Q&A
Highlights
Key Takeaways
Behind The Mic

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Space Summary

The Helika Alpha Talk #3 Twitter space explored the exciting world of Web3 gaming, discussing the industry's rapid growth and the potential for innovative advancements in user experience. Conversations highlighted the impact of platforms like Roblox on gaming engagement across different age groups and emphasized the significance of data analytics and blockchain technology in shaping the future of mobile gaming. The space also called for insights on retention rates and market saturation while emphasizing the importance of data privacy and security. Additionally, attendees were invited to provide feedback on a new project and were informed about upcoming events, expressing gratitude for the active participation of the audience and panelists.

Questions

Q: What is the current dominant gaming platform discussed in the space?
A: Mobile gaming was highlighted as the current dominant gaming platform during the discussion.

Q: Which in-app experiences were mentioned as examples of potential innovations in mobile gaming?
A: Examples of potential innovations in mobile gaming included features seen in Discord, Telegram, Snapchat, and Roblox.

Q: How might gaming habits vary across different generations?
A: Gaming habits across different generations vary, influenced by platforms like Roblox and different approaches to app downloads.

Q: What was emphasized regarding data privacy and security in gaming discussions?
A: Data privacy and security were emphasized as critical aspects in the gaming industry discussions.

Highlights

Time: 00:04:04
Introduction and Panel Kickoff: Quick introductions and setting the stage for the discussion.

Time: 00:13:13
Super Champs and Web3 Gaming Goals: Discussion on Super Champs' objectives in Web3 gaming and their targeted genres.

Time: 00:21:08
Innovative Business Models: Insights on the flexibility provided by Web3 for creating new business models in gaming.

Time: 00:32:15
Tips for Early Stage Development: Recommendations on engaging younger companies in pre-alpha stages and utilizing tools like Discord for A/B testing.

Time: 00:41:23
Web3 Audience in Emerging Markets: Exploring the significant overlap between Web3 audiences and emerging markets.

Time: 00:46:33
Minimizing Financial Risks: Strategies for reducing financial risks in mobile game development through early market testing.

Time: 00:51:44
Importance of Iterative Design Process: Emphasizing the iterative nature of game design and the critical role of data.

Time: 00:57:05
Challenges of Cross-Play Technology: Addressing the technical obstacles in enabling cross-play functionality for Web3 games.

Time: 01:16:52
Regulatory Preparations for Web3 Apps: Guidance on preparing for extended approval timelines and regulatory scrutiny in app stores.

Time: 01:24:43
Conclusion and Appreciation: Wrapping up the session with gratitude towards participants and a mention of their games.

Key Takeaways

  • Mobile gaming is the current dominant gaming platform
  • accessible and available to users on demand.
  • Innovation is expected to continue in mobile gaming experiences through in-app features like those seen in Discord
  • Telegram
  • Snapchat
  • and Roblox.
  • The future of gaming on mobile devices may evolve
  • but mobile is likely to remain a key platform.
  • Different generations have varying gaming habits influenced by platforms like Roblox and direct app downloads.
  • The space highlights the importance of data privacy and security in the gaming industry.

Behind the Mic

hey are living and striving off for games that have maybe a higher average revenue per daily active user, or ArpDaO as industry calls it's not so much of a problem. And also, if you add on more services from, for example, unity, and if you're adding on unity ads or analytics and things like that, you can get the cost down. So for a funder studio, it's not going to be what breaks or makes the game. But if you're an indie studio and you're living off of the ad revenue, it's absolutely horrible. So for our case, it's not super bad, because we're not looking at ad revenue per se. We're having our own core loops and in app purchasing and all of that, so to say. But really the ones that are two people studios and living off of ad spend or add views, it's tough. Yeah. One of the big takeaways from that ex solo report that I was looking at earlier was not necessarily surprising. Excuse me, but it was that America and Japan and these other sort of like tier one countries are able to monetize off in app purchases. And then in the more, the poorer countries, for lack of a better way of putting it, are having to monetize through ad revenue. And so it might disproportionately affect people that are trying to monetize in that way. Is that what you're trying to say, Jonathan? Absolutely. And also the games that are ultimately really free to play, they have poor monetization implementations and they live off that bad views. And maybe a large part of the audience is, for lack of better words from tier three or tier two countries, and large numbers, April pool being one of them, by the way, it's having a huge part of the player population is coming from emerging markets. They will have to pay a lot of money compared to what they're actually making out of that player. Well said, my friend. John Hook from play. Amber, your thoughts? Yeah, I mean, look, there's a lot of things in this. So the first bit, Sam, about the apple rules, this is around the Digital Markets act in Europe. And it's not like Apple have <>hich is insane. We've just dropped three new MBIP games that are on like Google Play and iOS. We're just about to drop another game with a huge PFP project. We'll announce next Tuesday. And our cool cat mobile games is in soft launch at the moment. Got approved by Google Play, which is amazing. So we'll be shouting a bit more on that very soon, so stay tuned. Awesome stuff. Can't wait to see what that game entails. Let's go to Alvaro from hello Monster. Yeah, thank you Sam, and thank you Helica for having us. Great chatting with all the people here. So Wonder wars is our game from hello monster. I recommend you check it. I recommend you follow Wonder wars and hello Monster on socials on Twitter is an evolution of a strategy game. You see, it kind of reminds you to clash Royale, but then it reminds you a little bit more of TFT. But you have collect and trade like Pokemon. So be ready because when people go and try it, they want to do it for ten minutes. End up with 1 hour is easy to play, hard to master. You can battle other people, upgrade your city. We are in soft lodge already, 60k downloads growing very fast. So would love to have you around and get your feedback because we are building for you, for the people. So hope to see you around. Thanks so much. I would look forward to that, my friend. And we will see you guys next month for another Helica alpha talk, as well as a consensus. If anybody's going to be there. Helica has an event on Wednesday night. I know a bunch of the team is going to be there. The Infinigods team is going to be there. I think Mister John Hook might make it out. If anybody else is going to be there and wants to connect, feel free to slide into my DM's and I'll look forward to meeting you guys in real life. If not there, then maybe token 2049 in Singapore, which I'm also looking forward to. A tremendous, heartfelt thank you again to the audience and also to these amazing panelists for making this show so special and giving me all the alpha. I'll see you guys soon.

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