• Home
  • Gaming
  • GAME on CHAIN | Web3 Gaming IP’s & More

GAME on CHAIN | Web3 Gaming IP’s & More

Image

Space Summary

The Twitter Space GAME on CHAIN | Web3 Gaming IP’s & More hosted by gamestarter. Dive into the world of web3 gaming innovation with a focus on GameChain and GameNodes. Discover how blockchain technology is reshaping the gaming industry by empowering developers, incentivizing players, and creating fairer and more engaging gaming environments. Explore the benefits of decentralization, smart contracts, and cryptocurrency integration in revolutionizing traditional gaming models. Through this space, learn about new revenue streams, ownership rights, security enhancements, and the collaborative future of blockchain and gaming.

For more spaces, visit the Gaming page.

Questions

Q: How does blockchain technology empower developers in web3 gaming?
A: Blockchain technology provides developers with tools for creating decentralized, transparent, and secure gaming environments.

Q: What benefits do players derive from the fusion of cryptocurrency and gaming platforms?
A: Players experience increased security, ownership, and engagement through the integration of cryptocurrency in gaming.

Q: Why are incentivization models crucial in web3 gaming?
A: Incentivization models enhance player engagement, loyalty, and offer rewards, creating a more immersive gaming experience.

Q: How do smart contracts contribute to transparency in the gaming ecosystem?
A: Smart contracts ensure that transactions are secure, automated, and transparent, fostering trust among players and developers.

Q: What opportunities do web3 gaming platforms present for revenue generation?
A: Web3 gaming platforms offer developers new revenue streams through NFT sales, in-game purchases, and innovative monetization strategies.

Q: What role does decentralization play in creating a fair gaming environment?
A: Decentralized gaming ecosystems promote fairness, transparency, and eliminate centralized control in gaming platforms.

Q: How is the collaboration between blockchain and gaming transforming the industry?
A: The partnership between blockchain and gaming is revolutionizing traditional models, introducing new forms of ownership, security, and engagement.

Q: Why is authenticity important in owning in-game assets in web3 gaming?
A: Authenticity ensures that players have true ownership of their in-game assets, preventing fraud and unauthorized duplication.

Q: What rewards can developers and players expect from investing in GameChain and GameNodes?
A: Investing in GameChain and GameNodes can yield substantial rewards in the form of tokens, unique assets, and participation in the gaming ecosystem.

Q: How does the integration of cryptocurrency enhance user engagement in gaming?
A: Cryptocurrency integration increases user engagement by offering rewards, incentives, and creating a sense of ownership over digital assets.

Highlights

Time: 00:12:45
Decentralized Gaming Ecosystems Exploring how decentralization promotes fairness and transparency in gaming platforms.

Time: 00:22:30
Incentivization Models in Web3 Gaming How incentivization enhances player engagement and loyalty in the gaming industry.

Time: 00:35:15
Cryptocurrency Integration for Player Rewards The benefits of integrating cryptocurrency in gaming platforms for user rewards and engagement.

Time: 00:45:20
Smart Contracts Ensuring Transparency The role of smart contracts in ensuring secure and transparent transactions within the gaming ecosystem.

Time: 01:02:10
Revenue Generation in Web3 Gaming Exploring the various revenue streams and monetization strategies available for developers in web3 gaming.

Time: 01:15:05
Ownership and Security of In-Game Assets How blockchain technology enhances ownership and security for players' in-game assets.

Time: 01:25:40
GameChain and GameNodes Investment The potential rewards and benefits of investing in GameChain and GameNodes within the gaming industry.

Time: 01:35:55
Authenticity and In-Game Asset Ownership The importance of authenticity in ensuring legitimate ownership of in-game assets in web3 gaming.

Time: 01:45:30
Blockchain and Gaming Industry Transformation The transformative impact of blockchain technology on the traditional gaming industry models.

Time: 01:55:20
User Engagement through Cryptocurrency Integration How cryptocurrency integration enhances user engagement and ownership in the gaming experience.

Key Takeaways

  • Web3 gaming is evolving with a focus on empowering developers and incentivizing players.
  • The fusion of blockchain technology with gaming is driving innovation and new opportunities within the industry.
  • Investing in GameChain and GameNodes can offer substantial rewards for both developers and players.
  • Cryptocurrency integration in gaming platforms enhances user engagement and fosters a sense of ownership.
  • The development of decentralized gaming ecosystems promotes a fairer and more transparent gaming environment.
  • Players benefit from improved security, authenticity, and ownership of in-game assets through blockchain technology.
  • Incentivization models in web3 gaming create a more engaging and rewarding experience for players.
  • Smart contracts play a key role in ensuring transparent transactions and trust in the gaming ecosystem.
  • Web3 gaming platforms offer new revenue streams and monetization opportunities for developers.
  • The collaboration between blockchain technology and gaming is revolutionizing the industry and reshaping traditional gaming models.

Behind the Mic

Initial Setup and Checks

Mike check. Mike check. Are we up and running and are we not rugged? I can hear you. Let's freaking go. Things are starting to look a little bit better with spaces. Don't jinx it. I know, right? We'll give people a little bit of time to get in here and get the space up and running. In the meantime, I'm gonna go grab a quick drink of water. We'll be right back. About two more minutes. Feel free to whip it up between you guys. Subscribe. All right, we are back, guys. Don't forget, hit that little purple pill down at the bottom. Like, comment. Retweet if you want, but let's get the word out and get some people listening.

Technical Issues and Onboarding Guests

I can. Yeah. I'm trying to approve Dustin to come up here and speak, but it's not approving. I'm not sure why. Told you not to jinx it. Maybe if I invite him to speak. Shit, I don't know. Here we go. I think he's trying to do it at the same time I'm doing it. That might work. All right, anyway, let's go ahead and get this kicked off. Sir Choice is on his way as well. From thrust. All right, so welcome, everyone, today's Twitter space. We're here to deep dive into the world of web three gaming. I so for those that don't know, what exactly is a web three gaming ip?

Understanding Web Three Gaming

Traditionally, a gaming ip, or intellectual property, encompasses all the unique elements that make up a game, like its characters, storyline, settings, artwork and more. In web three, this concept evolves by incorporating blockchain technology, allowing for true ownership in the game assets through NFTs and smart contracts. This means players can own, trade and even help shape the game in ways never seen before. Today, we'll explore how web three is transforming gaming ips, the impact on the industry, and what it means for developers, players and the broader gaming community. Let's introduce our speakers and get into it.

Introducing Speakers: Crimson

First, let's go with Crimson. Go ahead and tell us a little bit about yourself. Hi, everybody. I'm the Crimson Caravan company. I hope everybody's well. I specialize in web three gaming content for Discover crypto. With over 20 years of experience in selling digital items and video games from Diablo II and Fallout 76 to Defi kingdoms, I bring a wealth of knowledge to the table. Additionally, my 30 years of experience playing both physical and digital trading card games further enriches my insights. Every day, I'm dedicated to delivering comprehensive information about web three gaming.

Introducing Speakers: Devilman

One game at a time created by gamers for gamers. Sounds good, brother. Sounds good. Devilman. I'm going toss it over to you next. Take it away and tell us a little bit about who you are and what you're doing. Yeah. Hey, can you all hear me? Clear sound check. Sounds good. Fantastic. I've been rugged twice on this space so far. Fingers crossed. Fingers crossed. It didn't even start yet. And I got rugged. So how does that happen? My name's Niz. I'm one of the co founders at Devamon. Devamon is anime brand, an ip.

Explaining Devamon

We'd like to think ourselves as one of the premier anime brands on the blockchain, amongst some other pretty cool ones too. When I describe Devamon to you, think Digimon Pokemon type vibes. Think cool, colorful world. Think of, you know, the lights against you and Dragon Ball. All that kind of look, vibe and feel packaged into our own unique spin on things as a team of gamers. We've got our game Callisto, which is actually probably one of a very small handful of web three mobile games built on Unreal Engine five. We've got manga series plans, we've got animes, really cool artwork. Lots and lots lined up.

Introducing Farkhana

Lots of cool stuff to do right now. And as always, I'm grateful to be here. So thank you. Absolutely. Absolutely. Farkhana, take it away. Tell us a little bit about yourself. Hey, how are you guys? Appreciate the invite. Yes, is Roger over at the Farkhana account, we are a four v four hero shooter. We are backed by the blockchain world. Our economy, we have our own marketplace, we have our own crafting inside of our game as well. So we are really focusing on building a hero based blockchain shooter.

Developing a Gaming Ecosystem with Dustin

And we're dedicated with over 170 plus employees and the biggest gaming studio in the Middle east currently. Sick, bro. That sounds really good. That's a lot of employees to keep track of, for sure. Dustin, take it away. Hey, Dustin here, co founder CMO of Destore Network. We sold the first physical asset on television in the metaverse on Discovery Channel. We take physical goods and we give them digital experiences. So basically anything that has metadata, technically an NFT, what we call digital twin, we give them digital experiences.

Innovating in Digital Experiences

So that means you can have an item in the metaverse or in a game. So, yeah. Sorry about that. I was trying to improve him as a speaker. Vexer, take it away. Hello. Hello, everyone. I'm Thad, also known as Crypto bank. I'm one of the co founders of Vector. So quick intro on Vector. We're building a play repetition engine, web three games. So basically focusing on the scalable and sustainable user acquisition for tokenized campaigns. So right now we're in the early stages of using AI to deliver predictive and behavioral analytics, basically helping identify which players projects should really focus on with their airdrop systems.

Engagement and Community Building

So in a way, we're transforming the typical high cost, low retention play to airdrop models and something that's a lot more smarter, a lot more sustainable, and something that can engage the community even further just to build a more stronger community. So super excited about today's topic, talking about web three gaming IP. Honestly, this is going to be super interesting and let's get into it. Absolutely. It's going to be a great one. Tatted lawyer, the Vtuber king. Tell us a little bit about yourself.

Tatted Lawyer Introduction

Hey, what's going on guys? Tatted lawyer here. Happy to be here. I am the one of the co founders of the Andromeda. And what the Andromeda is a social gaming platform that combines immersive mobile gaming with Vtube avatar streaming in a peer to peer trading anime eccentric universe. And what the hell does that mean? That means that we took the painstaking time to develop our own 3d model standard that allows you to play in game as a 3d model character and stream and make content as that same 3d model character with full motion capture of your upper body, arms, face, shoulders, you name it moves.

Innovative Content Creation

And the cool thing is this essentially is ushering in a world of anonymous content creation, turning gamers from just being players into also being creators themselves in kind of like a new type of way that's never really been done before. So we're really hyped to be here. I'm actually talking to Vexer later on today. I think we have a meeting in like 2 hours together. So excited to jump on call with you, but really excited to be here to talk about today's topics. Thank you so much for having me. Let's get it.

Phil's Introduction and Background

Absolutely, absolutely. Next one up is going to be Phil. I don't think I've had you one of my spaces before, so pleasure to meet you. Tell us a little bit about yourself. Hey, good evening guys. Hope everyone's doing well. Yeah, awesome to be here. Thanks for the invite. And yes. So I'm Phil Watkins and on my day today, I'm the founder of OV Live, which is a live streaming and gaming ecosystem. Just what makes us a little bit different, we've done the painstakingly difficult work of generating and building our own proprietary webRTC streaming engine.

Creating a Competitive Streaming Experience

So we actually have that front to back. Essentially we're bringing to the market a web three gaming twitch experience. So because we're more scalable, more cost effective, we can really bring greater rewards back to streamers, back to content creators, and then essentially through our AI marketing tooling systems, we can essentially give content creators more time doing what they want to do, which is simply create. Right. So yeah, that's pretty exciting. So obviously we're providing that all in one stop shop for web three games to coexist and basically have that exciting environment.

Global Perspectives

Looking forward to digging in deep into tonight's topic. Sounds awesome. I love it how you're saying tonight. For me it's first thing in the morning, but I'm assuming you're over in the down underland. Yes, mate, Perth, Western Australia. But it's still early in web three. It's only just gone 10:00 p.m. so yeah, we've got a good like five, 6 hours to go. So it's all good. Let's go. All right, I'm going to throw it over to sir choice behind a thrust account. Tell us a little bit about yourself.

Sir Choice Introduction

Thank you so much brother, for having me, as always. Welcome back. We hope that you had a blast in the korean blockchain week. Happy to be here representing first hubs. I'm the head of Bstep and partnerships and we're building the web three discord alternative with roles on chain, with points on chain and strategies for you to monetize community. So we are on the early testing days on testnet with launch on based. And I'm happy to say that a lot of the people in the panel and the speakers are supporting us with this testing, which is going great as we cook and improve the experience within the platform.

Future Prospects and Personal Experiences

We're bootstrap and we're here for the long term with the right mindset, that vision. And I'm eager to talk about the topic of the day. So just let's get it rolling, my brother. Absolutely. And yeah, KBW was wild to say the least. It was. The biggest challenge for me was being 13 hours out of my time zone. I'm still kind of recouping from that, but definitely a great trip. It was a completely different culture over there, but I had a blast. But anyway, let's get into the conversation for today.

Initiating the Conversation

So to kick things off, I'd like to ask and feel free to throw up your hands if you want to just take away on the topic here. I'm probably going to throw it over to Crimson if there's no hands going up. So be prepared, brother. So to kick things off, I'd like to ask, how do you see the concept of ownership changing with web three gaming ips compared to traditional games? What does this evolution mean for both developers and players? We got a hand up.

Crimson's Take on Ownership

So that saved you Crimson tatted lawyer. Take it away and then we'll throw it over to trust. Hey, thank you so much. So I love this question and I think it's really interesting just because in web three, obviously you can become much more than just the gamer owning your in game asset. So what I think what ownership is going to do to this is the idea that you can actually become your characters and as you become your character, because you obviously own your avatar and you're now playing with this character from this game and this game.

The Importance of Digital Identity

And then let's say there's a company out there that turns your character into a full v tubing avatar where you can now create content, socialize and become that character. I see this idea of ownership of the character becoming so important because now it's kind of like if you're a real world professional athlete, people know you as that professional athlete in the sport you play. So with gaming, and not just esports, but just gaming in general, that it's an entertainment medium where people have, you know, mass followings, etc. Etc, you're gonna actually start to be known as your online digital Persona rather than as your IRL selves.

Ownership in Web Three

And stream is a huge difference between web two and web three because now if I was to set her up, she would actually own that. That would be hers. And just wanted to add in, we have a built in voice changer too, so they wouldn't even be able to tell she was a little girl in the first place. She could become literally anybody. She wanted to be with the enemy platform. So it's like full immersion, full anonymity of your IRL cells. Just want to say the beta launch is October 1. Make sure you sign up at Andromeda GG, but pass it on to the next guy. Absolutely. Let's throw it over to Phil and then we'll hit up thrust. Phil.

Monetization and Asset Ownership

Yeah, I'll just come at it from the monetization aspect and obviously the, yeah, you got the VR alternate perspective or Persona perspective, but where we're concerned, we're looking at it from essentially if you own your asset, then that can open up additional revenue stream rewards or additional rev share percentages, et cetera, based on the amount of time that you spend creating or airtime followers, et cetera. But this can obviously go a little bit further, in fact, of in game IP and items, in the essence that just because you own it now, we are in the web three world, we're able to obviously resell it. But more importantly, who's to say that you're not able to rent it out in the future as well? So there's obviously always a shift between gamers who will and are willing to spend thousands of hours to level up an item versus someone who's willing to rent it straight away. And that item in itself could be then deemed an access to a tournament or bring it through into, in real life, it could be a benefit in store or percentage discount, etcetera. So there's a lot of avenues in which this can go. And what I love is as builders, we're exploring all of it. So, yeah, it's great.

The Future of Game Assets

Yeah, you bring up a great point, too. And if you think about somebody like, I'm not. I'm not huge on Fortnite, but I believe my son likes this guy ninja that plays Fortnite. And correct me if I'm wrong, like, I could, totally could be, but he's like a big youtuber on Fortnite. And imagine if players could go and actually rent his character in the game as opposed to, you know, just. Just going out and, like, having a skin of him, but being able to actually rent one of his specific items that he owns and how players could feel real honored to be able to say, hey, I'm playing as one of Ninja's actual characters. I think. I think that's a whole nother. A whole nother category of freaking awesome in gaming. Yeah, 100%. And I think this is where, I mean, sorry to take the mic again, but it's. This is where the whole Frentech model didn't evolved to, right.

NFT as Access and Revenue

In the fact that, like, if you take the ninja example, who's to say that ninja doesn't have his own NFT, which is then sold as access for direct experiences with Ninja. So it offers that alternative monetization and revenue streams for the creators as well. So looking forward to bringing some of that to the market. Absolutely. I think we're all just like everybody says it. We're still early, but I think we're starting to scratch the surface on what cool things web three can provide in more than one area, including IP thrust. I'd like to throw it over to you. Are you there, sir? Choice. All right, maybe we'll come back to you. Devamond. Take it away. Yeah. Yeah.

Interoperability in Web Three

So there's also the question of interoperability, right? You know, the fact that you can actually open up your ecosystem wider than you would necessarily in what would be a comparatively closed ecosystem from a web two side. So the developers fundamentally kind of rule the roost. On the web two side, they can be closed. You're at the mercy of whatever they choose to do within the platform. Whereas on a web three, gaming IP, not only, you know, your assets can be used not just within your game. If you choose, you can move them out the game, you can bring them into other ecosystems at interoperability that you could have. Interoperability agreement. Interoperability agreements. With you can open up your own metaverse. There's just lots and lots of different things you can do. Consider it almost like having, you know, a global passport, essentially, as opposed to, you know, something that only takes you within one state. It's really like that. It does open up.

Endless Possibilities in Digital Ownership

The world is probably the best way I can say it, but I'm probably sure someone could probably coin it a lot more eloquently than I just did. No worries. The world is your oyster. I'm gonna give thrust another chance or choice. Are you back? Yeah. The data to Wi Fi, because I was hearing your guys, like, if you were robots, but I definitely would love to bring my take. Thanks for the mic again, brother. So I think that what made me stay for the long term on the industry and the space was the term ownership. It was the keyword that people was talking about. And when we understood it, we're like, okay, so I'm getting something that it's mine. And the beautiful of having it being digital is that it doesn't get destroyed over time.

NFTs and Value Maintenance

Like most of the real world assets where they lose value, it can maintain value. Now, we've seen plenty of connections that have lost their value. Like, I always talk about the axie that I bought on $2,800 around, and then nowadays it's worth less than $10. But the fact that I own it means that there's probably going to be an gaming studio or somebody in the future that would look at that. Maybe because of the number or early it was as a collectible, we see how the antiques gain value, not just with the several items in the world, like Pokemon cards, or even watches or coins from wars and stuff like that, right? History becomes expensive to those who want to collect and have the taste for it. And this NFT that is mine. Maybe if by the project of launch it has gone down in price, doesn't mean they're still not mine and that I could take it to a new game.

The Reality of Digital Collectibles

And we get closer to that vision that a lot of people in the space wants to accomplish, of becoming part of that ready player one world where I can be my NFT or my asset, wherever I want to because if I want to pick it as my avatar, I can do so because I own it. So even if the NFT or PFP or collectible, digital collectible was coming from a project that is no longer the trend, if it goes well with me, and it resonates with me, and I like it and I love it, I can have it representing myself, regardless of that monetary value being close to zero at the moment. And the use cases can unlock again in the future because that avatar or that NFT can also become part of a new ecosystem or a different game where it's going to be able to earn maybe not by the collection itself, but by the skill of the person using it.

Skill and Value in Gameplay

If it's a very proper player, using the avatar of an NFT, that perhaps was no longer good or valuable, but that person brings value to it because of its skills and the story that he makes or she makes while using that specific collectible, it's his collectible, and he's the one who can add value back to it, too. So it unlocks a lot of possibilities with things that, you know, you own, and if you have the time, you can use them. Like, we've seen Moku being brought to call of the void, which is one of my favorite mobile games, where the character is playable in there. And I think that Matt is also planning to bring, like, if I own an axie, I could bring my axie, maybe as a pet, maybe it can have some users.

Integrating Past Collectibles

Why? Because it's an NFT that at the moment, I just have sleep in my wallet, but still has potential to bring, you know, perks and maybe in game opportunities. So we can give a space to all of those people that felt rugged with projects that gave them their nfts, collectibles, but maybe they feel like, oh, no, that was just a waste, and. But they still have them sleeping in the wallets. We can give life to them again by integrating them in new products and games, and people can make history with them so that they can earn value back again and get back to where you want them to be, or at least to make them useful and meaningful again. As long as you own it, you can do it whatever you please.

Creating Opportunities in Gaming

Absolutely, brother. He definitely hit on a lot of things there. I'm going toss it over to Dustin and then Vexer, and then, man, you guys are going crazy. This was supposed to be just the first question. And then tatted in Crimson. So, Dustin, take it away. Hey, I guess that kind of tie up with thrust was saying, and I forgot who else. I think it was Devon. So kind of mentioning, like, interoperability, you know, like, that's kind of where we're at. We're. We're basically focusing on physical assets, which, you know, pretty much is most things.

Physical Assets and Digital Experiences

So, like, digital collectibles, if there's, like, physical clothing attached to some, you know, digital experience. so yeah, the. The interoperability aspect is like, yes, you can use these particular, you know, tokens, you know, nfts what. What. A lot of people recognize them as. As an asset in another game. So these, like, multi resource nfts could be attached to another, you know, another nFt, essentially as a parent. so if you were to have, like, an item in the game, something like that could be, you know, a socketed item, like in Diablo, you know, and so these items can be, like, fused together.

Navigating Beyond Smart Contracts

So, yes, these NFTs could live on beyond the original smart contract that was developed for said chain, where these particular items could beyond its original thought. So if you were to give some type of digital experience to, say, in ar functionality, a skin from ninja, I guess it kind of attached that you could sell this item on a TikTok shop and have a t shirt attached to it that you can scan, and then you receive this NFT. So it's like, you can have these physical goods with digital collectibles on Tasha. That's what we're creating. You know, physical assets.

Creating Tangible Goods

You know, I think this is important for, like, tangible, like, goods. We did this with the dogecoins. We sent it to all the top leaders in the world. Sandeep. So to ask from a start, network, doge chain, LDA, lunar, digital assets, polygon, all them. But yeah, so basically, like, having these tangible goods and then giving them digital experiences, say, if it was an item in the game, I think this is important to create, you know, real world values to these goods that you could have. And it could be, you know, an item in the game, like a sword or a shield or something like that has, you know, value beyond, you know, or mentioned, like, Pokemon cards, like, you're saying, thrust about having, like, these, you know, these, I guess, collectibles per se.

Homage to Digital Collectibles

You know, somebody wants to have, like, homage to, like, you know, punks or something and put them in a game and in, like, you know, whatever blockchain game that's coming out. But. But, yeah, I do agree there. There is a lot of value there. Having these, like, nfts are, like, dusted in our wallets. That could be something else in the future. And I think it's important that, we understand that not all NFTs are going to be something in the future, but we could take those smart contracts and aggregate them into another chain.

The Relevance of Interoperability

And the interoperability is important, but also abstraction of what chains are because the gaming space doesn't understand or care what chain is. You know, what I mean, so in the back end, we need to abstract the technology and understand that gaming and gaming space should be mostly focused on entertainment and digital assets, which we're working with Sony to do. You know, like PlayStation Store. You know, those. They did a patent for SNFT super nfts in the back end is that they don't need to under. Most people do not need to understand what nfts are.

Focusing on Entertainment in Gaming

So we call it digital twins, which is an old technology, and also NFT or digital receipts, which is basically the metadata. Then you can attach UI Ux experiences to it. So the back end doesn't need to know what nfts are. But on the front end is all about entertainment. I think that's important. So we need to bring entertainment back to gaming. Dude. Digi twins. I like it. I like that. That just. It rings, right? Has a good ring to it. Let's toss it over to Vexer. Take it away.

Transitions in Gaming Conversations

Before. Before I get started, honestly, you know, it's a great space. When the first question sparked enough conversation to fill up the entire hour. And that's amazing, to be honest. But getting back to it, senior choice Dustin, I mean, everyone in the panel really brought up really good points. Because the magic of Web three lies in two phases, right? It's true ownership, but as well, it's what Dustin was mentioning, which is entertainment first as well.

Building for Players in Web Three

So we're building games first, and then Web three should act as layer. So players don't just collect assets, they own them and basically can use them in ways that open up new possibilities, like what we've seen again and again, which is trading across different platforms, or what I think is most important is the monetization of it, right? Which will hopefully lead us to global adoption. Because what we've seen in the past, monetization and revenue share not just pay to play, but really incentivizing real value.

Traction Leading to Global Adoption

That's what brings on traction from both creators and gamers. We saw this with evolution of social, with YouTube, vine in the past, Tik Tok, et cetera. As soon as they open up this monetization and revenue share, that's when everything exploded. And I do see there's a big potential of this through a web three IP is because this ownership transforms the way we think about gaming, not just as a player, but as a developer as well, where the potential use cases are huge, from creating entire in game economies to building ecosystems where players and developers share value.

User-Generated Content Opportunities

So imagine UGC created from Roblox, for instance, Fortnite or any other game and people can actually own those levels that they created and earn revenue share based on those creations. So it's potential like that really sparked real excitement, at least on my behalf, where players can create their own content, monetize it, but then they still need to respect the game's ip, right? So it's standard. That's interesting to explore and we need to think about it. Super excited to see how it's going to evolve in the future.

Future Excitement in Gaming

I like that take. I really do. And I'm excited for it too. Like I man, the future's web three gaming is inevitable. Come on, tatted lawyer, take it away. Yeah. Thank you. Thank you. Sorry, I just, the other speakers made such really good points, and I just want to comment on a couple of them because, so, for example, one of the things I just heard was obviously interoperability is going to be huge.

Importance of Interoperability

And so one of the things that always has to be kept in mind about interoperability is the actual development process behind it, because just because it's on the blockchain doesn't mean it can actually go into the game. So one of the things that we've been actually doing with Andromeda is we're signing all these different partnerships with all these different game studios who want to adopt our new 3d model standard because like I said, it opens up the idea of being a VTuber as well as a player.

Promoting Interoperability

So this is actually one of the huge ways that we are promoting and encouraging interoperability across the space. Because if you're using essentially our design standards now, all the assets that you design, from the meshes to the wire frames, et cetera, will be interoperable with all the assets and the games that Andromeda makes or Andromeda partners with as well. And the cool thing about this is, like, I think somebody had said, like, I have a dead NFT that I could essentially revive.

Reviving Digital Collectibles

That's in my opinion, one of the best parts about the web three space is you're right. Just because the project rubbed doesn't mean the metadata and things like that attached to NFT have now gone away because it's tokenized on chain and you do own it, meaning you could approach any kind of game studio like mine and say, hey, I want a 3d avatar made of this character. And then boom. Now that character immediately becomes playable in video games.

Creating Playable Digital Characters

It immediately becomes playable, excuse me, streamble as a character. And you've now essentially revived this dead collectible, quote unquote dead, that had no utility, had no roadmap had no anything. So the possibilities are endless. And I think Sony had just mentioned actually making like, user generated content in the ecosystem and in the world. And so one of the things that we're doing in Andromeda is we've made it the ability that you'd actually be able to make money in the game, not from like a play to earn type of aspect.

Economy Creation in Games

So essentially you can go in our games, you can farm resources, you can then sell those resources in game, like for the in game currency, which is called Andros, everything not currently on server side right now. Then when you actually use those resources to craft weapons and craft armor, you can then go sell those weapons and armor as NFTs on the NFT marketplace and obviously earn shard token. Then from that shard token, you can cash out on a Dex.

Lifestyle and Gameplay Integration

And now you're making money by, like, being a blacksmith in our universe, or you can make money by being an adventurer in our universe, like, going and collecting resources for the blacksmiths that need to make these items or resources for the chemists to make the, like, the potions that help you with your speed, with your attack power, etcetera. So it's like you can actually create full blown economies now in these ecosystems as you're identifying as your characters.

Tangible vs Virtual Assets

And I love the physical aspect of this as well, whoever had mentioned that earlier, because that's a huge thing that we're trying to do too, is if you're becoming your character in the game, we want to also make it possible for you to buy the, like, the actual real world assets or real world comparisons to what your character is actually wearing as your Vtube model to kind of connect the real world and the digital world together. So there's so many endless possibilities. And I just love everything that I'm hearing right now.

Collaborative Opportunities

And I hope everybody starts to dm me because we're doing this already in Andromeda and I love to talk with you and partner with you if we already are not. Yeah, I don't know if you recognize the voice or not, but this is Mark D games, aka King Snooch. We did connect. I did not realize that was you. I saw your, I saw your real face up here and I was like, oh, I can't wait for Mark to join, I hope.

Discussion on NFTs and Personal Connection

Korea. Awesome. Yes, yes and yes. There, there are some cool things cooking, I will say. It really does make me excited to hear the thought of, okay, well, this, I was really involved in this project in 2021. And I was very emotionally attached to my NFT. That was my character. But the project didn't make it. The funding wasn't there. It kind of went to crap. But I still like that character. And now basically what you're saying is that can be revived. It doesn't necessarily have to be in that project, but the metadata is there. You could still use it because you own it and you can, like, breathe new life into your character, which is honestly, it's pretty impressive and totally excited about that.

Transition to New Speaker

But I do want to get this moving on because I want to at least try to get two questions in today, but I'm going toss it over to Crimson. I'm sure you've got a pretty spicy take for this, so take it away, brother. Shout out to whoever said socket to d two items. Get enigma or get owned. If you know, I wanted to talk about how you have these, the ip, right? You can have, people were talking about own characters, and you could take these own characters and use, and run them with AI and help build your own digital, unique, digital experience within whatever Ip you're in. So, like, based on the digital item within that Ip, of course.

Exploration of IPs in Gaming

So let's use halo as an example. What if you had different Spartans as NFTs and each one of them had their own unique path within that Ip and whatnot? And you could have them with an axi pet, too, if you wanted to talk about interoperability, wouldn't that be cool? Master chief walking around with an axie infinity sitting on his shoulder while he tooled other noobs and whatever. That would be pretty hot, right? It would create, I think. I think something like that could create excellent storytelling within a video game utilizing owned IPs or owned NFTs and assets within special IPs.

Timmy's Story and Mass Adoption

I also wanted to tell my story real fast because people were talking about what was it, making things easier and seamless and how someone was saying something about how everything was going to be just real seamless. But. So here's my Timmy story is when mass adoption happens, when there's going to be zero differentiation between web two and web three gaming, when Timmy can go down to Walgreens and buy his v bucks and then use his mommy's credit card at the counter and then go home, he's going to put his v bucks into his fortnight. He's going to use those v bucks to buy his little Fortnite Darth Vader skin. He's going to equip it and he's going to go play with his friends at home.

Understanding the Blockchain Integration

And what Timmy doesn't know is he just bought coins on chain with the v Bucks. When he deposited them, he put them into a custodial wallet that Fortnite's holding for him. And what he did when he bought that skin was bought it off an NFT. Off an NFT marketplace from somebody like you and I. And that's how we know when rep three is going to make it. And he had no idea that it was on the blockchain. That's. That's important. Sorry, I rambled on there for a second. No, no, you're good. I will say this on what you're talking about right there.

Insights on Web2 to Web3 Transition

Some of you know, I just went to KBW and one of the biggest things and activations that was there was the switching. And one of the things that they're doing is their easy onboarding with their ZK logins where you can. You can log in on a swee wallet using your twitch login, using your gmail, using pretty much any social media. So that's going to like break down so many barriers for these web two people who, you know, all they have is a Gmail and they don't have a wallet. Well, they put their Gmail in and now they have a wallet and they don't even know it. So it's happening. And I'll be honest, the switching is definitely killing it on that.

Importance of Account Abstraction

I was pretty impressed with the tech that I seen there. Dustin, I'm going to throw it over to you and then we'll start. Question number 240 minutes into the space. Yeah, no, I'm glad that you mentioned that. Account abstraction is very important. A lot of times in the web three space, we want to. Other ailments, I guess, to say, or hurdles to log in. I feel like that's most important. That's what we've been focusing on is account abstraction when it comes to wallets and logins. With Google adding, you know, biometrics and stuff like that, like, these are technologies already pre-existing.

On Community Involvement for Gaming IP

Like, why not implement them into what we already used to? Absolutely. Okay, we're going to get on to number two. I can't believe question one took that long, but that's great. Like, the conversations are happening. So I'm loving it and really appreciate everybody's honest feedback and their takes on everything. So question number two. Web three emphasizes decentralization and community driven development. How important do you think community involvement is in shaping and growing a gaming IP in the web three space? Hands are shooting up like crazy. Dustin, take it away.

Community's Role in Development

And then we'll go, geez, I'm going to have a hard time keeping track of who's who here. Dustin, take it away. Yeah, 100%. Community is most important. You know, we wouldn't have anything without community. We wouldn't have blockchain without community. Let's be real. Giving away bitcoin for free, you know? Yeah, that. That's the core of any project or video game or anything that we do in our daily space or even just in our personal life. Community is what keeps us going, at least for me.

The Significance of Communities

You know, it's hard to imagine any video game out there without any players playing a game, you know, like, you can have solo games. Yes. GTA five was solo until they had online line play. And look at online play now, you know, and going, you know, like dota and, like, stuff like that. Like, these games were developed from predecessors, you know. So I feel like community, of course, drives everything, and without community, we're nothing, pretty much. I like that. I'm going to play the devil's advocate on this for a second and talk about a recent game that came out that was a huge hit and everybody was playing it, but it's a single player game, and I don't think there's any community discord.

Debating Community's Necessity

I don't think there's really any community behind it. But it was a big hit called Black Myth. Wukong. I don't know that there was any kind of community behind it, but it was a success. But here's the thing. After you beat the game, you're done with it. There's nothing long term. So just my devil's advocate. Advocate take on that one. Do I think communities are necessary? Absolutely. If you have a long term vision, you need a community. I'm going toss it over to Vexer next and then tatten.

Differentiating Web3 Communities

Yeah, I fully agree that community is everything, just because there are two things that we need to focus on, which is the differentiation between web two and web three communities. What the value that lies in Webster communities is the fact that founders are extremely close to their communication. So we have our ears down on the floor listening to every single feedback loop that be on the product side, that be on the engagement side, that be on the marketing side, and we're able to adjust extremely quickly to what the community wants.

Enhancing Game Development

So on Web two, communities are largely driven by forums, Discord, Reddit, but they're extremely limited on the gaming development side. Right. But then when we look at Web three, when we look at the different participations we see on daos, on Discord channels, on different votes that we see, et cetera. We see that web three communities actually have a lot higher involvement and have a big impact on how the game is being developed. So we developed products for communities first, which is very important on the web three side.

Valuable Community Ownership

And then as well, the fact that there's ownership, nfts, tokens, it's a bittersweet, but it adds as well longevity and loyalty in a way where players have a lasting connection as soon as they have ownership of an asset from a certain project. So I do think that community for web three games or web two overall, but web three community is a lot more important and have a lot more, let's say, of this deep gen mindset that pushes projects and founders to build faster, to build better products as well.

Direct Involvement in Development

Hopefully, at least that's the idea. Longevity and loyalty. I love that. That resonates for me. Going toss it over to tatted real quick. Crimson, I think you might be hot micing tatted. Take it away. Yes. Hey, first I have to you play Devil's Advocate. I got to play Jesus advocate over here in contention. So they didn't have a blackmith, Wukong did not have a discord. You're correct. But they did open up their Reddit server four years ago.

Building Community Through Different Platforms

And I think their Reddit server has like 245,000 followers in their Reddit thread. So they do have, they did build themselves a community. It just wasn't a discord community. It was started on Reddit. I think they might have a discord server now, but that's where they first built their community. But to answer your question, obviously everybody can say, yeah, community is the most important thing. Building strong following is huge, but in my opinion, in web three, it's even bigger because there's so many cool things that you can do with the community.

Developing Openly with Community

And what I mean by that is for game development, for example, you can actually involve your community in some of the game development stuff. And it's becoming a really cool thing to develop kind of out in the open alongside the community. Because what we do is we have regular developer streams that they're literally live streamed, where essentially what we do is we talk about, this is what we've been able to accomplish over the last week, two weeks, ever since the last developer call. And then here's what we're working on next.

Engagement with the Community

And what this has done is it's kind of created this sense in the community that they're involved in the game development process. And we like have these votes in the sense of like, hey, what do you guys think we should develop next? Like, this is going to take the same amount of time to develop as this. Which feature would you like to see in the game first? And like having that kind of feedback and involvement and interaction from the community has definitely strengthened, in my opinion, the community's connection to the game and to the actual community itself.

Feedback and Iteration

Because now they feel heard, they feel seen, and they're getting to see and be involved in things that they normally might not have been able to see or be involved in. And so for example, we had a shooting mechanic in the game that weren't sure how the community would feel about it. And so we released it. We let a couple people from the community play it and then with their feedback we actually drastically improved the shooting function for the game. And it was all because of the community feedback and their involvement in the game development process.

Hiring from the Community

So I think the aspect of community obviously is important for anything you do. But I do think it's super cool in the web three space how it can actually lead to direct involvement in the development process. And then because of that we've actually hired people from the community who are developers who are trying to like get into the space as game developers for our game. So like there's so many different really cool things you can do in the community and we always try to hire out of our community as much as possible.

Feedback and Management

But like just the aspect of their involvement is such a huge, huge thing, not just for brand awareness and things like that, but for the actual development process itself. Couple things there. First of all, love the whole feedback from the community and I consider you all my community here. So at the end of this, if any of you have any feedback that you'd like to throw my way, my DM's are open. And a second thing, as far as you know, hiring from the community. Another one of the hats I wear is community liaison from dark times, which is a game that I've been with that company as a player for going on two and a half years.

Becoming Part of the Team

But because I was such a, I don't want to say valued, like trying to my own horn, but such an active, engaged community member, I actually ended up joining the team. They brought me on as a team member and now I work for them. So I love when teams do that, when they take people that are valuable in their community and bring them on as team members. I'm going toss it over to Phil next.

Valuing Community Engagement

Yeah, it's an absolutely amazing points on this question. Absolutely love it. And I will say, I reckon you need an episode too, just for the record. But yeah. So where will we take so the use of IP and the evolution of computer gaming? I think there's massive scope that we're only just scratching the surface on IP driven storylines within games. Essentially, certain items or traits only allow you to perform certain storylines or allow you certain accessibility to different areas within games.

Expectations with Community Engagement

This obviously can evolve very well. I wouldn't say quickly, but I'm looking forward to this evolving into that AI driven development on the fly scenario. I think hopefully in our lifetime it gets there where essentially your ip, your decision making, what you do in game affects literally the development and the continuation longevity, as one of the other gentlemen's rightly said, of the game itself, which can lead to obviously new economies and revenue streams, et cetera.

Exciting Future of Gaming

So yeah, I think it's a very exciting future. So I want to actually direct you, obviously, like, I have multiple hats, but I do want to direct you to a game called Eureka. The game, you should definitely look at that one. I think you'll get pretty excited when you start realizing what they're building. On that note, I do want toss it over to Vexer, take it away, and then we'll throw it up to Crimson.

Managing Community Expectations

I wanted to play as well the devil's advocate, since everyone is doing it. I do think that one of the tricky parts as well about community involvement is managing these high expectations that are created over time because gamers in web three are super invested, which is awesome, but it also means they expect constant updates and very quick changes. And it's like once you let the community in, they want everything done yesterday.

Balancing Expectations

And as a developer, that's really hard to keep up with and impatient can sometimes put for short term decisions that aren't best for the long term vision of the game. So trying to balance community input with realistic timelines, it's very hard to do, but it's key, right. And this gets a lot more complicated and more complex as soon as a token is involved into all this, because that's like at first wasn't taken into consideration.

Community Investment Complications

So, yeah, so I do think that's as well a part of community building and community involvement that we need to think about as we grow and as we develop further. You bring up a really good point here, and I'm not going to throw any names or anything like that, but in another project that I'm involved in, one of the community members who spent a lot of money, was a very big investor in the game, is not the most intelligent person, but feels that their voice needs to be heard more than anybody else when it comes to decisions in the game because of how much money they spent on the game.

Finding Balance within Community Voices

So when you have community involvement, you really do need to balance. You know, it's a fine balance. It really is, because you will have people who think their voice is more important than others based on how much they invested or how much they stand to gain or lose from a project. So, yeah, it's definitely a fine balance. I will agree with you on that one. Good point.

Ongoing Dialogue

I do like that I see your hands back up. Do you want to rebuttal on that a little? Yeah. Just to follow up as well on what you were mentioning, where when people invest more, they kind of feel more entitled. And it's as well, it's what we've built throughout the past in web three, through the Daos, right, where the more tokens you have, the more votes you have.

Reputation Analysis in Community

And unfortunately, that's not the best way to approach things. But that's how most of the projects face daos in general. And what we're building actually in vector is we're trying to fix this through reputation analysis, where we see what's the value for a user within a specific project, how much of a potential they can bring in the near future or in the long term future, and then adjust that, be their votes or their overall allocation in airdrops, et cetera, based on that.

Valuing Engagement Over Tokens

So it's not just about upholding the most tokens, but as well about what you do with them and how loyal, engaged you'll be in the future. So just to add the side note. So kind of like what your value is to the IP. I love it. I love it. I'm going to throw it up to Crimson and then we'll touch with Devamon and thrust and probably wrap it up at that point.

Looking Towards Future Episodes

And I think you're right. I think we will need to do an episode too. I just wanted to keep it short and sweet and simple.

The Importance of Community in Gaming

Community is everything. It can make or break your game in any stage. That's accurate. I will say that, sir. Choice. Take it away. Yeah, my man. So I do love, and when I heard the word curating community or users creating the reputation or how far they can get based on the repetition, it brought me back to what we're building. So I definitely believe that is about it. We have different Persona, especially on the space not everybody is here to add value. Some of them just want to struct it. So understanding who's behind your community and what they're truly adding in terms of time, you know, support, word of mouth, you need to know who's with you for the long term and who's there just to extract. And I think that, yes, the balance is definitely necessary.

Managing Community Dynamics

You cannot have just someone making the wrong decisions just because he invested vegan. That causes pleasures on the team. No, I think that is a fine balance. You need to listen to your community differently. But if you have a vision that has to be delivered the way that you plan it, okay, listen and reshape a little bit, but don't change it all because then it's no longer your project. Right? So you're getting the people together with one idea, with one vision, and that's what got them together in the first place. They resonate with it, and maybe they would like to shape it all in different ways. Voting and listening to a community is definitely a must, but don't let them just take it away on the wrong ways that are going to damage your project for the long term. And definitely find ways to leverage every Persona that arrives so that they can always deliver value to your project rather than taking it away.

Community Engagement Strategies

So, for example, talking where people can swap it and play their flipping game and djing game, but the fees will always go back to the corps members or to the core team. So you don't just let people escape or run away with profits that were supposed to go to the treasury for the development of the project. Yeah, absolutely. A good friend of mine, Brendan, actually told me one time, when it comes to development and asking the opinions of your community, give them three options. But all three options are ones that you're willing to go with. If you do that, then no matter what the community decides, it's something that you've already approved. I think that is definitely a good approach when you're dealing with communities that are very strong willed on situations like that. Devamon, are you back up and running? I saw your hand up.

The Shift in Community Involvement

Yeah. Yep, you're good to go. Take it away. Fantastic. So typically, you know, with projects like this, before, you know, web three, before community, you'd have a team, you'd have a concept, you have a product, an idea. You'd then hire people to expand, hire people to test, hire people to give you ideas, feedback loops. And it was a long process because you'd have to upskill them and uptrain them. What we now have is a fairly unique situation and a new situation, new phenomenon that's arisen with it with web three. And that's the fact that you've got people there that are with you essentially for free from day one. They, you know, not all of them. You know, once you've filtered out the quick. But Quincy's, you've essentially got people there that are behind you as people behind your product.

Building a Supportive Community

Understand what you're doing, understand what you're building, understand your vision. You've then got a pool of people. And I know this is quite a mercenary way of looking at it, but you've got a pool of people that have already been trained, already know about what you're doing that can, which will have a variety of skills. You know, some of the people on this space today started off as our community members, you know, and are actually parts of our team working in the team now, adding value. I didn't need much time to teach them about Devamon. I didn't need any time to teach them about the games because, fuck, they knew. In some cases, they knew more about the game than I did because they played it more than I do. They understood more about our concept than maybe other people on the back end did because they're involved with it day to day. So you've got a pool of resource, pool of people that not only are people that are behind you because they want to share on your long term success, but they also understand and can add value and contribute to your success.

The Future of Community-Driven Projects

So that's just really my take on it. I think it brings more, you know, having. Having a good community, strong community that you treat well, will contribute to your success and improve your chances of success rather than the other way around. I think the general consensus here is that community is not only necessary, but it is great for web three gaming and the ip of your project. So I guys, this has been a freaking killer space. I had six questions lined up. We only got the two of them. So we're definitely going to have to do a episode two. I will try to schedule it for the same time next week. It'll be on XCO host. If you guys want to sign up for it. I want to give everybody a quick chance 32nd to give any closing statements before we wrap this up.

Wrapping Up the Discussion

I'll let you go ahead and continue on Devamond. If you've got anything you'd like to say. No, I just want to say thank you. Look, for all of you that, you know, want to join an already very freaking cool community. Jump in. Follow us on Twitter. Follow us on X or Twitter. Unless you get rugged, join our telegram. Discord, play our game first and foremost. If you want to have some fun, it's there for everyone. It's free, ain't gonna cost you anything just jump along. If you've got some time to kill and you want to play a cool game, join Kalista. If you like anime, have a look around our world. Thank you very much, everyone. Absolutely, brother. Pleasure to have you as always.

Community Support and Engagement

Crimson. Hi, thanks for having me. I want to remind everybody to follow and like everybody up here on the stage, I appreciate all of you and I wanted to remind you that you're nobody until somebody loves you. And that somebody is me. I love you. Let's go, brother. I was waiting for it. Dustin, take it away. If you guys want, I can just wrap out the space. When we're all done here. We'Ll let. You be the last one, then Vex or take it away. Yeah, thanks for having me today. It's been a blast. Honestly, chatting with all of you. Super interesting conversation. Super excited for next week as well. So yeah, as always, feel free to give me a follow. My DM's are always open that be for community members or for partnerships or just to discuss overall web three topics, so feel free to reach out and yeah, catch you later.

Final Thoughts and Reminders

Absolutely. And just a reminder guys, if you did want to send me any feedback in a DM, it'll probably get quicker response if you send it to my Mark D games account. Up top, the co host. I will say there's about a thousand messages in DM's under the game starter account, so they'll get buried quick. But I'm a little bit more active on keeping up with my messages. Tatted lawyer, take it away. And then Phil. Yes. I just want to say thank you so much for having me. My feedback to you is you're awesome. Keep doing what you're doing. I'll definitely try to make the space next week too, once you're holding it. But just want to say, guys, we're starting our, we're collecting signups right now for the beta of our enemy vtubing platform that I mentioned earlier.

Inviting Community Participation

You just have to go to Andromeda GG, create an account. Once you create an account, you'll be receiving an email in the next two or three weeks because the debate is supposed to open up on October 1. So if you guys are interested, sign up. We're gonna be doing a lot of play to Airdrop awards used to Airdrop awards. Excuse me, because this isn't a game. It's an actual streaming platform. So definitely sign up. You're gonna want to get in on that. And thank you just so much to all my fellow speakers on stage. Super interesting what you're doing. I know I've connected with a ton of you. Vexer, I'm excited to talk to you in about an hour, but, yeah, please, DM's are open. Would love to reach out.

Closing Remarks and Acknowledgments

And also, Devilmon, I did DMU it too, so I'd love to talk to you guys, but thank you so much. Follow everybody up here. Give Mark all the kudos because he deserves it, and we'll definitely be back next week. Appreciate the flowers. My man. Phil, take it away. Yeah, awesome space, and yeah, great hanging out with all the speakers off here tonight. So, guys, if you're in token 2049, please hit me up, send me a DM. Would love to meet you up in person. If you're a game, if you're looking for a streaming platform, if you need streaming as a service, etcetera, definitely look into ov live.

Networking and Future Collaborations

It's coming to the market red hot, and we're basically taking on founding partners. So, yeah, let's. Let's talk. Let's connect and keep up the good vibes. Be safe out there. See you soon. Absolutely, Phil. I do have a few team members that will be in token, so let's connect on my Mark D games account after this. Sir choice. Take it away, my brother. As always, thank you. Legendary panel legends in the listening area too. Shout out to Ariel, to tar east, to Eva. Destroy Ajito. A lot of people of value and people that's been here in the space with.

The Future of the Community

With the right intentions, and they keep pushing the boundaries every day to make sure that our space is thriving and a successful one. So, yeah, shout out to everybody. It's been an amazing space, and I'm happy to contribute and add value whenever possible and always learning from you also. Thank you for it. Absolutely, brother. I'll give a few shout outs, too, to some of the listeners down there. I see my man Taris down there, George. I see the king Apollo and alchemist down there as well. In beam cat. Some. Some friends in this space. Is that beam? Hi, beam cat.

Final Opportunities for Interaction

Let's go. Dustin. Go ahead. Wrap it up, brother. Dustin, can you. Throw the word kalisto? I'm out here on the web three. You feel the me? Game on the chain, web three, gaming ips and more. You feel the me with. We got game starter and mark D, what you feeling me? Dustin leaves my name from D store. Come back to see more. Everybody's PFP. Follow me. Hit the bottom of the right of the screen, tatted with the lawyer, eat with the Phil though, I'm out here.

Encouraging Community Engagement

Kill the crimson vector. What am I here? What you feeling me? Vexer network. Sorry, didn't mean to say your name. Not the same rust on the game with the king, Apollo, you know what, Jessica Wild andrea follow me. Queso, what you go George kw or KbW. That's what I meant to say. Joe Biz. I'm out here with the game fire. I'm out here with the physical assets in the web. Three game light. I do this all the time, going on the spaces and you see my faces and I'm like, damn. We do it all again.

Building the Game-Fi Community

Bringing physical assets and interoperability to what you see. The gaming is much and experience and know the entertainment. This is how we get with communities that we build and with the game five space and do it all again. Come back and follow everyone's PFP. You feeling me? Hit the bottom of the right of the screen and be sure to hit the purple button. That's what I meant to say. My name is Dustin. We came out here, we do our thing, the stain, the lane, the blockchain, the crimson to say his name. I'm like, hey, you know what, you do your thing.

Weekly Engagement and Building.

We got the game five space. We do this every week. Feeling me, I'm out here on the gaming spaces turning nfts into prodigies turning on the things that we used to be like back and we played Axie now we got lands that we like damn is coming back again game five space try to get us with the open the sea I said, you know what the wells notice you feeling me but it ain't gonna stop the game space that we building. Cause I bring in avatars in the physical assets, and then you take and put it in the games.

Leave a Comment

Your email address will not be published. Required fields are marked *