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Are Gaming Tokens NGMI? | Press Play #69

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Space Summary

The Twitter Space Are Gaming Tokens NGMI? | Press Play #69 hosted by GAM3Sgg_. Delve into the world of Web3 gaming with insights on NFT integration, play-to-earn models, community engagement, and the $G3 token's impact. Discover over 400 games, reviews, and guides shaping the gaming experience, along with the prestigious #GAM3Awards celebrating excellence. Explore the future of decentralized gaming and immersive gameplay experiences driven by Web3 technology.

For more spaces, visit the Gaming page.

Space Statistics

For more stats visit the full Live report

Total Listeners: 67

Questions

Q: How are NFTs impacting the gaming industry?
A: NFTs introduce unique in-game assets, offering new revenue streams for gamers and developers alike.

Q: What motivates players to participate in play-to-earn models?
A: Play-to-earn models provide financial incentives, turning gaming from a leisure activity into a profitable endeavor.

Q: Why is community engagement crucial for gaming token projects?
A: Community engagement fosters loyalty, feedback, and growth, shaping the success of gaming token ecosystems.

Q: What sets $G3 apart as a driving force in Web3 gaming?
A: $G3 token powers the ecosystem, driving innovation, community interactions, and the development of gaming projects.

Q: How do reviews and guides contribute to the gaming community?
A: Reviews and guides influence player choices, enhance gameplay experiences, and build a sense of community within the gaming space.

Highlights

Time: 00:15:40
NFT Integration in Gaming Exploring how NFTs are changing the landscape of gaming by introducing unique digital assets.

Time: 00:25:17
Play-to-Earn Models Understanding how play-to-earn models revolutionize traditional gaming by allowing players to earn rewards.

Time: 00:35:29
Community Engagement in Gaming Tokens Discussing the importance of community feedback and involvement in the success of gaming token projects.

Time: 00:45:50
$G3 Token's Impact on Web3 Gaming Exploring the significance of $G3 token in driving innovation and growth within the Web3 gaming ecosystem.

Time: 00:55:12
#GAM3Awards Recognition Recognizing excellence in gaming token projects through the prestigious #GAM3Awards.

Time: 01:05:03
Future of Decentralized Gaming Delving into the potential of Web3 technology to shape decentralized and interconnected gaming experiences.

Time: 01:15:21
Innovative Game Reviews and Guides Highlighting the role of reviews and guides in influencing player decisions and enhancing gameplay experiences.

Time: 01:25:45
Immersive Gameplay Experiences Exploring how developers are creating immersive gaming experiences leveraging Web3 technology.

Key Takeaways

  • NFT integration is revolutionizing gaming by offering unique in-game assets.
  • Play-to-earn models incentivize gamers to monetize their gaming experiences.
  • Community engagement is vital for the success and sustainability of gaming token projects.
  • Developers are focusing on creating immersive gaming experiences through Web3 technology.
  • The $G3 token is a driving force behind the Web3 gaming ecosystem.
  • Gaming tokens have the potential to reshape the gaming industry's monetization methods.
  • Exploring over 400 games provides a vast landscape for gamers to engage with.
  • Reviews and guides play a crucial role in shaping the gaming community's choices and experiences.
  • The #GAM3Awards showcase excellence and innovation in the gaming token space.
  • Web3 technology is facilitating decentralized and interconnected gaming experiences.

Behind the Mic

Introduction and Overview

Alright, I think everyone is here and Amy from Vanniverse. Right now we can start the influence on traditional game design, web three gaming. Next to me here, co host with me is Paulina. And yeah, we can first introduce everyone and then we can grace the topic and then go one by one on the answer. Okay, first, Paulina. Hi guys. Hi. Nice to have you guys again on our weekly expase. I am content marketing specialist for Renaverse and as you guys know, Renaverse is a web three powered platform. We transform in game advertising by offering immersive apps and dynamic product placements within video games. So if you're curious to know about the world's first non intrusive and scalable product placements, we're your people. Today we will be diving into the following topic of discussion. This is the influence of traditional game design on web three gaming. And firstly, we want to introduce our amazing guests and speakers. So after I introduce each of you, then you can tell us a bit about yourselves and the projects you represent. So I see fof.

Winston's Introduction

Hello, hello. Testing. Can you guys hear me? Yeah, loud and clear. Amazing. Amazing. Hey, GM, everyone, and thank you, renaverse team for having me here. My name is Winston and I'm the CBO of fof game. So for those of you who don't know fof or friend, Alpha is an on chain idle rpg where you can build your legion to climb the monster tower, invite friends to battle together and dominate the leaderboard for rewards experience. You can also experience the simplest gameplay in the model of earn now and play later. Yeah, super excited to be here. Amazing topics and get some amazing insight from everyone as well. Welcome, guys. We're really happy to have you as always. And yeah, we really enjoyed keeping in touch with you guys this week.

Introduction of Slingshot Team

So welcome, slingshot. Hello, hello. Good to be here. How's my audio, Paulina? Amazing. Amazing. I hear you. Amazing. Love that. Yes, I'm Zach, spokesperson and talking head from the team over at Slingshotdao. So for those of you that aren't familiar, I see some familiar faces on the panel as well as the guests. But Slingshotdao, the movement is to democratize game development. You can think of the DaO similarly to how you see Shark Tank, in which you can be either the presenter of the idea or the shark, and both in most cases. So you can vote on the Dao, you can participate in the DaO, you can use sling tokens to vote on the ideas you like, or you can present ideas. And then from ideation to development and delivery. That process is all handled through the Dao with sling tokens, voting in which way the game develops, and then you become a part owner of varying percentages depending on if you voted on an idea you liked, if you presented an idea you liked, if you built the game, if you voted on who's building the game, etcetera. So, yeah, really excited to be here and, you know, tackle traditional game design.

Introduction of Pixelm

Thanks for sharing. We've had you in a space before and we're really happy to see you again. And pixel, are you there? Yes. Yes, I'm here. Can I be heard? Yeah, totally. Okay, perfect. Perfect. So thank you very much. Thank you very much for having me renews. My name is Samuel. I'm currently CEO of Pixelm. We are gaming ecosystem omnichannel gaming ecosystem backed by binance and Binance libs. Currently, our main focus would be that we are working together with our partner chains and we are managing their grants and incubating their, the projects that win the grants or win the hackathons. So we are very much focusing on basically leveraging our network, finding the best games, you know, and then after they get funded, we help them get to the market. We have NFT, Marketplace, Launchpad, so we can do idos, inos, and yeah, we're just gonna be releasing our first incubated game in this month. And in following months, another four or five are coming. So we're super excited to start getting the games out there. And I guess that's it. About us. Thank you for having us. And thank you for amazing topic.

Rosemary's Introduction

One more thing I want to add. It's just like I was just going over the spaces and I'm just like, oh, finally, we're not going to be talking about, you know, how to make play to her. And let's talk about some gaming. So I love that you guys are creating with creative, with topics. Great, great stuff. Thank you so much for expressing that. Yeah, we do see that this topic raised a lot of interest and we're very excited to see what insights everyone has. And yeah, thank you for informing us about your project. Make the gaming world go around by helping all these projects. So that's great. Rosemary, are you there? Yes, I am. Can y'all hear me? Yes, I hear you. Okay, perfect. I'm so honored to be here. Thank you for having me. I am a web three gaming reviewer on YouTube. I'm new, so I'm learning all that I can and I'm happy to support and review any game. So if you all have any games you would like me to review, please send it my way.

Bob's Introduction

I'll be glad to do a video on it. And I'm also in the AI space as well, professionally, so I'm just honored to be here learning more about web three gaming and participating and learning from everyone on the stage. So thank you. I land my plane there. Thank you, Rosemary. We're really glad to have you. So welcome, Derpies. We see you've joined today. Sup, Derps? I see a lot of familiar faces in the chat. Yeah. Thank you for welcoming me. I'm Bob, also known as Daddy Derpental. I'm the creator, artist and animator of Derpy's NFT. Derpy's NFT is a collection that recognizes that crypto can be super complicated, and we're just trying to make it super derping simple every step of the way. Yeah, we're doing that with educational content. Also rewarding people from the Derp club to spread awareness and education on the platform.

Discussion on Derpy's Initiatives

We're actually creating a Derpy's bot and Derpy's AI that can help you understand. Things better and also creating a Derpyz game, actually. So we're doing a lot of stuff. Behind the scenes, and the mint is coming sooner than soon, so keep your eyes peeled, boys. It's awesome. It's the first time I'm learning about this and I'm very eager to see what game you come up with and also get to know more about your bot. Clash. Sip. Clash, are you there? Okay, in the meanwhile, we can introduce rage team. Oh, sorry, what did you say? Annie? Yeah, yeah, I think he had some trouble.

Introduction of Rage Effect

Next is picture, right? Yeah, it seems like it's rugging a bit. Rage team, are you there? Rage effect, you mean. Do you mean. Yeah, I hear you. Yeah. Okay, cool. Yeah. Hi, guys, everybody hope. Everybody having a good time today. So I'm Abdo. I'm the rage. I'm the community manager at Rage Effect. So basically, Rage Effect is a web three triple A cross play shooter. The game is backed by Solana and big executives like Epic Games and others, so they will be in ten months later. Rage effect is India's first triple A game, built on BCM Mobile and also coming in 2025 on PlayStation Five and Xbox. The game is built by gamers for gamers. So we focus a lot on the gameplay mainly.

Focus on Gaming Experience

Of course, blockchain is something we're very interested in, or very invested in, let's say so. But the main thing that we focus on is having the best game that's actually fun to play and enjoyable. So yeah, nice to meet you guys and nice to be here. So let's enjoy this space. Awesome. Welcome to our space. Hypermoops, are you there? Yeah, I can hear you guys. Thanks for having me. My name is Abhinav and I'm the co founder and CEO of Hypermove. Not for long because we are planning on rebranding and coming up with a different platform because previously Hypermobile was AAAA shooting game. And currently we are like looking forward to rebrand ourselves and come up like a game publishing platform where users can be, users will be allowed to, you know, like playdead, multiple games on a single platform with a single user identity.

Hypermove's New Direction

So this is what we feel that, like it could be pretty much evolutionary for players who has like fragmented user ids for different games. So planning on bringing all those games onto one platform and then, yeah, creating one single identity for all the users. And they can play games, they can solve the marketplace and everything just from one single identity one single platform. So yeah, thanks for having me here. The discussion is going to be great and pretty much excited for it. Thank you. Thank you. Welcome to our space.

Introduction to Crimson Caravan

Crimson, are you there? Hello, everybody. I hope everybody's doing well. Thank you for having me. I'm Crimson Caravan. I'm a gamer streamer, content creator, crypto enthusiast and all of the above. I'm here to provide you with in depth coverage of web three gaming every single day created by gamers for gamers. Amazing. Thanks for coming and joining our space. So yeah, I think that's c. Are you there? Yes, we can. Oh, finally. Yeah, I'm having some connection issues, but, well, I mean, I'm here. Well, first of all, I must say that thanks. Thanks a lot for having us here. We are pleased to be here, you know, surrounded.

Introduction of Daco from Seed Clash

So for so many people, so many biggest, you know, players and content creators. I'm Daco. I'm part of the team seed Clash. I'm their content creator slash space speaker. So yeah, it's a pleasure to be here. Regarding us, well, we are building a play to run game. We want to mix, you know, the fun of cooking with farming. Our goal is to create a game that captivate and of course reward the user because we want to encourage the creativity and strategic thinking while keeping the thing simple. Our art design of the game is a fresh 3d art style. And one important thing to mention is that C Clash, you cook instead of farming. Of course you need to farm. But the main element is cooking, which these offer a fresh twist on familiar gameplays.

Game Features and Real-World Rewards

You know, we are right now available on Google Play. You can download the game and try it. One of the, you know, the best elements of the game right now is that we are introducing the play to it because we are exploring partnerships with major food brands to offer free food vouchers, as in game rewards. So imagine you are doing some quests on missions and then you are rewarded from, I don't know, you can go to McDonald's, or you could go to subway, or you could go to Pixar Hut and you could exchange those food vouchers for food in real life. So, yeah, basically that's us. Looking forward to the conversation. Thanks. Okay, awesome. Your platform sounds like one of a kind, so thanks for sharing.

Discussion on Gameplay Features

Now that we're all here, we can dive into the discussion and, well, we are going back to basics with traditional game design. Right. So in your opinion, what are the common gameplay features that we've seen in web three games lately? So you guys can raise a hand and I'll let you guys know. Screenshot, you can go first. Yeah, sure. So I figured I'd jump on this one first because I think we might hear a lot of the same answers. But yeah, I think the foundation for gaming is always going to be what it is and the story elements need to align and so on. So I think, like the applicable part, how to integrate traditional elements in Web three. And I think probably the truest test outside of a lot of the play to earn mechanics we've seen that have kind of ended up dumping on people's heads, is the asset ownership side, which, again, if you've been in these spaces with me before, you've heard mention off the grid.

Asset Ownership and Traditional Gaming Elements

I'm sure a lot of you guys know off the grid, but what they're doing with asset ownership inside of games, which is the new thing for Web three. But I think, you know, that element is. Is obviously going to be the biggest impact or, you know, is going to be the most authentic integration of web three stuff that's a traditional gaming design. If I can think of back. Back when I, you know, really got into gaming was World of Warcraft in my teen years. And, you know, I remember at one point I could have sold my accounts, but if I could solve like as a young kid, like a $1,000 or something, if that was more easily available, those options were more available. I think that traditional game design, the RPG elements of building a character and then either selling the assets from that character or selling the character themself in an open marketplace.

Desire for Original Gameplay and Fun

I think that is, you know, that's the quintessential influence for I think what we'll see long lasting game design in web three, hopefully that answers. That's just my take on probably the number one thing we'll see. Yeah, absolutely. The RPG element, that's a really good point. Rage effect. Yeah, I agree with what Slingshot said. So this is one of the main things that actually we need to add two or three games to make it fun and enjoyable. I mean, actually one of the main things for me also would be fun and enjoyable. So why would. I mean, we are a web three game. So what other. What's the thing that all the gamers would like to see? Is the game fun? Is the game enjoyable? So if the, like, if this happening, then yeah, sure, I want to play.

Core Elements of Gaming

You know, we can't deny that, you know, whether is, I don't know, progression systems, upgrading your character, or just having a solid story, you know, these elements keep us and all the players hooked. You know, in web three gaming, we're still building on those core principles, so. But what's awesome about Web three, though, is that it adds new layers to the mix. You know, players can actually own their in game assets and it creates this whole economy where you're not just playing again, you're part of it in real tangible ways. So plus, you know, web three opens up, you know, the global collaboration where players can interact, trade, or build with others in ways that traditional games don't quite reach. So, yeah, I mean, traditional games design still holds a huge influence, but web three lets us take it to another level. You know, with decentralized ownership, player driving systems, it's like the best part of gaming, but with way more potential for players to get involved in shaping the experience. So I will say that is, you know, both features from Web 203 are important to actually evolve in something probably better.

Traditional vs Web Three Gaming Features

Thank you, Sip Flash. So now that we've explored the idea that traditional games are indeed the foundation of the new web three games that are being created, what features would you guys say that work? Well, taken from inspiration from classic games, what works well and what doesn't in terms of user experience. So in other words, what hooks and what repels players? Okay, so as we know, there's certain elements like leveling systems, skill trees, progression systems, also like the whole earning and spending rewards. So what, in your opinion, are things that we should keep from traditional game design and what are the things we should discard to make our games even better? Ratio facts. You can go next.

Retention Strategies in Games

Yeah, so I would say, of course I would go to the main thing that I said before. The game has to be fun, but if we want to implement something that makes the game to have players stay let. I mean, the main thing is, would be the main thing that actually make people hawk for a web two games, which is daily quests. Not just daily quests, daily login, daily things, daily achievements, daily challenges. So, so far, I didn't see any of. I'm not saying any. There is a lot, but most of them, they just don't implement this and all. They implement it in a gacha way. Actually, the gacha way is also one of the things that might work in the web three. So yeah, they have. I mean there must. There should be a thing that keep players coming daily, not just for. Yeah, fun is one of the important things, I would say. But the other thing that keeps them having fun. I mean, we all played mobile games, even the bad ones that doesn't have any gameplay in it. I'm not gonna.

Daily Engagement in Games

Not just meaning they're bad, but they don't have any gameplay, they just simple, I don't know, simple things. Okay, so what keeps us coming daily probably is just. There is a login. A login reward. There is a daily skin that I want to get or, sorry, a monthly skin that I have to log in daily for it. Just to get that skin could be another achievement that I want to just get. So these are the main things that. Not the main things, but one of the main things that we should implement, at least in web three. We're looking also that in the. Into that a lot in rage effect. What I mean. Yeah, rage effect is in my opinion one of the funny, the fun games that I played. But yeah, we also implementing these things that will have players coming daily. Another thing could be the ranked system. I don't want to take a lot of time, guys.

Competitive Elements in Gaming

So the rank system is one of the main things that keep the players like playing competitively and trying to improve themselves just to get higher on the ranks. Thank you. Thank you for sharing that. You know, the thing that you said about how daily quests, daily achievements keep players who. This taps into the psychological daily craving and it reminded me of why habit tracker apps are so efficient and popular nowadays. Maybe I'm just like completely psychological tracking the conversation by bringing up habit tracker apps. But I think there's definitely the same. It's like it taps on the same brain receptor or something. Screenshot. Yeah. On the note of habit tracker apps, I think one that's kind of a good example of that like gamifies that experience. This isn't web three, but Habitica, if you guys are familiar.

Gamification of Daily Activities

I'm not sure if it's still around, but Habitica is a really cool one because you could just by completing daily activities, you get like points or coins and then you can like kit up your cool little rpg character gamifying life. It was not web three, but I think to piggyback off of you, Paulina, I think that sort of stuff is really cool. So this is going to be both. It's kind of funny because it's double edged sword because I hope what we can get rid of and what we see in mobile games in particular, and I think rage you touched on as well, is kind of gotra and microtransaction, sort of crappy mechanics that feel really extractive, but while in the same way, like, I hope we get rid of the extractive nature of it, I think Diablo immortal was probably one of the prime examples of, like, you know, having enough of these little microtransactions, but never enough to actually feel that, like, 100% unlock sort of thing.

Concerns Over Microtransactions

I think if those are going to exist, and web three is a way that they can exist in a way that feels less extractive by having those assets to piggyback on what I said before, to have those assets that you earned, that they can be sold or they can be redeemed in some sort of way. So maybe that's it's, you know, I'm kind of having my cake and eating it, too, because while I want to get rid of those things in gaming, particularly in mobile gaming, because they feel really crap, because, you know, at the end of you spending hundreds of dollars on these crappy little microtransactions, you've got a character you can't do anything with. You know, I want that part of it to get rid of it. And then those being NFT assets that you could sell or swap for something else in a different game, I think that's an element that we can get rid of and that is readily available to be gotten rid of. But again, there's no incentive for big companies to do that currently because building on web three isn't the hot thing to do just yet.

Extractive Nature of Gaming

But, yeah, I would say get rid of micro transactions and bringing on microtransactions in a way that isn't extractive. So kind of both things. Yeah, absolutely. I'm glad you brought on this point because, yeah, that's something that I didn't think about how the extractive nature of in game transactions can actually repel players. So, yeah, there could definitely be a more subtle design. Crimson. Man, guys, save some talking points for the rest of us. Y'all. Y'all hit all the same points. I was pretty much gonna talk on, you know, things that we want to keep or like, things like seasonal events and battle passes, leaderboards and ranking systems and things we need to get rid of. Is all these got you extraction mechanics, the thousand transactions just to sign into a game and things like that.

Future of Web Three Gaming

Thank you so much for sharing, Rosemary. Hello. I just wanted to share that I agree with everyone's points that has been stated, but I also have theory when it comes to the expansion of web three gaming. And I think that is capturing children and teens because they are one of some of the biggest buyers and participants and active users of a lot of web two gaming currently, traditional gamings. And I think pushing education and pushing the agenda of all the real benefits of web three in a way that can really grasp their attention. I think that will be a real needle mover in the market. And I land my plane there. Thank you, Rosemary, for bringing emphasis to that. Yeah, that's a factor that absolutely affects the effect on that industry pixel realm.

The Need for Educational Approaches

Yes, thank you. I love the points that has been, like, brought up here, but yet to make it very short, just like four brief points. Like, we learned basically that we cannot discard the traditional gameplay. So I think couple years of into web free gaming, we will know, like, oh, you know, the cool tokenomics or play to earn is not going to cut it. Like. Like, we already shared many times. The gameplay needs to be there. What we should also leave behind is sort of like the shattered ecosystems. Like, you know, we have achievements on Steam, then we have trophies on PlayStation, achievement points on Xbox. And unfortunately, in web three, we have also now, like, there's not much of a cross chain gaming and.

Cross-Chain Integration Challenges

But it seems like the overall trend in web three is unification of the. Just like, making the chains communicate between each other as much as possible, as easy as possible. So I think, like, carrying around, like, the achievements and, you know, from one game, from one chain to another, or from one game even to another, that would be super awesome. Like, it feels so nice. When I picked up Diablo four after one year, I played it on PlayStation. I just don't have time to sit in front of the tv and play. So I got the steam deck to play on the airports when I travel. And I just install Diablo four and my safe from, like, PlayStation was there and I was like, oh, this is so cool.

Achievements Across Platforms

Like, why. Why can't we have more of this, you know? And. And of course, like, so that's point number two. Number three, I would say, just like it was said about microtransing sections. Well, let's let go of the gas fees because it's like, come on. Like, for $15, you can, you know, have, like, PlayStation now subscription. You can have Xbox Game pass subscription with 400 games. Or you can pay gas fees for one month of playing one game one chain. So I'm like, why would we have this? Like, there should better ways. There should better chains. And of course, I love the sort of like living and evolving games that sort of like web free head that the games are like living organisms.

Dynamic and Evolving Gaming Experience

Because like, as now as PS five Pro was introduced and they showed last of us two, which is a PlayStation four game, which carries over from PlayStation four to PlayStation four Pro to PlayStation five pro. I'm just like, come on, like, please, just give us a new game. You know, just give us new uncharted or new last of us. Like, let's not make a remake of a remake or let's make it a living game that evolves and keeps bringing something new. Yeah, that's it from my side. Thank you for sharing that. Yes, I'm sure that we, like many of us have actually related to this sentiment you've expressed. Zip, clash, anything to add to that?

Challenges with Game Design Practices

Yeah, sure. Well, I'm having some really terrible connection issues, but I hope you guys can listen. So, you know, the stuff that works for ages in gaming still works. Like, you know, progression systems. People love feeling like they're leveling up, getting results or can you. Solid narrative, it's always a winner. So I give a players, you know, reason to care about what they're doing and keep them hooked. You know, one thing I've noticed that always pulls players in and keeps them in when the games give them actual choices, you know, whether.

Implementing Effective Game Design

Zip. Flash, are you there? Yeah, they got rugged. Oh, it's connecting well. They'll join the conversation eventually. Do you guys have anything in mind in terms of game design practices that web three games have actually not implemented due to blockchain issues or decentralization? Crimson, you go. I haven't seen a lot of real time strategy games and I'm not sure if it's because we haven't quite figured out how to integrate web three into them or how they can work on the back end. But there's a couple I've seen, but they're not. They're not great.

Real-Time Strategy Games in Web Three

And I haven't seen any traditional RTS's in the space yet. And I wish I would. I'm an old command and conquer fan from way back when. That's a really good point. I also don't think of, can't think of any rage effect now. I just want to add to that point that actually agrees. I'm one of the, like, I love a lot of RTA blades realize of RTS and I love this genre. I freaking love everything about RTS. So yeah, I agree. I haven't seen any game that actually mastered the thing I would talk like Warhammer style, something very hard, or civilization, something this big.

The Future of RTS in Web Three

I know it's probably hard to develop, takes a lot of time, but I would say it kind of fits to the web three style which transact, I mean, transaction. I mean, if they're going to make it actually every move with a transaction, that's an issue. But like implementing something that takes the rts genre to the next level in the web three, I actually think it fits. Especially that the maps or the cities that you conquer, for example, you build something very hard to get. You can probably get an NFT for that. So.

Innovating RTS Gameplay

Yeah.

Discussion on Game Suggestions

Thank you for sharing. Slingshot. Yeah, I think kind of piggybacks a little off of the suggestions there by Crimson and rage, but I think forex games, like a civilization, humankind, I think something like that would be really fun. And you could probably intimate, you could probably implement that with blockchain elements in a way that's pretty creative. I think the name is on the tip of my tongue. There was going to be a game that was made, but I can't think of it. I'm not sure where they're at, but I'd love to see a game like that. I was actually, initially, I had raised my hand and then dropped my hand because it was going to say anything from traditional games that web three gaming hasn't figured out. And I was going to kind of snarkily said an active player base because I think a lot of the games are lacking an active player base and thus a really good competitive scene, I think would be wicked to see in some of these games. But that was my snarky comment.

Reflections on Classic Games

And then my real comment is, yeah, I think Forex and then Crimson shout out to age of mythology. That's got to be one of the childhood classic age of mythology. And red alert, commander conquer. Red alert. Good times. Red alert, too, man. I remember when that one came out. That was good times. Take me back. Love that. And do you guys think of any other additional before we move on to how the design principles are evolving? Do you guys have any other lessons in mind that web three developers can learn from classic games so that we can make the new games more immersive and fun? This could be in terms of storytelling, building worlds, character development, anything really. Pixel realm.

Gaming Addiction and Ownership

Thank you. I basically wanted to add it to the previous topic, if it's still okay. Just one last addition, you know, like, I know that there's like a lot of casual games that become addictive, like thanks to leatherboard. Like, they can be super simple, you know, like there was the, I forgot the name of it, but there was a game on iPhone and iPad when one player was. Was just drawing something and another one was guessing. Or there's a, you know, like tiny wings, like a game which was. Or flappy wings, whatever it was, like you were flying with a stupid bird and just couldn't crash. And who could get further? And if we could just implement the web three aspects into, like, I'm wondering, into something very casual, very addictive, like leather board maybe oriented. And the top player could have actual ownership of something within the game.

True Ownership in Gaming

You know, like in GTA, it could be like the best deathmatch player actually owns this hotel. And no, you can sell it further, but your actual owner. Or, you know, you could also, you have to sort of be like the owner of the asset. So it's only like skill oriented. But this is something that I would love to see. It's just like, hey, you know, ownership doesn't mean that you need to go and sell it and monetize it, you know, like, we like to have some things, like just to have, you know, just to show, like, that's why we are buying skins in traditional games, just to have. Just to show. So that's my little take on it. Like what I would love to see in the web three world. Just like something leatherboard where you get rewarded by true ownership of like some in game assets, so you get social recognition.

The Appeal of Classic Games

Thank you so much for sharing. I'm really glad you guys are bringing up these classic games. And actually this links to my next question. Like nowadays there's this very wonderful, immersive web three games. But why do you think classic games keep players coming back? Crimson, you can go because they're good. Classic games aren't hindered by the issues and problems that web three is riddled with. But yeah, they're good. And they have all the, like I said, they've pioneered the progression system. So they've had plenty of time to perfect the things that web three is working on right now. So we want to, I want to level up that battle pass. I want to go back and level up my mage. I want to grind out that gear, you know, all the good stuff.

Familiarity in Gaming

Fixture realm, you go next. Yeah, I would say from one side it is a familiarity. It's almost like paradoxical to what I was like sharing at the beginning that we also like reward sort of innovation, but it also feels like a safe place. So it's kind of like, oh, I'm getting a new call of duty, and I just know exactly what to expect. There's gonna be huge explosions. I can just pick it up. So it is like the familiarity and. And that's. That's something I think, that. That keeps me coming back to the. To the older games. Like, I already know what to expect. I don't want to risk. And especially in, like, web three, where we're lacking, like, review platforms. Like, I think, like, almost all the informations about, like, new web three games are coming from, like, advertising channels either its influencers.

Trust in Established Games

It's like, very. I'm not sure. I still haven't find, like, some, like, review source which would be, like, score giving on, like, honest reviews to the games. Maybe there is, and I'm just not aware. So, yeah, that's. That's also, like, one of the things, like, hey, I. Yeah, I'm just gonna play the same assassin's Creed, you know, for. Because I kind of have, like, re watching my favorite tv series. Like, I know what I'm getting, you know, like. Or, like, going to see a Marvel movie. Like, yeah, it's not gonna be great, but I'm kind of have a good time. I'm gonna have a couple of laughs and everything. So I think it's just like, betting on the familiarity.

The Future of Game Design

Yes, absolutely. And tapping into how design principles from current games have been evolving. Do you guys think that, do you guys see web three games creating their own styles of gameplay? Or will game design mostly converge with traditional games like it does now? Now that I'm thinking about it's very clear to me how traditional game design is the foundation of web three games. But has the innovation been pushed further than that? Have any features been implemented in web three games that we have not observed in classic games? You can go next.

Innovation in Game Mechanics

Yeah, so, I mean, like, the ability to earn a currency you can convert back into stablecoin. That's the most obvious one, but we just haven't seen it done in a way that everyone can benefit from it in a sustainable way. So, yeah, I think as a whole, the technology offers obviously a huge opportunity, but in the same token, hey, pardon the pun, that isn't what gaming should be about. Whatever elements we have that can earn someone a little bit of money should not be the core focus, should not be the main mechanics behind a game. It should be a wicked game that's fun to play.

Balancing Fun and Earning

And, hey, there's a chance that I can get some money from it. I think the idea and kind of thesis of having this pastime that can reward you in some capacity is really exciting. And we've seen that iterated upon many times, but just not successfully and sustainably, which is a fun little slogan that I'm going to use now on what we need is success. Wait, is sustainability. Successful sustainability of token economies in games. Thank you so much for bringing up that point. And yes, reminding us that although Web three gaming is producing a ton of money right now, that should not be the core focus when designing for players.

Self Sovereignty in Web Three

Crimson, you can go next. Self sovereignty. Web two can't do self sovereignty. Like, I can get these assets in web three, these nfTs, these tokens, pfps, whatever you want to call them. I own them. I own those assets. Whereas in, like, CS go. I know that guy sold a skin for a million dollars or something, but if Valve wanted to, they could just flip a switch and it is gone. All of it gone. And that million dollars was spent for what, a good time, for what, one weekend? So you could brag that you bought a million dollar skin in CS go that they took from you because they can.

The Problem with Corporate Control

That's such a good point. Yes, I completely agree with you, pixel realm. Yes. I think, like the, what I feel like we learned from last couple of years is like, to start not looking at the web three gaming as its own genre, but start looking at it in the same way. Like we're looking, for example, at ray tracing, you know, the new lightning shadows technique. Like, yes, is the. Is, you know, like we build the game, then it's just like, okay, can this technology enhance in some meaningful way the gameplay? Like, like I mentioned, like, hey, if I play fallout and I could actually own. Be the owner of like part of the city or anything, I would be all for it.

Enhancing Gameplay

But it's not enough, you know, like to start figuring out, like, okay, this is the great, like, we want to put, like, we have sort of like coming from the other side. It's not like we want to have cool lights and shadows and what kind of game can have cool lights and shadows, but it's just like, hey, let's build a game and where it could, like, meaningfully add to what is already functioning in the traditional gaming. I think that's the angle to take there. Thank you so much for sharing. That's also a really good point there, chip clash.

The Direction of Web Three Gaming

So I think that web three will eventually create its own unique styles of gameplay, you know, but for now, it's natural that a lot of designs are converging with traditional games because, you know, developers are still figuring out what works in the space and leaning on familiar mechanics help on board players. But as web three materials will see more experimentation, probably with decentralized economies. Player owner bet. No seep clash I was actually following.

Conclusion of Discussion

Well, you know, this has been a really good wrap up of this discussion. I've really enjoyed speaking to all of you. Is there anything else that anyone, anybody would like to add in regards to the topic or maybe in regards to their project? Hyper move, you go next. Yeah. Thank you. Thank you so much for having me. Like, it was a great session and got to learn a lot about the traditional as well as the web three gaming. What can be done, what needs to be done and how we can like evolve more and more and we can produce and we can provide more and more efforts to make this web three ecosystem much better and amazing panel out here looking out to connecting with all of them pretty much sooner and let's plan something together and yeah, it's like really great.

Future Collaboration and Closing Remarks

Like I'm like I'm residing from India itself and I can see great projects coming out from India as well. Like rage effect, I can see it right here. So yeah, and then Pixar real as well, doing great thing out there. So let's connect just after the space and do a couple of things together, man. Amazing. Thank you so much for sharing. I think the space will close anytime soon, but it's been a pleasure hosting and hearing all of your insights. We hope to see you next time on our next phase and have a great week. Thanks, guys. Yes, thanks, guys.

Expressions of Gratitude

Thank you for having us everybody. Thanks everyone. Have a good day. Thank you everyone. Great space. I love you guys. I love you. Love you too, guys. Make sure to sign up next time.

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