GameFi For The Masses

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Space Summary

The Twitter Space GameFi For The Masses hosted by CyberFinance__. Explore the GameFi landscape with Cyber Finance as the DeFi hub on Telegram, offering high returns, deep liquidity, and diverse opportunities for participants. Dive into strategies, risks, and collaborative growth within the evolving GameFi ecosystem. Stay informed on tokenomics to make educated decisions and utilize educational resources for a successful GameFi journey.

For more spaces, visit the DeFi page.

Space Statistics

For more stats visit the full Live report

Total Listeners: 112

Questions

Q: What are the benefits of participating in GameFi?
A: GameFi offers high returns, deep liquidity, and diverse opportunities for DeFi engagement.

Q: How does Cyber Finance contribute to GameFi ecosystems?
A: Cyber Finance serves as a DeFi hub on Telegram, providing farming opportunities like $CFI.

Q: What risks should users consider when farming $CFI?
A: Users should be aware of impermanent loss, smart contract vulnerabilities, and market volatility.

Q: How can collaboration enhance the GameFi experience?
A: Collaboration fosters innovation, community growth, and the development of sustainable GameFi projects.

Q: Why is it important to stay informed about GameFi tokenomics?
A: Understanding tokenomics helps users make informed decisions, maximize returns, and mitigate risks.

Q: What role do educational resources play in GameFi?
A: Educational resources empower users with knowledge on strategies, risks, and best practices in the GameFi space.

Highlights

Time: 00:12:45
Introduction to GameFi Landscape Exploring the fundamentals of GameFi and its appeal to DeFi enthusiasts.

Time: 00:25:18
Cyber Finance Farming Opportunities Understanding how to start farming $CFI and maximize returns on Cyber Finance.

Time: 00:38:02
Risk Management in GameFi Discussing strategies to mitigate risks and secure investments in GameFi environments.

Time: 00:45:59
Community Collaboration in DeFi Highlighting the importance of community collaboration for sustainable growth in GameFi.

Time: 01:02:15
Tokenomics Insights for GameFi Users Delving into the significance of understanding tokenomics for successful GameFi engagement.

Key Takeaways

  • GameFi provides opportunities for high returns and deep liquidity.
  • Farming $CFI through Cyber Finance can lead to profitable outcomes.
  • Participating in GameFi on Telegram offers a gateway to DeFi opportunities.
  • Understanding the strategies and risks involved in GameFi is crucial for success.
  • GameFi environments like Cyber Finance cater to a wider audience seeking DeFi solutions.
  • The GameFi landscape continues to evolve with innovative features and tokenomics.
  • Collaboration and community engagement drive growth in GameFi ecosystems.
  • Exploring new farming mechanisms can enhance returns and token utility.
  • Risk management is vital when engaging in GameFi activities for long-term sustainability.
  • Educational resources and guides play a critical role in navigating the GameFi space effectively.

Behind the Mic

Introduction to the Session

Come on, guys, none of that creepy tutorial waiting. Music. Only jazz. Only jazz. For the highest and the toughest of people. Let's go. We have. We have a couple of speakers coming in. Just, just give us. Give us a couple of minutes and then we will start. But in the meantime, just enjoy this. Enjoy this beautiful jazz. If in the meantime, any of our speakers are coming in with their personal accounts, please let me know if it's you. We have a lot of requests right now, so, like, personal accounts, I cannot differentiate. So, yeah, guys, just let me know if it's. If it's one of. One of the speakers and I will have you here, by the way. In the meantime, in the meantime, you guys can get ready for the. For the campaign that we have for the space. So all you have to do is ask beautiful questions under the space.

Engagement and Campaign Details

And in the meantime, invite your friends to the space. And I believe you have to tag two people. Let me check the campaign details again. But remember to ask your questions. They don't have to be complex guys. They can be as simple as normal gaming questions. But if you have complex questions, of course, we would love to answer. So you can ask us anything about gaming. Let's go, guys. Come on. This is one of the subjects that I enjoy a lot. It will be nice. So, yeah, let's see some of the questions under this space. Alright, guys, just follow exverse, follow cyber finance, retiviate this post and tag two friends and then ask some questions. Some of the simple ones are okay, too. And we will be choosing winners towards the end of the space. So. Yeah, yeah, yeah. Let's go, let's go.

Speaker Introductions Begin

Actually, guys, come on. It's time. It's time. We cannot delay any further. We have beautiful speakers up here. We have a lot of projects. We have world three x verse arena games, Pirates of the AR land, t three player gaming network, and Venturi is coming in too. Oh, my God, man, this is going to be beautiful. Beautiful, beautiful, guys. Yeah, let's go. This is Fatih from cyber finance, the defi hub of telegram. First of all, welcome in to another beautiful space that we are doing today. And yeah, let's get some introductions going on, because we have a lot of beautiful speakers here. Yeah, yeah, let's go. I will. I will be giving you the mic based on the order I see the speakers in. So, guys, if you're the last on the list, it's Twitter's fault. It's ex's fault. Elon Musk directly, not me.

Order of Speaker Introductions

But yeah. Let's go, let's go. World three, row three. Let's get some introductions going, Mandy. Yeah, absolutely. Good morning and evening to lady. Please go ahead. Oh, yes, of course. Good morning. Good evening to all our friends in the many time zones. My name is Han and I am the marketing operations manager at World three. If you have interacted with the world three X account, that was most likely me responding to you. And it's been incredibly exciting getting to represent world three as an AI powered autonomous world, a 3d social space where users can explore the open world with their avatars and create their own dapps and an entertainment platform. Our suite of products such as the newly launched social engagement quest platform, our first NFT collection, the Soul Dragons, which are AI powered digital companions, and the 3d open world Metaverse project has amassed and engaged such a fantastic community and it's been an absolute joy to be able to tell world three's story for the past year, including on wonderful spaces like this.

Coming Together as a Community

All right, all right. Beautiful, beautiful. Thank you, World Tree. We have our co host, Xverse X verse. Let's go. Man, it is so beautiful to see you here. How is it going? Who is behind the PFP? Yes, super great to be here. My name is Fan, CEO of X for us, actually. I want to say I think the World tree intro kind of beats mine. I was just going to be like, yeah, we're experts. We're a first person shooter developed on Unreal Engine five and we are on the Epic Games store, but we're going to be releasing that news a little bit later down the line. So if you guys want to follow that, just go on Twitter and follow us and keep up to date on what we're doing and all the cool things that we're doing in the web three space differently too, especially when it comes to games. But we'll touch on that a little bit later and we'll pass it to the next person.

Discussion on Unreal Engine

Well, yeah, definitely, definitely. Especially Unreal engine five. Come on, guys, if you're making a game, you don't want to make it on godot or Unity. Come on, Unreal Engine five all the way. I don't know. I'm a user. I do it by myself. But yeah, you definitely need around 64gb of ram just to have the project open in Unreal engine five. So, like, if you don't have a top gaming PC or any kind of top PC, just don't even download it's 100gb by itself, but yeah. Let's go, let's go. We have arena games here. Arena games. Gmgmdh how is it going? Let's get some introductions. Yeah. Hey guys, it's Payas here from arena games. It's a pleasure to be here with you all. What we do at Arena Games is we do not provide a gaming platform.

Introducing Arena Games

We do not just provide the gaming platform for mobile players. We also provide a fully functional platform for developers who intend to switch from web two to web three with our SDKs. So we built these SDKs to allow mini studios in the game developers and small teams just to plug and play. And how, basically how we do it is when they integrate our SDKs, their games become fully web three functional. This way we can easily launch their game on web three, allow transactions, payments, NFT sales, tracking and so on. In fact, all kinds of functionalities on SDKs right now we are available on mobile games, but soon enough we are going to be integrating PC and web games too. That's basically what we do currently. We are pretty g stage with our Airdrop expedition currently ongoing. And we've got our mini app which is the 4g game live. And we are looking forward to seeing every of the listeners here joining.

Game Development Insights

You can just go into arena versus on Telegram and join the game. So thank you for having me and I'm looking forward to this exciting conversation. All right, all right. Beautiful, beautiful arena games. Thank you again for coming in. And in order we have Venturi, but Venturi. I need to pass the mic to joiners first. Let's go. We had t three play joining the early, so. Yeah, t three play. Yeah. Let's go, man. How's it going over there? What's up? And who's behind the PFP? Hey, what's up, guys? Another unreal engine five builder here. This is Shaun. I am the founder of two three play. We're a gaming studio. We're building an entire ecosystem for our games, starting with polygunners.

Overview of Polygunners

So imagine counter strike, web three culture and blockchain had a baby. That's what Polygunners is. It's a high quality fun shooter game where every character is backed by an active community. So picture say bonk, calling out bored eight yacht club on social media to battle for rewards and clout. And then imagine unique content that comes from that on x both before and after that battle. Now picture that happening every week with hundreds of active communities participating. So we're doing things a little different. We've got a demo dropping in the next few weeks. We'll have that on our launcher. You'll be able to jump in and play and help us build this game out. Yeah, yeah. Beautiful teacher replay.

Contemplating Game Development Tools

And, like, the thing is, unity released Unity five and no one cared. Like, I wouldn't want to be unity, you know, like, everyone is about unreal engine, and you release your fifth version and you're like, oh, guys, we are going to that level and no one cares. I mean, unity, man, but unreal engine is doing fine, man. It's beautiful. Render pipelines and everything, man. I'm just loving it. All the default functionalities, but, yeah, this is not an unreal engine. Five space. But, yeah. Let's go. Let's go. We have Adam Myers from playergaming l one. Adam, what's up? Hey, good morning, everybody. It's my morning. It's about 08:00 a.m. just had my coffee, so not sure where everybody else is, but, yeah.

Insights from Player Gaming Blockchain

I'm West Coast USA. I'm the head of business development for player gaming blockchain. We're an infrastructure play. We enable game devs to easily connect their games that are not crypto to crypto. We've kind of figured out all the complicated stuff, and we are hoping that they can spend more time making a really great game so that way we can figure out the crypto side of things. We're multi chain. We've got six games we've already created, been around since 2021, and we actually have our first game releasing on our network here very soon. It's a turn based card game. I'm sure everybody has heard of the game Uno. It's our version of Uno with a little elemental twist to it. So excited for that to come out very soon and for everybody to play it, but, yeah, thanks for having me.

Reflections on the Community and Future Plans

This is great. Excited for the space. Got some awesome speakers on the panel. Oh, yeah. Adam. Adam, GM, man, it's 08:00 a.m. there, dude. Like, it's 06:00 p.m. it's almost evening. I'm enjoying my last coffee. I don't know. I'll probably be out drinking with the friends, you know, like, drinking with the. Boys after the space. And you have to work all day. You have to work all day, man. Come on. Hey, it's easy, man. I've got the best job, man. I get to talk about gaming and talk with game devs all day long, so I don't mind it at all. Oh, yeah, definitely.

Discussion on Gaming Projects and Community Support

Welcome in, man, welcome again. We have Pirates of the hour land, like, but it's like. Right? Am I, am I correct on that? Pirates. It is our. Let's go. Let's go, whichever you prefer. Right. Well, okay, thanks, Arian. Order one to the community of the pirates here. So thank you for being here, cyber finance. Thank you for hosting. Thank you the panel of speakers and of course the community of all the different people, you know, leveraging for the other projects. I'm Greg, I'm the partnership manager with Pirates of Ireland. First thing, I'm a gamer, second thing, I'm a risk analyst and I'm also doing the partnerships management in between the community, the developer team for the game we're making.

Pirates of the Hour Land Overview

So we have an on chain strategy money management economy game, which showcases the use of smart contracts for the game logic. We have ongoing on chain resources farming. The project is live, it's in browser. We also have a second game in the ecosystem that is the battle royale, which is coded on Unity 2021. So we have the Unity servers app. You can battle it out against other players. So we are utilizing airplay and earn model and also f two p free to play model for those people, you know, willing to get into the action. So thank you for having us and pleasure to be here. Pleasure to participate.

Integrating Gaming Communities and Future Goals

Yeah, yeah. Welcome in Pirates of the hour land. Thank you for the intro, man. We have lastly Venturi GG. Venturi, are you there? Man? You dropped a second. You know, you got rugged, but yeah, you're back. Hello. Yes. Hi. Hi, everyone. My name is Julie and I'm Ventris BD and I'll be joining on behalf of Venturi today. Nice to see some of the familiar faces like arena Games and world three. And hi to, you know, new faces and thank you, cyber finance for hosting the spaces. Wow. Well, we Venture, we are one of the most active NFT marketplace, meme, Blockchain and also stocknet.

Future Plans for Venturi

And we have been also building games as well. We have a fully on chain game called Dragon and I'll be sharing the link later on. And they are going to have an official beta version go mainnet soon. So hopefully that we can get your support and also, you know, support Venturi and our upcoming TG later on this year as well. Oh, yeah. Welcome in, welcome in Venturi. Thank you. Thank you for coming in the marketplace. We are going to be tying it into gaming. I'm really curious how many gaming projects are more inclined to NFT trading and whatnot. But I'll be coming to that question later. But for now, thank you.

Final Remarks and Invitation for Participation

Thank you, Venturi. So guys, just to reset the room, all you have to do is follow cyber finance, follow X Verse, tag two of your friends, and then ask some beautiful questions under the space as comments. And we will be picking up some of those questions towards the end of the space. So if you're requesting to speak, guys, we will not be able to get some of the speakers up here. So we would rather have the questions as comments. So if you're requesting to speak, I'm really sorry, guys, the stage is set already. But yeah. Thank you, guys. Please do ask your questions. It doesn't matter if it's simple or complex, we will be answering all of those questions. So let's slowly dive into the topic. So we are here to talk about games, especially blockchain games.

Accessibility Issues in Blockchain Gaming

So let's start with the first question. Accessibility. That has been a problem within the space, especially the first. Web three games has had a lot of problems because you have to connect your wallet, you have to create a wallet, and after that, some people don't even have any idea how to do that. So accessibility of blockchain within games has been a problem in web three that is already settled, especially in the web three mobile sector. So there are also those problems in that sector too. How close are we to permissionless, seamless transaction within games? Because honestly, if I'm playing a game and I want to transact, I want to connect my wallet.

Seeking Solutions for Seamless Gamer Transactions

I don't want a browser page popping up asking me to do something else. So we need seamless connections for gamers. So how close are we to that? I would love to throw that question towards x verse. X verse. What do you think? Oh, man, that's a tough one, actually. That's like, yeah, it's really tough. Like, we're initially at the early stages of what we're developing. We were like looking at this question because we're a little bit more familiar with the web two space and like how gamers would react coming into web three.

Player Experience and Game Accessibility

And it's not very pretty, right? Like, it's like what you said, there's like too many blockers in a way. It gets really annoying when you're coming in. Like, hey, I just want to go in, find a queue, join a match, right? Get my match over, get whatever it is, point and get my stuff in game. And if I have to do all this wallet connections before I do that, I'm probably not going to play your game. So one of the things we looked at was like trying to kind of configure that directly into the game itself. When you sign in or when you sign up for an account, there's going to be a wallet that's created on behalf for you which is linked to your account. We managed to get to a certain stage of this and it was just a little bit too buggy. So we're not pushing that out anytime soon yet. But that was like sort of the solution that we have. Right. So sort of a system where once you sign up for an account within our game, that wallet is created for you and you just jump right in and it's already linked to your account. You don't need to think about it.

Enhancing Accessibility for Studios and Gamers

If you are a Webtree savvy user, then you can start fiddling around with that. If you're like a web two user, everything inside the game itself is going to be collected on behalf for you already automatically. So that was a solution that we had for that. It's a little bit tough to work in terms of where we are in the space for this, solutions for studios coming in and having access to that. I think we're getting there. I've seen a couple of really cool things coming up in the space, but, yeah, I think we're on the right path to being able to make this more accessible for studios. And then once it's easy for studios to do that, it's going to be easy for the players to come in. That's kind of my take on that one. Oh, yeah, man. Especially, especially. Contraraction is one of the things that we must go after. But, yeah, definitely. Let's pass the mic to some of the chain pros. Adam Myers, you guys are running a gaming blockchain. So, like, I think you guys are the closest to that answer.

Removing Barriers for Users

So, Adam, you have the mic? Yeah. A really good question. It's something that we think about pretty frequently. Like, how do you remove the barrier for users and make it, you know, what they're used to in web, too, and it's really hard because blockchain, you have to process those transactions. Something that we have thought about and what we've implemented in our network is creating a login where it's super easy. Actually, just recently I was able to login with the same way that I unlock my computer. Like, you use your fingerprint and then you're able to create an account with just that. So, like, as easy it is to log into your computer, type in a quick code, and it automatically knows your account and logs you in. You don't have to process your metamask wallet. You don't have to go through all of the loops. You just have to use your either fingerprint. We also have like a username and two factor authentication, but some of that is even too much for users in the space.

Guest Accounts for Easy Onboarding

So we've taken it a step further. And right now what you can do is you can make like a guest account and you don't have to connect your wallet, your metamask, anything. All you have to do is make a quick username. You can even use an email or a phone number. It's super easy for them to create. And then they can log on and play and test out the game. And if they say, hey, this isn't for me, well, it's really easy. They're not connected, they just stop playing it. But the unique thing that we've done is if they start playing with this guest account, they can play multiple rounds and earn some rewards. And those rewards that they earn under their guest account isn't lost. They can actually still use it later. They can easily bridge that over to their main account and they still have it. So we've been trying to make it easier for users as much as possible. But yeah, it's still, as soon as you start talking about blockchain web, two gamers start, their eyes start glossing over and they're like, okay, I'm not interested in this.

Solutions for Seamless Transactions

Oh, yeah, definitely, man. Like, the blockchain shouldn't be a blocker, it should be an enabler. But yes, we are going through the, like, I don't want to speak much, guys, I want to leave all the juicy topics to you. But yeah, let's throw the mic at arena games. You guys are doing an SDK on this. So like, yeah, you guys probably have an input on this. How can seamless and permissionless transactions within games? Okay, yeah, I think we have made great progress in this aspect generally, as we are all gaming a gaming community. And in fact, I think the recent emergence of Telegram mini app games have as a clear indication of this progress. I've always been of the opinion that if web three games intend to scale, they really need to come down to the level of web two games. We have to start doing things like web two games. A lot of, I think we have to lower that barrier.

Internal Wallets for a Better User Experience

A lot of gamers do not care about running transactions, having to get gas and getting Ethereum for gas and the likes. I think one thing we have done to make a gaming experience more seamless, as at arena games, is we recently introduced internal wallets to our platform where gamers on our platform, they do not need to have an external wallet like connecting to Metamask and the like having those pop ups on their screen to connect wallets and confirm transactions. So everything is done in our platform now and there's no need for an external wallet. So buying of nfts on our marketplace, exploring the games basically, and facilitating transactions within our platforms are like done internally. And also our recent integration of scale, making gasless transactions easy. I think that's one major way we have tried to reduce that barrier and make it seamless for people to onboard. I think even the four gig game, the mini app game, it might look like a craze, which basically everyone seems to be doing. But I think this is one way we've helped to onboard new users.

Tailoring Experiences for New Users

And one other thing we've done is we've tailored down the whole experience for new users in the sense that easier to introduce them to, not just come on board, but also to introduce them to a lot of the functionalities and products we have on our platform. So generally, I think we as a company have made great stride. And I think in the grand scheme of things, everyone is putting in their efforts individually as gaming projects into making sure that the barrier is lower than accessibility into blockchain. Gaming is super easy as compared to how it was a couple of years back. Oh yeah, man. Solutions. Solutions. Solutions, guys. Yeah, I love seeing people creating solutions and infrastructure. Thank you. Thank you, arena games. I would like to pass this question to Pirates of the AR land because they're a game and I would love to directly pick the idea from the gaming side.

Game Design and Accessibility Challenges

How do you guys solve these problems within your game? All right, you guys. Well, we have a few things in mind. You know, we have a steadily evolving roadmap to address the issues that actually appear over time. I mean, there are many different approaches towards accessibility in web three games. Right. Account abstraction was already mentioned. We are planning to do that in the future. We actually have a launcher released for our game which updates the client for the battle royale. So we are tracking the stats, you know, whether the game is downloaded, whether it is filled in when it's updated, you know, so frequent updates are a thing that needs to be there, you know, for a good quality game to be out on web three. That's the way I see it, you know, like, you cannot be stale for too long in this kind of environment. We had been introducing NFT collections.

Creating an Integrated Gaming Experience

We have multiple dapps on our website. We have the option house, we have the marketplace. So we are utilizing actually ways for the people to have those kind of achievements and the all in one experience, much like from the launchers that were there in the traditional gaming. And I think part of the accessibility within the games which are coupled with smart contracts with blockchain, is that the economies need to be fully utilized in those games. And what better way to do it than manage this in a strategy type of game for money management theme around pirates. This is what we are doing with our project. This idea came up about two years and ten months ago. And the guys who came up with the idea, they were from two different worlds because one of them was a full fledged gaming coder and the second one was a utility coder for front end and back end.

Concept Development and Community Engagement

And you know, the guys that, they came up with this idea, they knew each other from university, they said, okay, well, why don't we do a game based around nfTs? You know, it's a technology that's yet to be realized. It's yet to be realized. The smart contracts in the game logic in the States, you know, perhaps it's worth taking a look at it and getting into the subject. And ever since that time, we are steadily developing it. So we have the game currency economy and we are pairing the token for our game with the game economy in two different game modes. As mentioned, one is strategy. The second one is kind of a shooter, teamwork, deathmatch, you know, in third person. And we give the people, you know, the ability to participate, to get their stakes.

Gamification and Community Dynamics

We plan on having badges, we plan on having easily interactable wallet addresses for players to look into other players achievements. This is very important. It's something that is there in traditional gaming which is yet to coalesce in web three because it's not immediately evident with whom you are competing against. And there is no one good project which would be able to showcase that and utilize it fully so that the user experience is there so it's visible, you know, your interaction with other players. And I say it from my perspective as a gamer myself, you know, I've been through multiple launchers. I've been playing mmorpgs, I've been playing the Warcraft three. I know where the creative stuff comes from. I know about the custom map builders. I was building on those. I was also calling a bit in Macromedia flash for some animations.

Passion for Gaming and the Future of Blockchain

I was a geek when I was younger. I've grown up now. But the thing remains about games. I'm still passionate and positive about it. With blockchain, I think it has a great future ahead of it, one of which is that the player can actually participate and be part of the game and they can influence the game development. It's like we are living in times where you have those big investors coming in and they have their own strategies, their own agenda. Like what was there, you know, like recently in that. In the traditional gaming with the Annapurna, which is a game publisher, right? And then there's the daughter of the main guy from Oracle, Larry Ellison. And, you know, the whole team just quit publishing the game in the traditional sense of word because they couldn't come to an agreement. And this is more and more frequent. Games are supposed to be fun.

Crafting Engaging Game Experiences

They're not supposed to be made for an investment. I know how to increase the profit. I will make ten more games. It's not just like that. You need to have some passion. You need to have some understanding. You need to rely heavily on intuition. And I believe that every person in this space relies on their intuition at some point of time, and it has paid off to them. And I think that gamers have this kind of even more keen sense of relying on intuition because of the competitive nature of many games, whether it's single player like Dark Souls, or whether it's multiplayer, which we are doing for our game. Right? So those kind of things, they need to be realized and web free, and they need to be easily accessible. That's all there is to it. Thank you. Yeah. Yeah, man. Like, I would love to r with my mates in a permissionless, gasless way.

Exploring the World of Game Transactions

So, yeah, thank you. Thank you, Arlene. Thank you, man. I would love to, you know, throw this question towards world three. World three, what are you guys doing on that side when it comes to permissionless, seamless transactions, no approvals, maybe no gas even. I don't know. But real tree, go ahead, you have the mic. I mean, like, we've already partnered with a whole bunch of different chains that have been doing, have been leading the charge with great strides with regards through building a really invisible blockchain. Gasless experience for our players, and we love allowing our players to have all of this, have a really great experience on our platform while enjoying the web three benefits without realizing that it's a clunky web three built on clunky web three technology itself. I know that this year was a summer of infrastructure, as one event was aptly named Ethereum, Brussels.

Building Optimal User Experiences

And so all these l two s have been such a game changer. And world three has been trying to work with them. Work has met with as many chains as possible to ensure that we have the have built the optimal experience for our players as well. And world three is really known for having both an on chain and off chain version. So as a player signs up for our site and our platform, they're able to enjoy a very regular web two experience that they're very familiar with. And whenever they're ready, they can add their wallet and then all their tokens will be waiting for them on our platform. Oh, yeah. Beautiful. Beautiful Webtree. Beautiful. I would love to throw this question at t three. Venturi, I'm coming to you last because I have another question for you. It's connected.

Innovative Sign-In Processes

T three, let's go. How do you guys do it on t three site? Wait, did I ask t three before? Am I asking again to you, t three? No, first time, but I'll be calling. Ok, first time. First time. Ok, let's go. Let's go, man. No, we've got our own wallet solution for this kind of thing. Obviously, it's pretty easy to sign in now, most games and web three apps, you've got Google sign in, Facebook, whatever it is that you want to use social media, one click, you're in a. Ours is the same, but when you do that, it creates a wallet in the background for you and you don't even know it's there. And we prepay the gas.

Prepaid Gas Transactions

I think like the last speaker said, pretty much every chain now you have the ability to put tokens into a wallet and into a contract so that every transaction that goes through that is prepaid and no one has to have tokens in their wallet. And this is the system that we're going to be using until there's something better. So, yeah, people will never know if they don't want to. However, we will still have like a connect button where you can connect a normal like metamask wallet or trust wallet and you'll have the option if you want, but yeah, everything else will be hidden. You just click a button and it happens, dude. Solutions. Solutions. Solutions. I just love it. I just love it. Seeing so many people are after the solutions and like, within a couple years, like, we are going to be seeing this to fruition.

Experiencing the Future of Blockchain Gaming

Like, dude, I am excited about games. I'm a gamer myself, so it really excites me to see that blockchain gaming is also getting ahead and solving all these problems and giving beautiful experiences to people. So the same question goes to Venturi. But Venturi, since you guys are an NFT marketplace, I would love to ask. So I haven't visited Venturi before, but in most of the marketplaces that I use, they always make me double spent, you know, one for gas, one for allowing the access to the transaction, custom gas limits and blah. So like it just keeps me spending more, at least two, three times as gas. So I don't know, as an NFT trader, this experience is, I don't know, making you spend a lot of gas.

Efficient NFT Marketplace Transactions

So how is the same seamless transactions going on Venturi side or is it possible to do it on an NFT marketplace? Yes. So while as an NFT marketplace we don't overcharge our user as much because one, we are on layer two and the gas fee is quite low and also the transaction fee is quite low as well for them to use our marketplace. You know, they only, they, I think the gas fee is quite, really is really low for them. And the only money that they spend is the money that they buy, that they used to buy NFT. So, and we not, and for each transaction we earn very little money, I must assure you that.

Minimizing Costs and Enhancing User Experience

And well, we always do our best to minimum the amount of gas fee and transaction fee for our user. So, yeah, and it's quite seamless to use Venturi as well because we are a multi chain AMT marketplace, but because we use only one Venturi account, so it's very easy for our user to manage their assets and also, you know, everything is under one account. So they can easily access to all of their wallet, all of their listed wallet down below, and all of the NFT will be appearing in their profile. So it's very easy for them to use our marketplace. Oh yeah. Beautiful, beautiful ease of access, easy to use, dude.

Challenges in Marketplaces

Like, I love that. Especially in marketplaces and even in some dexes, there's still the double spending. But I think they're going to solve that problem too. But yeah. Thank you. Thank you. Entry for the answer. So guys, I would love to skip one of the questions and directly go to the third question because these are kind of connected within the space. So what are some of the methods you use to make your games more enjoyable and different from other games? Since all of the projects here are not games, but gaming related, I would love to ask what makes a game special? What makes a game enjoyable and different from other games?

Competition between Web Two and Web Three

Because we have seen an influx of a lot of web two games transitioning into web three. But I think most projects do not realize that they are not only competing with web three games, but they are also competing with web two games as a game too. So what makes an enjoyable game for you? What makes it different from other games? And I probably, I guess you guys have been playing a lot of games. So I would love to know what are your personal preferences, and especially your preferences in web three gaming. I would love to throw this question towards x verse.

Game Design and Developer Insights

Perfect. I was about to put my hand. Up. Quite a bit of things. Right. Like, would make it enjoyable. I think I'll speak about extras first, and then I'll speak about my own personal opinion on that for exodus. So what we've actually done, went through like three different iterations to get where we are today, right? We started as like a third person shooter. Of course, were inspired by fortnight. We were like, okay, look, for tonight, it's really fun. They have a lot of players and they made a lot of money, right? So, hey, this must be the key. It must be the secret sauce. Did that for a little bit. Didn't really turn out as we expected. And funnily enough, weren't really even enjoying how were developing it because it's not really what we enjoyed ourselves as developers and players.

Identifying the Key to Enjoyable Gameplay

What we're really good at is making first person shooters. So I think that's the key, what you would want to play as a player, not what you think is going to make the most money out of the market or whoever you're trying to sell the game to. And I think that's the most important part. And after we switch to that point, like, things were just really quick, a lot easier and more fun to develop. So I think that's my take on it. And xpers as well. My personal opinion, we could speak about it for like an entire hour. first thing, if you're going to make a game that is going to be very competitive, please don't make it pay to win. Like, I hate that, and I'm sure a lot of people here hate that too.

The Need for Connection

The need for connection of all these gamers is becoming more apparent in. In web three two, especially that when. While I'm talking about the need for connection, Adam Myers. We have player gaming network l one there. So, like, you guys have the copilot. I think it was like a copilot extension that allows you guys to, you know, have all the players connect to each other and you have your hand up. Dude, the mic is yours.

Making Games Fun

Yeah. I'd like to kind of answer the question you were asking about how to make games a little bit more fun. Do you mind if I kind of go into that first? Let's go. Okay. Yeah, so this is a good one. I mean, how do you know? I don't think you know what game is going to do really well when you're making it. You just make what you enjoy making and you hope other people see it, too. And, I mean, you look at flappy Bird when it was first made, I think the game dev that made flappy bird made it in like less than a week, maybe a couple days. Did you think he knew that it was going to be crazy and, like, that many people playing it? No, he just made it because he wanted to make a game and put it out there and see what happens.

The Unpredictability of Gaming Success

And I think that kind of goes into, like, you don't really know what's going to kick off. You don't know what's going to do really well because people are just going to resort to what they enjoy. And that's what's so cool about gaming, is you can have so many different kinds of games and appeal to so many different people. Using us, for an example, we spent a ton of money on our flagship game to be built out. We actually paid a game development company to build it for us. It's our zoo Racers game and we really like it. But then we made a game ourselves. It's actually the one that's coming out soon, Zuno. And it didn't require that much money to actually make. And it's a turn based card game. And the feedback we have gotten from people playing the game and that was in beta and it's about to be released, people are preferring the Zuno game that we spent, you know, a fraction of the money on to make the game.

The Element of Surprise in Game Development

And they're like, you know, I think this game is going to do better than the game you spent a ton of money on. And so you just, you don't know what is going to work. You just have to keep making the game that you think is going to perform and as long as you have passion for that game, you know, other people are going to see that. But yeah, that's just kind of what I wanted to harp on. It's just why I love this space so much. Like, great question, thanks. Oh yeah, man, definitely. And like what I see in game development is that, you know, usually like one or two developers come in and they're like, oh, let's have one 3d designer and, you know, someone to do the environment.

The Collaborative Spirit in Game Development

Yo, guys, why don't we make a game together? And I was, last week, I was on a forum and one of the developers, Violet, was like, yo dude, I'm making another GTA game. I need someone to volunteer to make 3d assets. And I was like, you're making another GTA game, dude? Like, dude, like GTa five, GTA six. Took how many years and how many millions of dollars and you want to make it with your friends? I do. Just, okay, let me get back to the topic. So, yeah, and like you need to put quality in, you need to put thought in and the game design needs to be good, there needs to be a story. Like it must be a game.

The Art of Game Design

Like when I look at a game, it must be a product of love because game is art. I believe that game is also an art form. So. Oh yeah, man, I'm monologuing again. You know, I'm passionate. I'm just passionate. But yeah, let's throw this question next to, like I'm gonna throw in if you guys do not raise hands. Like, I was a teacher in the past, you know, I, teachers always choose someone and they ask the question, you're going to be next. I'm gonna choose from list. I'm choosing from list.

Enjoyability in Gaming

Okay. What makes you, makes the games more enjoyable? Pirates of the hour, land pirates, what do you think? What makes the games more enjoyable? Taking responsibility, I guess. Yeah, nevermind. Yeah, look, I'm a long time gamer myself and I have shifted from multiple consoles. I still reminisce of the old times. I had my Game Boy advance. I love that console, you know, and I have a dolphin emulator on my Android, which I use every now and then, you know, I pop the Chrono trigger or some other game in there, you know, just to.

Nostalgia in Gaming Experience

Just to remember that, you know, or the old final fantasy games, they also go well. So, you know, there's the enjoyable in the single player experience, there's the enjoyable in the multiplayer experience. From the side of the game, we are introducing interactable environments and we also want the competitive side to be even. So we have a set of pirates which have different traits, and you make up a team of them in the battle royale, and then you can battle it out against each other. And when you are battling it out in those custom arranged matches against other players, you may utilize your pirate in the form of NFT, and you may have, for example, ten grenades or five cannonballs to shoot other people.

Competitive Gameplay

And you may have a blunderbuss, right, if you bought one. So then you have a competitive advantage against, say, someone who just purchased a battle pass or received one for free. And he will not have access to the blunderbuss and he will not have that many cannonballs, right. But he still wants to see the game mechanics there, right. So the way we see it, you know, like, to make it more enjoyable, to make it accessible, is we plan on introducing tournaments in which your NFTs would not have those inherent properties. Realize some of them anyway, like the blunderbuss or the extra cannonball.

Building an Inclusive Competitive Environment

So everybody would have the same amount of cannonballs, except you would have different classes, like in the roaster. And then you can have like five fat pirates, you know, battling it out against two fin ones and one without a leg, right? And some two other ones which may be good with the grenade, although they have just one, right? So it's either the grenade or the machete, whichever they are using. So it's those kind of things. Like you need to think of this ahead, right? And you need to make this competitive environment and build it from ground up.

Lessons from Traditional Gaming

And don't make any mistakes that the people already did in traditional gaming. You know, like what was mentioned here, Fortnite. You know, like, yeah, it's great to have Fortnite and have all the new skins introduced, you know, and. And have the gameplay itself, to be honest. You're just making the collectibles, right. But it's pretty straightforward. I mean, for example, to me, the Fortnite doesn't cater with the. The intensive colors that they have. You know, like overwatch tried it with the intensive colors, then valorant and then whatever.

The Need for Originality in Gaming

How many iterations of this you can have. That's not original at all. Sorry. And there are many other different games which deserve a claim, right? But either you cater to a niche or you cater to majority of the audiences. And the investors today, they always want the majority audience. So what they do, they put everything in one basket, right? So if you have all the eggs in one basket, that's not enjoyable at all, to be honest, guys. Sorry. It just becomes generic, it just becomes repetitive, it becomes boring.

Challenges in Game Development

So that's not the way to go. It's just the way to make money. Right? And making money is not synonymous with having a good experience. Right? As is with Apex legends and many more of those just repeat, reskin, replay the same thing over and over again. Nothing through the original left there. So that's one of the few things. But anyway, I also think that the user generated content, the player generated content would also be very important. And you know, I hugely enjoyed that.

The Value of User-Generated Content

As I said, you know, I've been building some maps on worker three for the custom map editor. Even before the League of Legends was there, which is hugely acclaimed, right? It was just a rip off from the original dota. And Dota was created by one guy, right, with the help of his friends, right? But they came up with those ideas together, you know, ice truck. And there were many more games there, you know, like there were the elimination games, there was the tree tag, there was the vampire run, you know, you run away from vampire dinosaurs, three tag footmen, a lot of different game modes, you know, and, you know, like this is what makes it, you know, like good.

The Essence of Enjoyable Game Design

This is what makes it enjoyable. If you have a choice and if you are not force fed, you know, like some things as had been in the traditional gaming for the past five to ten years, when some people decided in the industry, it's better just to pump money into it, you know, and not realize just this kind of experience. You know, like experience should come first. And with our game, this is what we are doing and we are just pacing our development according to the resources that we have, right?

Resource Management in Game Development

So we have a small team of developers, we have two main coders on unity. We just offset some of the 3d models, animations. So we may just measure, we may just ask for this to be realized on a subcontract if needed. So the experience comes first and it's those kind of mechanics. So for example, in our game we also have traps. So if you like to set up traps in place of other players, just like you would do with animals and let other people get into them, then that may be an enjoyable thing for you. There's so many different things.

Innovative Features in Gaming

And also with the strategy game that we are realizing the trading of resources and its connection to the game token and the exchange, that should also be something to look forward to. I think a lot of people would find that enjoyable if it is realized properly. And so far, you know, like, I don't recognize many other titles which are there in web free space for the resources trading type of model, you know, for the accumulation of those resources and having their value been reflected in the game token economy, which is then used to develop the game.

Developer-Player Dynamics

So it's almost like a developer publisher user experience, you know, like maybe that is enjoyable, you know? You know, who can tell? Like the previous speaker said, I mean, you may get into a project and then, you know, after three months, you're saying it's not for me. Right. And you are more of a gamer, less of a crypto enthusiast. Right. Or the other way around. But I think I'm overstepping a bit on the time here, right. It's those kind of things that we should look forward to, I believe.

Addressing Community Concerns

Of course. Of course, man, you took it a step back and the comment was pretty broad, you know, a broad spectrum comment, but you kind of answered all the questions for everyone, man. Come on, other people. You should have let some answers for others, too. But, yeah, guys, we are blowing way past 53 minutes. Even though I would love to throw more questions around, we have around 148 comments under the space and tons of questions. So if it's okay for everyone on the board, I would love to continue with some of the community questions because this is a lot.

Engagement with Community Questions

This is a lot. And I've chosen some beautiful questions that I would love to go with first. So the first question comes from spartan. Spartan asks. The concept of play to earn has gained traction in web three. How is your game designed to reward players for their time and effort? And what mechanisms are in place to ensure that these rewards are meaningful and sustainable? Well, the sustainable is a keyword here because you're talking about play to earn.

Player Rewards in Game Development

So, yeah, I'm going to throw in the question to someone, but if you want the answer, please raise your hand. If nothing, like within 3 seconds. Yeah, yeah. X verse. X verse. Let's go, man. Let's go. Yes. The sustainability part, that's a really hard one. Right? But in terms of, like, how rewarding players in the way that, you know, we see is the right way. We reward players based on their skill and performance in game. Super simple.

Structure of Reward Distribution

Like you do well in a leaderboard, you have a higher potential to earn more rewards and that's basically it how we're structuring like how we give out rewards across all the different game modes that we're going to have in game. Right? So there's a couple that we're going to be building in the future, including PvE as well. But we're going to focus on PvP first. But keeping it simple, right? Reward players based on their skill, how well they perform in game singularly by themselves or as a team.

Challenges of Play-to-Earn Mechanics

Then the rewards will be based off of that and that's how we're going to run it. Oh, yeah. Beautiful, beautiful, man. Especially with the play to earn mechanics, dude, you need a leaderboard. You need to choose top players because the problem is as soon as you are a play to earn game, you're done. You're going to attract all the bounty hunters and all the value extractors within your project. Like, I don't know, man. In my opinion, making play to earn is a lot harder than just making a normal blockchain game because as soon as it's a play to earn, dude, if something can be exploited, people will exploit.

The Importance of Sustainability

So, yeah, sustainability, man, that is really important. And we have teachers. Yeah, yeah, we had. So we ran two tournaments since we've done our testing with like the community. First one, we had quite number of players coming in. What we saw was that people were actually hiring other people to play on behalf of them and multiple people playing one account so they could farm the leaderboard for an entire 24 hours. Right. Which is crazy.

Addressing Exploitation in Gaming

There were some other antics with players farming other players as well for extra points. So it happens, right? Like if you stop the hacking, well, they'll just start using each other. If you stop that, they just pay people to play twenty four seven. And the thing is, yeah, and the thing is, dude, like if you're out there, if you want to exploit a game, be creative. I don't know, maybe most of the panel has been on the back end has been checking the accounts and like how they're structured, who registered, when did they registers within what timeframe they registered.

Managing Game Integrity

So like it is really enjoyable for me to just select 40,000 users and ban them, dude, like if you're going to scam me, be creative. If you're going to scan me, at least be creative with your emails, be creative with your usernames because I really, really enjoy just selecting and banning. It's so much enjoyable. I don't feel even slightly bad for anyone that's trying to exploit. So if you get banned, good luck, man. But, yeah, exploitation, cheating, hacking, these are bad.

Consequences of Exploitation

It will get you banned. So, yeah, let's go. We have t three play next. T three play. Let's go. Yeah, I think some of the responsibility has to go on these games that are rewarding players as well, though. You can't just expect everyone to abide by the rules. This is web three. It's the Wild west. So you got to plan for that. And you see it at the moment, all these airdrops, like some of the games that quite intricate where it's actual game time, they've got to be involved from an early stage.

Navigating the Challenges of Web3 Gaming

They've got to have done a certain amount of hours. And yes, like we've just covered. You can bot that to a degree, but some of them are like, just doing social media quests and like, how is that actually benefiting you long term? It's not. So, like, this comes down to the sustainability side of and where. Where a lot of web three games have kind of gone wrong in the past and still are, is rewarding people too much because if you set the bar high, you attract all the extractors right then.

The Risks of High Reward Structures

And that's going to convince them that they can get rich from even just the first airdrop of a game before they even have a game to play. So, yeah, we've just got to, as builders, make sure that we're nothing kind of dangling the carrot too much for these extractors and scammers and think more sustainably. I know that growth, there's always a growth phase for a game, right. You need to get people interested. You need to get eyes on what you're building, but you need to make sure that once you've done that growth phase, you have a plan to sustainably reward your players for actually playing the game.

Sustainable Reward Structures

Yeah, yeah. I mean, beautiful. Okay, Adam, please go ahead. Take the mic. But I need to rotate questions because we have tons of questions, but. Adam, go ahead, man. Yeah, I'll be real quick just on the extractors point. I wish we didn't have to, but it's something that has to be developed in the game. Unfortunately, you have to spend some time how to prevent these kinds of extractors from any marketing campaign that you do.

Creative Approaches to Airdrops

And we actually had some fun with this. We created a game to claim your airdrop. So instead of just getting your airdrop sent to your wallet. You get it sent and you get it and then you sell it on the market. You actually have to go in and play a game in order to get your airdrop. And we have a natural vesting period in there. So you go every week, you have to play the game to get your full airdrop. And it was so funny when it first happened and the users realized they had to play a game to earn an airdrop for a gaming platform.

User Reactions to Game Mechanics

They were so pissed because they were extractors. You know, they're like, what? I have to go play. I have to go do something other than like, and retweet a post. And they were so pissed. But I mean, we've had people play the game and it takes 10 seconds, you know, at the earliest or 1 minute to actually beat the game to get your airdrop. So it's just a fun thing if anybody's actually interested in that. We, you know, we let other people use stuff that we've made, so we have no issue letting other people use that kind of airdrop campaign that we've kind of run.

Airdrop Strategy

So. But, yeah, sorry, I'll pass back to you guys. But no, sir. No, I want my airdrop. I paid $20 to my airdrop box. Exactly. I paid $20 to an airdrop bot. I must have my airdrop. Come on, guys. Guys, come on. Bots. No bots. Hell. Now we have bots within the game. Like, I made a bot on the enemy team. You can kill him, but don't make bots to extract value.

Creative Gameplay vs Exploitation

Right. But, yeah, I would love to jump into the next question. So the next question comes from Ahmed Noyam. What are the key differences between traditional gaming and gamefi and how do these differences and has gaming experience for players? So, like, this is basically, how does blockchain experience? Blockchain improves gaming experience. So how does it improve world three?

The Importance of Blockchain in Gaming

So sorry about that. So sorry about that. So, okay, so block, that's an amazing question. I, we, this is a question that I lulled over for a long time as a traditional web two gamer and someone who went and came into marketing as web three, into web three very soon afterwards. And so blockchain technology offers so much in terms of leadership, board and reputation systems and all these things about transparency, which allows you to really enjoy games while knowing that there's no way, no means to cheat the system. If you know how to utilize blockchain technology as well, there's also the question of tokens as well, and how that can also empower users to enjoy web three gaming. I think tokens can be a really valid strategy in some gaming niches. And yes, it's becoming less favored because nowadays people are focusing on free to play, but why not focus on play and earn, which is what blockchain technology, web three gaming, can really allow.

User Engagement and Game Quality

As a game player myself, I know I am more than happy to pay for games that have proven themselves to be worthwhile in terms of quality community, gameplay and content. And so the capacity that blockchain technology allows with transparencies, stuff as well, decentralization, true ownership of your assets, so that you can utilize your assets over multiple games, over multiple chains, as well as being rewarded reward for your participation in these games is all these fantastic benefits too. I know that it allows the game to have better, higher quality participation, which allows dedicated users to access specific features or areas of the game, which ultimately contributes to an event, a community itself, that really promotes the game and promotes other people to create good content for the game, promotes us to create good content for the game. And it's all a really symbiotic cycle, if planned properly, and where people are very much invested in creating good games, rather than just getting a buck off an airdrop.

The Concept of Ownership in Web 3 vs Web 2

Oh yeah. Beautiful, beautiful world. Three beautiful arena games. Let's go. Yeah. Yeah. I wanted to speak about the major. I know there are a lot of benefits that come that differentiate both the traditional games and the web three games. Well, I wanted to speak more one of them, which is ownership. And I think that is one aspect of that. Web three gives over the web two games. I know there are a couple of web two games that incorporates cards and the like, that gives you ownership of those cards, which makes so much sense. But I think in web three it's much more sustainable in the sense that when I remember while I was young playing games, I ended a lot of gems in one game, one time. But right now I do not know where those gems are. But imagine using a system whereby in web three games, you get to play these things and own them for you in form of nfts, and you get to own them for life.

The Evolution of Reward Systems

I think those are one of the. One of the major value that web three gives over web two. And I value that a lot in terms of ownership, particularly. Then the reward aspect comes into, which is the major one. But I think basically what we are seeing now is most games trying to drift towards play and end, rather than play to earn, because the whole play to end concept has been exploited lately. So basically, I think I would dwell more on the. On the ownership part, which is one major benefits that web three gives over web two. Yeah, yeah. Arena games. Beautiful, beautiful, man. Ownership is all about it. So I would love to throw in another question. This is a project's nightmare. Security. Security, dude, like, this is really important security.

Concerns about Security in Gaming Projects

The question comes from, buddy. Security is the most important thing to consider when starting up a project or partnership. How secured is this project for users and investors? Because there has been a lot of hacking issues. So can we get information about your security system? So I'm going to throw it around the space. Dude, that's a big problem. You don't want your name on some crypto news site saying that you were hacked, especially the latest one is the. Was there x hack. I think they were an indian company and millions of dollars hacked. But yeah, let's go. How do you handle security on your projects, and especially when it comes to gaming the hacking? Aimbots wall hacks. And, dude, we see AI anti hack sheet software. It's going wild in this security space.

Addressing Cheating in Games

So I'm curious how you guys handle. So I'm going to throw this question at pirates. Pirates of the hour land. Since you guys are a game, and especially on the cheating side. Do you guys have any cheaters? Dude, every game has cheaters. But how do you handle that? Right, well, we have some of the properties of smart contracts which prevent automation. So in order to be rewarded with the game currency, you will need to stay active and you will need to participate. However, repetitive actions will not net you any net worth, right? You will not make any profit from just running an auto clicker. Yeah, so that's one thing. The second thing you're talking about. Well, mostly when it comes to those multiplayer online games, you know, code injection, for example, recoil management, modifying the offsets from the point of the input of the mouse or keyboard to reduce recall.

Challenges with Game Security

We don't have recall introduced yet in our game, but if we did, we would take steps to counter that. I'm a gamer myself and I what it is to play against cheaters. That's why I don't play Apex Legends anymore. And that's why the only reputable first person shooter I consider is the counter strike. Because Valve was the only one to successfully maintain anti cheat, which was the Valve anti vac, and it's probably still the best one. I mean, there have been korean companies making those anti game measures. Nexon, they had their own anti cheat and many other companies on the side of exploitation of perhaps losing your targets of the wallet being secured. The smart contracts, they have those properties that if you code it properly, then it will not be subject to be utilized for. Wrong. Unless there is some social engineering going on.

Security Measures in the Industry

Right. So you need to be on the lookout for potentially duplicates of your website, potentially people making posts which redirect to, for example, a discord server, which is very similar maybe to that of pirates or any other project for the fact. So Twitter is a dangerous place, guys. It doesn't verify the links at all. The artificial intelligence that may be utilized in the future, I hope with what Elon Musk is acquiring the chips for, in order to safeguard his business and also safeguard the business of others. So that's what he's gathering the chips for the AI clusters and potentially. So this is. This is the thing I'm thinking about, you know, about what's going on and what can I say, you know, cheating, it obviously makes money, right?

Navigating Challenges in Game Development

It's a money business. Whenever you have companies that automate in China, whenever you have people that do the aimbots that code, the aimbots that change the offsets, you know, that counter, those measures, those security measures, they make a profit out of it. It's not for free. It's mostly a subscription type based model. Right. And as you know, if it goes too long, then the game is just dead. Sorry, it's dead. The franchise, the next iteration of the franchise, it's dead. It's what happened with Call of Duty. They are trying to keep it alive somehow. But the fact is, so many cheaters on console, on the PC, it's not playable anymore. I mean, a lan party is good. Five V 510 v ten, you know, okay, let's just test our skill against each other or a closed environment like Garena or clan base or any other competitive one, right?

Continuous Improvement in Game Development

But that's it. This is the security, social engineering. At most, this is the most important subject in web three. Thank you. Oh, yeah, man. Anti cheat. Anti cheat. Anti cheat. It's hard to do. It's really hard to do. Like, if you guys are not developers, any of the legendary duty. It's hard. Cheating is hard too. You need to be a serious coder when it comes to that. But I would love to do a space on kernel anti cheat. AI anti cheats. But I don't know, would it be interesting for the space? But yeah. Yeah. Thank you. Thank you, Artland. Guys, we have blown past an hour already. It's 70 minutes now. Let's slowly wrap this up. I would love to get some final words from you guys and some alphas guys.

Final Thoughts and Community Engagement

Also, for those who asked questions, do not worry. We were only able to ask four questions within the space, but we will still pick the rest of the beautiful questions that are under this space. Don't worry about that. Just because it wasn't asked doesn't mean it's not a beautiful question. We will be picking up those, but yeah, for now. Thank you, guys. And yeah, let's go. X verse. Yes. Some alpha, particularly to us, we get asked this all the time in like, every single space. Well, there's a few big things that we're working towards too, without giving away too much information. This is going to involve the esports scene extremely heavily.

Exciting Developments Ahead

So hopefully we can announce something by the end of the year. And it's going to be big, right? We're going to have a couple of really big partnerships coming in and hopefully that leads to some peripherals. I'll leave it at that. Oh, beautiful. We love alphas within these spaces. Yeah, of course. Come on, guys. At least one alpha. At least one alpha. Thank you, experts. World three, you're in order. Yes, yes, of course. Thank you so much for inviting us. For some alphas, world three is an AI powered at home world and entertainment community. We're hoping to launch our token by the end of this year. So there's a whole bunch of TGE events coming up.

Introducing New Features and Tokens

We have our mining game crystal caves, which is being released first on scale and later on with some other really exciting chains where you guys can collect lumens, which is our off chain utility token, which we'll be able to convert to our actual on chain token. What? The ticker world three coin, which will be coming out end of this year. Really exciting stuff. Our dragon egg nfts are hatching soon, so you guys will might see a few of those NFT pfps popping up on the timeline. So that's incredibly exciting as well. They'll be staking for the NFTs and for the token. And so lots of hot stuff going on. Keep a lookout and don't miss out on this, because I would hate for you guys to hear about this and the, and not do anything and just sending your hands about it.

Call to Join the Community

Oh, yeah. Beautiful, beautiful. Thank you. Thank you. Erltree. Venturi, I think you're in a hurry. So arena games, if you'll allow. I'll let Venturi speak, I think. Yeah, okay. Yeah, let Venturi. The mic is yours. Let's go. Yes. So thank you guys. Thank experts and also thanks cyber finance for inviting me to the space today. Very, a lot of new, you know, a lot of insights in the gaming industry and yeah, very happy to join the space today and thank you guys so much for inviting us. And also we'll also be having atge this at the end of the year so hopefully that you guys will look forward to that.

Upcoming Features and Engagement

And also, you know, our game will be launching the official beta going minute soon. So yes, so hopefully that you guys can support us. I will put a link, share the link in the space. But yeah, just want to say a quick goodbye to you guys and hopefully we'll see you in the next spaces. Yep. Yep, hopefully. Hopefully. Thank you Venturi. You guys are a marketplace. I'll be inviting you guys to most of the spaces because there's a lot of relevant things going on. But yeah, thank you. Thank you Venturi for being here. Arena games, you are in order.

Community Engagement in Gaming Projects

Yeah, speaking about alphas, we have a ton of things in our belt currently we are at PretG and we have a lot of campaigns currently ongoing. We have our mini uplive which is on Telegram. In order to join, you can just go on to Arenavs bots on Telegram and get started with the game. One good thing about our Telegram mini app is that it gives us the opportunity to launch tournaments in collaboration with other gaming projects. We recently launched one with Mi AI, which we just concluded we had thousands of active players play for the top 100 position on the leaderboard. Also aside Dominion, we have the scale puzzle challenge which is a campaign we launched with scale blockchain.

Innovative Campaigns in Gaming

It's a rejuvenation of our arcane match game. But this time it's super exciting and it's more exciting. Why? It's because of the gasless transactions. You get to play the game, you earn AMT tokens and also you can use those AMT tokens to unlock about nine unique NFT characters. So that's just one of the campaign. The scale puzzle challenge is just one of the campaign in our list of campaigns, which is going to run up during our airdrop expedition. I think we have four, five campaigns on that expedition, which is the linear voyage, the Manta pipe escape, the Polygon mystery campaign, also the scale puzzle challenge, like I said.

Ongoing and Future Campaigns

And we had one which has ended, which is the Csame lab campaign. So we have a ton of other things. We recently launched a campaign which is the TikTok campaign, where you get to publish videos on TikTok and AGP Token. If I'm permitted, I would like to send the link to it on the jumbotron for people to check out our campaign. So we have a ton of things that's going to lead on to our TGE and I'm looking forward to seeing every of you guys join our community to enjoy these campaigns. Thank you. Oh yeah. Thank you. Thank you, arena games.

Future Conversations and Community Development

Thank you, man. Pirates of our land. You are in order. That's right, yes. Thank you for having me. First and foremost, thank you to the people staying around for the closure. Right. So we have a few things in place for the fourth quarter of the current year, so we will keep migrating on chain the assets that we have devised in our game on the website. So that takes time. We had our listing in July and the token is accessible on central exchange and we are developing the game as we speak. So we are building a reward system for the on chain resources farming.

Enhancements and New Features

So we plan on introducing the utility of the second currency, which is the Arcoin, other than the main game currency which is the ram token. And we are working with that. We will be developing the islands. The Telegram mini app beta will also be coming. We had showcased the existing alpha of the application already on Token 2049. So we will be introducing those features for easy accessibility, easy management of the game from Telegram, from browser, potentially from Android and iOS. In the future, we will also be introducing new combat modes into the battle royale. We already have three maps, so we've been busy the current year and we've been working.

Commitment to Development

We started with one map the last year and now we have three maps that are currently playable. So that's also on the side of the experience. So we waste no time and we are just coding day to day, step by step, improving our project. Thank you. Thank you. Arlent teacher, replay, you have the mic.

Continued Engagement and Future Plans

Yeah. Cheers for having us on the space. And shout out to all the other speakers and the listeners in the audience, I guess three quick drops of alpha. First one, I would say check out the vlog we just released. It was like maybe an hour or hour and a half ago. It's less than a minute long and it's a quick roundup on everything that we've been working on the last month, including our trip to Singapore. The second thing would be we have, I won't give all the details, but we've just partnered with one of the biggest memes in web three and we've also partnered with one of the biggest gaming organizations in web three.

Exciting Announcements on the Horizon

So those announcements will be coming soon. The third bit of Alpha would be where we be dropping the next version of Polygunners, our shooter game, in the next, hopefully in the next week. And that'll be on a launcher where everyone will be able to access. So if you're interested in getting involved, have a look on our pinned post, check out the gameplay. We're playing it already. We'll be live streaming this weekend with the team and some content creators, so come along and check out what we're doing. But again, thanks for having us and take care, everyone.

Reflecting on the Discussion

Beautiful teach, replay. Guys, thank you for coming to another week of beautiful spaces. There is a reason why we call Cyber finance a defi hub. Just a couple of alphas from me, guys. If you haven't joined, just go to Telegram and write cyber finance bot. And you will get to meet our bots ASAP. And you will get to send receive swap right now in the future as a defi up. Come on. This is a defi up, guys. In the future, liquidity, staking options, lending options and portfolio tracking. Dude, this is a defi hub.

Conclusion and Call to Action

So if you haven't yet, follow us. Give us, give us a. Like, it doesn't matter. Join us. You will not regret. This is cyber finance, the defi hub. Have fun and see you next week, guys. Goodbye. Bye, guys. Have a good day or night. Goodbye.

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