Q&A
Highlights
Key Takeaways
Behind The Mic

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Space Summary

The Twitter Space HOW WEB3 CAN BRING BACK THE JOY OF GAMING hosted by EverreachLabs. Exploring the fusion of Web3 technology with the gaming industry reveals a landscape brimming with player empowerment, immersive experiences, and community-driven innovation. From NFT integration to AI-driven enhancements, Web3 is reshaping the very essence of gameplay, offering players ownership rights, new monetization avenues, and interconnected virtual worlds within the Metaverse. Decentralized exchanges, smart contracts, and blockchain integration ensure transparency, security, and fair gameplay, while fostering inclusivity and sustainable growth through vibrant gaming communities. Embracing Web3 heralds a renaissance in gaming, promising a future where joy, engagement, and innovation converge to redefine interactive entertainment.

For more spaces, visit the Gaming page.

Questions

Q: How does Web3 technology empower players in gaming?
A: Web3 grants players ownership of in-game assets, providing more control and value.

Q: What role does community building play in Web3 gaming platforms?
A: Communities foster engagement, support, and sustainability in Web3 gaming ecosystems.

Q: Why are NFTs significant in the context of Web3 gaming?
A: NFTs offer unique in-game assets, play-to-earn opportunities, and digital collectibles.

Q: How does blockchain integration benefit players and developers in Web3 gaming?
A: Blockchain ensures transparency, security, and trust in transactions, benefiting both players and developers.

Q: What possibilities does the Metaverse bring to Web3 gaming?
A: The Metaverse offers interconnected virtual worlds, social interactions, and immersive gaming experiences.

Q: Why are decentralized exchanges (DEX) important for tokenizing gaming assets in Web3?
A: DEX provide liquidity, facilitate asset trading, and empower players with ownership rights.

Q: In what ways does AI enhance user experiences in Web3 gaming?
A: AI personalizes content, improves gameplay mechanics, and offers virtual assistant support in Web3 gaming.

Q: How do smart contracts contribute to the fairness of gameplay in Web3 gaming?
A: Smart contracts automate rewards, secure transactions, and ensure fair gameplay interactions.

Q: What benefits does tokenization of gaming assets bring to players in Web3?
A: Tokenization enhances liquidity, ownership rights, and value realization for gaming assets.

Q: Why is transparency crucial in Web3 gaming platforms?
A: Transparency builds trust, ensures fairness, and establishes credibility in Web3 gaming environments.

Highlights

Time: 00:15:29
Player Sovereignty and Asset Ownership Discussing how Web3 enhances player control and ownership in gaming.

Time: 00:25:17
NFT Integration and Play-to-Earn Opportunities Exploring the impact of NFTs on gaming, providing new earning avenues for players.

Time: 00:35:40
Community Engagement and Sustainability Empowering communities to drive sustainable growth and inclusivity in Web3 gaming.

Time: 00:45:22
AI-driven User Experiences AI's role in delivering personalized, immersive gaming experiences in the Web3 ecosystem.

Time: 00:55:11
Decentralized Exchanges and Tokenization Examining DEX benefits for gamers in asset tokenization and ownership.

Time: 01:05:30
Metaverse Integration and Social Interactions Exploring the possibilities of the Metaverse for enriched gaming experiences.

Time: 01:15:48
Transparency and Trust in Web3 Gaming Importance of blockchain transparency for trustworthy gaming environments.

Time: 01:25:10
Smart Contracts for Fair Gameplay The role of smart contracts in automating rewards and ensuring fairness.

Time: 01:35:39
Innovative Gameplay Experiences Driving innovation in in-game interactions and monetization strategies.

Time: 01:45:55
Blockchain Security and Gaming Transactions Enhancing security and trust in gaming transactions through blockchain technology.

Key Takeaways

  • Web3 technology is transforming gaming by enhancing player sovereignty and ownership of in-game assets.
  • Interactive gameplay experiences are evolving, creating new opportunities for player engagement and monetization.
  • Community building and inclusivity play a crucial role in the success and growth of Web3 gaming platforms.
  • Blockchain integration in gaming fosters transparency, trust, and secure transactions for players and developers.
  • Web3 in gaming is driving innovation in virtual economies, NFT integration, and decentralized governance models.
  • NFTs are revolutionizing gaming with unique in-game assets, digital collectibles, and play-to-earn opportunities.
  • Smart contracts in Web3 gaming enable automated rewards, item trading, and provably fair gameplay mechanics.
  • The Metaverse opens new horizons for Web3 gaming, offering interconnected virtual spaces and social interactions.
  • Tokenization of gaming assets through decentralized exchanges (DEX) empowers players with liquidity and ownership rights.
  • AI integration in Web3 gaming enhances user experiences through personalized content, adaptive gameplay, and virtual assistant functionalities.

Behind the Mic

Inspiration and Determination

You can't keep me down I know I'm courier if a lioness head up there you can't keep me down I am no I you can't keep me down down, keep me down you can't keep me down keep it down, keep it out you can't keep it down, keep it out you can't keep it down, keep it down.

Eternal Connection

Forever you'll be. In my heart need my heart forever. Forever you'll be.

Welcoming Remarks

Gm Gm everybody, welcome back to another banger show with Everreach Labs revolutionizing interactive gameplay by connecting spectators with players. Building get revenge really excited for today's show. How web free can bring back the joy of gaming is the title of today's show and we've brought a number of banger guest speakers to really hit this one home.

Engaging the Audience

Big shout out to the audience right now who's already tuned in. Let's get the likes and retweets of the room out if you do not mind, if you want to show support for these incredible guest speakers and if you like this sort of show, really easy way for us to tell like if you like it, if you comment, pop us a GM, pop us questions. Love all of that stuff with us today.

Introducing the Guests

Speaking of goats, we have Ramin Metagame, designer of Gods Unchained our world of warship, co founder of Play State Garden and the CRO, and economist at Everreach Labs. We also have Phil with us today. Veteran video game designer and current designing director at Everreach Labs. We have avaric Sega anime gaming ecosystem leveraging LLM flagship game coming soon.

Exciting Games

Give them a follow. Also, GPT War's first triple a shooter survival game on Tom blockchain. Infiltrate, survive and restore balance to reclaim our world. And I'm gonna give you guys a follow too. And we also have sulfurians. Sulfurians. There we go. Join the hunt. Powered by style token. And I think we have style with us as well.

Echoing the Excitement

Currently shown as a listener, but I think that might be an x bug style protocol for cross gaming utility infrastructure for web free gaming and ip publishing ecosystems. Style. Just to do a little mic check for you. Can I just check you all with us on stage at the moment? Okay, maybe not. Or maybe there's some funky bugs going on. Oh, and finally we have Chrono forge radical multiplayer action rpg raid quest Forge link in the bio.

Looking Forward

Guys, look, I'm really excited for this one. I think it's going to be a dope show. How web three can bring back the joy of gaming is the title. Phil, I'm going to throw the mic straight over to you here. What, what's your thoughts on the title of today's show? Any, any immediate thoughts when you read this one?

Missed Opportunities in Gaming

Well, I definitely see the opportunity, the missed opportunity that the traditional game industry is currently engaged in. And I echo the sentiment that web three is in a position to take advantage of that missed opportunity. A lack of originality, a lack of freshness in AAA, in the big publishers, there's a risk aversion where, you know, there's 20 games being released per day on the digital platforms, but it seems like there's not a lot of variety.

Quantity Over Quality

Like there's, you know, theoretically should be like we should be overwhelmed with awesome, incredibly different and fresh and new games, but in fact we aren't where we have to sift a lot through. I do other releases and look through the comments and it's very time consuming to research your way towards the gold in this huge pile of games that comes out.

Reflecting on Games

And that is, I think, a reflection of the huge amount of derivative games and risk averse games that are out there. I think you need to disrupt the model in order to find new ways to bring entertainment to the audience and I think web three has the opportunity.

Emphasis on Changes

I really agree with that, Phil. I think, look, I've heard literally a term come out recently, codification, Call of Duty, occasionally, like this idea of just like consistently creating the same shooter style, same, you know, basically just a complete same concept from these AAA games where they're just tweaking ever so slightly and just releasing, you know, multiple in game assets to purchase.

Safety in Repetition?

It's kind of crazy to see that. I think Sony also recently had a game launch where they tried to go the Overwatch Fortnite route and I'm blanking on the name, but that literally took two weeks as well. So two weeks, by the way, for it to be removed. Like, literally Sony was just like, oh no, we've got this one wrong.

Massive Investment Risks

Hundreds of millions gone into the development of the game and they just scrapped it. So it's not even really like this idea of just building the same old thing is completely safe in my opinion, because if that sort of stuff's happening where they're trying to play it safe and scrapping hundreds of millions of dollars worth of effort and hours in two weeks after a launch of a game, I think that just shows like really the audience are looking for something else right now.

Inviting Perspectives

Ramin, you've been given loads of emojis, so I love to throw the mic over to you as well. Brother. What do you think when you read the title of today's show? Well, I. You know, when I. When I think about blockchain, I'm not sure if joy is the word that immediately comes to mind, but I think more about ownership, empowerment.

Concerns with Ideology

I share your concerns about games like Dustbourne or Concord that cost hundreds of millions of dollars but were affected by ideology and thus rejected by the consumers because when they see that, they think, oh, this game wasn't meant for me, this game was meant for the developer to impress upon their ideology on to me.

Caution in Blockchain Gaming

But I think also I have to warn that in the blockchain space, blockchain gaming, we can potentially run afoul of the same misaligned ideology. If we're here just to promote blockchain. And people say, well, you have to like blockchains. We're going to make games on blockchain.

Value vs. Ideology

Until you start playing blockchain, that's not leading with a value proposition, that's leading with an ideology. And I think we'll just get struck down with the same sort of doom hammer that AAA is getting hit with. I think we need to be able to show what extra value is being provided by blockchain in our games.

Driving Forces in Gaming

And that's what really should be driving web three gaming. I love this take. You know, it is 100%, you know, we aren't here to reinvent the wheel, so to speak, in every aspect, but if God, if we don't learn the lessons of what not to do, like, oh, you know, that's gonna be the real care.

Opportunities for Improvement

So I think there's so much clear room for improvement. I think anyone who's been in web three for more than a second and is also an avid gamer, they know the issues and they know where blockchain can come in and solve some of those issues.

Infrastructure Challenges

But it does not mean, yeah, that, you know, the infrastructure, the technology and everything else and that sort of theory of, look, this is exactly what we should be doing. That's never going to be the way. We can't teach people to suck eggs, but we also can't enforce any sort of.

Learning from the Past

I don't know, I don't know what the word is, but ideology is probably as good as what, as it comes. Yeah, like this. This is really fundamentally what not to do in the space. And I really love that take. Let's get over to our incredible guest speakers now and speakers for you.

Exploring Development Paths

I'd really love to just understand a little bit more about how you guys are building and how you believe you can bring back the joy of gaming with web three. You know, is there anything specifically you're working on? Anything more long term that you think web three is really, you know, why did you join the space?

Tough Questions Ahead

Why did you go down this route, let's be honest, where it isn't proven, it's definitely not a proven route to do. It's definitely not an area without a lot of difficulties in development. So why did you choose it?

Introducing Leo

And let's go over to Leo first. Leo, I'm going to throw the mic straight to you for that tough question. Yeah, sure. Thank you. Thank you for having me. And style protocol.

Excitement in Ownership

Speaking on behalf of this style protocol and what we're building, I'm always really excited to share that. I think what's exciting about web three and gaming and web three is the ownership of assets. And it's something that, in my opinion, is not really emphasized a lot.

Beyond Profit

A lot of the games are, and not pointing fingers here, just stating what I see are going the play to earn make money route, which is fine, but a little more unsustainable. And I think there's a lot of other arguments for web three to be made.

Creating Value

Making web three gaming exciting, which would be the actual ownership potential, infrastructure and interoperability of 3d assets. That doesn't necessarily create an unsustainable environment where people just play to earn, but in essence don't really care about the game.

Exciting Partnerships

You could market as well with, hey, we have this awesome game where because it's web three, you actually own your in game assets and then you can potentially take these assets to another game that we're partnering with.

Non-Traditional Methods

It doesn't even have to be forever, just like on a fixed period of time, let's say a weep of week of player swap or whatever, you take the 3d assets somewhere else and that effectively creates something exciting, something new, something that hasn't been there before.

Playing for Fun

And it's not just this, you know, encouraging people to play, to make money, but to play because of, for the playing sake. And I think that's from a game dev studio, the more sustainable approach.

Webfree Opportunities

And this is something that I'm really excited about and something that Webfree can do. Yeah, I'm with you. That was one of the main areas that I sort of hinted at earlier when I said, you know, web free people with any web three exposure who are also big into their gaming, the real true ownership of those assets.

Reflections of Nostalgia

And there's always this one example I use. I don't know if it's good or not. I haven't had any negative feedback, but really, look, I was a big call of Duty and Halo guy back in the day, like loved playing these games.

Personal Triumphs

Gold cross for me. And the armor you got in Halo for competing the campaign and you know, competing all those like side quests, these were two things that I was like, I grinded for. And I still get a sense of nostalgia and accomplishment today from knowing that I was a gold cross.

Valued Achievements

I was ten times prestige that I had that armor. I can literally picture some of the moments in game playing with friends on this sort of stuff. I can't own the assets.

A Missed Opportunity

I put all that time and effort into it, but those assets, I can tell you I have them. I could maybe try and find my old gamer tag and try and get into the game and it might still be there.

The Value of Ownership

I don't know. But there's no way to take those assets in any other shape, way or form and just collect them for the pure nostalgia, the pure flex. I think that's a big deal for me.

Appreciating New Approaches

That's something that I definitely really loved about this space. Let's keep the mic flowing. So I'm going to go over to GPT wars next.

The Joy of Gaming

What's your take on this? How can we bring back the joy of being in web three? Hey guys. Well, first of all, thanks for the invites. Pleasure to be here.

Shared Opinions

I pretty much, you know, I vibe with all of the opinions from the rest of the speakers. I think the blockchain itself needs to be add on for, you know, a traditional game structure because if you try to do that the other way around, you end up with, you know, play to earn mechanics, which is fine, but, you know, just as style protocol was mentioning, it's not really, you know, the type of game that is massively available or massively popular, right?

Entertainment Over Profit

Because you're prioritizing just making money before, you know, actually entertaining yourself, which I think is the, you know, is the end goal of games, right? You need to have fun with those games.

Focus on Gameplay

Besides, of course, just, you know, earning value in some way. So I think, you know, for GBD wars at least, we're trying to focus on making a game, you know, that is playable, that is fun to play, that has traditional mechanics.

Innovative Layers

And then we're just adding the, you know, we're three layer on top of it, which allows for just a new way of seeing these games. You can feature some other things that you usually couldn't do like asset ownership.

Importance of Ownership

That's really important.

The Future of Blockchain in Gaming

I think that's the long term most useful use case for blockchain. And then you have some other things. For example, the token itself. How do you incorporate a token and the token economy within a traditional game? That's really interesting. But I think if we want to look 510 years ahead for web three and gaming, we need to start looking at sustainable games that actually profit from microtransactions or any way you can profit from a traditional game to actually make a more sustainable journey for wealth three companies, because if not, we'll just see traditional 2021 play to earn games that, you know, just fall right within couple years.

Opening Up the Conversation

I heavily agree with this. Again, I think look, it's been touched on twice now, so I'm going to open up this conversation to exactly that point. So what I want to do is I want to hear from any of the speakers that haven't spoken yet on the show and then we'll keep this organic. So if anyone wants to come in, once we've got around to all of our goated speakers, throw the hands in the air. This is for the speakers on stage, of course. Throw your hands in the air, throw me an emoji and I'll get the mics straight over to you. But to elaborate on that question specifically, I'll bring this over to Chronoforge. And let's go to soul Furians two on this one. How do we, you know, really take a step back from, you know, heavy monetization focus and, you know, definitely farming etcetera and you know, align a little bit more on this pure fun of gaming and building out a game that is fun on any level, not just from the financial side.

Chronoforge's Approach

Yeah, absolutely. Its a great question too. I think something we’re focused on here at Chronoforge is the storytelling aspect of it. All right. We talked about even in the first few minutes of this space, just how much I think, how risk averse web two, the traditional web two gaming space has become. And really here is the marketing lead at Chronoforge. That's really the space that I was heavily involved in as recently as 18 to 24 months ago. You kind of have, I like that word that you use, by the way, the codification of first person shooters. It really is almost a methodology. On that side of the coin, you're seeing studios replicate a game that they know has taken over the space, a game that knows casual enough to engage really every type of player and just mimic it. Right. Cause it's. It's what. It's what works. It's what's proven to work in the market. It's, in their minds, a great use of the budgets that they have.

The State of Gaming Today

But I think when we lean so hard in that direction, right. We kind of get the state of gaming that we have today where storytelling has kind of gone to the wayside. And I think, you know, web three has this very strong opportunity, if done correctly now, with where it's scaled up. And I. The financial incentives have really positioned the entire space with a lot of value for the gaming space. I feel like now storytelling can help it hit another level. Right. And with Chronoforge, that's a massive focus of what we're doing. Being able to introduce the classic prisoner's dilemma and have a collective decision making process that affects all players in our game, all players in the overworld, and whether or not they'll be able to kind of make that decision to take each other down, to build each other up. In any given week, you could lose everything that you've kind of farmed and worked for. And that's the beauty of it. Right?

The Experimentation in Web Three

And so these are risks that we feel are worth taking. These are experiments that we would like to see others in this fantastic space take. And we feel like web three has this real opportunity to innovate in a way that web two has kind of forgotten about over the last, let's say, five, maybe even ten plus years. I am so for this, and I tell you why. I think when you get into, you know, crypto more broadly and you go down the rabbit hole and maybe you come across nfts and, you know, then you get really into the game inside all of these things heavily depend on story. And the way you see that is you just look at what in terms of collectibles, because obviously, when we talk about nfts and gaming, in terms of the assets, they're digital collectibles.

The Role of Story in Collectibles

So you look at what are the most prominent, most successful versions of that in the traditional space, and where can that parallel be found? It's in Pokemon, right? It's in Pokemon. It's in Yu Gi. Oh. It's in these other, like, assets from IP collectibles and figurines. Dragon Ball Z anime is absolutely blown up right now. All of these things, the value has to be drawn back. Why do people want to collect these things? It all falls down to the story and even in gaming. And, you know, you could reference Pokemon as maybe a set sense of that, but also, you know, in more traditional card games and at magic, the gathering, et cetera. Again, very much story driven concepts that really build out the value in those collectibles and the long term success and retention of that value.

Getting Past Financial Focus

You don't see that in, you know, any other realm for collectibles. No collectible really hits on the nostalgia that really drives that value, in my opinion, or at least not what from my experience, without that story behind it. So I really love that take. I want to throw the same question over to you. What is, you know, how do we get past the monetization, the financial focus with these games currently in web three, and focus more on the feel good, enjoyment, lack of grinding, just real gaming. Yeah. Thank you so much. This isura representing sulfurians here.

User Onboarding Challenges

So, yeah, I think almost all the speakers have gave very valid points. But for me, I would actually believe that instead of pushing games and talking about web three, I think we should cut down the term web three here and completely come up with a game where we present to the users a new experience, a new, new pillar, or a new infrastructure where people can explore stuff instead of terming it as web three. I think. I think that alienates a lot of users, and that's the problem that a lot of gaming, sorry, the web three gaming companies are facing in user onboarding, like the players that they're there. If you go to a hardcore community, I would say these people are very traditional when it comes to gaming.

Traditional Gamer Preferences

They want to say they want that taste of God, of war, they want the taste of GTA, they want that taste of Cod or whatnot. So I think mentioning terms like this is more like alienating and making them feel like, you're gonna try new stuff. And that actually turns them down, honestly. And the second thing is, obviously the gameplay. I myself, I have played a lot of games, and for me to connect to a game, obviously the story, which is very important that everyone has mentioned, at the same time, the gameplay plays a big role. It doesn't matter if the graphics is way too classy or people focusing on AAA games, I believe gameplay could come at any level.

Simplifying User Experience

Web three still doesn't have its own candy crush or maybe survey surfers. It's good people are trying to build AAA games that's really amazing and appreciable. But at the end, I think if we want to onboard more people, we have to go with hyper casual games initially, where it's very easy for a person to go and try it out and they don't have to like be a hardcore gamer or someone so that we can increase the growth of this industry. And yeah, that's what my take is. Thanks.

Onboarding Web Three Gaming

But for web three gaming, whether it's account abstraction to ensure that web two users don't need to know, but they could still play it different. Onboarding and offroading technology has been quite useful for all the audiences. I think the key take here is number one, ensuring that the team knows how to build a game and the portfolio of previous games that they have done, regardless if it's web three or web two, has generated quite a success. And second is if you are really tapping into the web three audience, usually people think it's easier for user acquisition, but I think someone mentioned that the core target audience of web three users still rely heavily upon tokenomics. And that's going to definitely have a detrimental impact regarding the longevity of the game itself. Hence I think figuring out a better way rather than tokenomics is something that we're looking into.

Game Design and User Creation

So for avaric, I think people mentioned about ownership from our take, we look into more on transactions, transaction ease. So I think Roblox made it very easy for users to create their own. Well, UGC content is what people say, but to be one layer deeper, it's really about providing a very clear way to actually incentivize users who actually create a certain feature. And anime itself is a core feature where for us, since usually it's a PvE game in mobile, people want to create their own skins, want to show it off, especially since we're Waifu. So there's a lot of different anime girl characters that people want to make their own skins or try that out and share that with different audiences. And how can we implement the blockchain that allows it to be a little more transferable? And it's easy and clear cut to provide incentives for the users.

The Future of Game Development

As I think something that we've been heavily looking into and also a lot of the Korean gaming industries has been driving forward as well, such as maplestory. And I think that might be one of another aspect. Obviously I'm very wrong. Usually I'm very wrong. But I think that's one take that we've been taking into regardless of. Because making a fun game is actually the core competency of any game studio, whether web two and I three. Thank you. I love. No, I love to take America. And I think honestly, you know, this is the big point. You know, this is a question I don't believe there's an answer to honestly. And I don't necessarily believe there's a black and white. This one will work and this one won't work. I think there's a lot of dependencies on market sentiment at the time.

Understanding Game Ownership

There will probably be a game, in my opinion, that does focus heavily on assets, on financial side, on monetization that captures attention. But then there's going to be another lull and it's whether they can shift dynamics to that sort of fun to play more game mechanic side of things. And I think for me it's very much about the ownership. And I think when you think of the ownership in that longer term sense, I just referenced at the very start of the show two games that are what, like 15 years old at this point, like Halo three and Call of Duty four, Modern Warfare. Like I only now think about how cool it would be to own some of those assets. So I think there needs to be some sense of a middle ground when we're developing all of this stuff to consider. Like, okay, yes, that's the long term goal, but how do we get there?

Consumer Expectations in Gaming

And this is where takes like yours and seeing web two games and people with traditional industry experience come in and say, this is our takes. We need it. We don't just want it, we need it in this space. Because I think it's going to be a bunch of different angles that we all come across, and I think there's going to be a bunch of different looking successes in this space. And I'm here for it. I am so here for it. This is, again, this has been such a fun conversation for me. You guys are incredible. Really love all having all the guest speakers up here right now. Ramin, I'm going to throw the mic over to you and then back to Phil on this one.

Discussing Tokenomics and Game Evolution

Now that we've heard from all our speakers, what's your take on how the show's going? I know we talked about tokenomics, which you're a big, you know, you're basically the giga brain. When I think of tokenomics, you're literally the first name that springs to mind now. And from what you're doing at Everreach, what's your take on the conversation so far? How we do proliferate into the web two space and any other takes on the conversation that you'd like to give? That is such a huge question. Let me see if I can break that down into some bite sized pieces. First of all, I think that the core value of web three and blockchain is it's not only an issue of ownership, but it's an issue of something being worth enough to a player that they'll want to own it and they'll want to purchase it or trade for it with another player.

Challenges in Token Value

If no one really values assets, then there's going to be no trade, there's going to be no token value. There's going to be no reason to have the web three. So that requires a significant level up in the quality of the games that we're making in web three such that players will actually want those assets. Once we've done that, then we have to make sure there's enough scarcity of those assets so that they're not flooding and losing value. Several people here have been wisely pointing out that play to earn has a lot of problems. But I'd like to just point out that the reason play to earn is such a big problem is that when the tokens used to pay people to play the game. Those people will then cash out their tokens for money and in doing so they're going to flood the environment with token.

Designing Stable Token Economies

And so those supply will vastly outnumber the demand. The token value will go down and then basically your whole economy is going to collapse because everything becomes worthless. So for me at least, what I've really been focusing a lot is creating a design where there's a stability in that token value so it doesn't crater. And in doing so, that's going to support the value of all the assets in the ecosystem so that people will not be afraid to trade for something that's just going to lose value immediately. I do think that's, again, like, I hate consistently agreeing on this show, but I haven't disagreed with a single take. I think the furthest I came was, you know, the web three removal take, but it is, you guys are just spitting alpha.

Personal Experiences in Asset Valuation

You know, you are the expert, so it's not like hugely mind blowing, but I'm still freaking loving this conversation. I mean, look, I'm completely with you for this reason. I think when I think of assets that I wouldn't want to sell the token for, the only examples I currently have where in my prime days of Runescape, World of Warcraft and even ultimate team or you know, in the FIFA days, which, look, I'm UK, I know this is probably over a lot of people's heads, but yeah, like this is, this was the thing where I could have cashed out, especially in the early days like before, like all the regulations came in and the guys really started cracking down on T's and C's.

Monetization of Gaming Assets

I had eBay's accounts, I had a full time job at one point when I was like 15 to 17 where I made my living selling digital assets on eBay. I used to just put like this one disclaimer to say I'm not selling the assets, I'm selling a demo or basically a breakdown of how I earned these assets. And by the way, it does come with a free asset. So it was basically like I was selling the assets and my 15 year old self thought he was a genius until his Xbox Live got banned and his Xbox got hard banned as well. But you know, these things like the value I experienced in those days was very much, people had figured out a price they were willing to pay for these characters, for these skins, for these like in game assets.

Market Trends and Asset Value

And you actually through eBay you could see the price because like people would be selling like these coins, for example, 100,000, and it was for eight pounds UK. And, like, people wouldn't go below that because you would just see them sell so frequently that became the standardized. So 100,000 coins is worth eight pounds UK. You just definitively knew that. And I think, to me, that definitively proves that once the game is built out, once the assets are valuable, and that people enjoy playing the game, there is no doubt in my mind that these things will find a base, will find a value. And I'm just waiting for that. I'm waiting for the assets and the gameplay itself and the user base to come in to really prop up that floor and for people to want the assets more than they want the cash that it equates to an extent, you know, and that's really, you know what I'm going to cut there, because we mean, your hands back up.

Experiences in Digital Marketplaces

So throw over to you then, Phil, and then guest speakers. Give me a hand, give me emoji, and I'll get the mic straight over to you and we'll keep this conversation cooking. I just have to point out that I was selling the first battleships in Eve online back in 2003 for a $1,000 each. And I remember my first customer, he must have shot his mouth off a little too much because some pirates knew he was gonna be there and getting that battleship. And as soon as he got the battleship for me, they jumped him and blew him up. And it was so painful to watch a grown man cry.

Humorous Anecdotes from Gaming

That is wild. That is kind of hilarious, too. I had some. Look, I won't go into the detail, because we've got too many amazing speakers for me to elaborate too heavily on this, but I did have one particular customer who wasn't happy when I sold them a full Barcelona team. And it didn't mean they won every single game. They played against players with much worse teams because they still sucked at the game. There's only so much that asset was going to help their quality of play. And they were like, I want a full refund. And I was like, nope, you suck. That's not my problem. And I actually had that in my terms and conditions.

Reflections on Selling Assets

It was crazy times. Anyway, Phil, Mike, over to you on this one. I think what I'd love to do with the final 20 minutes of this show is look a little bit more future facing with the conversation. And, you know, really, let's speculate. Let's have some fun on, like, where this is all going. Like, how do we cross from the financial side? What are some fun developments that you think are going to trend into the future that we might not be aware of yet, or any take on the conversation so far? Phil, as well, let you take this wherever you like.

The Joy of Game Development

Okay. One of the biggest differences in the way that web three could bring back the joy in gaming, well, it certainly brought back the joy in development in me. I came from large, develop large publishers where literally I was told not to discuss game design, where I would pitch a design idea in a creative meeting. And I was told that I should focus on content creation rather than coming up with new stuff. And that to me, as a professional game designer who has spent more than two decades making games, to me, was a sign that there's something really wrong with big publishers, where I'm being told to shut up when I make, when I, hey, what's this game design stuff you're talking about? Like, what is this?

Creative Freedom in Web Three

And the literal opposite effect occurred when I pitched Ethan and Nikola an idea. They ran with it so fast, my head was spinning. Like I. The amount of traction, the amount of effort that they put into a really simple concept was such a contrast to the fossilized, backwards facing, uncreative environment that AAA was really kind of a really refreshing thing for me to experience. And it's in it right there. It's like, well, one of the ways winter you can bring back the fun is because they're more open to ideas. It's a culture of ideas. Ideas are the currency. The possibilities are being explored. The possibilities are not set in stone.

Optimism for Future Developments

We don't know really what we can do with this technology, and we don't know where we can go, but we're going to look for it, go in this direction, and maybe we'll go in this other direction. So to me, the pace of development, the pace of putting money behind the idea, seeking investors, executing on the concept, finding partners, it's happened so quickly. There's an energy and a dynamicism that I haven't seen and experienced in my, in the, in the traditional web two game industry in a long time. So it kind of reminded me of the crazy cowboy days of the nineties when, you know, you know, game designers were these guys who just, we just came up with stuff that we liked and then, you know, that's what was in the game.

Nostalgia and Innovations in Game Design

And there wasn't a marketing meeting about it, and there wasn't stage gates and editorial getting involved. And there's so many people involved in game design in the traditional triple A industry that basically they kill any idea, any originality it gets, it's smoothed down and, and worn down until it's basically featureless, as bland and featureless as everybody else's gameplay. So as a game designer, seeing game design take the forefront again is a good sign to me that there's going to be something coming out of web three that will have a transformative effect on the industry.

Innovation and the Future of Gaming

I love this, Phil. I think, honestly. Yeah. It's that innovation that I think brought a lot of us here. Even, like, from the collector standpoint, from the holder standpoint, from the game standpoint, it is, you know, it's almost, I think, the same people who just love the idea of this, like, startup world and, you know, looked@the.com, bubble or you, the.com Sega. And, like, all that came through that looked at exactly the gaming era that you're referencing and, like, the real innovation, like, people who grew up, PlayStation one, Nintendo 64, Sega, like, and then obviously PS two and onwards and just really saw a life of innovation.

Closing Remarks and Discussions

Hey, guys, is it me or I cannot hear Jack? Oh, I think it's just you.

Introduction and Technical Issues

I think we can hear him. Oh, too bad. If anyone can let GPT know that they just need to hop down and hop back up. Actually, I can remove them from speaker and invite them straight back up. That will work, right? Yeah.

Reflections on Gaming Evolution

I was just going to say, like, I think there's so many of us who grew up in the Sega N 64, PlayStation one, two Xbox era and just saw innovation just dwindle to the point that now some of these games not mentioned in Call of Duty's name, but they will literally make their game so, like, memory intensive that you can't even have another one or two games on your console because it's literally, like, half a terabyte is just taken up from this one game. And I hate that. I hate it. I hate it. So I love Phil. I love that direction. Let's look for the next sort of, I'd love to get, like, a 62nd take from everybody on stage because we haven't heard enough from you guys today on, you know, where the future is that you're building to what brought you into the space and what you're looking forward to in web three. So, Leo, I'll throw the mic over to you and we'll go around to all our amazing speakers today.

Thoughts on Asset Customization

Oh, all right. Okay, sure. It's a little bit rough that my big thing is what I've said before, what got me excited in the space, and the reason I initiated cyber protocol with the rest of the team Washington, not only the ownership, but primarily the ownership of asset and also the what I thought was going to be bigger until now, I honestly admit the customization of assets, it's something that we've been trying to push heavily. I thought we'd be further down the road, but I still see a lot of web three games not allowing this individual, you know, creation of assets. This is why I was really excited about what the avaric speaker said before because I have seen that game up until the space talking about, you know, allowing users to personalize more. And I think with service providers or AI and all this tech that is out there now, we will see a lot more.

Future of Game Personalization

Individuals creating stuff on an aesthetic level that is going to be freely usable in games, at least I hope. And I think it's going to make it a lot more fun. From a personalization aspect, I'm heads down. With you on that. I think with AI as well and just the ability to, you know, for games to develop and organize very personally right from the NPC players to the map development, I think that's. That's definitively going to be a future we see for some games. Avaric, you were just mentioned, so I'd love to get your take next on this one. What is the future you're building towards? What made you take the leap into web three? What is the value that you're looking to both provide and see in the future of web free gaming?

AI and Efficiency in Gaming

Got it. I think it's quite similar regarding asset customization, but for. I think for future take this is not just for money, but it's from tech in Asia or the information.com or just an industry in gaming general. I know it's quite boring. People call AI is a big thing, but gaming specifically asset creation through AI is happening quite in a such a fast level that the consumers aren't able to understand it at this point where, let's say stable diffusion has really changed the aspect of the enemy landscape. Where when Tencent or Mihoyo were building, let's say genshin impact a character usually costs around $120,000 with a lead cycle time of a year to year and a half. That's why if you play these anime games, you only get like 20 characters when you start. And it requires such a profound time for new season content to come out because it requires money and you need LTV.

The Role of AI in Game Development

But with these different AI substitutes that are able to truncate the artist's time. I'm not saying that AI changes the artist's work. But the process from conception of art to full illustration, that is reducing in a speed of exponential time. Where a common undergrad from college who studied design can now work as a speed of a senior artist from a very strong anime studio. And I think this is going to change where let's say a user really enjoys a certain content, then now they could actually leverage these different AI infrastructure platforms to create specific content. Regarding that, and I think what's happy is a lot of referee infrastructures like story protocol is also a big thing where it's regarding IP, how are they going to compartmentalize IP?

Intellectual Property Challenges

So that let's say if I'm using Azuki character, but I want to use the lore and put it into Avri, then how are we going to think about the royalty based assets? Who's going to think about the IP problems? And I think if this is already happening in the infrastructure level, understanding how this is going to come forward in the consumer side, there's not much time left. It's going to happen. And I think indie game studio will be able to develop this even faster so that it brings quite of a common ground for indie game studios to develop AAA. I think it's too difficult, I'll be honest, since it takes seven to ten years with millions of funding, but at least to a mid core mobile game level where. Where it's going to be a breakthrough indie game studio where now Steam is such a great platform, but there's definitely going to be a kind of a middle ground where a lot of different early stage game developers could develop quite of an awesome game as a single indie studio.

Closing Thoughts

Sorry I was rambling, but this is very exciting. No, it is. It's super exciting. Honestly, I could have like a free hour conversation on this. Maybe a stream at some point, you know, video stream where it makes it all a little easier. But I really have freaking love this conversation. Speakers, thank you so much for, you know, just being here today with us. Let's go over to Chronoforge and then we're going to go sulfurians and GPT wars. Really the same question to you guys. If we can try and keep the take to 60 to 90 seconds, just so I allow every speaker another turn to, you know, give their take. But really what you to your building towards, you know, what is the why web three and what is it that you're hoping to achieve?

Chronoforge's Perspective

Yeah. In addition to everything that's already been said, all great points, I think from Chronoforge's perspective what's drawn mean on a personal level and what continues to motivate us on a day to day basis is the radical experimentation that web three offers all of us. Right. We mentioned before how important storytelling can be for this space as it scales up. We've seen how stale the traditional side of web two gaming has kind of become over time. I feel like some strong experimentation and the willingness to take calculated risks is going to allow web three to position itself as the corner of gaming. That is kind of bringing the luster back, if you will. That is our north star as a studio here at minted loot, and it's guiding our design for Corona Forge.

Reflections on Web Three Gaming

I'm so excited to see what you guys are building and everyone on stage is, yeah, like, I'm dead serious, if not disagreed with a single take on stage. And that's. That's unlike me. I like to give a little bit of pushback on these shows, but this has been incredible. So, same question over to you. Would love your take on this. Sure. So I would say from sulfurians perspective, what we're trying to build right now is more of a community of quality people who are into gaming and web three. And instead of building our own game, we want to help the community that we're building to push our own ips and different games, basically in collaboration with style, obviously with the tools of style that we have.

Community Building in Gaming

That's our main part right now, I would say, to help other users push their ip, make it more functionable and make it more sustainable in a way. Obviously we're also unlocking few other pillars where it's more about like content generation for Twitter and stuff. But I don't want to dive into that right now. It's not the relevant topic, but yeah, that's what it's coming. Do. Check our page and you will get updated. Sure. Love it. And yeah, I think that's a really good time to say. Just a reminder to the audience, if you've enjoyed the takes today, enjoyed the passion and the very clear, you know, long term view that these speakers have on stage about how they're building this space, go give them a follow.

Closing Remarks

I literally, I followed everyone on stage after hearing the takes today. I implore you to do the same. Just nice to chop up the feed with some positive long term sentiment. Don't know about you guys, but I could do with more of that in my timeline. Let's go over to GPT wars for the final take on this. Would love to know, you know, how you're building what the future is you're building towards in this space. Yeah. Thanks, Jack. So I think I'm really excited about multiple things, not only for web three, but just for gaming in general, as some speakers already mentioned. First of all, AI. I think it's going to be huge how we combine that with gaming and what are the effects not only costs maybe lower to maybe come up with some designs for models or rigging, but also just generative content.

Future Innovations in Gaming

It just allows for pretty much any indie developer or just an individual to potentially create a game from scratch that looks like, I wouldn't say aaa quality, but it's similar to that. And eventually, I have no doubts that you couldn't be able to differentiate between a model designed by a human or by an AI model. Yeah. And then of course, in terms of web three, I think just as one speaker that just left was saying, I'm just really excited about potentially web three as a sandbox for gaming. Just redefining economic models within games and just being able to integrate this new tech that is already cutting edge into gaming. I think it's going to just give us a lot of new recipes for the future.

Collaborative Game Design

So I'm also really excited about that. And one thing that I'm also really looking into is potentially finding ways to combine the decentralization of web three and the mutability and just being able to make it censorship resistance to potentially come up with something like collaborative game design where you can design games with multiple participants within like a DaO or some sort of like decentralized organization. I think that would be a really interesting approach for gaming in web three. So yeah, really excited for what's coming. We'll see. Love it, brother. And thank you again to all the speakers on stage. Thank you style protocol. Thank you GPT wars. Thank you averexega. Thank you Leo. Thank you sulfurians. And thank you Chronoforge for just all the dope takes.

Final Thoughts and Appreciation

And Phil, thank you as well. Ramin, gonna throw the mic over to you on behalf of Everreach Labs, who the big thank you go to for bringing all these go together to have this conversation. I thoroughly enjoyed it. Any updates, any milestones, anything at all that you'd like the listeners to know before we run out the show about Everreach Labs today. Oh, wow. Well, we're working super hard. We're not leaving anything off the table. We're trying to optimize every little bit based on the community feedback we've been getting so far to make little changes that will make the game more and more exciting. And we're just really excited, as Phil's already said, about being able to do stuff that we just would not be allowed to do in AAAA studio because they're just too set in their ways.

Commitment to Innovation

But we can innovate all the way to 100%. Love it. Ramin, thank you so much as well for joining us. And yeah, that's it from us and the speakers. Thank you to all the listeners who've tuned in. And again, definitely recommend you follow these legends. If you haven't already, show that support and also fill your timeline with a bunch of goats.

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