipating Future Gatherings

So I would say that the streamer meetups for our ambassadors and potentially some type of esports play in 2025 is going to be where we're actually going to get all of our gamers to meet up in one spot and really pursue all of our IRL endeavors. I love that you went there with that experience. I'm also really interested to see what you guys are cooking up, because that is. That's very different from a lot of the stuff that we've talked about on the shows before. And so, yeah, really fascinated by all of that and, like, really love that experience.

Rodrigo's Perspective on IRL Events

Rodrigo, what's your take on all of this? What's. What's your take on the conversation so far? Hey, guys. We may have had mic issues before. I mean, my view. It's cool. You can hear me? Okay, perfect. Yeah, it's cool. I just go back to how do you actually do it? I just don't think that we're set up for it. Society has completely changed. I think IRL is good for a marketing event, but what's going to be the real impact is that you stream it and that people see it online.

The Digital Shift

We just can't get away from the fact that the world is now online. There's really nothing you can do about it. It's cool to do IrL stuff, but it's essentially, it's a bit of a marketing gimmick.

The Nostalgia of Arcades

Back in the day, we had arcades that was the real IRL. We would go to the arcade every weekend and just hang out for hours and play games in person. That was a totally different thing. That was really fun. But then again, back then we used to dream about playing online. We thought it'd be so cool. Imagine if you could play online with, you know, 50 other people and now you can do it and now people want to go IRL. So I just think you have to, you know, you just have to go with the times. Everything is basically online. Irrelevance are cool. It's a marketing thing, it's fun to do, but the logistics of it, the cost, I really doubt it's worth it. When you really look at it, you look at how much it's going to cost. You're better off just getting some good streamers and streaming some games.

The Value of Streamers

That's really interesting. I do think when you talk about streamers and like building on the personal brand point, I do think that it is very clearly a huge value proposition and that people are understanding more and more is like a part of building a brand, is being able to lean on some of those personal brands and those streamers as well. Do you not see any sense as. Maybe not right this second, but definitely more the short term than the long term and somewhere in the middle that as, you know, AI becomes more prevalent, as the ability to develop these games becomes more prevalent, the ability just to be at these events. Stream get good content. That's going to be more valuable to really show yourselves as builders and almost build your own personal brands along time alongside the streamer side, because it's fantastic bringing in these streamers. I do get a sense that a lot of businesses, a lot of people across like a bunch of different industries are realizing that even to build a brand for yourselves, you still need to see some sense of the faces behind this thing to really cultivate like a connection with your community at this point.

Marketing vs. Real-Life Events

Or do you think that just doesn't work with gaming, with the fact that it's just such a digital presence and value proposition more broadly? No, I think there's a use for that, but the use of that is in a marketing activity to reach online audiences. Basically you're not actually reaching a lot of people, the IRL. So, and there's going to be limit to how much of that you can really do or want to do. I mean, some is going to be interesting, but if you look at the cost to see, okay, let's have an event and let's rent a space or let's pay to go out of booth, how much does that cost booth costs now it shows are just through the roof. It's outrageous. I mean, 15 grand for a booth is nothing. Okay, you do that, you fly your team, you have a bunch of computers set up. What's that going to cost you? 30 grand? What can you do with that? If you say, you know, let's just put that into streamers, you're going to get such better results.

Assessing Return on Investment

So I think a little bit of IRL might be okay. But if you look at the cost benefit, like the ROI, it's, it's. It's low. It's really low. You're going to better off. The world is online. Just go online, stream the game. Do things to promote the game online as much as possible. IRL, if you happen to be somewhere and it's kind of cheap and easy, go for it. But actually plan to spend money on IRL events, I think it's mostly a waste of money. That's interesting. Yeah, I do definitely get your take in terms of the tangibility. I think that's the thing. I wonder if some of those secret metrics, almost like if there are things that are less tangible, that over the long term still have a huge impact that will continue to grow with the way the world is sort of evolving more digitally. But I think that was really good context for a lot of listeners and for myself, I learned a lot from that take.

The Value of IRL Events

So I really appreciate you. Ryan, your hand was raised. I know obviously you're taking this expense. I would love to know what are the tangible things that you're think are valuable from these events that have made you push ahead with that sort of expense that Rodrigo has just pointed out. I think with us, the push for IRL specific KBW is linked to that fact that it's KBW, it's our local patch. We know that the IRL event that we have, the PC cafe, that's going to run with SWE and other people, it's going to have benefits for those businessesque ambitions, you know, focal points, press meetings, hooking up with other people that haven't had a chance to play the game and everything in between. So we do understand that, you know, looking at it as a marketing exercise, it's gonna have x amount of impact, but looking at it as a wider, more holistic business impact, it's gonna.

Empowering Communities

It's gonna be quite valuable. But if we really want to focus on IRL events for players, for communities, there's a lot of good points to the idea that trying to have your own rented space where you guys are renting out a large space and having an event that is going to cost a lot of money, having a booth, et cetera. Putting it into streamers could make sense, but you could also put it to empower community to set up their own IRL events. You've already touched on the idea. If you could have someplace cheap, you don't necessarily need someplace cheap. You need a structure of players, true advocates that are able to set up their own events that could just be down their local pub. Barcades are a massive phenomenon out in Europe and especially the UK. And that's something that appeals to players. A more casual setting where it's not purely about setting up PCs, playing in the old sweat boxes like it used to be, with people taped to the ceiling and everything in between.

Creating a Social Gaming Experience

But making it more of that quasi gaming social event, that's something you could empower community with, funds that you could also deploy to a large scale event at a large scale show. It has to make sense for what your ambitions are if you're looking at it as pure marketing. I have a lot of sympathy with the idea that big events are not going to get you huge marketing, but they are going to get you valuable contacts, workers, other game producers, interesting people to have relationships with. That's really valuable from a business perspective. If you want to go community, empower them to run their events, give them the tools to set it up and see how it goes. And then if you really think that community isn't helping to solidify and strengthen, then go back to those streamers. Streamers will always be there for exciting and interesting projects, especially when there's a, payment aside with that, you know, not to cast any shade on streamers, but yeah, it's a living, it's a profession.

Conclusion and Future Perspectives

I, I have so thoroughly enjoyed this one, guys. I really do just want to thank everybody on stage. Like, thank you guys so much for just really just coming at this transparently from this sort of, you know, like there is a cost to these things and sometimes that cost just doesn't make sense. I think if I could get like a 62nd to a two minute take from anybody who wants to provide one at the end, my mind definitely goes to long term value in terms of like, how does this add to the gaming communities? Like in a world that is also evolving within web three? So specifically what I mean by this is almost put two pairs of glass at the future, look at outlook, glasses one pair around. Like if NFTs and digital assets and web free gaming becomes more and more popular. The second pair around that technology, AI and these tools like unreal engine and unity become easier and easier for more and more people to create in this space.

The Future of IRL Events

With those two specific functions, NFTs becoming more popular, people understanding value of digital assets more and more, a reduction in access to at least begin to build these games. How does IRL in the long term impact the community side? Do we think that's going to grow or do we think that it is, you know, going to be stagnant at best when it comes to the value that it's going to bring to those communities? And because I guess when I look at Gamescom, my brain obviously then goes Comic Con. And I do think there's a huge thing about getting to these IRL events for the hyper fans, you know, the guys who are way beyond hobbyists and being able to flex these assets, the ownership, these things, and as digital assets become a part of that, just the way like cards, comic books and these other things and these events that surround them are, I do tend to ponder on that fact, like will gaming get there where although it's still a digital asset, it just feels more tangible because of the value side and therefore building a community that gives them those opportunities to connect.

Direct Experience with IRL Events

IRL does provide a ton of value. And I've seen that, you know, I'm talking really from direct experience with NFT conferences, like the more valuable these things are, the more people really want to get out and see who the other people are within that network IRL. So if anyone wants to come in on that, Ryan, what I'll do is I'll first I'll throw the mic over to you to a come in on that question if you would like. But also at this point in time in the show, being that we're on the 50 minutes mark to provide any updates for the listeners on society in terms of any milestones coming up, any updates that you'd like the guys to know before we end the show? Yeah, those superfans, as you put those core believers, it is a great way to reach them again. It has to make sense. I said it right at the beginning.

Defining the Purpose of Events

It has to make sense at the moment, in the moment and for your ambitions. If you just want to have a success and a celebration of your die hard fans, then you can go for IRL events that do that. If you want to have something that focuses on new product launches, then again, diehard fans are going to love that. The early idea where you realize that you're doing it a step before the heavy marketing push to show the fact that they are part of this community and that you value and reward them. So I think there is promise in those events. For us as a gaming project, it's always going to be focused on the idea of playing, showing the latest features, the latest updates. What can we actually do to give people the ability touch the product, believe the product beyond what they've seen in terms of marketing expenditure, streamers, kols, anything else in between?

The Essence of Game Development

Because seeing yourself is the strongest form of believing, especially when it comes to playing games. You know the quality you will see, and that's not a society point, it's any game you will see in terms of what's coming up for society. We are, like I said, rapidly approaching KBW and the team is busily at work on the next iteration of our spotlight test, which is where we have updates, large changes or tweaks or improvements to the game that we're building. And we're pushing hard towards that. I've got, I've been told that aiming for towards the end of October on that, but don't hold my feet over the fire if that slips. Game development is half science and 90% magic.

Community Engagement in Game Development

I know those numbers don't quite add up, but that's gaming development for you. But to get us in there in the meantime, we are launching and beginning our in game corporation idea. And we're pushing into that. And these are a new look, a new way for you as players, community members, owners to take control of game functionality. You know, a classic example that I bring out when I talk about these, the pioneers in our discord. If you think about a tournament system, why couldn't you be in charge or help to be in charge of the company that runs that tournament system in game, you can own a percentage of that company through shares, receive a dividend through what people are spending in game, etcetera. Or if you just want to be egotistical, you can corner the market of that corporation, rename it in your own image.

Future Steps and Exciting Developments

We're getting and dripping out information slowly, and we're just wrapping up a lot of the planning. The next step is to start talking about exactly how that kind of idea works. What do you need to do to get involved with it, and what can we do to help you get along that journey? And then we have social fi campaigns as well, running of course, as we push towards that. All geared around NTX on swe now. And the important thing to always remember is that SWE converts in multiples down to our token eventually, but that is kind of the short to long term. That is what we're really pushing hard on and it's going to be hopefully an exciting journey and hopefully a lot of people coming with us. But more importantly, I'm looking forward to playing and showing off society with a whole bunch of people at KBW.

Reflections on Community and Asset Value

Well, this one has genuinely been fascinating to me as a gamer, as somebody who's really heavily in the web three ecosystem as well and sees that value in IRL very much from the asset holding standpoint. But yeah, very different for and really honestly just trying to get to the bottom of like is it not reciprocal in a world that's growing more digitally, that there's going to always be those fans that are going to want that IRL flex of these games, especially when the assets are at play, become more and more valuable? I really have enjoyed this one, guys, so I really appreciate Everreach game, GPT, Astronova and Moonray and obviously society for throwing this one altogether. It's been such a fun show for me.

Final Thoughts on the Discussion

I think that, you know, closing thoughts from me on this is, you know, time's gonna tell. My sense of this is my opinion's been shaken a little bit by this conversation today. Obviously you can't come away from hearing a number of experts say, look, it just doesn't make sense in the sense of, you know, really blowing a budget on this for all of these events. I do wonder though, when it comes to superfans, if it does not grow those superfans and if that's not going to be more and more important to you as gamers, as developers, as creators, as more and more games come to fruition with, you know, ease of access, ease of development, with AI, with all these things that come to it, I do think there's going to be a real necessity for IRL and also building that personal brand not just by utilizing streamers, but also for yourselves and which you're doing right now on these spaces.

Closing the Conversation

So really a lot of food for thought on this one. So the listeners like, I hope you guys have enjoyed this as well. I think it's been a really fascinating conversation for me and honestly, I think that's it. I think we best run this one out as we are getting to the very end of the show.

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