Building Web3 101

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Space Summary

The Twitter Space Building Web3 101 hosted by ForbesWeb3. Forbes Web3's 'Building Web3 101' space delves into empowering entrepreneurs within the Web3 ecosystem. The discussion includes the activation of Legacy Pass mint, providing exclusive benefits to accepted applicants in the Web3 sector. Understanding the fundamentals of Web3 is highlighted as crucial for digital entrepreneurs aiming to leverage decentralized technologies and pave the way for disruptive changes in business landscapes. With a focus on offering support, mentorship, and networking opportunities, Forbes Web3 serves as a valuable resource for individuals exploring entrepreneurial ventures in the Web3 space.

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Space Statistics

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Questions

Q: What is the focus of Forbes Web3?
A: Forbes Web3 concentrates on empowering entrepreneurs within the Web3 ecosystem.

Q: What opportunities does the Legacy Pass mint offer?
A: The Legacy Pass mint provides exclusive benefits for accepted applicants, including access to a supportive network.

Q: Why is understanding Web3 essential for digital entrepreneurs?
A: Comprehending Web3 basics is vital for entrepreneurs navigating decentralized technologies and digital ventures.

Q: How can Web3 empower entrepreneurs?
A: Web3 offers innovative avenues for entrepreneurial engagement, potentially leading to disruptive changes in industries.

Q: What support does Forbes Web3 provide to entrepreneurs?
A: Forbes Web3 acts as a valuable resource, offering mentorship and networking opportunities for individuals in the Web3 sphere.

Highlights

Time: 00:15:27
Empowering Entrepreneurs in Web3 Discussing how Forbes Web3 aims to empower entrepreneurs within the Web3 ecosystem.

Time: 00:25:14
Legacy Pass Mint Activation Announcing the live mint for Legacy Pass for accepted applicants in the Web3 sector.

Time: 00:35:42
Web3 Basics for Entrepreneurs Exploring the fundamental concepts of Web3 and its relevance for digital entrepreneurship.

Time: 00:45:19
Innovative Ventures in Web3 Highlighting the innovative opportunities available for entrepreneurs in the Web3 space.

Time: 00:55:37
Supportive Network in Web3 Emphasizing the importance of networking and mentorship within the Web3 entrepreneurial community.

Key Takeaways

  • Forbes Web3 focuses on empowering entrepreneurs in the Web3 ecosystem.
  • Legacy Pass mint is now active for accepted applicants, offering unique opportunities.
  • Understanding the basics of Web3 is crucial for those venturing into digital entrepreneurship.
  • Web3 presents innovative ways to engage in decentralized technologies and ventures.
  • Entrepreneurial empowerment through Web3 can lead to disruptive changes in business landscapes.
  • Legacy Pass offers exclusive benefits for participants in the Web3 entrepreneurial sphere.
  • The Web3 space is evolving rapidly, creating new opportunities for tech-savvy entrepreneurs.
  • Forbes Web3 serves as a valuable resource for those looking to leverage Web3 technologies.
  • Participating in Legacy Pass can provide access to a network of like-minded individuals in the Web3 sector.
  • Entry into the Forbes Web3 ecosystem can offer mentorship and support for budding entrepreneurs.

Behind the Mic

Opening Remarks

What's up, guys? We're just going to give it a moment and then we're just waiting for some speakers to show up and excited to kick this off. I think we got a fun topic, fun discussion in the works. So happy to get it going and we're just going to give it some time. And if you guys can help us share, retweet, get the word out there, this is going to be a good one. We got some founders, definitely with some great insights, some industry professionals. They're going to be sharing with us lots of details. So I come prepared. Prepared to learn too. How are you CEO of community gaming? For those that you don't, that don't know. How's it going?

Technical Issues and Jet Lag

It's going well. Can you guys hear me? Loud and clear, my friend. All right. Yeah, I just got the new iPhone, so testing it out for pretty much the first time. So, yeah, it's going well. Got back from Asia about a week and a half ago and so getting used to the jet lag. Transfer. Yeah, I mean, how long of a transfer is it usually? I mean, some people say it's much harder from going east to west than it is from west to east. The transitions is a lot harder. How do you find that? So for me, I tend to stay up late, like late into the night and I don't like waking up early, but when I fly back from Asia for like a few weeks, I'm like waking up at the crack of dawn going to the gym. Right. Like, I'm like a whole new person and then I inevitably revert back to the mean. And so, yeah, I'm going to the gym early on right now because of the jet lag.

Long Haul Flights

So I think it's easier. Yeah, it's easier on the way back, but, yeah, that's the longest flight in the world. I'm based in New York and so Singapore to New York, I believe, is the longest single flight. Yeah. Did they go direct from there? Yeah, Singapore Airlines does. Damn. Impressive. Impressive. Yeah. Yeah, that's a trek. So how many hours is it total? So I didn't take the Singapore airlines one. It was, it was too expensive. So I stopped in Hong Kong and I think altogether it was like a little under a day. It was like 16, 17 hours. Yo, they got to get that muscle emoji in here because that's a big flex. But anyways, that's more power to you and, yeah, we're excited to hear more about it.

Waiting for Additional Speakers

I'm sure a lot of people that went there, got a lot of value from it because I've only heard good things about what came out of there. But, yeah, if we are just waiting one more speaker and then we can get started. I think we have Mike as well, behind the CG account. Mike, how are you? Good, good. Mandev. Awesome. Awesome. Yeah. And then I think, Nicholas, if it's you behind there, I know he's kind of under the weather, but. But, you know, he's pulling a super solid right now, showing up. But he does have Covid. Thanks for the invite, guys. Like, I really appreciate it. As of this moment, my voice is still okay. So I think I'm able to tie through. So very thankful to be here.

Navigating Illness and Travel

The main account is also me, so I'll be speaking from this one. Thanks. You saved me. Did you catch it while you were traveling? Yeah, I believe so. I just recently got back from Tokyo and the funny thing is, like, I think about three days later, then the synthesis started to come out. So, to be honest, I'm not really sure where I got it, but highly likely from the flight back or something. Yeah. Well, truly appreciate you for doing this and, you know, sticking it through. Yeah, no, I appreciate you guys for setting this up. I'm super excited. Cool. Yeah. So just anyone that's here, if you can just share, retweet the space. And we're just going to give it a couple more minutes and we will kick things off.

Community Engagement

See some friendly faces in the audience. What's up, meta four? Four labs reppin. What's up, everyone? Cool. So we are waiting for Anil, co founder of Flash Royale. And then. But while we're waiting, we can might as well kick things off and get things started. Hello and welcome, everyone, to the first discussion series of community gaming and web three gaming. And not just that, you know, this is all in lieu of their CGX token. It's an exciting time. There's a lot to uncover, a lot to dive in. But as well, we have guest speakers that are also running their own activations. And so we're excited to sort of get into it as we are starting to see these activations roll out.

Discussion Series Introduction

There's a lot to discuss, a lot of the way that founders go about their approach, what makes a successful campaign. I mean, they've met up also, they've heard some brainstorming sessions out in Singapore as well. So we'll try to see if we can get some inside info on that. And yeah, we come here ready to learn, my friend. So, Chris, why don't we start with you? You're CEO of community Gaming, and maybe before community gaming on what sort of brought you to web three and getting community gaming off the ground.

Foundation of Community Gaming

Yeah, so CG, community gaming actually started as an in person events group on meetup.com back before the pandemic. So we called it cGny back then, community gaming, New York. I was working at consensus at the time, so that was my first professional job in web three. I had gotten into bitcoin in 2014, but didn't actually join a company, a paid company, at least back then, until consensus in 2017. So the Ico boom, Joe Lubin, who had reached out to me, wanted a gaming guy. And so they're like, hey, you know, gaming, you know what gaming is, you know what tokens are? Help explain that to game developers so early on to the intersection of practical use cases of blockchain tech and.

Gaming and Blockchain Intersection

And video games. So in our case, competitive gaming and esports. And so that was my first time in Asia back in 2018, going around talking about smart contracts, talking about how tokens can be used. And so the passion project on the weekend was running these in person gaming tournaments. So League of Legends, Super Smash Bros. Hearthstone, and that turned into community gaming IO over time. So the pandemic shut down all of the events in the world, as we all know. And so we built out CG during that early part of the pandemic, and we wanted to solve a pain point around getting players paid immediately after a tournament, immediately and securely. So that's what CG does.

Achievements and Capabilities

We've built the most advanced gaming platform in the world. It's powering over 50,000 tournament matches each month, and it enables you to instantly pay out your tournament participants on chain. And so we're chain agnostic. We support many chains, and we've been doing that the past four years. That's so dope. Yeah, I actually refer to it as, like, you know, your favorite web three's gamers favorite web esports platform. And there's a reason for that. First of all, I've actually ran a tournament. And when you talk about the chain agnostic part, actually, the users don't even feel it. And on top of that, it's completely trustless. So that's something that's pretty cool. And, yeah, it was a pleasure to host and get myself familiarized.

Nicholas's Introduction

So, yeah, kudos on you guys for building up the platform, Nicholas. And I know you're. You're kind of, you know, under the weather, but if you can would be great to hear your intro and your and what you do with Tatsubiku as well as why you? What's your thesis for us doing? How you got involved. Thanks for the intro. So really quick shout out to community gaming and social pricing for having me on. My name is Nicholas and I'm the head of BDN growth at Tatsumiko and I handle all things growth partnerships and new angles for monetization and I also strive to take care of the community.

Journey in Crypto

So I actually started out my journey in crypto through Axie Infinity and it is quite surreal now that I've actually come full circle because Tatsumiko is now on rolling. So I really remain thankful for all the lessons and fun and hardships also throughout the year. But super fortunate now to have this job at the intersection of my between my passion for games and also web three. So super happy to be here alongside legends like you guys who are also avid gamers and crypto natives.

Anil's Participation in the Discussion

Super dope, super dope. And Neil, if it's you behind the account, would love to hear you, co founder of Blast morale as well as crushing it in this space, doing major things with your activations going pretty hard and heavy with solid ambassadors. Let's hear it, my friend. What brought you here and to web three? And let's hear about blast Royale. Yeah, GMGM. Firstly, I'd like to apologize for turning up late, but I have a very good excuse. We literally have a live stream going on right now with our community.

Community Engagement Through Live Streams

We had over 1200 people in that stream watching and playing. You can go on our twitter to see that we're not making it up. So what am I doing here? And why do I love community gaming, who I think are a great people to have in this space? My background. I used to actually run street fighter tournaments when I was a kid. I used to bunk off school and run them with my friends and stuff like that. I ended up working for Capcom as well. But, you know, because I love that game.

Nostalgia and Passion for Gaming

My point was is that when we ran those tournaments, we did it for love, right? Because we loved that game and we wanted to share that love with other people that had the same hobby and do things. So what we're trying to do as a game studio is make games like that, build them with a community, playing together, having fun. In my case, getting absolutely smashed game after game, relentlessly by people in our community that I think have only been playing for half an hour and I've been playing for two years and realizing that those old man reflexes really are a thing. So that's what we're trying to do. It's a top down battle royale shooter, but it's got web three components.

Future of Gaming

But first and foremost, it's all about the community, making sure people can have fun, getting that competitive spirit. And, yeah, that's why I really think web three adds to gaming. And I think it's going to be the next big thing for sure. The good games are coming. Yeah, we're all hype. And yeah, I want to say again, thanks to everyone in the space, especially you guys, because I think the facility to run tournaments and things like that cannot be overlooked.

Appreciation for Digital Platforms

As someone who's literally done that by hand with pens and paper and clipboards and stuff like that, having a digital platform to do it with this new space that we've got is amazing. So bravo. Yo, that's so dope, man. And, man, we can hear the passion coming through that mic, like, so strong. And it's like, it's amazing because, you know, that's the type of energy that gets us super fired up, gets us super amped.

Introduction of Biv

Yeah, to be honest, I mean, you came at a perfect time. We were just starting to get off the intro. And for those of you that don't know, my name's Biv, and, you know, I head up the roundtable community as well as, you know, an honor to be invited here with community gaming and socials rising, two communities that have been showing support, showing some love and, yeah, just. It's an honor to be here in front of these legends and I. Yeah, it's going to be a pleasure and super excited just to learn and hear you guys approach and thought process and thesis for web three as well.

Discussion on Web Three Gaming

All right, well, I was going to do a sentiment check, but Anil came out guns heavy with all that passion. So how about we go, Chris, what's your vibe with web three gaming at this moment? Let's hear some perspective here. Yeah, sure. So if you guys know me, I'm not always about giving super rosy outlooks. I like to keep it real. And so it's been a bear market for web three gaming this year. I think we've seen Ronin, obviously, as a huge standout towards the beginning of the year with pixels.

Current Trends in Web Three Gaming

And now there's a bunch of new games that have launched on Ronin. And aside from that, if you just look at the broader crypto space, you've had bitcoin, that's performed well, and solana and some meme coins. But aside from that, it's pretty much still been a bear market.

Current Market Sentiment

It's a stealth bear market. Aside from bitcoin and Solana, from a market cap perspective that's weighed heavily on web three gaming, I think you have a few different things going on. You have projects that are launching tokens for games that are not fully finished. I have a bit of a hot take on that, I may say for a little bit later, but essentially I think the highlight of this year, it may be coming in q four. We may be looking at off the grid as a kind of a turning point of, hey, the market is sort of shifting. I think 2025 is going to be a much better macro environment. So all tokens may be rising next year, at least much better than 2024. And then we're starting to see this first wave of games that have been building throughout the bear market really do like a global launch. And I think we really got to tip our hats to off the grid as someone that didn't show up at every event and hype everything up and always talking on Twitter and they really were heads down.

The Importance of Focus in Development

I couldn't contact them. They were really just building in silence and I think there's something to learn from that. And then they came out and delivered a really great rollout. It really can't be understated to launch a game on cross platform, get huge streamers all lined up, they're all ready to go, they're streaming the whole week. That is a huge accomplishment. We have not seen web three games be able to deliver, not just on building a quality game, but getting it over the line and doing a great launch. You could actually launch a good game and just completely fail, just like most games on Steam do because you didn't have the right launch mechanics. So I think most of this year has been kind of dreadful, to be honest with price performance, and, you know, a lot of the same games that were in 2023 just kind of continuing to build. And I think we're seeing like the start of what could be a massive bull run next year and then web three gaming being a big part of that.

Challenges and Sentiments in Webthree Gaming

Yeah, yeah, I totally agree with that. And actually I'm curious to, you know, I mean, obviously there are games that maybe pushed out things a little bit too early, but how does that affect sentiment short term? Do you think that negative affects it or doesn't? Or is web three gaming sort of inevitable, as cliche as that sounds? So, yeah, this is sort of my. If anyone else wants to jump in, by the way, I don't know if that was directed at me but go for it. Go for it. Yeah. My little bit of a hot take here is building in public, right, web three gaming, building in public, which is one of the core principles and I think it has a lot of merit, but it kind of has backfired in a way on us.

Building in Public vs. Privacy

If you're launching a game really early and it has multiple years left before you're prepared to bring it to a global launch, then you end up with people that are seeing very incremental changes over a long period of time. If you've also launched a token during that early part as well, you may just see that token perform quite badly because you're just not going all out because you're not ready to, which is fine. The games take a long time to build, but they're at odds with each other. Launching super early and launching the token super early is going to potentially work against you and just reflect badly on the sector if all the gaming tokens don't do well. I think building in public so transparently has its downsides essentially is my point. And if you're putting out a token too early, it's going to be pretty bad.

Recent Trends in Game Development

Yeah, no, totally. Yeah. Anil, curious to hear your perspective on it. I know you guys are pretty much going pretty hard right now, but it wasn't even just like an overnight thing. You guys decided this was a huge lead up to this point right here. So. Yeah. Curious to hear your take. Yeah, it's a really fascinating discussion and I think what Chris has got to say is very interesting. I do agree with some parts of it and disagree with others. I think in the case off the grid it's exciting to see how well it's doing. But I would say be a bit cautious on that because there's been many games in the past that have basically bought up twitch and every influencer marketing for a week and then just disappeared into nothingness.

The Risks of Influencer Marketing

Right. That's an easy tactic to do. If you've got the budget to do it, you can do it. It's also a very good way to go bankrupt. Now for all that said, I've got to say I've downloaded and played the game myself and I think it's very good and I think it's really got potential. But I mean that is the game that is going up against like Apex Legends and you know, Call of Duty Warzone. So it's really going against the biggest players in the space. So we all wish it well because it'll be great for everyone if it can take off. But I would say people who think, like, it's already it and it's done it. I'm just, you know, have a word of caution. And this is my point I wanted to make.

Testing Games in Public

So I do sort of see the point of why you shouldn't build out in public, and maybe you want to make sure that it's good before you kind of ship it. But with our game's actually been around in some form of another for two years. And I will freely admit that two years ago, the game was not particularly good. But one of the reasons why we shipped it is because I believe that, like, no matter how good you think your game is, you're never gonna know unless you've got it out there. And you can actually test the data because there's qualitative versus quantitative feedback and, you know, you can have people that say, hey, dude, man, the new map in blas royale sucks, but then you actually look at the data and you find out that people play that match more than they played the previous one and their engagement levels are much higher.

The Elements of Game Development

So you need to have, like, a little bit of the art and the science combined in terms of doing it. And I guess that's something that I've learned in my games industry, that, like, I've worked on games that I was convinced I was going to be able to, like, buy a car because the bonus would be so big that the game would do great and it completely failed. And then I worked on games that I thought were going to fail and it absolutely smashed it, which made me think I might like games, I might like working on games, but maybe I don't actually understand what makes a successful game and what doesn't. Sometimes a bit of luck and, like, judging the market.

Analyzing Game Trends

So that's why I think there's an element to be said of actually getting your game and trying it. Now, to be fair to off the grid, that game's in actually early access, so it's not, you know, a free launch and they can keep it going for a while. So that I think is very smart that they've done it. And to be fair, it's extremely competent game at this stage of development. But I think what Chris said, which I do agree with, which is that if you released a token too soon, then, because the expectations are that token should be going up, that's probably a bad idea. So I guess I'm kind of trying to reach the compromise, I think launch a game early, get it played with real players as fast as possible, use data to tune it improve it.

The Importance of User Engagement

You'll know if it's working because the numbers will be going up. Just make sure that the token is not one of those things that you release because that ain't gonna go up until you're ready to go launch. That's just my take though. Yeah, totally. Just wanted to, just wanted to add on to that. So yeah, on the twitch thing, I completely agree. You know, this is sort of a paid for honeymoon period, so to speak, that they earned, right. They, they definitely earned it and they coordinated it really well. But in my tweet that I put out yesterday, it remains to be seen if this is, you know, if this is it or if.

The Uncertain Future of Game Launches

If we just saw like a surprisingly good rollout compared to what we've seen with other web three games. But it may not fully catch on in the way that we hope. But if you remember back to apex Legends, like, this is something I was thinking about. Apex Legends launched and they had a ton of paid streamer activations, but the game was so good that they all continued to play it after they stopped paying them. Right. So the page streamer activations was part of the success. It wouldn't have been the same probably without that. During the launch, they paid a ton of money to get everyone to play it, but it was sticky enough that it paid off.

The Long-Term Viability of Games

Right. And so I think what you're saying is a lot of times it doesn't pay off. They don't really like the game. So the minute they don't have to contractually play it anymore, they're just never going to play it again. So that's the risk here. Yeah. Obviously we're comparing this to a web two rollout, but also, I guess off the grid did something similar to that extent. I mean, would you say you mentioned something earlier about them being in the blinders or having the blinders on and sort of just building in this way? In this sense, why would we think that this would better on a rollout longer term as opposed to.

The Blinders Approach to Game Development

I just think that if they had a bigger budget, maybe they could just attract the attention quite easily. But I don't know if that had anything to do with like the building itself with the blinders on, versus those that decide to build out in public and try to achieve market realization that way. Don't know if anyone, Chris, if you want to sort of add, well, I mean, building with the blinders on, as you said, I mean, that's just the default, right. If you look at riot, right, they're probably building three games, right? Now for five plus years and we don't even know about them and they may just kill off half of them anyway and we'll just never know.

Comparison of Development Models

So that's sort of. They took the web two approach, which is just different than web three. I think they both have their merits, but yeah, obviously the big game developers who have infinite budgets can afford to just build with the blinders on for like five, six years, and maybe web three just can't. We're not afforded that level of time just based on the dynamics of fundraising and all that. Yeah, totally. And, well, you know, and that's why we're starting to see a shift in the games right now. I remember early days, you know, games weren't even that fun, but I don't think you can say that the case these days.

Current Gaming Trends

I think that there's a lot of games coming out right now and actually it just seems like sometimes it's just an overabundance of games. You don't, and it's hard to sort of allocate time for everything. So you sort of see a shift towards more like, you know, games that, you know, some people might choose the content aspect of it if it's easy to create content around those games tend to pick up more traction. The other thing is, you know, games that are more competitive in nature tend to pick up more traction. What do you guys think? You know, like what aspect of the game would sort of be the next evolution in terms of, you know, reaching that sort of web?

Market Realization in Gaming

Two peak state of market realizations. Aniel, if you have perspective, we'd love to get your thoughts on it. Yeah, sure. Well, I mean, it's. How many people are playing the game and how successful it is, right? I mean, if we can tell if off the grid is successful right now, I think it was in the top ten in terms of things being watched on Twitch right now. And if that's the case a year from now when it's globally launched, then it's a success, a big success. At that point we're on mobile. It'll kind of be similar, I think, if you see our game often in the top download charts or, you know, always reporting high Dau, you know, it's going to be there.

Defining Success in Gaming

I think, you know, maybe the answer you're looking for is something to be like an absolute, like kind of colossal success, like at, you know, juggernaut, like one of these games that does 20 million plus, 25 million plus sales. But that's very difficult to do. And even like some of the established sort of big players can't do that. Like, look at, you know, what's it, Starfield? Is that the name of the game? The Bethesda one? Right? Like, they didn't make Skyrim, they made their dream game. And it's basically more people still play Skyrim to this day than the new one.

Long-Term Expectations for Games

Right? So. And Skyrim sold like over 30 million copies. So I'm not sure we'll kind of get there yet. It might happen. I hope it does. But I think a really big success probably on console is like five to 10 million copies sold on mobile. It's going to be a game that's like, in the top 100, grossing pretty often. I think once we get there, then it's happening and it's on the way. And then the next stage will probably be that China will come into it on like, a completely different level and that will really take up another level, you know, kind of like what Genshin impact did on mobile reasoning, that sort of thing.

Looking Ahead in the Gaming Industry

And I think it will happen, but, yeah, I don't think you'll get like a super duper blockbuster right away, although I hope I'm wrong and there is something that breaks out and does it. Yeah, totally. Now, I do know Tatsumiki had some pretty good success as well. I know, Nicholas, you're kind of under the weather, but I would love to hear a little bit if you could share about Tatsumiku's journey and its previous success before coming web three.

Tatsumiku's Origins and Growth

Okay, so the thing is, Tatsumiko started out as a discord bot way back in, like, 2015, when discord just came out. And the idea was that back then, it was just a place where people shifted from team Spig and went to low when they were playing counter strike. And there was so much headwind for people to transit over. So David, the founder, decided that, hey, why not we try to come up with something that could retain users and maybe come up with a game inside the discord.

Creating a Unique Gaming Experience

So he created a bot, and that bot essentially was something like a Habbo hotel and Tamagotchi combined. And you could play with text commands and even have player rewards and identities as well. So that grew. That grew across, like, all the way until 2020, across five years, and it grew to, like, close to 1.4 million servers and about 200 million users that were playing it right. So. And there was one pain point that people were facing because they were trading the pixel arts that were in the discord and they were doing it peer to peer via, like, PayPal or something.

Transitioning to Blockchain Solutions

And people are getting scammed or PayPal takes a huge cut. So we decided, hey, why not we come up with something like maybe utilize blockchain to solve this issue, this pain point. And that was when the community decided, hey, why not? Let's move to, okay, I know this is a joke right now, but move to Solana, right? Because back then, that was the highest TPS in like 2021. It made the most sense. So we shifted over and we started building heads down all the way up until now.

The Future of Tatsumiku

It's about to Tatsumiko, like our flagship game is about to be out soon, but we have a telegram game right now that's live. If you look at the main page, it's called Lumina Hunt. Right now it's got roughly about 100,000 users. We're trying to ramp up the growth soon. If you join now, you're still pretty early. So that's something that I can share. And moving back to your question regarding emerging trends and how is the gaming trend moving towards, I would say off the grid?

Insights on Emerging Trends

Definitely. We got to give them credit, but the success remains to be seen. Like Anil and Chris mentioned that one week shield by Ninja and the top streamers. Of course there's going to be hype, but I would say this is a great catalyst for all of us in Webtree. This is one thing that I definitely agree upon, which is off the grid somehow is leading the charge right now. And they might be the catalyst for this bull run in terms of Gamefi, where most of the web, two users come on board and they get interested and then that's where the attention starts to move around.

Optimism for the Future

So what I can say is that I personally, I'm somewhat of an optimist and I'm pretty hopeful that, starting like next year onwards, off the grid and maybe other names and the titles that we have here. Right, like shout out to blast Royale. I was just playing the game today and I got pretty addicted, so I don't have like 1000 noob tokens or something like that. But I think like my win rate is about 60% to 70%. I think that's kind of good, right? I hope so. but yeah, like, I think, many people who have been building in a bear for about three to four years, all the games are coming out right now.

Potential for Gamefi Revolution

So I'm pretty happy. It is definitely a revolution for Gamefi this year and the next. So that's where I see things going at the moment. Sweet. Yeah, no, thanks for sharing.

Acknowledging Others

And I appreciate you as well, knowing that you're under the weather and all, but, yeah, I couldn't have. Couldn't agree more. And honestly, congratulations on the success and also the realization as you guys were building and taking things, taking the plunge into web three as well. And, yeah, I mean, it's just been amazing just to hear it as well. You guys are evolving your ip, so it's awesome to hear.

Competitive Gaming vs Esports

So I guess I wanted to sort of shift things a little bit because I personally, myself, I'm hearing a lot of noise around competitive gaming. And, you know, and then when we talk about esports and competitive gaming, I mean, are they in terms of differentiating students? Because I don't think that they're kind of the same, you know, from a games designer perspective, you know, what's sort of the difference between, like, the esports versus the competitive gaming scene? Yeah. And you'll take it.

Anecdote from the Gaming Industry

I've got a bit of an interesting anecdote on this. I used to work for war gaming for a little bit, and something that they taught me while I was there is they said that basically every game that's ever been designed from the ground up to be an esport has failed. And all the games that become successful as esports, it happens because there's a genuine community behind it and it takes its own kind of life and it becomes it. And that's why you saw, like, in the early days, like, League of Legends were having to get streamers and to make software to be able to follow the match, because they're like, what? Why are people doing this? They never expected it or why PUBG was a bit of a mess. And that's kind of beautiful in a way, right? Like, it happened that way.

Further Analysis of Competitive Gaming

So, you know, as per your point, like, what is competitive games versus esports? It's like, yeah, I think they're totally two different things, and one is a byproduct and you shouldn't really design around it. I mean, for sure, don't get me wrong, I could definitely see there being some killer games web, three games that are esports, and that's one of the things that, you know, accelerates it, but it will if you're trying to, like, be too clever and design it from the ground up, I don't think it's going to happen. Like, do you remember during COVID how, like, among us was, like, the most viewed game on Twitch and everyone was playing it, right? You could even have turned that into an esport, right. And you would never have started that way, right? But it's a fact, like, every now studio, we got addicted to it. It was a lot of fun.

Reflection on Game Engagement

Like, who's the biggest liar? Who can you always tell is lying? All that kind of stuff. So, yeah, I just think that's important to kind of note there. But for sure, I think what's really good about when esports and web three do merge together is that you'll be able to democratize it a lot more. Right. Because esports sometimes is very closed doors, that you have to have teams, and there's politics of the teams. And then when you give prizes, you often hear these things about players getting shafted. Like, it's a really bad look for the industry, whereas if it's all done with, like, kind of crypto, like when you could have, for example, in esports, the teams, the licenses are actually NFTs.

Innovations in Esports Structure

So, like, if Red Bull want to own a team in the game, they buy the NFT for the license. And now that their team, it's a bit like trading franchises in, like, a us sport or something like that, and only the players win the prizes. You can pay them in the crypto, etc. Etcetera. So those are really cool things. But I think we're quite far away from it because first and foremost, you've got to have the games that people even want to play and then that they want to watch, and then you can get to that level. But do I think it will happen? I think it will happen eventually, yes.

Community Perspective on Esports

That's super solid perspective. Yeah, definitely. Yeah. Actually, it's good that you clarified that because I actually do see it in this way as well. And I do hear, although I do hear some games building for esports. So it's an interesting proposition. So I think I agree. But, yeah, Chris, go for it. Yeah. So, I mean, if you're building a first person shooter, for instance, you should definitely have aspirations, you know, that you want there to be a. A thriving, competitive scene.

Community and Esports Growth

But you're completely right that the old anecdote is the community decides. You don't decide as the game developer, you can shift the pieces in certain ways to try to make it work. And so an example of that would be, let's take parallel. Parallel decided to create a $500,000 season, one of their league. Obviously, that's part of the recipe, right, is making sure the developer cares enough to support it monetarily. Right. And so does Nintendo care about esports? They.

Nintendo's Stance on Esports

They don't give a shit at all. Nintendo, like, notoriously, it's just all about family friendly games. And the fact that super Smash bros. Took off as an esport, like, they could seem to care less. Right. That was, that was like the epitome of grassroots. Like, born from the grassroots. You know, people just playing for $5 and, like, it was really hardcore for many years, and they don't. And Nintendo doesn't support it at all. At all. So, yeah, you definitely can't automatically make your game an esport, and that's probably going to backfire, but you can monetarily support it and encourage that.

Role of Community in Tournament Success

And so for community gaming, you know, that's kind of where we come in, is like this grassroots tournament platform, the tier two scene, even the tier three scene, right. We have a grants program giving people, you know, $50, 100 USDC to get them started. And so you really want to grow a game from that grassroots level, that kind of organic, competitive scene, and then it will blossom into something larger, and then that's kind of when the developer can come in and start to put more money behind it.

Engagement and Betting Integration

Yeah, it's almost like you're bringing the esports out of competitive gaming by enabling on ramps for it. Yeah, that's pretty cool. Yeah. So actually, since were talking about esports, I kind of wanted to understand a little bit more on the industry itself. Like, how do, how is esports being seen in today's. In today's time? You know, I know it was huge before. I mean, is it still growing? Do we, you know, how sort of that, the vibe on that? Anyone go for it or. Sorry, I just saw his hand up.

Current Trends in Esports

Yeah, whoever jump in? Oh, sure. I don't want to hook the spaces, though, so please tell me off if that's happening, because we've got many great guests here. But I would just say quickly on esports that the trend that I've noticed is that I feel actually a lot of the, you know, quote unquote, athletes and esports are moving more to become content creators than they are actually competing in the sport because I feel like the money and the sponsorships wasn't really there.

The Shift Towards Content Creation

But there is definitely a big interest in people watching the games and, of course, having that one to one relationship with the streamer or the person who's good at the game. So, you know, I think as a result of that, how do they really see it? I think that some of the top companies are kind of moving away from the sort of, like, hardcore, you know, his $1 million as a prize competition and going more for trying to get, like, grassroots going up.

Engagement in Esports Events

Like, I noticed for example, with fighting games recently that Capcom, they did something where they had like an event which was like vtubers versus kind of like the professional, you know, esports players, and they got, like the top esports players to play with the vtubers, and it absolutely blew up. And I think it was way more successful, like pound for pound than the actual event they do every year, which is like a 1 million prize for the most competitive gamers.

Evolution of the Esports Landscape

So I think you're seeing like an evolution there. And I think basically what the industry is realizing is that there's definitely something to be said there, but maybe just kind of like strict professional play, wasn't it? It's definitely important, but it's like, how do you build it around there? Because, yeah, you want the aspiration that you can be the best, but maybe as long as you're still having fun not being the best, that's like the best way to go.

Recent Changes in Esports Economics

So that's my observation, but I think it's good that's happened because otherwise I'd say, like maybe a year ago, the industry was quite down on esports and sort of saying, no, it's like a failed franchise. Like, was it like the faze clan or whatever? Like that did their listing and it's just gone to zero, pretty much. So at least some positivity has come from it, I think, in the last sort of nine months.

Content Creation vs Team Dynamics

So the main point there of the distinction between esports, the championship of League of legends and counter strike in dota, and this idea of individual content creators essentially becoming bigger and have larger reach than the entire esports team, that's kind of been the phenomenon that's played out over these last few years as the VC money has ceased. In the pandemic, there was this huge boom of everything, twitch, viewership, VC money into esports.

Post-Pandemic Shifts

And even before the pandemic, actually, you had Bobby Koteke pumping up the Overwatch league, putting all this traditional sports money in, you know, baseball, NFL teams. So went through this huge boom and bust, essentially, where the economics were just out of whack, right? The esports teams were over indexed on advertising and sponsorship as like a revenue stream, and they did not build any fan engagement technology that took off.

Adaptation of Esports Teams

And, you know, they were just sort of left after the pandemic having to do layoffs and downsize. And so, yeah, the economics going into that boom was that this was just going to continue to grow at an astronomical pace, and the value captures were out of whack, right? So you have the individual streamers that really, at a certain point, if you're like a big streamer on 100 thieves or something, right now, they have a ton of them.

Rise of Individual Streamers

I think they've done a good job at keeping their content creators in house, but theoretically, any of them could just leave 100 thieves, start, use their own individual brand, and that has continued to do well, right? Like, if we've seen over the past couple of years, the speeds, you know, ishow speed, the Kai senates, right? All of these. These players, Jinxy, a lot of female streamers just coming out of nowhere and just getting millions of followers in, like, six months.

New Growth Opportunities

And so that is still a, like a new phenomenon that is growing exponentially, right? You can have a star that's born from, like, one funny clip with Jason from Faze Clan. Like, you know, this weekend, right? Like, it's really crazy what's happened with these clipping, you know, TikTok clipping sites and stuff like that where you don't even have to watch the streamer anymore. You can just find clips of it, and they get big that way, and then they have, you know, 5 million followers on Instagram all of a sudden.

The Continuing Evolution of Esports

So that part of the industry is growing, but from an esports market perspective, it technically is still growing, if you count betting. So betting volume has continued to grow. That's kind of the unspoken part of the esports industry that people don't focus on as much is betting on different game outcomes. And for us, we're introducing a gaming prediction market in Q four. So we're taking kind of a novel approach in that part of the industry.

Challenges Facing Esports Teams

But essentially, yes, esports as a team business has been struggling and pretty down bad, but content creators and all of the value from being a giant streamer is, like, a huge, is a huge deal, right? Like, it's not to be understated. What's. What's going on right now.

Community Engagement and Wagering Effect

And, you know, so adding, yeah, I'm actually, it seems like it's a growing trend actually, as well. Like, I'm starting to notice a lot of platforms incorporating, like, vetting or wagering in some of these things, but definitely, like, having those open, I mean, from the platform alone, I mean, like, how has that sort of facilitated in deeper connections within community? Do you have any perspective on sort of how it, or how it impacts community?

Social Engagement Through Betting

How, how what does, bed in. Wagering and things like that. Like do you see more, do you see that it strengthens community? Does it get people talking? So, yeah, I mean, so if you make it social, right, it definitely strengthens community. But what it does at its heart is it makes the viewing experience more thrilling, right. More enjoyable.

Active Watching Experience

Right. If you, if you're using like a fan duel and you're watching a basketball game and you have even just a small bet on it, you're going to watch it right to the last, to the buzzer at the end and you're going to jump back when the commercial's over. You're going to be more deeply engaged. And you could say the same thing for polymarket and the debates and stuff like that, those kind of live viewing experiences. So, yeah, it definitely deepens the engagement and frankly, it's a higher LTV segment of the market.

Creating Social Experiences

Right. People, people can get really into that and do it with their friends and then it becomes a social experience. Okay. Yeah. You just reminded me of one thing because I was asking my buddy why he watches football. It's because he put some money on it and I said, really? I'm like, okay, cool.

Reflection on Betting Influence

But you know, american football, that is so, you know, I still haven't gotten into it, but also I haven't wagered on it, so maybe I should give it a try one of these days. Nicholas, I just want to give you the time. If you want to chime in on any of this, feel free. But if not, yeah, actually, to be honest, like, I have nothing on like PvP and esports because Tatsumiko does not have anything like that as of this moment.

Encouragement from Community Gaming

Right. But I just want to say I think what community gaming has done is pretty awesome because I think they've understood the ins and outs, the essence of esports. They're redefining it, pushing the boundaries. And I think inspiring a new generation is dream bigger because like over the past year, right, 4000 plus tournaments hosted 600,000 USD from price pools. That's kind of insane from a community run to you.

Empowering Gamers

So pretty cool. Thank you. And a lot of that price pool is small amounts, right? It's people earning $5, $20, $50. And so we're really trying to go wide with it, right? We're trying to enable as many gamers as possible to earn and especially in emerging markets, right? Earning $50 from being a weekend warrior and playing mobile legends is a big deal. It doesn't mean you want to go pro and your whole life's going to be esports.

Continuing the Gaming Journey

It's just an enjoyable way to earn money when you're doing something you're passionate about. Yeah, totally, man. I'm going to say right now, just off the bat, we got so much to cover. My goodness, we're like 15 minutes and we're at the top of the hour. So I'm going to try to see if we can concise it down a little bit. But Anil, go for it.

Discussion on Game Standards

Oh, just quickly then. I wanted to say that even if your game isn't PvP, you can still do things that are a little bit similar to that. Like think about like World of Warcraft when a new server or new expansion starts and there's a race to see who can be the first to complete it. You can do things like that and tap into that market and you could still have some kind of secondary market in terms of betting on which kind of clan of players you think can do it. So that's just a suggestion from me.

Expanding Competitive Elements

I think, you know, I think competitive games are definitely going to work very well with web three, but you can still use the elements and learnings of that, even with more social games and ones that are a bit more friendly.

Opportunities in the Brave New World

And yeah, it's a brave new world and use those explorations and there's, you know, those opportunities that are there because there's many things that come can be done.

Considering Collaborative Efforts

Thanks so much. Yeah, we'll definitely take that into consideration. Yeah, absolutely.

Discussion on Tokens and Timing

So I'm going to say this because we are 15 minutes to the top of the hour and I do want to cover a pretty deep segment which has to do with tokens because, you know, we all, we talked about value capture, but we also talked about, you know, launching tokens at the right time. And I know Blast Royale is launching. There's, I'm not so sure Tatsumiku, where you're at with their TGE or not, but I would love to hear updates on that. And also community gaming is about to launch your token as well. So maybe we'll start with blast Royale. I know you just came off of your stream, so.

Timing Token Launches with Market Conditions

Yeah, I mean, like, let's talk about the timing then. And maybe we can tie this into like the last topic which was preparing for the gaming bull market. I mean, would you say that launching a token is perfectly, should be perfectly aligned with preparing or anticipating a somewhat of a bull market? Or is it kind of irrelevant when you're building a game that's fun and the game itself is what's going to drive users.

Reflections on Market Timing

Yeah, that's a great question. I mean, we've been trying to time the bull market for about two and a half years. So at some point, you know, you've just got to realize that maybe you can't be too precious and just go for it. Look, I do think that there are going to be some games that are just going to blow up their token at least just by getting lucky. They just happen to list exactly the right day when like the Fed cuts rates by 2.5% or something crazy like that and they're going to skyrocket.

The Role of Luck versus Judgment

But it will be more luck than judgment. What I think is that, you know, coins are sort of similar to stocks in a company. And I think if the underlying stocks of a company are good, then even if they have good times or bad times, they're still going to generally do well. Like if you look at someone like Microsoft, they've released some crappy versions of Windows and not done so well, but then they rediscovered that their cloud infrastructure or new servers and stuff like that, and then boom, it's the most valuable company in the world.

Importance of Quality in Launch Timing

Not right now, but it was at some point. So I think that's the most important thing. So I think you want to time the token when you have something good. Chris did mention, I think, at the top of the show about don't list your token if it's a game's not finished. And I think that is a fair point to say.

Navigating Continuous Product Development

All I will kind of say there, especially if you like, you're a live service, is that, well, you're never going to be finished because he could be supporting a live game for ten years, 20 years. So if that's the case, then I don't think there's so much pressure. But I think it is important that you have something that is good, that is tangibly good, that when people can come in, they need to be able to try your product and they need to have to see the potential in that product and just visibly understand that they can see that it's going somewhere.

Effective Token Timing Strategies

I think as long as you've got that, it's a good time to list it. If you haven't got that, then you have to be extremely careful. You should only really be doing that. And I think an emergency, these situations. That's my opinion anyway.

Community Influence on Token Success

Yeah, yeah, totally. And I know Chris, you probably wanted to jump in and chime in. I also want to sort of get Tatsumiku's perspective on this as well. So Nicholas, if you have the chance, would love to hear your perspective on tokens right now. I think like, personally, I feel like the macro landscape is a major headwind for anyone's DGE. This is a challenge that we all have to face. Right? But one thing I do know is the power of the community can definitely turn things around.

Building Community Resilience

And I firmly believe that with the right community and culture, token can desynchronize from whatever downward macro trend it is. As evident in the fact of some meme coins, a community with maybe religious fervor can really do wonders. So as like Anil mentioned, 2.5 years of trying to time the market is impossible. We are not sure when the next bull run will come, but one thing that we can control is our community and the engagement that we have with them.

Key Factors in Token Generation Events

So maybe that's the best way, the best thing that we can do as projects. And as for TGE, for Tasunico right now there's no definite timeline yet because it is very dependent on exchange conversations and we are in the midst of them right now. So we are building heart to make sure that we can ship the product very soon. And as soon as we can, the TGE will most likely be timed together with the launch.

Effective Culture in Token Development

So that's the plan right now. Yeah. And I love your thesis as well. And also, you know, having conviction in, you know, well, also the culture is plays a massive part, which sort of just hearing from how you did, were talking about it, that plays a significant role. And you also mentioned meme. And meme is like the craziest cultures of all cultures.

Further Insights on Token Dynamics

So. Yeah. And Chris, I know you guys are launching a token as well. Curious to hear your perspective as well as how you see value capture for CGS. Yeah. So just real quick putting my macroeconomics hat on. It's correct. You can't really plan to launch your token in a bull market or a green day. At some point, you just got to go for it.

Understanding Macroeconomic Influences

But I think the backdrop that we're all looking at here is quite positive. Going into next year, we have fed rate cuts pretty much every meeting or every other meeting probably for the next two years. I think that's what the dot plot says. We're just looking at a multi year rate cutting cycle. If I've learned anything in ten years of trading stocks, that's the most important thing is if rates are going up or down, easing QE infinity.

Evaluating Political Impact on Market Conditions

So that's good. And I think no matter who wins the presidency in the US. I think it's a net positive. I think Gary Gensler is gone in either case. You can argue one side's better than the other, but I think it's a net positive in both. So with that as the backdrop, I think it's going to be a great time for projects to launch tokens.

Incentives for Early Users

Tokens allow you to have early evangelists. Your earliest users can benefit greatly from using your product early on, spreading word of mouth. That's just not possible with tech startups, that if you're not in the vc round, you don't benefit. If a token is launched fairly and retail is able to enter at a good price, then everyone can benefit.

Launching Tokens and Their Ecosystem Impact

I think that's one of the best things about launching a token. As far as us. Yes, we did announce CGX a few weeks ago, officially, and we are going to be doing our tge later in Q four. So we've committed to second half of Q four and it's going to power our entire ecosystem.

Features of Upcoming Token Launch

So everything from our tournaments and our new forthcoming tournament subscription service called CG, you're going to be able to enter tournaments that we call no loss tournaments. So even last place gets paid out. And you're also going to be able to stake CGX in order to earn loot boxes every month.

Upcoming Features and Rewards

And I won't go into too much detail and reveal it all yet, but you'll be earning a lot of, let's call it lucrative rewards in those loot boxes. In particular, you're going to be earning platform credit that you can use in our forthcoming gaming predictions market.

Utility and Staking Mechanism

So there's going to be a lot more sort of reveals of that in the coming weeks and what we mean by this credit system and the staking mechanism. But yeah, essentially there's going to be a lot of utility from day one. We're going to launch with staking on day one and we're really excited to share more in the coming weeks.

Concluding Remarks and Token Value

Yeah, totally. Yeah. And appreciate the insight, the info as well as, you know, keeping us hanging for more maybe. I have a bit of a simple question, but you know, when it comes to sort of determining the total supply, I mean, what's sort of the thought process that goes into this and then what are sort of thesis in terms of like whether that plays a role in value accrual, I guess last royal you had your, you announced your total supply.

Importance of Total Supply and Allocation

So curious to hear your thoughts. That's a good question. I mean, to be honest with you, I'm not really sure how much of a difference the total supply makes is more like the percentages of allocation. The one thing I will say though, especially given this is a community gaming spaces, is that community is the most important thing.

Community Focus in Token Launches

And that would be my word of advice for anyone who's about to be doing the token. Unfortunately, the main reason why so many projects are dipping down to the right after launching is because it's the community that are getting part of my french getting fucked, right. So why is that happening? Is because VC's are dumping their tokens and they basically is the community that are feeling the pain for that.

Ensuring Community Value and Engagement

And that is not the way to go. So whatever you're trying to do, what I would say is that you need to make it that they get value right. And how you accrue that value is up to you. It doesn't necessarily have to be financial, though of course that's going to be the most effective way.

Linking Tokenomics with Community Engagement

So think about that in terms of like how much supply they're getting and at what rate, and how they can kind of share in its success. Because, you know, I hate to say it, but the VC is sure they provided the funding, but they're not going to be your friends once sort of tge happens. It's really important that the community benefit the most, because they're going to be with you throughout your journey, and they're going to be your super fans, and they will be the thing that takes you from being like something amazing or something that isn't going to succeed at all.

Exploring Different Allocation Strategies

So, I don't know, to be honest with you, I think it was a weak answer because I didn't really answer your question. So apologies for that. I'm trying to give you some of the thought process as to maybe why you would choose the allocations that you do.

Healthy Total Supply Considerations

Yeah, yeah. Chris, do you have any perspective on that when it comes to determining, like, a healthy total supply amount? Does value capture play a role in determining a total supply? Well, I mean, once again, I think I agree on the total, on the literal total supply.

Understanding Token Allocation Mechanics

It in itself is a bit arbitrary. Right. I think you can say there's unit bias. People like to see a price that's zero, you know, $0.01 or something, especially for meme coins. But aside from that, yeah, it's going to go to the heart of your actual tokenomics.

Strategic Planning and Tokenomics Expertise

And for us, we have a partner, HLV Horizon Labs ventures that we use. We've basically been doing R and D and all different types of modeling of the different buckets, the emission schedules. So you really need to be extremely thoughtful about that.

Importance of Value-Driven Emissions

The total supply is sort of a number you just choose, but you have to really use your emission schedule to create value for your product. There's been a lot of projects that just do, like a lazy kind of airdrop, or they're just pumping out rewards. And if it's really, in the end, not retaining users or really driving value for the product, then you're just not making good use of your emissions.

Acquiring Qualified Users through Tokenomics

Right. That's inflation going into the system, and you want to connect it to qualified user acquisition. So, yeah, I don't think we want to go into tokenomics debate in three minutes, but essentially, you have to be really thoughtful about how you construct your different buckets.

Valuable Insights Shared

Dude, I'm telling you right now, man, there's just so much alpha, so much gold you guys been dropping, so much information that, you know, it's just been a wealth of knowledge. And I really appreciate us for sharing all these insights.

Open Floor for Questions

I do want to give the chance for anybody who has any questions to do get out on stage and ask away. We do have one request, so I'm going to pull him up. It's fizzle. And anybody else, if you don't want to come on stage, just drop your questions in the chat and I'll take a look at it real quick in the comment section.

Technical Difficulties during the Session

But fizzle, while he's connecting, I'll take a look at the comments. Sorry. Am I rugged? No, you're still here? No. Okay. All right.

Engaging with the Audience

Yeah, I think he's having issues connecting, so I'm just going to scan the chats real quick. But, yeah, like, you cannot break down tokenomics in three minutes. This is impossible.

Future Discussions on Tokenomics

But it's definitely a larger discussion point, and I'm sure we can break it down into a few different segments as well. And so, yeah, I mean, like, we can definitely do that because I think there's a lot of takeaways there, and I get, you know, and it's great to hear that you guys have, like, great macro perspective as well.

Closing Remarks and Acknowledgments

But I do want to, you know, because we're right not butting up against the top of the hour. And I do want to respect everyone's time. I also want to, you know, give a shout out to Nicholas for coming here, you know, doing an extra solid, even though he's under the weather, you know, he still came out and showed up today and provided amazing insights.

Reflections on the Session

And as well as we got to learn a lot more about Tatsumiku and even their prior successes and sort of how they became building in web three. So it's really good to hear. Of course, blast Royale is doing blasty things, you know, just came off of the stream earlier.

Looking Forward to Future Collaborations

I know. And a bunch of their ambassadors are just straight crushing it right now. And if you haven't heard, I mean like just take a look at the TL, the Twitter timeline and you'll see it's all over. So yeah, good on you guys and super excited to see, you know, as you guys roll out your tge.

Continuous Growth and Engagement

And Chris, I mean, we are just starting, my friend, and just to hear what you guys are building with community gaming. And not even just that, like I already have the experience because first of all, building something that's trustless.

Enabling Competitive Gaming

So enabling gamers to go out there and build out that tournament that they wanted because there's no infra currently, at least from my experience out there, that can enable communities to set up, like to set up tournament or competitive games and get rewarded.

User Engagement and Community Impact

And the problem is even if you were to reward, it's either a raffle or something like this. But if you can have this all trusted, you can actually bring on more people.

Collaborative Opportunities

And in fact, not just that, you can make it public and that becomes so then you can actually tap into like community gaming's platform's user base and they end up coming into my, to our server. So I mean there's UA across the board community and from you guys platform.

Commendation for Innovative Efforts

So I thought that was brilliant. Yeah. Thank you. Yeah, we're enabling everyone to earn and soon it's not just going to be tournament competitors, but it's going to be the fans as well.

Future Prospects of Fan Engagement

With this fan engagement layer, we're building out with the predictions market. So excited to share more about that soon and I just want to quickly finish up and say I was checking on CG for blast royale tournaments because I know you guys have been running some this week and I saw that you guys ran tournaments two years ago.

Recognition for Continued Efforts

I'm seeing November 2022. There was a bunch of tournaments. So you guys have been hustling. We're excited to see you run more tournaments.

Closing Appreciation

And I just wanted to say that's incredible and yeah, thanks. Thanks, everyone for listening.

Final Thanks and Goodbye

Cool. Yeah, thanks again for everyone. Yeah, we look forward to this again. Next week is another time and yeah, great chatting with you all. Take care, my friends. Thanks, everyone. Bye.

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